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Use proper name for array-of-array varyings.
2017-10-25
Jeannot Breton
Skip non accelerated pixel format
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2017-08-22
Jeannot Breton
Use RGBA_BPTC_UNORM instead of RGB8_ETC2
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2017-08-22
Jeannot Breton
drawCall error optional if beginXFB failed
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2017-08-22
Jeannot Breton
drawCall error optional if beginXFB failed
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2017-08-18
Jeannot Breton
Buffer size query is zero with BindBufferBase
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2017-07-21
Jeannot Breton
Fix emulated compressed format issues
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2017-07-16
Jeannot Breton
Don't set geometry shader output as array
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2017-07-16
Jeannot Breton
All scalar or vector VS Inputs use one location
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2017-07-16
Jeannot Breton
Fix xfb_override_qualifiers_with_api
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2017-07-01
Jeannot Breton
Handle component aliasing corner cases
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2017-07-01
Jeannot Breton
Set DrawBuffers for each fragment color output
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2017-06-09
Jeannot Breton
Fix CopyNamedBufferSubData definition
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2017-06-09
Jeannot Breton
Fix shader draw parameter pack alignment issue
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2017-06-09
Jeannot Breton
Limit texture memory required by test
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2017-06-09
Jeannot Breton
Use renderbuffer object on bindRenderbuffer call
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2017-06-06
Jeannot Breton
Fix texture and renderbuffer leaks
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2017-05-29
Jeannot Breton
Use 1.0 for shadow texture expected result
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2017-05-29
Jeannot Breton
Skip uncommitted depth/stencil test validation
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2017-05-26
Jeannot Breton
Fix sparse cubemap array tests issues
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2017-05-26
Jeannot Breton
Skip height validation on TEXTURE_1D_ARRAY
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2017-05-26
Jeannot Breton
Fix texPageCommitment alignment test
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2017-05-26
Jeannot Breton
textureClamp texcoord with shadow 1d uses vec3
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2017-05-26
Jeannot Breton
Initialize FunctionToken for every iteration
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2017-05-26
Jeannot Breton
Set uncommited region access expected data to 0
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2017-05-26
Jeannot Breton
Return an error if the pagesize index is invalid
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2017-05-26
Jeannot Breton
Fix pack alignment issue on odd window width
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2017-05-19
Jeannot Breton
Remove copy_image special path for rgb9e5/rg11b10
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2017-05-12
Jeannot Breton
Fix texture_size_promotion snorm/RGB10_A2UI issue
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2017-05-12
Jeannot Breton
Adjust cull_distance position on pixel center
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2017-05-12
Jeannot Breton
Fix DrawElements indice to use a NULL offset
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2017-05-12
Jeannot Breton
shader_integer_mix is unsupported prior to 4.5
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2016-03-21
Jeannot Breton
Merge in bugfixes from Khronos repository
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2016-03-17
Jeannot Breton
clamp allocation size based on heap size
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2016-01-22
Jeannot Breton
Fix the BindSparseMemory path to wait for a fence before...
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2016-01-15
Jeannot Breton
fix typo update realloc path
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2016-01-14
Jeannot Breton
make new allocation live and update the record
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2016-01-13
Jeannot Breton
replace VK_FORMAT_FEATURE_BLIT_DST_BIT by VK_IMAGE_USAGE_TRA...
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2016-01-13
Jeannot Breton
remove a pointer from ptrToSlotIndex when it is released
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2016-01-13
Jeannot Breton
Adjust indentation and divide by 4
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2015-12-30
Jeannot Breton
Avoid division by zero
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2015-12-21
Jeannot Breton
We need to allocate memory before we can create a buffer...
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2015-12-09
Jeannot Breton
Issue 61: layerCount of 1d and 2d imageView need to...
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