2016-08-22 |
Kimmo Hoikka | [3.0] remove Uniform name cache as its no longer used
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2016-07-27 |
Kimmo Hoikka | introduce LAYER_UI to replace LAYER_2D, deprecate latter
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2016-07-25 |
Kimmo Hoikka | Remove deprecated load and release policies from scripting
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2016-06-29 |
Kimmo Hoikka | Merge "Added support for compressed texture upload...
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2016-06-03 |
Kimmo Hoikka | Merge "Change PixelData to use the handle/body pattern...
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2016-05-16 |
Kimmo Hoikka | Removed incorrectly included vector-wrapper from property
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2016-05-16 |
Kimmo Hoikka | Merge "Prevention of Null pointer dereference" into...
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2016-05-12 |
Kimmo Hoikka | Allow reading Vector2/3/4 values from Property::Value...
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2016-05-09 |
Kimmo Hoikka | Merge "Added property to Renderer to specify the depth...
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2016-05-09 |
Kimmo Hoikka | Merge "RenderItem clean-up" into devel/master
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2016-05-05 |
Kimmo Hoikka | Removal of the Scene graph node attachment
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2016-04-29 |
Kimmo Hoikka | Merge "Remove API to set if a geometry requires writing...
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2016-04-20 |
Kimmo Hoikka | Removal of unnecessary Actor-attachment classes, part...
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2016-04-19 |
Kimmo Hoikka | Merge "Added GetImage() and GetSampler() and GetTextureCount...
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2016-04-18 |
Kimmo Hoikka | Removed incorrect API comment
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2016-03-01 |
Kimmo Hoikka | Merge "Force the actors in the relayout container to...
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2016-02-24 |
Kimmo Hoikka | Merge "Added Emscripten install to dali-env" into devel...
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2016-02-08 |
Kimmo Hoikka | Merge "Move blending and culling options from Material...
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2016-01-22 |
Kimmo Hoikka | Merge changes I523a4ff5,Ic7d369c0 into devel/master
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2016-01-06 |
Kimmo Hoikka | Merge "(ImageActor) Partially restored Get/Set Image...
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2016-01-05 |
Kimmo Hoikka | Merge "(Degree) Restored removed angle constants" into...
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2015-12-09 |
Kimmo Hoikka | Remove some dead code
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2015-12-08 |
Kimmo Hoikka | Merge "Remove some redundant&dead code from node" into...
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2015-12-08 |
Kimmo Hoikka | Merge "Remove Node::ResolveVisibilty()" into devel...
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2015-12-08 |
Kimmo Hoikka | Remove some redundant&dead code from node
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2015-12-07 |
Kimmo Hoikka | Cleanup, fix incorrect comment and removal of dead...
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2015-12-02 |
Kimmo Hoikka | Add macros to provide branch prediction information
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2015-12-01 |
Kimmo Hoikka | Merge "fix buffer GpuBuffer" into devel/master
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2015-11-27 |
Kimmo Hoikka | Cleaning up and optimizing scene-graph-material and...
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2015-11-24 |
Kimmo Hoikka | Merge "(AutomatedTests) Ensure warnings are shown as...
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2015-11-20 |
Kimmo Hoikka | Cleaning up some dead code with geometry scaling, rendering...
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2015-11-20 |
Kimmo Hoikka | Merge "Changed ResetGLState to only set GL state which...
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2015-11-19 |
Kimmo Hoikka | Merge "Removed some junk from Makefile.am" into devel...
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2015-11-17 |
Kimmo Hoikka | Merge changes I0cbfe8d4,I63b556cb into devel/master
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2015-11-17 |
Kimmo Hoikka | Merge "fix property buffer gl initialization" into...
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2015-11-13 |
Kimmo Hoikka | Merge "Avoid constant in header, use enum instead for...
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2015-11-13 |
Kimmo Hoikka | Avoid constant in header, use enum instead for initial...
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2015-11-06 |
Kimmo Hoikka | Merge "(Platform Abstraction) Replace GetMicroSeconds...
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2015-11-04 |
Kimmo Hoikka | Merge "Changed all property & signal names to lowerCamelCase...
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2015-11-02 |
Kimmo Hoikka | Optimize blending requirement resolution
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2015-10-30 |
Kimmo Hoikka | Remove AffectsOpacity as it slows down 99.9% of use...
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2015-10-30 |
Kimmo Hoikka | Remove obsolete and unnecessary animated and double...
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2015-10-27 |
Kimmo Hoikka | Remove dead/duplicate enum values
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2015-10-27 |
Kimmo Hoikka | Remove render thread culling as its not used for new...
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2015-10-27 |
Kimmo Hoikka | Merge "Add UniformNameCache to keep track of unique...
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2015-10-26 |
Kimmo Hoikka | Merge "Remove some ancient dead code, Vertex3d" into...
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2015-10-26 |
Kimmo Hoikka | Add UniformNameCache to keep track of unique uniform...
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2015-10-26 |
Kimmo Hoikka | Remove some ancient dead code, Vertex3d
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2015-10-23 |
Kimmo Hoikka | Merge "Remove double-buffered properties from SceneGraph...
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2015-10-23 |
Kimmo Hoikka | Cache setUniform2f values as its used quite a lot by...
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2015-10-23 |
Kimmo Hoikka | Stop calculating default filter and wrap modes every...
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2015-10-21 |
Kimmo Hoikka | Merge "Remove scene graph property buffer" into devel...
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2015-10-21 |
Kimmo Hoikka | Remove unused constants and move to exports to reduce...
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2015-10-21 |
Kimmo Hoikka | Remove 20k of unnecessary binary bloat by removing...
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2015-10-20 |
Kimmo Hoikka | Stop creating string for sampler name every frame for...
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2015-10-20 |
Kimmo Hoikka | Minor cleanup of commented out headers and @todos
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2015-10-16 |
Kimmo Hoikka | Merge "BufferImage Fix for multiple area updates."...
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2015-10-14 |
Kimmo Hoikka | Remove some dead and non-thread safe internal uniforms
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2015-10-13 |
Kimmo Hoikka | Merge "Avoid constraint suicide during ObjectDestroyed...
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2015-10-09 |
Kimmo Hoikka | Merge "Moved OwnerContainer from internal to devel...
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2015-10-09 |
Kimmo Hoikka | Merge "Changed WeakHandle::GetHandle() method to use...
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2015-10-08 |
Kimmo Hoikka | Revert "Fix thread contention issues in messages and...
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2015-10-08 |
Kimmo Hoikka | Cache size uniform as its often same for many renderers...
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2015-09-25 |
Kimmo Hoikka | Merge "Allow multiple renderers per Actor and sharing...
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2015-09-24 |
Kimmo Hoikka | Merge "Remove dead code: BitmapExternal; not been used...
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2015-09-23 |
Kimmo Hoikka | Remove dead code: BitmapExternal; not been used for...
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2015-09-15 |
Kimmo Hoikka | Deprecated load and resource policies as they dont...
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2015-09-15 |
Kimmo Hoikka | Merge "Added GetUniformName to Sampler." into devel...
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2015-09-15 |
Kimmo Hoikka | Merge "Fixed Material::RemoveSampler not calling SceneGraph...
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2015-09-09 |
Kimmo Hoikka | Merge "BufferImage mirrors an external Pixel Buffer...
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2015-09-09 |
Kimmo Hoikka | Stability/Performance for update buffer index
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2015-08-28 |
Kimmo Hoikka | Merge "Removed default in AnimatorBase::ApplyAlphaFunction...
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2015-08-26 |
Kimmo Hoikka | Merge "Fixed a potential memory corruption due to update...
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2015-08-25 |
Kimmo Hoikka | Fixed a potential memory corruption due to update and...
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2015-08-25 |
Kimmo Hoikka | Merge "Changed RendererAttachment to use blend flag...
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2015-08-25 |
Kimmo Hoikka | Remove Helgrind warning when Node flags are illegally...
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2015-08-14 |
Kimmo Hoikka | Merge "Ensure synchronous buffer decode when using...
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2015-08-14 |
Kimmo Hoikka | Merge "Changed drawing order for 2D and 3D layers"...
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2015-08-10 |
Kimmo Hoikka | Change Epsilon 0 and 1 to use the compiler provided...
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2015-07-29 |
Kimmo Hoikka | Cleanup platform abstraction API (to allow removal...
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2015-07-27 |
Kimmo Hoikka | Stop setting crazy Z value when SetSize(width,height...
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2015-07-23 |
Kimmo Hoikka | Merge "Cleanup dead declaration from ShaderEffect"...
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2015-07-22 |
Kimmo Hoikka | Merge "Changed view frustum culling to ignore mesh...
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2015-07-22 |
Kimmo Hoikka | Cleanup dead declaration from ShaderEffect
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2015-07-17 |
Kimmo Hoikka | Merge "Fixed Actor not callind mAttachment->Connect...
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2015-07-16 |
Kimmo Hoikka | Merge "Hit test algorithm bug fix" into devel/master
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2015-07-16 |
Kimmo Hoikka | Merge "Set default behavior in Layer - to fix target...
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2015-07-14 |
Kimmo Hoikka | Merge "Changed draw ordering to take into account the...
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2015-07-13 |
Kimmo Hoikka | Merge "Change DrawMode::OVERLAY to DrawMode::OVERLAY_2D...
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2015-07-13 |
Kimmo Hoikka | Merge "Remove RenderableActor" into devel/master
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2015-07-10 |
Kimmo Hoikka | Merge "New parameter for FrameBufferImage creation...
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2015-07-10 |
Kimmo Hoikka | Remove de-funct dynamics support
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2015-07-09 |
Kimmo Hoikka | Remove UNSIGNED_INTEGER property type as it does not...
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2015-07-08 |
Kimmo Hoikka | Allow property conversions: float from int and int...
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2015-07-01 |
Kimmo Hoikka | Change state before releasing mutex
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commit | commitdiff | tree |
2015-06-29 |
Kimmo Hoikka | Remove unused & unnecessary fitting functions from...
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2015-06-29 |
Kimmo Hoikka | Performance optimizing actor-impl & relayout controller
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2015-06-24 |
Kimmo Hoikka | Merge "Revert "Move new mesh API to devel-api"" into...
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2015-06-24 |
Kimmo Hoikka | Revert "Move new mesh API to devel-api"
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2015-06-24 |
Kimmo Hoikka | Merge changes I539c58fc,I6e1141c1 into devel/new_mesh
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