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rtmp2: Reject oversized messages
2020-02-20
Seungha Yang
d3d11decoder: Add padding space on decoder output view...
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2020-02-18
Seungha Yang
d3d11decoder: Register elements per GPU device with...
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2020-02-18
Seungha Yang
d3d11device: Fix typo
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2020-02-18
Seungha Yang
d3d11device: Adjust debug level for when _new() fails
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2020-02-16
Seungha Yang
d3d11videosink: Ensure upload staging texture to fallback...
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2020-02-13
Seungha Yang
d3d11decoder: Fix copying decoder view to staging
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2020-02-12
Seungha Yang
d3d11window: Fix for broken dirty rect drawing on Windows 7
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2020-02-12
Seungha Yang
d3d11window: Fix for dxva decoder output view rendering
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2020-02-12
Seungha Yang
d3d11decoder: Refactor decoding process
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2020-02-12
Seungha Yang
d3d11decoder: Move handle_frame implementation to baseclass
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2020-02-12
Seungha Yang
d3d11videosink: Remove max size condition from pool
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2020-02-05
Seungha Yang
d3d11window: Clear cached buffer per new caps
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2020-02-05
Seungha Yang
d3d11decoder: Use consistent resolution between output...
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2020-02-05
Seungha Yang
d3d11memory: Add a method to specify padding space
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2020-02-05
Seungha Yang
d3d11decoder: Add support for zero-copy playback
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2020-02-05
Seungha Yang
d3d11decoder: Create decoder output view whenever it...
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2020-02-05
Seungha Yang
d3d11decoder: Need to zero initilized for g_once
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2020-02-05
Seungha Yang
d3d11allocator: Work as if buffer pool when running...
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2020-02-05
Seungha Yang
d3d11videosink: Fix fallback buffer copy
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2020-02-05
Seungha Yang
d3d11window: Don't create swapchain again per caps...
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2020-02-05
Seungha Yang
d3d11window: Invoke initial resize method from baseclass
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2020-02-05
Seungha Yang
d3d11videosink: Use ID3D11VideoProcessor interface
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2020-02-05
Seungha Yang
d3d11: Add video processor object
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2020-02-05
Seungha Yang
d3d11format: Add util methods for mapping DXGI color...
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2020-02-03
Seungha Yang
nvenc: Query maximum supported API version
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2020-01-29
Seungha Yang
msdkdec: Fix GstMsdkContext leak
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2020-01-29
Seungha Yang
msdk: Clear reference counted object in dispose() method
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2020-01-26
Seungha Yang
d3d11window_win32: Let DXGI choose client area
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2020-01-23
Seungha Yang
d3d11window_corewindow: Always call methods of CoreWindow...
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2020-01-21
Seungha Yang
nvenc: Do not access to broken encode session
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2020-01-16
Seungha Yang
nvenc: Query supported minimum resolution
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2020-01-16
Seungha Yang
nvcodec: Bump SDK header to version 9.1
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2020-01-14
Seungha Yang
d3d11h265dec: Fix wrong NoRaslOutputFlag setting
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2020-01-13
Seungha Yang
d3d11memory: Always use native DXGI format if device...
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2020-01-13
Seungha Yang
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
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2020-01-11
Seungha Yang
d3d11: Don't register decoders if unavailable
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2020-01-11
Seungha Yang
d3d11decoder: Don't return not initialized object from...
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2020-01-10
Seungha Yang
hls: Check nettle version to ensure AES128 support
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2020-01-09
Seungha Yang
tests: d3d11colorconvert: Add test cases for visual...
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2020-01-09
Seungha Yang
d3d11colorconverter: Handle P016_LE format
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2020-01-09
Seungha Yang
d3d11colorconverter: Add support for YUV to YUV conversion
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2020-01-09
Seungha Yang
d3d11colorconverter: Add support for RGB to YUV conversion
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2020-01-09
Seungha Yang
d3d11format: Remove invalid format from supported format...
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2020-01-07
Seungha Yang
dash: Remove spurious condition check and remove unused...
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2020-01-06
Seungha Yang
d3d11: Add support for Universal Windows Platform
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2020-01-06
Seungha Yang
d3d11decoder: Fix build on non-desktop target
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2020-01-03
Seungha Yang
vulkansink: Fix null pointer exception
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2020-01-02
Seungha Yang
msdkdec: Correct return value of GstVideoDecoder::flush()
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2019-12-31
Seungha Yang
d3d11: Add h265 decoder element
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2019-12-31
Seungha Yang
d3d11: Add vp9 decoder element
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2019-12-31
Seungha Yang
d3d11: Add h264 decoder element
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2019-12-31
Seungha Yang
d3d11: Add support for Array typed texture memory
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2019-12-28
Seungha Yang
tests: Add simple d3d11colorconvert unit test
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2019-12-28
Seungha Yang
d3d11: Aggregate d3d11 memory usage query for dynamic...
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2019-12-28
Seungha Yang
d3d11colorconvert: Remove device type dependent behavior
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2019-12-28
Seungha Yang
d3d11colorconverter: Fix unmatched lock/unlock pair
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2019-12-28
Seungha Yang
d3d11upload: Don't hard overwrite caps features to...
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2019-12-24
Seungha Yang
d3d11window: Make use of partial presentation with...
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2019-12-24
Seungha Yang
d3d11videosink: Add support for overlay composition
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2019-12-24
Seungha Yang
d3d11: Enable dxgi debug layer and always try to pop...
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2019-12-24
Seungha Yang
nvcodec: Refactor plugin initialization
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2019-12-22
Seungha Yang
vulkan/window/win32: Don't post any WinProc message...
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2019-12-20
Seungha Yang
d3d11videosink: Use dynamic texture for fallback buffer
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2019-12-20
Seungha Yang
d3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag...
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2019-12-20
Seungha Yang
d3d11colorconvert: Use shader resource and render target...
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2019-12-20
Seungha Yang
d3d11window: Change aspect-ratio mode from window thread
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2019-12-20
Seungha Yang
examples: Add example for d3d11videosink
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2019-12-20
Seungha Yang
d3d11videosink: Add support for full screen mode
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2019-12-20
Seungha Yang
d3d11: Use GRecMutex to protect immediate context and...
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2019-12-20
Seungha Yang
d3d11window: Prefer to use flip-sequential over discard
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2019-12-20
Seungha Yang
d3d11window: Don't hold backbuffer interface
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2019-12-20
Seungha Yang
d3d11window: Use CreateSwapChainForHwnd if available
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2019-12-20
Seungha Yang
d3d11: Use configuration file for dxgi header version...
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2019-12-20
Seungha Yang
d3d11window: Use allow-tearing mode if device supports it
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2019-12-20
Seungha Yang
d3d11window: Disable fullscreen mode change by alt...
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2019-12-20
Seungha Yang
d3d11videosink: Remove resizing window hack and unify...
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2019-12-20
Seungha Yang
d3d11: Pass GstD3D11Memory object to ensure_{shader_resource...
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2019-12-20
Seungha Yang
d3d11videosink: Don't specify crop meta to allocation...
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2019-12-16
Seungha Yang
d3d11window: Always draw to internal window
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2019-12-16
Seungha Yang
d3d11window: Always set error reason to GError object
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2019-12-11
Seungha Yang
d3d11window: Initialize surface rect with given external...
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2019-12-11
Seungha Yang
d3d11device: Report alive d3d11 objects at the end
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2019-12-11
Seungha Yang
d3d11: Fix ID3D11SamplerState leak
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2019-12-10
Seungha Yang
d3d11videosink: Fix broken fallback rendering
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2019-12-10
Seungha Yang
d3d11videosink: Add debug message for fallback reason
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2019-12-10
Seungha Yang
d3d11window: Do not check shader resource view if not...
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2019-12-10
Seungha Yang
d3d11window: Clear old swapchain per prepare
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2019-12-09
Seungha Yang
d3d11window: Always set dxgi colorspace if possible
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2019-12-05
Seungha Yang
d3dvideosink: Fix warning for unhandled enum in switch
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2019-12-05
Seungha Yang
d3d11: Initialize debug categories of non-GstElement...
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2019-12-05
Seungha Yang
d3d11window: Invoke resize task with high priority
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2019-12-05
Seungha Yang
d3d11device: Add gst_d3d11_device_thread_add_full method
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2019-12-05
Seungha Yang
d3d11videosinkbin: Drop d3d11 color convert element
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2019-12-05
Seungha Yang
d3d11videosink: Add color conversion support
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2019-12-05
Seungha Yang
d3d11converter: Skip setup converter if input and output...
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2019-12-05
Seungha Yang
d3d11colorconvert: Split color space converter to reuse...
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2019-12-05
Seungha Yang
d3d11: Split shader to reuse code
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2019-12-05
Seungha Yang
d3d11videosink: Draw window with cached texture on...
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2019-12-05
Seungha Yang
d3d11: Add support for D3D11_USAGE_DYNAMIC
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2019-12-05
Seungha Yang
d3d11device: Add debug message for CreateTexture2D...
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