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wasapi2src: Fix doc typo
2021-06-08
Seungha Yang
wasapi2src: Fix doc typo
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2021-06-04
Seungha Yang
vkinstance: Don't abort in case that system has no...
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2021-06-03
Seungha Yang
d3d11: Add support for YV12 and NV21 formats
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2021-06-03
Seungha Yang
d3d11window_win32: Ensure closing internal HWND from...
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2021-05-29
Seungha Yang
d3d11: Suppress some warning logs
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2021-05-28
Seungha Yang
d3d11compositor: Reuse converter on alpha update
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2021-05-28
Seungha Yang
d3d11converter: Introduce config to be extensible
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2021-05-28
Seungha Yang
d3d11shader: Don't hold state object in GstD3D11Quad
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2021-05-27
Seungha Yang
interlace: Don't set field-order field for progressive...
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2021-05-27
Seungha Yang
interlace: Drop framerate from query caps of sinkpad
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2021-05-26
Seungha Yang
d3d11compositor: Fix caps update handling
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2021-05-20
Seungha Yang
d3d11desktopdupsrc: Add support for desktop size/rotation...
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2021-05-20
Seungha Yang
d3d11memory: Protect map and unmap with device lock
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2021-05-20
Seungha Yang
d3d11memory: Add trace log for debugging locking thread
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2021-05-20
Seungha Yang
audiolatency: Drop incoming downstream stick events
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2021-05-20
Seungha Yang
audiolatency: Use live mode audiotestsrc
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2021-05-19
Seungha Yang
d3d11compositor: Fix missing D3D11 prefix
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2021-05-17
Seungha Yang
interlace: Fix too small buffer size error
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2021-05-06
Seungha Yang
wasapi2: Propagate HRESULT error code everywhere
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2021-05-05
Seungha Yang
decklinkvideosrc: Fix crash when mode is not specified
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2021-04-30
Seungha Yang
d3d11desktopdup: Don't ignore error DXGI_ERROR_UNSUPPORTED
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2021-04-28
Seungha Yang
d3d11: Handle device change
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2021-04-28
Seungha Yang
d3d11videosink: Delay window setup as much as possible
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2021-04-27
Seungha Yang
d3d11: Don't accept buffer pool which holds different...
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2021-04-27
Seungha Yang
d3d11decoder: Run gst-indent
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2021-04-23
Seungha Yang
d3d11decoder: Set flushing to internal pool on flush...
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2021-04-23
Seungha Yang
d3d11: Fix wrong GstD3D11BufferPool type check
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2021-04-22
Seungha Yang
mfvideoenc: Fix UWP build
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2021-04-22
Seungha Yang
wasapi2: Fix UWP build
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2021-04-21
Seungha Yang
d3d11: Add support for BGRx and RGBx formats
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2021-04-21
Seungha Yang
wasapi2: Implement default audio channel mask
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2021-04-21
Seungha Yang
wasapi2clinet: Simplify set caps
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2021-04-21
Seungha Yang
wasapi2client: Run gst-indent
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2021-04-19
Seungha Yang
d3d11: Update plugin doc cache
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2021-04-19
Seungha Yang
d3d11: Remove d3d11videosink wrapper bin
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2021-04-14
Seungha Yang
d3d11: pluginutils: Fix wrong gst_memory_unmap() on...
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2021-04-09
Seungha Yang
codecs: vp9decoder: Update docs
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2021-04-09
Seungha Yang
codecs: vp9decoder: Make duplicate_picture() vfunc...
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2021-04-07
Seungha Yang
codecs: vp9decoder: Allow decoding start with intra...
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2021-04-07
Seungha Yang
codecs: vp9decoder: Pass GstVideoCodecFrame to duplicate_pic...
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2021-04-07
Seungha Yang
codecs: vp9decoder: Port to GstVp9StatefulParser
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2021-04-07
Seungha Yang
codecparsers: Reimplement VP9 parser
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2021-04-07
Seungha Yang
codecs: vp9decoder: Don't check codec change with show_exist...
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2021-04-01
Seungha Yang
d3d11: Fix for UYVY/VYUY format rendering
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2021-03-29
Seungha Yang
nvcodec: nvsldec: Refactor graphics api resource handling
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2021-03-28
Seungha Yang
d3d11vp9dec: Remove debug dump functions
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2021-03-28
Seungha Yang
d3d11decoder: Move zero-copy decision logic into decoder...
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2021-03-26
Seungha Yang
d3d11vp9dec: Ignore show_frame flag in output_picture()
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2021-03-26
Seungha Yang
codecs: vp9decoder: Fix to output frame when show_existing_f...
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2021-03-26
Seungha Yang
d3d11decoder: Do not hardcode the limit minimum resolution...
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2021-03-25
Seungha Yang
d3d11videosink: Remove DirectWrite related dead code
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2021-03-24
Seungha Yang
mfvideoenc: Don't pass 0/1 framerate to MFT
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2021-03-24
Seungha Yang
d3d11decoder: Resurrect zero-copy for fixed-size DPB...
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2021-03-24
Seungha Yang
d3d11decoder: Implement array-of-texture DPB again
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2021-03-24
Seungha Yang
d3d11: Implement memory pool
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2021-03-24
Seungha Yang
d3d11decoder: Temporarily remove zero-copy related...
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2021-03-23
Seungha Yang
d3d11decoder: Enable high precision clock if needed
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2021-03-20
Seungha Yang
mfvideoenc: Enable Direct3D multi-thread protection
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2021-03-20
Seungha Yang
Revert "d3d11: Enable native multi-thread protection...
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2021-03-18
Seungha Yang
d3d11: Enable native multi-thread protection layer...
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2021-03-17
Seungha Yang
d3d11: Use render-target and shader-resource bind flags...
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2021-03-16
Seungha Yang
d3d11decoder: WARNING if ID3D11VideoDevice is unavailable...
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2021-03-16
Seungha Yang
mediafoundation: Fix resource leak
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2021-03-16
Seungha Yang
d3d11colorconvert: Fix caps leak
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2021-03-16
Seungha Yang
d3d11decoder: Do negotiation again per forward/reverse...
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2021-03-15
Seungha Yang
d3d11videosink: Avoid switching conversion tool during...
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2021-03-14
Seungha Yang
d3d11decoder: Refactor device open step and negotiation
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2021-03-14
Seungha Yang
d3d11decoder: Move profile GUID handling into decoder...
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2021-03-14
Seungha Yang
d3d11decoder: Get rid of private struct
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2021-03-14
Seungha Yang
Revert "d3d11vp9dec: Add support for internal frame...
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2021-03-14
Seungha Yang
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext...
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2021-03-14
Seungha Yang
d3d11: Run gst-indent for all C++ code
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2021-03-14
Seungha Yang
d3d11: Port to C++
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2021-03-11
Seungha Yang
d3d11device: Fix wrong printf formatting
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2021-03-07
Seungha Yang
nvh264sldec: Reopen decoder object if larger DPB size...
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2021-03-04
Seungha Yang
d3d11: Fix an HLSL compiler warning
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2021-03-04
Seungha Yang
d3d11h264dec: Keep track of actually configured DPB...
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2021-03-02
Seungha Yang
d3d11convert: Forward colorimetry and chroma-site from...
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2021-03-02
Seungha Yang
d3d11convert: Add support for border drawing
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2021-03-02
Seungha Yang
d3d11convert: Prefer video processor over shader
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2021-03-02
Seungha Yang
d3d11videoprocessor: Disable auto processing mode explicitly
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2021-03-02
Seungha Yang
d3d11memory: Fix for wrong texture_array_size returns
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2021-03-02
Seungha Yang
d3d11decoder: Add trace log for DPB pool size debugging
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2021-03-02
Seungha Yang
d3d11decoder: Always use render-target bind flag for...
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2021-03-02
Seungha Yang
d3d11: Fix wrong preprocessing blocks
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2021-02-22
Seungha Yang
d3d11: Documentation update
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2021-02-22
Seungha Yang
d3d11: Reorganize class hierarchy of convert elements
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2021-02-21
Seungha Yang
d3d11deinterlace: Add missing system memory caps features...
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2021-02-18
Seungha Yang
wasapi2device: Make wasapi2 device distinguishable...
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2021-02-18
Seungha Yang
wasapi2: Always build if Windows 10 SDK is available
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2021-02-16
Seungha Yang
d3d11: Add support for deinterlacing by using ID3D11VideoPro...
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2021-02-16
Seungha Yang
d3d11: Add a method for conversion from DXGI format...
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2021-02-15
Seungha Yang
d3d11decoder: Take account of min buffers of downstream...
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2021-02-09
Seungha Yang
d3d11h265dec: Add support for interlaced stream
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2021-02-09
Seungha Yang
codecs: h265decoder: Add support for interlaced stream
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2021-02-09
Seungha Yang
vah265dec: Don't need to pass picture structure to VA
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2021-02-09
Seungha Yang
nvh265sldec: Remove pointless field picture parameter...
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2021-02-03
Seungha Yang
d3d11decoder: Fix deadlock when DPB texture pool is...
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2021-02-03
Seungha Yang
d3d11memory: Add a method for querying texture array...
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2021-02-01
Seungha Yang
v4l2decoder: Small documentation fix
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