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d3d11videosink: Add support for full screen mode
2019-12-20
Seungha Yang
d3d11videosink: Add support for full screen mode
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2019-12-20
Seungha Yang
d3d11: Use GRecMutex to protect immediate context and...
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2019-12-20
Seungha Yang
d3d11window: Prefer to use flip-sequential over discard
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2019-12-20
Seungha Yang
d3d11window: Don't hold backbuffer interface
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2019-12-20
Seungha Yang
d3d11window: Use CreateSwapChainForHwnd if available
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2019-12-20
Seungha Yang
d3d11: Use configuration file for dxgi header version...
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2019-12-20
Seungha Yang
d3d11window: Use allow-tearing mode if device supports it
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2019-12-20
Seungha Yang
d3d11window: Disable fullscreen mode change by alt...
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2019-12-20
Seungha Yang
d3d11videosink: Remove resizing window hack and unify...
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2019-12-20
Seungha Yang
d3d11: Pass GstD3D11Memory object to ensure_{shader_resource...
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2019-12-20
Seungha Yang
d3d11videosink: Don't specify crop meta to allocation...
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2019-12-16
Seungha Yang
d3d11window: Always draw to internal window
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2019-12-16
Seungha Yang
d3d11window: Always set error reason to GError object
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2019-12-11
Seungha Yang
d3d11window: Initialize surface rect with given external...
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2019-12-11
Seungha Yang
d3d11device: Report alive d3d11 objects at the end
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2019-12-11
Seungha Yang
d3d11: Fix ID3D11SamplerState leak
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2019-12-10
Seungha Yang
d3d11videosink: Fix broken fallback rendering
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2019-12-10
Seungha Yang
d3d11videosink: Add debug message for fallback reason
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2019-12-10
Seungha Yang
d3d11window: Do not check shader resource view if not...
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2019-12-10
Seungha Yang
d3d11window: Clear old swapchain per prepare
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2019-12-09
Seungha Yang
d3d11window: Always set dxgi colorspace if possible
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2019-12-05
Seungha Yang
d3dvideosink: Fix warning for unhandled enum in switch
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2019-12-05
Seungha Yang
d3d11: Initialize debug categories of non-GstElement...
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2019-12-05
Seungha Yang
d3d11window: Invoke resize task with high priority
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2019-12-05
Seungha Yang
d3d11device: Add gst_d3d11_device_thread_add_full method
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2019-12-05
Seungha Yang
d3d11videosinkbin: Drop d3d11 color convert element
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2019-12-05
Seungha Yang
d3d11videosink: Add color conversion support
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2019-12-05
Seungha Yang
d3d11converter: Skip setup converter if input and output...
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2019-12-05
Seungha Yang
d3d11colorconvert: Split color space converter to reuse...
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2019-12-05
Seungha Yang
d3d11: Split shader to reuse code
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2019-12-05
Seungha Yang
d3d11videosink: Draw window with cached texture on...
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2019-12-05
Seungha Yang
d3d11: Add support for D3D11_USAGE_DYNAMIC
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2019-12-05
Seungha Yang
d3d11device: Add debug message for CreateTexture2D...
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2019-12-05
Seungha Yang
d3d11device: Fix misreading debug message
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2019-12-05
Seungha Yang
d3d11colorconvert: Disable color conversion with software...
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2019-12-05
Seungha Yang
d3d11videosink: Handle context query
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2019-12-05
Seungha Yang
d3d11colorconvert: Avoid copy in/out texture if possible
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2019-12-05
Seungha Yang
d3d11memory: Allocate texture with required views
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2019-12-05
Seungha Yang
d3d11: Add d3d11videosinkbin element
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2019-12-05
Seungha Yang
d3d11: Add color space conversion element using shader
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2019-12-05
Seungha Yang
d3d11memory: Register mininal compare function for...
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2019-12-05
Seungha Yang
d3d11window: Set render target whenever drawing
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2019-12-05
Seungha Yang
d3d11videosink: Specify d3d11 memory caps feature on...
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2019-12-05
Seungha Yang
d3d11: Introduce d3d11 upload/download element
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2019-12-05
Seungha Yang
d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05
Seungha Yang
d3d11: Add method for querying d3d11 memory type
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2019-12-05
Seungha Yang
d3d11device: Store selected d3d feature level
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2019-12-05
Seungha Yang
d3d11: Don't share d3d11 device context unconditionally...
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2019-12-05
Seungha Yang
d3d11device: Don't allow auto adapter selection
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2019-12-05
Seungha Yang
d3d11: Rename native handle getter and context utils...
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2019-11-27
Seungha Yang
msdk: Fix mixed declarations warning
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2019-11-22
Seungha Yang
ttmlparse: Collect buffers until detecting complete...
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2019-11-22
Seungha Yang
nvenc: Fix crash when nvenc was reused then freed without...
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2019-11-22
Seungha Yang
nvenc: Remove unused code path
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2019-11-14
Seungha Yang
d3d11window: Fix subclass procedure recursion
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2019-11-08
Seungha Yang
vulkan: Fix build on Windows
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2019-10-14
Seungha Yang
wasapi: Fix build warnings
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2019-10-14
Seungha Yang
wasapi: Don't cast GstDeviceProvider to GstElement
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2019-10-12
Seungha Yang
h265parser: Calculate short term RPS size in slice...
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2019-10-12
Seungha Yang
h265parser: Add H265 slice segment header documentation
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2019-10-11
Seungha Yang
h264parser: Expose parsed GstH264PPS::pic_scaling_matrix_pre...
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2019-10-11
Seungha Yang
h264parser: Expose all parsed flags of slice header
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2019-10-07
Seungha Yang
hlssink2: Respect requested max-files property for...
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2019-10-04
Seungha Yang
d3d11window: Protect registration/creation of WIN32...
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2019-10-04
Seungha Yang
d3d11videosink: Don't try to post error message by...
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2019-10-01
Seungha Yang
hlssink,hlssink2: Ensure writing ENDLIST tag at the end
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2019-09-26
Seungha Yang
d3d11videosink: Use pixel aspect ratio to setup window...
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2019-09-25
Seungha Yang
vulkan: Fix build on Windows
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2019-09-18
Seungha Yang
d3d11: Use g_cond_broadcast() to wake up waiting threads
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2019-09-11
Seungha Yang
examples: nvcodec: Add example for runtime configuration...
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2019-09-11
Seungha Yang
nvenc: Early terminate handle_frame if the last flow...
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2019-09-11
Seungha Yang
nvenc: Add support VUYA format
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2019-09-11
Seungha Yang
nvdec: Add support for mpeg4 video decoding with codec_data
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2019-09-11
Seungha Yang
nvenc: Reduce the number of pre-allocated device memory
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2019-09-11
Seungha Yang
nvdec: Update plugin description and fix typo
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2019-09-11
Seungha Yang
nvenc: Adjust DTS when bframe is enabled
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2019-09-11
Seungha Yang
nvenc: Add qp-{min,max,const}-{i,p,b} properties
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2019-09-11
Seungha Yang
nvenc: Add properties to support bframe encoding if...
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2019-09-11
Seungha Yang
nvenc: Refactoring internal buffer pool structure
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2019-09-11
Seungha Yang
nvenc: Remove pointless iteration and cleanup some...
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2019-09-11
Seungha Yang
nvenc: Add more rate-control options
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2019-09-11
Seungha Yang
nvenc: Add support for weighted prediction option
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2019-09-11
Seungha Yang
nvenc: Add property for AUD insertion
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2019-09-11
Seungha Yang
nvenc: Refactor class hierarchy to handle device capability...
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2019-09-10
Seungha Yang
msdk: Remove all DMABuf caps features on Windows
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2019-09-10
Seungha Yang
msdkdec: Do not use video memory on Windows
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2019-09-10
Seungha Yang
msdk: Allow video and system memory share among buffers
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2019-09-02
Seungha Yang
tests: nvenc: Test runtime resolution change
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2019-09-02
Seungha Yang
nvenc: Add support runtime resolution change freely
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2019-08-30
Seungha Yang
nvdec: Check flow return of the only current handle_frame...
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2019-08-29
Seungha Yang
nvdec: Fallback to system memory if OpenGL context...
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2019-08-29
Seungha Yang
nvdec: Add support dynamic output format change
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2019-08-29
Seungha Yang
nvdec: Re-negotiate whenever output format is changed
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2019-08-29
Seungha Yang
tests: nvdec: Add test runtime downstream reconfigure
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2019-08-29
Seungha Yang
nvdec: Add support 4:4:4 and 4:2:0 12bit decoding
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2019-08-29
Seungha Yang
nvenc: Add support for old drivers which could not...
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2019-08-29
Seungha Yang
nvenc: Use consistent snake case convention
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2019-08-29
Seungha Yang
nvcodec: Bump SDK header to version 9.0
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2019-08-29
Seungha Yang
nvenc: Port to GstCudaGraphicsResource
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2019-08-29
Seungha Yang
nvdec: Port to GstCudaGraphicsResource
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