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Merge branch 'devel/master (1.1.16)' into tizen
2016-01-06
Kimmo Hoikka
Merge "(ImageActor) Partially restored Get/Set Image...
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2016-01-05
Kimmo Hoikka
Merge "(Degree) Restored removed angle constants" into...
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2015-12-09
Kimmo Hoikka
Remove some dead code
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2015-12-08
Kimmo Hoikka
Merge "Remove some redundant&dead code from node" into...
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2015-12-08
Kimmo Hoikka
Merge "Remove Node::ResolveVisibilty()" into devel...
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2015-12-08
Kimmo Hoikka
Remove some redundant&dead code from node
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2015-12-07
Kimmo Hoikka
Cleanup, fix incorrect comment and removal of dead...
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2015-12-02
Kimmo Hoikka
Add macros to provide branch prediction information
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2015-12-01
Kimmo Hoikka
Merge "fix buffer GpuBuffer" into devel/master
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2015-11-27
Kimmo Hoikka
Cleaning up and optimizing scene-graph-material and...
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2015-11-24
Kimmo Hoikka
Merge "(AutomatedTests) Ensure warnings are shown as...
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2015-11-20
Kimmo Hoikka
Cleaning up some dead code with geometry scaling, rendering...
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2015-11-20
Kimmo Hoikka
Merge "Changed ResetGLState to only set GL state which...
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2015-11-19
Kimmo Hoikka
Merge "Removed some junk from Makefile.am" into devel...
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2015-11-17
Kimmo Hoikka
Merge changes I0cbfe8d4,I63b556cb into devel/master
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2015-11-17
Kimmo Hoikka
Merge "fix property buffer gl initialization" into...
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2015-11-13
Kimmo Hoikka
Merge "Avoid constant in header, use enum instead for...
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2015-11-13
Kimmo Hoikka
Avoid constant in header, use enum instead for initial...
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2015-11-06
Kimmo Hoikka
Merge "(Platform Abstraction) Replace GetMicroSeconds...
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2015-11-04
Kimmo Hoikka
Merge "Changed all property & signal names to lowerCamelCase...
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2015-11-02
Kimmo Hoikka
Optimize blending requirement resolution
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2015-10-30
Kimmo Hoikka
Remove AffectsOpacity as it slows down 99.9% of use...
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2015-10-30
Kimmo Hoikka
Remove obsolete and unnecessary animated and double...
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2015-10-27
Kimmo Hoikka
Remove dead/duplicate enum values
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2015-10-27
Kimmo Hoikka
Remove render thread culling as its not used for new...
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2015-10-27
Kimmo Hoikka
Merge "Add UniformNameCache to keep track of unique...
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2015-10-26
Kimmo Hoikka
Merge "Remove some ancient dead code, Vertex3d" into...
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2015-10-26
Kimmo Hoikka
Add UniformNameCache to keep track of unique uniform...
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2015-10-26
Kimmo Hoikka
Remove some ancient dead code, Vertex3d
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2015-10-23
Kimmo Hoikka
Merge "Remove double-buffered properties from SceneGraph...
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2015-10-23
Kimmo Hoikka
Cache setUniform2f values as its used quite a lot by...
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2015-10-23
Kimmo Hoikka
Stop calculating default filter and wrap modes every...
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2015-10-21
Kimmo Hoikka
Merge "Remove scene graph property buffer" into devel...
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2015-10-21
Kimmo Hoikka
Remove unused constants and move to exports to reduce...
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2015-10-21
Kimmo Hoikka
Remove 20k of unnecessary binary bloat by removing...
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2015-10-20
Kimmo Hoikka
Stop creating string for sampler name every frame for...
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2015-10-20
Kimmo Hoikka
Minor cleanup of commented out headers and @todos
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2015-10-16
Kimmo Hoikka
Merge "BufferImage Fix for multiple area updates."...
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2015-10-14
Kimmo Hoikka
Remove some dead and non-thread safe internal uniforms
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2015-10-13
Kimmo Hoikka
Merge "Avoid constraint suicide during ObjectDestroyed...
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2015-10-09
Kimmo Hoikka
Merge "Moved OwnerContainer from internal to devel...
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2015-10-09
Kimmo Hoikka
Merge "Changed WeakHandle::GetHandle() method to use...
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2015-10-08
Kimmo Hoikka
Revert "Fix thread contention issues in messages and...
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2015-10-08
Kimmo Hoikka
Cache size uniform as its often same for many renderers...
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2015-09-25
Kimmo Hoikka
Merge "Allow multiple renderers per Actor and sharing...
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2015-09-24
Kimmo Hoikka
Merge "Remove dead code: BitmapExternal; not been used...
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2015-09-23
Kimmo Hoikka
Remove dead code: BitmapExternal; not been used for...
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2015-09-15
Kimmo Hoikka
Deprecated load and resource policies as they dont...
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2015-09-15
Kimmo Hoikka
Merge "Added GetUniformName to Sampler." into devel...
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2015-09-15
Kimmo Hoikka
Merge "Fixed Material::RemoveSampler not calling SceneGraph...
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2015-09-09
Kimmo Hoikka
Merge "BufferImage mirrors an external Pixel Buffer...
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2015-09-09
Kimmo Hoikka
Stability/Performance for update buffer index
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2015-08-28
Kimmo Hoikka
Merge "Removed default in AnimatorBase::ApplyAlphaFunction...
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2015-08-26
Kimmo Hoikka
Merge "Fixed a potential memory corruption due to update...
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2015-08-25
Kimmo Hoikka
Fixed a potential memory corruption due to update and...
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2015-08-25
Kimmo Hoikka
Merge "Changed RendererAttachment to use blend flag...
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2015-08-25
Kimmo Hoikka
Remove Helgrind warning when Node flags are illegally...
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2015-08-14
Kimmo Hoikka
Merge "Ensure synchronous buffer decode when using...
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2015-08-14
Kimmo Hoikka
Merge "Changed drawing order for 2D and 3D layers"...
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2015-08-10
Kimmo Hoikka
Change Epsilon 0 and 1 to use the compiler provided...
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2015-07-29
Kimmo Hoikka
Cleanup platform abstraction API (to allow removal...
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2015-07-27
Kimmo Hoikka
Stop setting crazy Z value when SetSize(width,height...
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2015-07-23
Kimmo Hoikka
Merge "Cleanup dead declaration from ShaderEffect"...
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2015-07-22
Kimmo Hoikka
Merge "Changed view frustum culling to ignore mesh...
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2015-07-22
Kimmo Hoikka
Cleanup dead declaration from ShaderEffect
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2015-07-17
Kimmo Hoikka
Merge "Fixed Actor not callind mAttachment->Connect...
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2015-07-16
Kimmo Hoikka
Merge "Hit test algorithm bug fix" into devel/master
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2015-07-16
Kimmo Hoikka
Merge "Set default behavior in Layer - to fix target...
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2015-07-14
Kimmo Hoikka
Merge "Changed draw ordering to take into account the...
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2015-07-13
Kimmo Hoikka
Merge "Change DrawMode::OVERLAY to DrawMode::OVERLAY_2D...
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2015-07-13
Kimmo Hoikka
Merge "Remove RenderableActor" into devel/master
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2015-07-10
Kimmo Hoikka
Merge "New parameter for FrameBufferImage creation...
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2015-07-10
Kimmo Hoikka
Remove de-funct dynamics support
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2015-07-09
Kimmo Hoikka
Remove UNSIGNED_INTEGER property type as it does not...
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2015-07-08
Kimmo Hoikka
Allow property conversions: float from int and int...
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2015-07-01
Kimmo Hoikka
Change state before releasing mutex
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2015-06-29
Kimmo Hoikka
Remove unused & unnecessary fitting functions from...
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2015-06-29
Kimmo Hoikka
Performance optimizing actor-impl & relayout controller
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2015-06-24
Kimmo Hoikka
Merge "Revert "Move new mesh API to devel-api"" into...
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2015-06-24
Kimmo Hoikka
Revert "Move new mesh API to devel-api"
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2015-06-24
Kimmo Hoikka
Merge changes I539c58fc,I6e1141c1 into devel/new_mesh
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2015-06-24
Kimmo Hoikka
Merge "Add behaviour for 2D / 3D layers." into devel...
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2015-06-24
Kimmo Hoikka
Merge "Fix for signals not being received on an Atlas...
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2015-06-23
Kimmo Hoikka
Change Property::Value::Get methods to return bool...
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2015-06-23
Kimmo Hoikka
Make mutex test variables volatile to prevent potential...
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2015-06-23
Kimmo Hoikka
Remove dali-any from Property::Value - reimplement...
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2015-06-23
Kimmo Hoikka
Fix incorrect radian constant value and radian test...
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2015-06-18
Kimmo Hoikka
Merge "Fix prevent issue - GetCurrent() might return...
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2015-06-18
Kimmo Hoikka
Stop unnecessarily exporting BitmapPackedPixel and...
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2015-06-18
Kimmo Hoikka
Remove a few unnecessary exports
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2015-06-16
Kimmo Hoikka
Change Property::Value::Get methods to return bool...
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2015-06-16
Kimmo Hoikka
Make mutex test variables volatile to prevent potential...
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2015-06-15
Kimmo Hoikka
Merge "Remove dali-any from Property::Value - reimplement...
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2015-06-15
Kimmo Hoikka
Remove dali-any from Property::Value
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2015-06-11
Kimmo Hoikka
Fix incorrect radian constant value and radian test...
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2015-06-09
Kimmo Hoikka
Merge "Added getter for the shader in Material" into...
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2015-06-03
Kimmo Hoikka
Merge "Change default resize policy to USE_NATURAL_SIZE...
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2015-06-03
Kimmo Hoikka
Merge "Consider loading to be complete when no resource...
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2015-05-29
Kimmo Hoikka
Merge "Remove std::vector from public api" into tizen
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2015-05-29
Kimmo Hoikka
Merge "Move native-image-interface.h and image-operations...
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