platform/core/uifw/dali-toolkit.git
5 months agoSupport SVG / N_PATCH / Lottie even if we use AnimatedImageVisual 73/311273/5
Eunki, Hong [Fri, 17 May 2024 04:20:24 +0000 (13:20 +0900)]
Support SVG / N_PATCH / Lottie even if we use AnimatedImageVisual

Let we allow to choose given special visuals even if we use AnimatedImageVisual forcibly.

Change-Id: I020eec7f3e07bd93d55ddad00d8f7241025359ba
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMake AnimatedImageVisual use single fixed image cache if it is not gif/webp + Fix... 17/311217/7
Eunki, Hong [Thu, 16 May 2024 07:50:39 +0000 (16:50 +0900)]
Make AnimatedImageVisual use single fixed image cache if it is not gif/webp + Fix several bugs at fixed image cache

It is possible that mImageCache is NULL if url suffix is not gif or webp.
In this case, mImageCache become null, so we should show broken image.

But also, we 'might' need to show non-animatable image even if we use
non-animatable image (like jpg), and set it to animated image visual forcibly.

To resolve general cases, let we make AnimatedImageVisual with non-animatable format image
just use image sequence with length 1.

===

Also, there was several bugs when we use fixed image cache, with cached texture manager image.
Before, we don't consider full-scenario when LoadComplete callback comes
during TextureManager.Load.

Change-Id: I173020e42d6447ff43e56e19f25ea8e06c7bbfc1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMake option to create ImageVisual even if we use webp / gif 77/311177/3
Eunki, Hong [Wed, 15 May 2024 23:31:03 +0000 (08:31 +0900)]
Make option to create ImageVisual even if we use webp / gif

Let we make some way to use ImageVisual forcibly even if url suffix is animated.

Change-Id: I60f63d55c386e64c82b41d74632af2889e2cb707
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoAllow to call Visual::Base::DoAction for public + Remove useless copy operation 44/311144/4
Eunki, Hong [Tue, 14 May 2024 12:44:30 +0000 (21:44 +0900)]
Allow to call Visual::Base::DoAction for public + Remove useless copy operation

Let we allow to call DoAction by action-id for public, not only for internal.

And also, let we remove copy operation when we call DoAction to visual.

Change-Id: I974a89fc9a0749ee34de8a3f2f173330b6ddd281
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoDALi Version 2.3.25 20/311720/1 dali_2.3.25
Richard Huang [Fri, 24 May 2024 11:33:21 +0000 (12:33 +0100)]
DALi Version 2.3.25

Change-Id: I5c049d3c42d6302006bde9770fbe9daf368310fd

5 months agoControl core policy as one flag 73/311673/1
Eunki, Hong [Thu, 23 May 2024 08:52:00 +0000 (17:52 +0900)]
Control core policy as one flag

Let we collect core creation status, instead of parameter increasement.

It will be useful when we add more features of Core.

Change-Id: Ic2e90a2ddd5ee8b8531c67a05d081f1f18e914b0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMerge "Do not throw exception when facial image file is invalid." into devel/master
Eunki Hong [Wed, 22 May 2024 12:43:07 +0000 (12:43 +0000)]
Merge "Do not throw exception when facial image file is invalid." into devel/master

5 months agoMerge "Blending algorithm optimized when cutout" into devel/master
Chihun Jeong [Wed, 22 May 2024 06:03:44 +0000 (06:03 +0000)]
Merge "Blending algorithm optimized when cutout" into devel/master

5 months agoBlending algorithm optimized when cutout 54/311454/1
ANZ1217 [Tue, 21 May 2024 10:14:15 +0000 (19:14 +0900)]
Blending algorithm optimized when cutout

Change-Id: Ice2f96bdd96d721fde00063ca22fcc42efb79e4a

5 months agoDo not throw exception when facial image file is invalid. 33/311433/1
Eunki, Hong [Tue, 21 May 2024 04:30:41 +0000 (13:30 +0900)]
Do not throw exception when facial image file is invalid.

Let we do not throw exception if facial animation file is invalid.
Instead, just return empty animation data.

Change-Id: I16b464f73db44c6653a9d2145630d0891731ee25
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoFix coverity error in shader-generator 06/311406/1
Adeel Kazmi [Mon, 20 May 2024 16:08:17 +0000 (17:08 +0100)]
Fix coverity error in shader-generator

Change-Id: Iebff30df062f13b2ef263a10c53c0f393d9d3545

5 months agoFixed signed/unsigned comparison 95/311395/1
Adam Bialogonski [Mon, 20 May 2024 10:01:17 +0000 (11:01 +0100)]
Fixed signed/unsigned comparison

Change-Id: Icc5e4c3547458d230bf90ca814c204d99c8d51bc
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
5 months agoMerge "Adding a Property for ImageView's Transition Effect Setting" into devel/master
sunghyun kim [Mon, 20 May 2024 01:22:01 +0000 (01:22 +0000)]
Merge "Adding a Property for ImageView's Transition Effect Setting" into devel/master

5 months agoDALi Version 2.3.24 04/311304/1 dali_2.3.24
David Steele [Fri, 17 May 2024 11:11:10 +0000 (12:11 +0100)]
DALi Version 2.3.24

Change-Id: I6b0ebf6165d96c36acfa39bc332d8fee76326738

5 months agoAdding a Property for ImageView's Transition Effect Setting 63/310863/3
sunghyun kim [Thu, 9 May 2024 05:12:06 +0000 (14:12 +0900)]
Adding a Property for ImageView's Transition Effect Setting

Adding a new property specifically designed for ImageView's transition effect settings.
With this feature, users will have greater control over how images are displayed and animated within our app.

Change-Id: Id53f5b0c9887c8a652cc0d64e715e9c0fd8df887

5 months ago(shader-generator) Only generate shaders if input shader has changed/added 76/311076/2
Adeel Kazmi [Mon, 13 May 2024 16:12:55 +0000 (17:12 +0100)]
(shader-generator) Only generate shaders if input shader has changed/added

Change-Id: Ic165328a6e32876436220a2ebe3fe2356267e3cc

5 months agoMerge "Fix svace issue (std::string::size_type might not 32bit)" into devel/master
Eunki Hong [Tue, 14 May 2024 12:14:45 +0000 (12:14 +0000)]
Merge "Fix svace issue (std::string::size_type might not 32bit)" into devel/master

5 months agoMerge "Fix svace issue (Setup initialize values for GlyphRun and LineRun struct)...
Eunki Hong [Tue, 14 May 2024 12:14:35 +0000 (12:14 +0000)]
Merge "Fix svace issue (Setup initialize values for GlyphRun and LineRun struct)" into devel/master

5 months agoMerge "Change the precision of position in text atlas shader" into devel/master
Bowon Ryu [Tue, 14 May 2024 09:34:00 +0000 (09:34 +0000)]
Merge "Change the precision of position in text atlas shader" into devel/master

5 months agoFix svace issue (Setup initialize values for GlyphRun and LineRun struct) 03/311103/3
Eunki, Hong [Tue, 14 May 2024 05:33:51 +0000 (14:33 +0900)]
Fix svace issue (Setup initialize values for GlyphRun and LineRun struct)

Change-Id: Ib1fc67360b9b5990e417273c69f6115455a9cdf4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoFix svace issue (std::string::size_type might not 32bit) 04/311104/2
Eunki, Hong [Tue, 14 May 2024 05:47:43 +0000 (14:47 +0900)]
Fix svace issue (std::string::size_type might not 32bit)

Change-Id: I19666cf46c41ca957ca9798e201cc47c21caf3c9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoChange the precision of position in text atlas shader 10/311110/1
Bowon Ryu [Tue, 14 May 2024 06:35:23 +0000 (15:35 +0900)]
Change the precision of position in text atlas shader

There are some visual artifact when too many glyhps in editable text.
Change mediump to highp to fix issue.

Change-Id: I0f89447160f6bce0107c6ae5de5efeb9b4436afc
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
5 months agoFix vertical position error when cutout enabled. 56/311056/5
ANZ1217 [Mon, 13 May 2024 10:14:45 +0000 (19:14 +0900)]
Fix vertical position error when cutout enabled.

Change-Id: I611529b2540a8aaabe008c188cc18fcc6b8a613e

5 months agoMerge "Introduce CUTOUT Property" into devel/master
Chihun Jeong [Mon, 13 May 2024 09:55:11 +0000 (09:55 +0000)]
Merge "Introduce CUTOUT Property" into devel/master

5 months agoMerge "DALi Version 2.3.23" into devel/master
Adeel Kazmi [Fri, 10 May 2024 11:16:02 +0000 (11:16 +0000)]
Merge "DALi Version 2.3.23" into devel/master

5 months agoDALi Version 2.3.23 71/310971/1 dali_2.3.23
Adeel Kazmi [Fri, 10 May 2024 10:02:18 +0000 (11:02 +0100)]
DALi Version 2.3.23

Change-Id: I7618b7ecdcf0b905a1b7068e3bc9a1d517d88acd

5 months agoIntroduce CUTOUT Property 98/308898/44
ANZ1217 [Tue, 2 Apr 2024 10:49:46 +0000 (19:49 +0900)]
Introduce CUTOUT Property

Change-Id: I195f3cb85415ec957b600c52080c02dcaca8020a

5 months agoReturns -1 for frameCount before until animated image loading finished. 45/310845/2
Seungho Baek [Thu, 9 May 2024 02:52:35 +0000 (11:52 +0900)]
Returns -1 for frameCount before until animated image loading finished.

Change-Id: I368d076116b8e9716d2b3ce0f64a42c559585823
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
5 months agoMerge "Make depth-index as 'AUTO' instead of CONTENT change as default, and clamp...
David Steele [Wed, 8 May 2024 12:46:02 +0000 (12:46 +0000)]
Merge "Make depth-index as 'AUTO' instead of CONTENT change as default, and clamp depth-index" into devel/master

5 months agoFix ShadowMap doesn't apply blendshape 91/310791/1
Eunki, Hong [Wed, 8 May 2024 07:53:45 +0000 (16:53 +0900)]
Fix ShadowMap doesn't apply blendshape

There was some issue that blendshape with position doesn't works well
when we use shadow.

Change-Id: I9278a02229ef2701c7e0cf3313b06f5cab51a833
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoMerge "DALi Version 2.3.22" into devel/master
Adeel Kazmi [Fri, 3 May 2024 09:07:30 +0000 (09:07 +0000)]
Merge "DALi Version 2.3.22" into devel/master

6 months agoDALi Version 2.3.22 43/310643/1 dali_2.3.22
Adam Bialogonski [Fri, 3 May 2024 08:26:51 +0000 (09:26 +0100)]
DALi Version 2.3.22

Change-Id: I6bd823f92057b56174cae0a6425b7a14a6424602

6 months agoMake depth-index as 'AUTO' instead of CONTENT change as default, and clamp depth... 29/309729/7
Eunki, Hong [Tue, 16 Apr 2024 04:14:49 +0000 (13:14 +0900)]
Make depth-index as 'AUTO' instead of CONTENT change as default, and clamp depth-index

Let we set depth index as auto if user doesn't set visual's depth index.

Previously we use same behavior if user doesn't set, or user set depth index as CONTENT.
So if user set as 0, it might not works well.

To avoid this confuse logic, let we seperate whether user didn't set the property or not.

Furthermore, let we hard-clamp the range of DepthIndex for VisualBase.

The case of AUTO_INDEX is only for special cases, and otherwise, let we use normal values
what user set.

---

We allow to use RegisterVisual use depth-index as AUTO_INDEX. If this case, it will works
like what we don't set the depth index.

Change-Id: If19b0757b5e27e0a94a37fc8bc0f57c6824d0b16
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoMerge "Do not remove-and-add default renderer if text-visual relayout" into devel...
Eunki Hong [Fri, 3 May 2024 06:33:58 +0000 (06:33 +0000)]
Merge "Do not remove-and-add default renderer if text-visual relayout" into devel/master

6 months agoMerge "Let we use OrderedSet for VectorAnimationManager / SceneView" into devel/master
Seungho BAEK [Fri, 3 May 2024 05:09:42 +0000 (05:09 +0000)]
Merge "Let we use OrderedSet for VectorAnimationManager / SceneView" into devel/master

6 months agoDo not remove-and-add default renderer if text-visual relayout 31/310631/1
Eunki, Hong [Fri, 3 May 2024 04:53:04 +0000 (13:53 +0900)]
Do not remove-and-add default renderer if text-visual relayout

We don't need to remove and re-add the renderer.

AddRenderer / RemoveRenderer send some messages to UpdateRender thread.
After this patch, we can reduce those useless messages.

Change-Id: Ifd7eadee1e7f9739ef23c4bbbca027758253e385
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoAdd blur radius to text outline 99/310599/1
Bowon Ryu [Thu, 2 May 2024 10:56:14 +0000 (19:56 +0900)]
Add blur radius to text outline

it uses the same Gaussian blur as the text shadow.

Change-Id: I3b7d7534c68cfae5de55747158b4f74ffcaa2e88
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
6 months agoFix text autoscroll multi line issue 86/310486/9
Bowon Ryu [Tue, 30 Apr 2024 01:56:04 +0000 (10:56 +0900)]
Fix text autoscroll multi line issue

This patch fixes issues that arise when relayout is executed during auto-scrolling.

- relayout not executed after the scroll finish callback
- stop scrolling fails in certain situations in finish loop mode
- scroll finish being called twice during immediate mode stop

Change-Id: Ib44883380a79ad13c576d18c11171ae9f1f670c3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
6 months agoMerge "Change to use InheritedVisibilityChangedSignal" into devel/master
Seungho BAEK [Mon, 29 Apr 2024 07:18:27 +0000 (07:18 +0000)]
Merge "Change to use InheritedVisibilityChangedSignal" into devel/master

6 months agoLet we use OrderedSet for VectorAnimationManager / SceneView 43/309943/3
Eunki, Hong [Thu, 18 Apr 2024 08:20:54 +0000 (17:20 +0900)]
Let we use OrderedSet for VectorAnimationManager / SceneView

Some containers that triggered only one times could be optimized by OrderedSet feature.

Let we make Add/Remove time faster.

Change-Id: I3a4864a6e76671fa89f851b3b4382e74893ba130
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoMerge "Add offset to text outline" into devel/master
Bowon Ryu [Mon, 29 Apr 2024 01:18:40 +0000 (01:18 +0000)]
Merge "Add offset to text outline" into devel/master

6 months agoAdd offset to text outline 34/310334/2
Bowon Ryu [Thu, 25 Apr 2024 11:28:13 +0000 (20:28 +0900)]
Add offset to text outline

Change-Id: I280ed148384325cfa83e2d48fae15a387bc81fcd
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
6 months agoDALi Version 2.3.21 93/310393/1 dali_2.3.21
Richard Huang [Fri, 26 Apr 2024 09:42:59 +0000 (10:42 +0100)]
DALi Version 2.3.21

Change-Id: Iee3f73027b8d239c187ed2aef18c7fa1501188aa

6 months agoChange to use InheritedVisibilityChangedSignal 42/310242/2
Seungho Baek [Wed, 24 Apr 2024 09:19:57 +0000 (18:19 +0900)]
Change to use InheritedVisibilityChangedSignal

 - instead of VisibilityChangedSignal to control Play and Pause.

Change-Id: Ic98abd6f5cddd68a1cfc18b4df351b11e6e91936
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
6 months agoFixes analysis hub issues 61/310161/1
Adam Bialogonski [Tue, 23 Apr 2024 08:16:51 +0000 (09:16 +0100)]
Fixes analysis hub issues

Change-Id: I1b55b6d635bec59ecf843fc56574044a2ccfcbab
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
6 months agoMerge "[AT-SPI] Use Accessible::IsHighlighted()" into devel/master
Lukasz Oleksak [Mon, 22 Apr 2024 12:22:33 +0000 (12:22 +0000)]
Merge "[AT-SPI] Use Accessible::IsHighlighted()" into devel/master

6 months agoMerge "Add INSET Property to TextField and TextEditor" into devel/master
Chihun Jeong [Mon, 22 Apr 2024 09:02:42 +0000 (09:02 +0000)]
Merge "Add INSET Property to TextField and TextEditor" into devel/master

6 months agoAdd INSET Property to TextField and TextEditor 73/310073/2
ANZ1217 [Mon, 22 Apr 2024 03:53:20 +0000 (12:53 +0900)]
Add INSET Property to TextField and TextEditor

Add the REMOVE_FRONT_INSET and REMOVE_BACK_INSET properties
to TextField and TextEditor as well, which were in TextLabel.

Change-Id: Ie5a417f22fb24423fde139e57c078dc45337099f

6 months agoMerge "Text controller checks data type of the clipboard" into devel/master
Bowon Ryu [Mon, 22 Apr 2024 05:07:12 +0000 (05:07 +0000)]
Merge "Text controller checks data type of the clipboard" into devel/master

6 months agoText controller checks data type of the clipboard 30/309930/2
Bowon Ryu [Thu, 18 Apr 2024 07:46:55 +0000 (16:46 +0900)]
Text controller checks data type of the clipboard

IsClipboardEmpty works meaningfully.
Temporary code has been applied to paste html type.
Once multiple types and data can be stored in the clipboard, this code should be removed.

Change-Id: I29b279acf19dd1c3397568b55e0567d314c41990
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
6 months agoDo not create unneccessary sampler 51/309951/4
Eunki, Hong [Thu, 18 Apr 2024 09:02:25 +0000 (18:02 +0900)]
Do not create unneccessary sampler

We can 'skip' sampler for TextureSet if we want to use default wrap mode.

So usual cases, we don't need to create and set Sampler objects.

Change-Id: Ic1d0cf21d80e62f5bdf8209402e2a3a4612bd598
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoMerge "Remove TextureManager / VectorAnimationManaver lifecycle observing" into devel...
Eunki Hong [Sat, 20 Apr 2024 07:46:13 +0000 (07:46 +0000)]
Merge "Remove TextureManager / VectorAnimationManaver lifecycle observing" into devel/master

6 months agoMerge "Less call mAnimatedImageLoading.GetImageCount() who might load file synchronou...
Eunki Hong [Sat, 20 Apr 2024 07:44:15 +0000 (07:44 +0000)]
Merge "Less call mAnimatedImageLoading.GetImageCount() who might load file synchronously" into devel/master

6 months agoDALi Version 2.3.20 29/310029/1 dali_2.3.20
David Steele [Fri, 19 Apr 2024 09:47:18 +0000 (10:47 +0100)]
DALi Version 2.3.20

Change-Id: If3d8b1e01d9c5a1c9061b59be05c05f52c47064c

6 months agoRemove TextureManager / VectorAnimationManaver lifecycle observing 23/310023/4
Eunki, Hong [Fri, 19 Apr 2024 07:43:38 +0000 (16:43 +0900)]
Remove TextureManager / VectorAnimationManaver lifecycle observing

Since we can use Dali::Adaptor::IsAvailable(), we don't need to check
whether manager itself is alive or not.

Since both of them are member value of VisualFactoryCache, and VisualFactory
is singletone class what will be destructed at Adaptor stop timing,
Dali::Adaptor::IsAvailabe() is enough.

Add/Remove observer will give some overhead for usual cases.
So just remove it, and check adaptor vailables intead.

Change-Id: Ib26df2d607d2871626cda956d86524f74afd424b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoLess call mAnimatedImageLoading.GetImageCount() who might load file synchronously 93/309993/2
Eunki, Hong [Fri, 19 Apr 2024 04:14:36 +0000 (13:14 +0900)]
Less call mAnimatedImageLoading.GetImageCount() who might load file synchronously

Since AnimatedImageLoading might not load imagefile if we use
cached texture.

In this case, If we try to call 'GetImageCount()' or similar API, it will
try to load file synchronously, what user never notify.

For example, when we call DoCreatePropertyMap, it will call that API
what we can use some other cached value.

Change-Id: I77d30b985efd86d09663dfd51e885ba6227adbc9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months ago[AT-SPI] Use Accessible::IsHighlighted() 55/309955/5
Artur Świgoń [Thu, 18 Apr 2024 09:28:12 +0000 (11:28 +0200)]
[AT-SPI] Use Accessible::IsHighlighted()

This helper allows to simplify multiple comparisons of Self() to
GetCurrentlyHighlightedActor() to simply checking IsHighlighted().

Some new usages of IsHighlighted() are also introduced before event
emission in order to reduce D-Bus traffic.

Change-Id: I5d8906db22c84764de3e8df631df4d4cf8062c2f

6 months agoDisconnect DevelWindow::VisibilityChangedSignal when off scene 70/309870/1
Seungho Baek [Wed, 17 Apr 2024 12:48:50 +0000 (21:48 +0900)]
Disconnect DevelWindow::VisibilityChangedSignal when off scene

Change-Id: I0b7faee8af24b04a496c4f5695767b454493fce6
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
6 months agoMerge "Remove BaseHandle / BaseObject TypeTraits is trivialgit" into devel/master
Eunki Hong [Wed, 17 Apr 2024 06:36:26 +0000 (06:36 +0000)]
Merge "Remove BaseHandle / BaseObject TypeTraits is trivialgit" into devel/master

6 months agoMerge "Fix potential of UTC fail after notify patch merged" into devel/master
Eunki Hong [Wed, 17 Apr 2024 06:11:19 +0000 (06:11 +0000)]
Merge "Fix potential of UTC fail after notify patch merged" into devel/master

6 months agoReduce the number of UpdateOnce call after rasterization 05/309705/1
Eunki, Hong [Tue, 16 Apr 2024 01:44:15 +0000 (10:44 +0900)]
Reduce the number of UpdateOnce call after rasterization

Previous code request UpdateOnce by each visuals.
But this don't need to spend the number of requests.
So let we just use only one single request API for it.

Change-Id: I5b11ee7ad19dc7c32945c0cfc637f7c65cfe3a77
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoFix potential of UTC fail after notify patch merged 27/309627/5
Eunki Hong [Sat, 13 Apr 2024 16:49:27 +0000 (01:49 +0900)]
Fix potential of UTC fail after notify patch merged

A lots of vector animated image visual UTC failed due to 'ForceRenderOnce' required event thread trigger.

Since force render once might execute with 'load complete' or 'animation finished' signal,
Several UTC might not synchronized.

Let we change those cases and now works well anyway.

List of UTC failed:

Test case UtcDaliAnimatedVectorImageVisualGetPropertyMap01 failed: 1
Test case UtcDaliVisualFactoryGetAnimatedVectorImageVisual03 failed: 1
Test case UtcDaliVisualFactoryGetAnimatedVectorImageVisual04 failed: 1
Test case UtcDaliAnimatedVectorImageVisualPlayRange failed: 1
Test case UtcDaliAnimatedVectorImageVisualUpdateProperty failed: 1
Test case UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization failed: 1

For example log:

[Pass case]
BEGIN: AsyncTask[VectorAnimationTask] Process
Add event trigger callback with id : 0
Trigger!
END: AsyncTask[VectorAnimationTask] Process
Adaptor::UnregisterProcessor : VectorAnimationManager
BEGIN: AsyncTask[VectorAnimationTask] Process
mNeedForceRenderOnceTrigger due to mCurrentFrame is not start (0 -> 1)
Add event trigger callback with id : 1110
END: AsyncTask[VectorAnimationTask] Process
INFO: scene-graph-scene.cpp: SetSurfaceRect(154) > update surfce rect in scene-graph, from width[0], height[0], to width[480], height[800]. Changed count [1]
Execute callback with id : 0
Execute callback with id : 1110
Trigger finished
Adaptor::RegisterProcessor : VectorAnimationManager
Adaptor::UnregisterProcessor : VectorAnimationManager
BEGIN: AsyncTask[VectorAnimationTask] Process
END: AsyncTask[VectorAnimationTask] Process

[Fail case]
BEGIN: AsyncTask[VectorAnimationTask] Process
Add event trigger callback with id : 0
Trigger!
END: AsyncTask[VectorAnimationTask] Process
Execute callback with id : 0
Trigger finished
BEGIN: AsyncTask[VectorAnimationTask] Process
mNeedForceRenderOnceTrigger due to mCurrentFrame is not start (0 -> 1)
Add event trigger callback with id : 1110
Trigger!
END: AsyncTask[VectorAnimationTask] Process
Adaptor::RegisterProcessor : VectorAnimationManager
Adaptor::UnregisterProcessor : VectorAnimationManager
Warning, TestGraphicsReflection::GetSamplers is unimplemented

Execute callback with id : 1110
Trigger finished
Test failed in utc-Dali-AnimatedVectorImageVisual.cpp:1452, checking 1 == 0

Change-Id: I7d7cc5a78428bc3e6f192a75def142ace0f92cb6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
6 months agoMerge "(Vector) Add NOTIFY_AFTER_RASTERIZATION property for low fps file + Use Update...
David Steele [Mon, 15 Apr 2024 11:40:01 +0000 (11:40 +0000)]
Merge "(Vector) Add NOTIFY_AFTER_RASTERIZATION property for low fps file + Use UpdateOnce instead of KeepRendering" into devel/master

6 months agoMerge "Add imgSrc to GetAttribute return map if available" into devel/master
Youngsun Suh [Mon, 15 Apr 2024 08:03:54 +0000 (08:03 +0000)]
Merge "Add imgSrc to GetAttribute return map if available" into devel/master

6 months agoAdd imgSrc to GetAttribute return map if available 78/309578/6
Youngsun Suh [Fri, 12 Apr 2024 07:19:18 +0000 (16:19 +0900)]
Add imgSrc to GetAttribute return map if available

Change-Id: I9f9df3905ab13442e5ff12a04414484a25f3d41b

6 months ago(Vector) Add NOTIFY_AFTER_RASTERIZATION property for low fps file + Use UpdateOnce... 27/309127/9
Eunki, Hong [Fri, 5 Apr 2024 03:16:25 +0000 (12:16 +0900)]
(Vector) Add NOTIFY_AFTER_RASTERIZATION property for low fps file + Use UpdateOnce instead of KeepRendering

Let we change renderer rendering behavior is IF_REQUIRED.

It will be useful if app try to render lottie file which has less than 60fps.

+

Let we use UpdateOnce() API for force-rendering instead of KeepRendering().

KeepRendering will make ProcessCoreEvents forcely, which might not be need for animated vector cases.

Change-Id: Iaece9a5ff9e135acfdac404f68bdc690e6a7be8c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoRemove BaseHandle / BaseObject TypeTraits is trivialgit 47/309647/1
Eunki, Hong [Mon, 15 Apr 2024 04:23:21 +0000 (13:23 +0900)]
Remove BaseHandle / BaseObject TypeTraits is trivialgit

Since Dali::Vector doesn't call destructor, BaseHandle / BaseObject
shoudl 'not' be used as Dali::Vector.

To avoid some memory leak mistake, let we remove some mis implementations

Change-Id: I001993d10812bddc0beb888d41e6bc316301484b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoForce call KeepRendering when lottie animation stopped, or frame changed 12/309612/4
Eunki, Hong [Fri, 12 Apr 2024 13:07:07 +0000 (22:07 +0900)]
Force call KeepRendering when lottie animation stopped, or frame changed

Change-Id: Ie9c44a8a3997a644080c934d36e99c8aee804bf2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoRevert "Do not call malloc during terminate" 02/309602/1
Eunki, Hong [Fri, 12 Apr 2024 10:25:43 +0000 (19:25 +0900)]
Revert "Do not call malloc during terminate"

This reverts commit cc221e4f8a66b6748e5c737e5dbde82c68db8d48.

Change-Id: Ib0dd44b9ca2a82738bfb1cc1a12528803327b1fa

6 months agoDALi Version 2.3.19 91/309591/1 dali_2.3.19
Richard Huang [Fri, 12 Apr 2024 09:52:26 +0000 (10:52 +0100)]
DALi Version 2.3.19

Change-Id: I496a510356a3c578585d9898198d4080f980f1e7

6 months agoFix Crash when the InsertText event is executed multiple times between Relayout. 15/309315/3
ANZ1217 [Mon, 8 Apr 2024 11:46:52 +0000 (20:46 +0900)]
Fix Crash when the InsertText event is executed multiple times between Relayout.

When using IME, InsertText may be executed multiple times within one relayout.
Fix the problem that length of the text cannot be calculated correctly.

Change-Id: Id47f7bbacf90a098055fc7b6ae0d4931a9facde2

6 months agoMerge "Fix bug in transition effect" into devel/master
sunghyun kim [Mon, 8 Apr 2024 06:10:10 +0000 (06:10 +0000)]
Merge "Fix bug in transition effect" into devel/master

6 months ago(Vector) Let we send finished signal only for matched sent play/stop from visual 09/309209/4
Eunki, Hong [Fri, 5 Apr 2024 13:28:08 +0000 (22:28 +0900)]
(Vector) Let we send finished signal only for matched sent play/stop from visual

It is possible that AnimationFinished trigger comes "after" event thread Play action comes.

If then, user's Play action be skipped.

To avoid this case, let we give the id when play state changed to Play / Pause / Stop.
And send finished signal only if the id is matched what visual know.

Change-Id: I03409e65d2f6b947940ea5591959b106ff8de2bd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 months agoFix bug in transition effect 11/308711/11
sunghyun kim [Wed, 27 Mar 2024 07:33:59 +0000 (16:33 +0900)]
Fix bug in transition effect

Image view provides transitoin effect when image is replaced.
but this function has some bugs, so i fixed them.

Below is the issue list
1.Sometimes, some of view play transition effect when image is not replaced.
2.Sometimes, Don't play transition effect when image is replaced.
3.Focus items show transition effect even if resource is not changed.

Change-Id: I610ef472c3046177c5e3f76dd4d854497805168c

6 months agoDALi Version 2.3.18 76/309176/1 dali_2.3.18
David Steele [Fri, 5 Apr 2024 09:57:43 +0000 (10:57 +0100)]
DALi Version 2.3.18

Change-Id: I104ee21bd9fe23e4fe03f4edfde6681fc11c20ac

6 months agoFix hit-test RenderTask error 78/308978/3
huiyu.eun [Wed, 3 Apr 2024 06:08:22 +0000 (15:08 +0900)]
Fix hit-test RenderTask error

There is a problem that the hit-test does not work properly because the
RenderTask is always fetched with a fixed index from the RenderTaskList.
It is fixed by passing the corresponding SceneView's RenderTask.

Change-Id: Id114c839455613fc4ed6437e2cb8482ee6677be9
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
7 months agoRemove unused AccessibilityActivate method 08/308708/2
Youngsun Suh [Fri, 29 Mar 2024 05:36:08 +0000 (14:36 +0900)]
Remove unused AccessibilityActivate method

Change-Id: I2ab634421bf9eb81327f7fee0c96a1f6ccac30b8

7 months agoDALi Version 2.3.17 45/308645/1 dali_2.3.17
Adeel Kazmi [Thu, 28 Mar 2024 09:29:44 +0000 (09:29 +0000)]
DALi Version 2.3.17

Change-Id: I9f4993940f0b0ab230d3eaf88013c72cdb739b66

7 months agoMerge "Apply premultiply on initial time in animated visual" into devel/master
sunghyun kim [Mon, 25 Mar 2024 01:23:56 +0000 (01:23 +0000)]
Merge "Apply premultiply on initial time in animated visual" into devel/master

7 months agoDALi Version 2.3.16 73/308373/1 dali_2.3.16
Adam Bialogonski [Fri, 22 Mar 2024 10:32:15 +0000 (10:32 +0000)]
DALi Version 2.3.16

Change-Id: Ib3f94717e7af660bc16ab47fffb235db0457c63f

7 months agoApply premultiply on initial time in animated visual 00/308300/1
sunghyun kim [Thu, 21 Mar 2024 05:13:48 +0000 (14:13 +0900)]
Apply premultiply on initial time in animated visual

Change-Id: I7ce10be72455c659f5b5d09c3ce303f39dd13102

7 months agoMerge "Make ModelNode / Light don't work A11y + Clean code lines" into devel/master
Seungho BAEK [Wed, 20 Mar 2024 09:27:06 +0000 (09:27 +0000)]
Merge "Make ModelNode / Light don't work A11y + Clean code lines" into devel/master

7 months agoMerge "[AT-SPI] Lazily calculate the "class" attribute" into devel/master
Lukasz Oleksak [Tue, 19 Mar 2024 09:03:24 +0000 (09:03 +0000)]
Merge "[AT-SPI] Lazily calculate the "class" attribute" into devel/master

7 months agoMake ModelNode / Light don't work A11y + Clean code lines 70/304870/3
Eunki, Hong [Thu, 25 Jan 2024 04:24:24 +0000 (13:24 +0900)]
Make ModelNode / Light don't work A11y + Clean code lines

Let we make ModelNode and Light disable to create ControlAccessible as default.

And also, let we seperate the header file API override comes from.
It will make easy to find where it is comes from.

Change-Id: I477a2c34e247681df45120d83edd84b67fc22a9e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 months agoFix svace issue phase2 : Need to check Property::Value.Get() return 11/308111/1
Eunki, Hong [Mon, 18 Mar 2024 05:29:36 +0000 (14:29 +0900)]
Fix svace issue phase2 : Need to check Property::Value.Get() return

It is possible that user set invalid value type.

If then, we need to skip given value setter.

Change-Id: I1d3074c6bf7ee061cb195195a90f8b07fe04db7f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 months agoMerge "(Vector) Change shader at visual side" into devel/master
Eunki Hong [Mon, 18 Mar 2024 03:59:05 +0000 (03:59 +0000)]
Merge "(Vector) Change shader at visual side" into devel/master

7 months agoMerge "Ensure image visual shaderType is in range" into devel/master
Eunki Hong [Mon, 18 Mar 2024 03:43:56 +0000 (03:43 +0000)]
Merge "Ensure image visual shaderType is in range" into devel/master

7 months agoMerge "(AutomatedTests) Let we make adaptor invalidate if adaptor stop" into devel...
Eunki Hong [Fri, 15 Mar 2024 23:26:33 +0000 (23:26 +0000)]
Merge "(AutomatedTests) Let we make adaptor invalidate if adaptor stop" into devel/master

7 months agoDALi Version 2.3.15 77/308077/1 dali_2.3.15
Adeel Kazmi [Fri, 15 Mar 2024 19:24:29 +0000 (19:24 +0000)]
DALi Version 2.3.15

Change-Id: Ie546eda86d7b47c8473d6aca29c86d4f38a99549

7 months agoEnsure image visual shaderType is in range 67/307567/3
Eunki, Hong [Tue, 12 Mar 2024 04:05:25 +0000 (13:05 +0900)]
Ensure image visual shaderType is in range

Let we make assert if we try to use invalid native shader feature

Change-Id: I20780e264038c5d59018c8c7110a51a18f36dbe5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 months ago[AT-SPI] Lazily calculate the "class" attribute 06/308006/3
Artur Świgoń [Fri, 15 Mar 2024 07:16:16 +0000 (08:16 +0100)]
[AT-SPI] Lazily calculate the "class" attribute

This helps streamline Control::Initialize() by moving the attribute calculation
to ControlAccessible::GetAttributes() which is where the value is really
needed. Additionally, GetAttributes() is cleaned up a little for readability.

Change-Id: Iecc2a63a200d23e4bfb30681fa00b63ca4d72c5a

7 months ago(Vector) Change shader at visual side 42/307642/3
Eunki, Hong [Tue, 12 Mar 2024 05:12:22 +0000 (14:12 +0900)]
(Vector) Change shader at visual side

Let we change animated vector visual shader at visual side, instead of dali-extension.
Now we can use cached shader.

Change-Id: Ie530f295227ce55b9d374bc4ddfd1a09361905a4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 months ago(AutomatedTests) Let we make adaptor invalidate if adaptor stop 82/307682/3
Eunki, Hong [Tue, 12 Mar 2024 07:44:58 +0000 (16:44 +0900)]
(AutomatedTests) Let we make adaptor invalidate if adaptor stop

Change-Id: I1436b6dcb86810821abdf90eff9c9a9d63e8ee0a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 months agoMerge "Change TransitionEffect" into devel/master
sunghyun kim [Thu, 14 Mar 2024 01:24:27 +0000 (01:24 +0000)]
Merge "Change TransitionEffect" into devel/master

7 months agoMerge "Ignore overwritable image changeness during utc test" into devel/master
David Steele [Wed, 13 Mar 2024 10:17:35 +0000 (10:17 +0000)]
Merge "Ignore overwritable image changeness during utc test" into devel/master

7 months agoMerge "The canvas view defaults to SYNCHRONOUS_LOADING." into devel/master
joogab yun [Wed, 13 Mar 2024 01:11:38 +0000 (01:11 +0000)]
Merge "The canvas view defaults to SYNCHRONOUS_LOADING." into devel/master

7 months agoChange TransitionEffect 19/307719/2
sunghyun kim [Tue, 12 Mar 2024 11:39:09 +0000 (20:39 +0900)]
Change TransitionEffect

The existing effect was rather slow and unnatural.
therefore, some of the settings have been modified to make the effect more natural.

Change-Id: I42ef237dd831dd210766bf670b2d3061def69c44

7 months agoMerge "Lock mutex when we queue offscreen texture at GlView" into devel/master
David Steele [Tue, 12 Mar 2024 11:58:51 +0000 (11:58 +0000)]
Merge "Lock mutex when we queue offscreen texture at GlView" into devel/master

7 months agoIgnore overwritable image changeness during utc test 97/307697/2
Eunki, Hong [Tue, 12 Mar 2024 08:38:09 +0000 (17:38 +0900)]
Ignore overwritable image changeness during utc test

Change-Id: I09ad220850be41ae1b659100e6e4a5ba555dba59
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 months agoThe canvas view defaults to SYNCHRONOUS_LOADING. 71/307671/3
joogab.yun [Tue, 12 Mar 2024 04:48:35 +0000 (13:48 +0900)]
The canvas view defaults to SYNCHRONOUS_LOADING.

A crash occurs when multiple CanvasViews are operated async.
So, we change it to operate synchronously by default.

The problem of async operation when using a multi-canvas view should be resolved later.

Change-Id: I9bb4c8165b69ebdd93753211214fcadf06a3f456