Paul Wisbey [Tue, 17 Nov 2015 11:47:52 +0000 (11:47 +0000)]
Removed some junk from Makefile.am
Change-Id: I1c137f3f6545c6266e831b7a11201fb863caca3c
Adeel Kazmi [Fri, 13 Nov 2015 16:40:44 +0000 (08:40 -0800)]
Merge "DALi Version 1.1.10" into devel/master
Kimmo Hoikka [Fri, 13 Nov 2015 16:38:41 +0000 (08:38 -0800)]
Merge "Avoid constant in header, use enum instead for initial hash value" into devel/master
Adeel Kazmi [Fri, 13 Nov 2015 16:33:15 +0000 (16:33 +0000)]
DALi Version 1.1.10
Change-Id: I3eecf14ad424a4daaaf3e2ed529949c6f47b5e9c
Kimmo Hoikka [Fri, 13 Nov 2015 14:05:14 +0000 (14:05 +0000)]
Avoid constant in header, use enum instead for initial hash value
Change-Id: I489ba20d2b5add09646cf2fac4cad7157d40c5c2
Chu Hoang [Wed, 4 Nov 2015 16:29:32 +0000 (16:29 +0000)]
Removed assert from PropertyOwner::RemoveConstraint so we dont assert when attempting to remove an already removed constraint.
It is possible that a constraint has already been removed (e.g. from DisconnectFromSceneGraph) before the RemoveConstraint message is processed, so we shouldn't assert that this is an invalid state to be in.
Change-Id: I83c722d83f29bc6458d4f1a4d8754b5b16ba3a38
Chu Hoang [Wed, 28 Oct 2015 11:18:40 +0000 (11:18 +0000)]
Implemented face culling for SceneGraph::Material
Change-Id: I37ae9229e7723c0c2194d96b297fb9eec8465601
Adeel Kazmi [Wed, 11 Nov 2015 17:58:06 +0000 (17:58 +0000)]
(Object) RegisterProperty just sets the property if a property with the requested name already exists
Change-Id: Ia993ddedfb9597cca4981bf792ef5c69dec753fe
Adeel Kazmi [Wed, 11 Nov 2015 15:35:04 +0000 (15:35 +0000)]
Fix Klocwork errors in ConditionalWait, Mutex & ImageAttributes
Change-Id: Ib4423ab2670d8825cd41f0a9e6c696cd9f97582b
Adeel Kazmi [Tue, 10 Nov 2015 16:55:01 +0000 (16:55 +0000)]
Fix various klocwork issues
Change-Id: I252b73514ab3053e48e979b889f8ab48468294bb
Adeel Kazmi [Mon, 9 Nov 2015 12:34:07 +0000 (12:34 +0000)]
(PlatformAbstraction) Remove unrequired time getter
Change-Id: I008b59ee33fc7d6d2019ba6695a94420baf0d0fc
Kimmo Hoikka [Fri, 6 Nov 2015 13:58:44 +0000 (05:58 -0800)]
Merge "(Platform Abstraction) Replace GetMicroSeconds with GetNanoseconds" into devel/master
Tom Robinson [Fri, 6 Nov 2015 10:36:52 +0000 (10:36 +0000)]
DALi Version 1.1.9
Change-Id: I64f139bf7f6aaaeaf47fd364c85b776874fbbbc3
Adeel Kazmi [Thu, 5 Nov 2015 15:19:12 +0000 (15:19 +0000)]
(Platform Abstraction) Replace GetMicroSeconds with GetNanoseconds
Change-Id: Ice276d5ff236f7988e100845895db82694ca8661
Kimmo Hoikka [Wed, 4 Nov 2015 11:18:23 +0000 (03:18 -0800)]
Merge "Changed all property & signal names to lowerCamelCase" into devel/master
Ferran Sole [Tue, 3 Nov 2015 14:41:46 +0000 (14:41 +0000)]
Fixed bug when adding first renderer to an on stage actor
World matrix was not being updated when the first renderer was added to an
on stage actor.
Change-Id: I7d8f4758db5ad4bf0038bf2847a5588e0db0b5ee
Adeel Kazmi [Mon, 2 Nov 2015 18:02:02 +0000 (18:02 +0000)]
Changed all property & signal names to lowerCamelCase
e.g. anchor-point-x --> anchorPointX
Change-Id: I0ef19e68f8c9ca7d74860aa4cbb28d3bff1b03b8
Adeel Kazmi [Mon, 2 Nov 2015 12:24:12 +0000 (12:24 +0000)]
(ConditionalWait) Added a Notify method which takes in a ScopedLock
Avoids calling code to release a lock before calling Notify where we'd just take another lock again,
which was the case previously.
Change-Id: I94ca6ac457685e541af113e288152b3f0504c383
Xiangyin Ma [Tue, 27 Oct 2015 15:45:26 +0000 (15:45 +0000)]
(Atlas) Upload pixel data & Allow the difference in pixel format
Change-Id: I09b649817d506a779379bd9c3ae10d1874f750c8
Kimmo Hoikka [Fri, 30 Oct 2015 15:36:12 +0000 (15:36 +0000)]
Optimize blending requirement resolution
- dont iterate through list of textures but store one bool per material
- stop copying bitmap metadata objects
Change-Id: I1a55a3be1cabafec68b75f3d65704c52616d6ea0
Kimmo Hoikka [Fri, 30 Oct 2015 11:51:17 +0000 (11:51 +0000)]
Remove AffectsOpacity as it slows down 99.9% of use-cases and isnot even needed for the 0.01% of marginal use-cases
Change-Id: I0b82e83fbbaed86c800f75876a0967a712bd9e82
Kimmo Hoikka [Wed, 28 Oct 2015 16:17:30 +0000 (16:17 +0000)]
Remove obsolete and unnecessary animated and double buffered values from material
- material color removed since actor color will always override if (because we can use same renderer with multiple actors)
- blend color changed to pointer in scene graph and non animateable
- blending options cached in event thread and not double buffered in update as they are almost never ever changed
Change-Id: Iec99b52f1bd5ce2d38cd2fa8888117a326383fe4
Nick Holland [Thu, 29 Oct 2015 10:31:36 +0000 (10:31 +0000)]
DALi Version 1.1.8
Change-Id: I7505ace39ca6335bfb33116fa2168c6385bcf8bc
Paul Wisbey [Wed, 28 Oct 2015 16:10:26 +0000 (09:10 -0700)]
Merge "Remove render thread culling as its not used for new mesh" into devel/master
Kimmo Hoikka [Mon, 26 Oct 2015 16:53:13 +0000 (16:53 +0000)]
Remove dead/duplicate enum values
Change-Id: I993c72813f60dff6f7eb553ac943a31d1a5e3951
Kimmo Hoikka [Tue, 27 Oct 2015 15:43:26 +0000 (15:43 +0000)]
Remove render thread culling as its not used for new mesh
- stop calling dynamic cast per renderer per frame
- remove render thread culling as new mesh culling is done in update
Change-Id: I9e0ce9d60022e09a67b412f0c03f04c9f648d1db
Kimmo Hoikka [Tue, 27 Oct 2015 15:44:44 +0000 (08:44 -0700)]
Merge "Add UniformNameCache to keep track of unique uniform ids to avoid calculating hash values every frame" into devel/master
Lee Morgan [Thu, 22 Oct 2015 15:37:30 +0000 (16:37 +0100)]
Prevent assert during path animation
Change-Id: I131e8e79a9e965eed2b8a56f2d177abdd5bd2199
Kimmo Hoikka [Mon, 26 Oct 2015 18:20:00 +0000 (11:20 -0700)]
Merge "Remove some ancient dead code, Vertex3d" into devel/master
Adeel Kazmi [Mon, 26 Oct 2015 18:18:13 +0000 (11:18 -0700)]
Merge "Removed redundant type field" into devel/master
Adeel Kazmi [Mon, 26 Oct 2015 17:28:24 +0000 (10:28 -0700)]
Merge "Path registration with type registry" into devel/master
Kimmo Hoikka [Fri, 23 Oct 2015 17:39:22 +0000 (18:39 +0100)]
Add UniformNameCache to keep track of unique uniform ids to avoid calculating hash values every frame
currently for dali demo we calculate hash value for sampler 32 times per frame
Change-Id: I94becba96e6c48dd732949e971e242d108e852c8
Kimmo Hoikka [Mon, 26 Oct 2015 16:40:45 +0000 (16:40 +0000)]
Remove some ancient dead code, Vertex3d
Change-Id: I9fb9c9ca87969863e2521488446507b0424aaa46
Adeel Kazmi [Mon, 26 Oct 2015 10:44:39 +0000 (03:44 -0700)]
Merge "Added WeakHandleBase::Reset method." into devel/master
Kimmo Hoikka [Fri, 23 Oct 2015 16:49:31 +0000 (09:49 -0700)]
Merge "Remove double-buffered properties from SceneGraph::Geometry" into devel/master
Chu Hoang [Thu, 15 Oct 2015 10:15:45 +0000 (11:15 +0100)]
Added WeakHandleBase::Reset method.
Change-Id: I8dc3606b7fb23b20897a33366520f9405bf5f9d5
Kimmo Hoikka [Fri, 23 Oct 2015 15:40:43 +0000 (16:40 +0100)]
Cache setUniform2f values as its used quite a lot by text and 9 patch renderers
Change-Id: I567105fe6d86cdb71592caad4a228af4817b4df0
Lee Morgan [Fri, 23 Oct 2015 12:51:32 +0000 (13:51 +0100)]
Removed redundant type field
Change-Id: Ibf4681ba76d685a620e6c149a487dbf8644540a5
Adeel Kazmi [Fri, 23 Oct 2015 14:19:05 +0000 (07:19 -0700)]
Merge "DALi Version 1.1.7" into devel/master
Paul Wisbey [Fri, 23 Oct 2015 14:15:21 +0000 (07:15 -0700)]
Merge "Stop calculating default filter and wrap modes every frame for every sampler" into devel/master
Ferran Sole [Thu, 22 Oct 2015 13:56:11 +0000 (14:56 +0100)]
Remove double-buffered properties from SceneGraph::Geometry
-Removed mCenter, mGeometryType and mRequiresDepthTest double buffered properties from SceneGraph::Geometry
-Added those properties to RenderGeometry
-When any of those properties change, RenderGeometry is updated via message to RenderManager
-Fixed RequiresDepthTest which wasn't being considered when rendering
Change-Id: Idb70db083ef9c51005a442e7cde158a13994a7f5
Lee Morgan [Fri, 23 Oct 2015 12:38:18 +0000 (13:38 +0100)]
Path registration with type registry
Change-Id: I7d8c34e8a7822dc76129e0da008c99b0b27094c3
Kimmo Hoikka [Fri, 23 Oct 2015 10:39:55 +0000 (11:39 +0100)]
Stop calculating default filter and wrap modes every frame for every sampler
Change-Id: I1b21ca06abc140252dbc7db6bd6b9b5959620a88
Lee Morgan [Fri, 23 Oct 2015 10:00:22 +0000 (11:00 +0100)]
DALi Version 1.1.7
Change-Id: I48afab8d3fdaf983d4154cea54b5621ea7127e54
Xiangyin Ma [Wed, 21 Oct 2015 15:14:35 +0000 (16:14 +0100)]
Added Thread abstract class
Change-Id: Id9be6082ef416bf2ea619bd3be7327a4f2c46f73
Kimmo Hoikka [Wed, 21 Oct 2015 15:41:27 +0000 (08:41 -0700)]
Merge "Remove scene graph property buffer" into devel/master
Kimmo Hoikka [Wed, 21 Oct 2015 09:45:17 +0000 (10:45 +0100)]
Remove unused constants and move to exports to reduce the bloat from constants
Change-Id: I3d278b03577763590e42e741d18b4a7782a43668
Ferran Sole [Mon, 19 Oct 2015 08:53:02 +0000 (09:53 +0100)]
Remove scene graph property buffer
-Removed scene graph copy of PropertyBuffer
-Added render thread copy of PropertyBuffer
-Send message from event to render thread when data, size or format changes
-PropertyBuffers can now be shared between multiple geometries and it is guaranteed
that there is only going to be one copy of the buffer in gpu memory
Change-Id: I67ccefb456a80ba833f870568ba7a0627d3b0182
Kimmo Hoikka [Wed, 21 Oct 2015 09:11:39 +0000 (10:11 +0100)]
Remove 20k of unnecessary binary bloat by removing dummy constant property values
Change-Id: Ic417769cb08d670ec57112e00884244db343a712
Kimmo Hoikka [Tue, 20 Oct 2015 17:10:42 +0000 (18:10 +0100)]
Stop creating string for sampler name every frame for every program
Change-Id: Ic5da8308fd6e51ecce7173a159956488b83766cf
Kimmo Hoikka [Tue, 20 Oct 2015 10:29:54 +0000 (11:29 +0100)]
Minor cleanup of commented out headers and @todos
Change-Id: I1f07eb55544df502f74c0063cd1d3be304fc4850
Ferran Sole [Thu, 15 Oct 2015 13:56:27 +0000 (14:56 +0100)]
Fixed bug on SetTextureUniformName
-The new uniform name was not properly updated in internal material
-Added test cases for new Material APIs
Change-Id: Ib87cbbb0513e731862b04d998aeeb5e0abad9805
Kimmo Hoikka [Fri, 16 Oct 2015 10:45:57 +0000 (03:45 -0700)]
Merge "BufferImage Fix for multiple area updates." into devel/master
Richard Underhill [Thu, 15 Oct 2015 09:15:27 +0000 (10:15 +0100)]
BufferImage Fix for multiple area updates.
Change-Id: I65785011e84f83c4fb11247f8c5bec49ee212247
Signed-off-by: Richard Underhill <r.underhill@partner.samsung.com>
Kimmo Hoikka [Wed, 14 Oct 2015 15:38:22 +0000 (16:38 +0100)]
Remove some dead and non-thread safe internal uniforms
Change-Id: I70635a012f67b75d22a411ac06d7b34f27be4659
Ferran Sole [Tue, 6 Oct 2015 08:02:05 +0000 (09:02 +0100)]
Remove Sampler scene object
* Removed sampler scene object
* Created render thread sampler
* Separated samplers (specify sampling mode) from textures
* Samplers can be reused by multiple textures
* Added support for texture wrapping modes
Change-Id: I530cd6346ae828dabdeeaa2874fa9c4229b4601a
Kimmo Hoikka [Tue, 13 Oct 2015 09:34:03 +0000 (02:34 -0700)]
Merge "Avoid constraint suicide during ObjectDestroyed callbacks" into devel/master
Paul Wisbey [Mon, 12 Oct 2015 15:38:49 +0000 (16:38 +0100)]
Avoid constraint suicide during ObjectDestroyed callbacks
Valgrind reports this when the gallery grid layout terminates:
==5351== Invalid write of size 4
==5351== at 0x4F8FF32: Dali::Internal::ConstraintBase::ObjectDestroyed(Dali::Internal::Object&) (constraint-base.cpp:218)
==5351== by 0x4F962B9: Dali::Internal::Object::~Object() (object-impl.cpp:1206)
==5351== by 0x4FA810B: Dali::Internal::CustomObject::~CustomObject() (custom-object-internal.cpp:110)
The issue is that constraints commit suicide during ObjectDestroyed callbacks,
with a (dangerous) call to mTargetObject->RemoveConstraint.
Change-Id: I8da276fda1b4dfd987a8bd699ed3d908994b361e
Chu Hoang [Mon, 12 Oct 2015 14:41:15 +0000 (15:41 +0100)]
Moved INITIAL_HASH_VALUE from hash.cpp to hash.h
Change-Id: I474044a9e2ed7437d1792fc97327372e26a9dbc3
Kimmo Hoikka [Fri, 9 Oct 2015 17:17:31 +0000 (10:17 -0700)]
Merge "Moved OwnerContainer from internal to devel-api." into devel/master
Kimmo Hoikka [Fri, 9 Oct 2015 15:31:22 +0000 (08:31 -0700)]
Merge "Changed WeakHandle::GetHandle() method to use a DownCast<T> instead of a reinterpret_cast." into devel/master
Chu Hoang [Fri, 9 Oct 2015 12:47:44 +0000 (13:47 +0100)]
Changed WeakHandle::GetHandle() method to use a DownCast<T> instead of a reinterpret_cast.
This allows WeakHandle::GetHandle to be usable by non Actor/customActor derived classes.
Change-Id: I4a2f2fb143fe6d50e7555846c560ffe4aabc8bc0
Chu Hoang [Fri, 9 Oct 2015 11:04:48 +0000 (12:04 +0100)]
Moved OwnerContainer from internal to devel-api.
Change-Id: I9d47ec9e11e2f44d884a758e79f402711018ed3e
Tom Robinson [Fri, 9 Oct 2015 09:48:14 +0000 (10:48 +0100)]
DALi Version 1.1.6
Change-Id: Id025f65d0fd6e424345a43e5ab92132f7784c0ff
Adeel Kazmi [Thu, 8 Oct 2015 16:46:48 +0000 (09:46 -0700)]
Merge "Revert "Fix thread contention issues in messages and pan gestures."" into devel/master
Kimmo Hoikka [Thu, 8 Oct 2015 12:26:52 +0000 (05:26 -0700)]
Revert "Fix thread contention issues in messages and pan gestures."
This reverts commit
8be6860f402e22fa57088a25993e8340a85e812d.
Change-Id: I85d4f5ed09fff79fd790222ff41f80cb6952ea94
Kimmo Hoikka [Thu, 8 Oct 2015 12:21:43 +0000 (13:21 +0100)]
Cache size uniform as its often same for many renderers now as we are scaling geometry
Change-Id: Ic236e62c73b4c0db2c7ad2ab3fc13b4a957eaeaa
Chu Hoang [Tue, 6 Oct 2015 11:09:12 +0000 (12:09 +0100)]
Changed SceneGraph::Renderer::mOnStage flag to instead count the number of connections/disconnects and only connect/disconnect once.
This fixes a bug where multiple actors share a renderer causes multiple connections/discconections.
Change-Id: I75a14ac350fb46e72da7fcaa85ba9ec8324d9e62
Xiangyin Ma [Fri, 2 Oct 2015 14:15:19 +0000 (15:15 +0100)]
(Geometry) Allow to set index buffer when using triangle strip/fan
Change-Id: I969530bca9df4bc22a474f26cd3d8f53e8513f26
Chu Hoang [Fri, 2 Oct 2015 09:38:21 +0000 (10:38 +0100)]
DALi Version 1.1.5
Change-Id: I2fdb0e01c080846981241d2683b63f142da426bd
Chu Hoang [Thu, 1 Oct 2015 11:35:24 +0000 (12:35 +0100)]
Changed SceneGraph::CompareItems and CompareItems3D to compare the render items based on textureId instead of material.
This is to reduce the number of glBindTexture calls.
Change-Id: Iad24b18c5a42a53a85cdcf9522c5de71e3bf44a2
Agnelo Vaz [Mon, 28 Sep 2015 16:32:24 +0000 (17:32 +0100)]
Removing GetDefaultFontDescription and libXML from Platform Abstraction
* Font Client now provides this functionality
* Parsing of XML file no longer needed so libXML library dependancy removed
Change-Id: Id3de780a5c813008528efd4eade6ed83e226623a
Signed-off-by: Agnelo Vaz <agnelo.vaz@samsung.com>
Adeel Kazmi [Mon, 28 Sep 2015 15:15:13 +0000 (16:15 +0100)]
Rearrange doxygen tags for recently deprecated or new APIs
Change-Id: Ib75a37dd4036dc6997f0f3f2a91fc6c34d66658e
Adeel Kazmi [Mon, 28 Sep 2015 12:47:21 +0000 (13:47 +0100)]
(Docs) Adding doxygen tag order to coding style
Change-Id: I0d3f2637b5d9e0d919f86c1f2665a34782c17b4c
Kimmo Hoikka [Fri, 25 Sep 2015 08:42:42 +0000 (01:42 -0700)]
Merge "Allow multiple renderers per Actor and sharing renderers between actors" into devel/master
Adeel Kazmi [Fri, 25 Sep 2015 07:45:40 +0000 (08:45 +0100)]
DALi Version 1.1.4
Change-Id: Ie3c75c8886fdce0f5edf3d4c527db572fa0d6677
HyunJu Shin [Fri, 25 Sep 2015 01:52:16 +0000 (18:52 -0700)]
Merge "Remove the actor from exclusive list in RenderTaskList when the actor is destroyed" into devel/master
Yoonsang Lee [Thu, 24 Sep 2015 07:46:33 +0000 (16:46 +0900)]
Modify doxygen group names
- "-" in group names causes javascript errors when used in doxygen
1.7.6.1 with GENERATE_TREEVIEW option - by which Tizen API reference
is generated (not sure for later version)
- It makes DALi items in the tree view cannot be opened.
- Replace all "-" to "_" in doxygen group names to solve the problem.
Change-Id: If61d3da158c2c3d90fe1c67fbbb114767f37e698
Adeel Kazmi [Thu, 24 Sep 2015 13:10:18 +0000 (06:10 -0700)]
Merge "Marked new API's since 1.1.4" into devel/master
Lee Morgan [Wed, 23 Sep 2015 15:04:16 +0000 (16:04 +0100)]
Marked new API's since 1.1.4
Change-Id: I36ed0f90917a19ed967948af2ae160657c02a227
Ferran Sole [Tue, 8 Sep 2015 14:37:30 +0000 (15:37 +0100)]
Allow multiple renderers per Actor and sharing renderers between actors
-Separate Renderers from NodeAttachments
-Actor has references to Renderer handles
-Node has references to SceneGraph renderers
-UpdateManager owns SceneGraph renderers
-RenderManager owns render thread renderers
-Moved render thread renderers to Render namespace
-Added support for triange strips and triangle fans
Change-Id: I854f92821b52098b59d639542b0eb1c01572c69b
Kimmo Hoikka [Thu, 24 Sep 2015 09:19:48 +0000 (02:19 -0700)]
Merge "Remove dead code: BitmapExternal; not been used for a while, not even included in the build" into devel/master
Heeyong Song [Wed, 23 Sep 2015 06:23:56 +0000 (15:23 +0900)]
Remove the actor from exclusive list in RenderTaskList when the actor is destroyed
Change-Id: Id8030de0b865d5670372f3e6d992ec8c9ba1d1cb
Kimmo Hoikka [Wed, 23 Sep 2015 16:27:07 +0000 (17:27 +0100)]
Remove dead code: BitmapExternal; not been used for a while, not even included in the build
Change-Id: I9e47e8ef7d14ee97e4aa5d037439cba0e24c0e49
Chu Hoang [Wed, 23 Sep 2015 15:04:30 +0000 (16:04 +0100)]
Changed NinePatchImage to always load images without any filtering.
This is so that the stretch borders metadata is not filtered and become incorrect.
Change-Id: I3cd4be5c8511e39938a159de5431ab2ef88c015d
Adeel Kazmi [Wed, 23 Sep 2015 09:24:43 +0000 (02:24 -0700)]
Merge "Changed NinePatchImage to support parsing of n-patches." into devel/master
Paul Wisbey [Tue, 15 Sep 2015 17:46:18 +0000 (18:46 +0100)]
Merged NativeFrameBufferTexture into FrameBufferTexture
Change-Id: I5b4b3a7b811bb56a8fb6ccee9ca54478a68f4eee
Chu Hoang [Mon, 21 Sep 2015 13:44:53 +0000 (14:44 +0100)]
Changed NinePatchImage to support parsing of n-patches.
Change-Id: Id05ea194408730460b4bd62571b1fd2f5ec814e2
Adeel Kazmi [Mon, 21 Sep 2015 10:28:05 +0000 (11:28 +0100)]
Added version when deprecated to the documentation for ShaderEffect
Change-Id: I4266f704d1e394e8119b7a8b6abf6787cb4f47ac
Xiangyin Ma [Fri, 18 Sep 2015 10:02:54 +0000 (11:02 +0100)]
DALi Version 1.1.3
Change-Id: Id93f8ab3376daee874438e7a3361b88d54475651
Kimmo Hoikka [Tue, 15 Sep 2015 13:12:21 +0000 (14:12 +0100)]
Deprecated load and resource policies as they dont work and cause more harm than benefits
Change-Id: I7927a21a8d35a27a38e620a1a0c88f8b227eeafb
Kimmo Hoikka [Tue, 15 Sep 2015 15:21:37 +0000 (08:21 -0700)]
Merge "Added GetUniformName to Sampler." into devel/master
Kimmo Hoikka [Tue, 15 Sep 2015 15:21:11 +0000 (08:21 -0700)]
Merge "Fixed Material::RemoveSampler not calling SceneGraph::RemoveSamplerMessage to match Material::AddSampler." into devel/master
Chu Hoang [Mon, 14 Sep 2015 15:20:50 +0000 (16:20 +0100)]
Added GetUniformName to Sampler.
Change-Id: I962305f3cdf5b19ac5d2d1c23186c3204057be6e
Chu Hoang [Fri, 11 Sep 2015 10:40:26 +0000 (11:40 +0100)]
Fixed Material::RemoveSampler not calling SceneGraph::RemoveSamplerMessage to match Material::AddSampler.
Change-Id: I2614bcb803d587a8e76486f00b9f2ac49fbb9695
Adeel Kazmi [Thu, 10 Sep 2015 08:50:46 +0000 (09:50 +0100)]
ConditionalWait moved to Core & add check for how many locks we're keeping
Option can be enabled via --enable-lock-backtrace which will show the backtrace for all locks
whenever more than 1 is held on a given thread.
Change-Id: Ib4b51f1167371922e57cee0e68909ac6bd83377f
Richard Huang [Thu, 10 Sep 2015 10:04:56 +0000 (11:04 +0100)]
DALi Version 1.1.2
Change-Id: Ifb617c7e2266e59fd117102e0e7ea70b2b520bf9
Adeel Kazmi [Wed, 9 Sep 2015 14:31:53 +0000 (07:31 -0700)]
Merge "Stability/Performance for update buffer index" into devel/master
Kimmo Hoikka [Wed, 9 Sep 2015 14:24:14 +0000 (07:24 -0700)]
Merge "BufferImage mirrors an external Pixel Buffer on creation." into devel/master
Kimmo Hoikka [Wed, 9 Sep 2015 12:10:28 +0000 (13:10 +0100)]
Stability/Performance for update buffer index
- use the same update buffer index rather than call getter function multiple times per update
- swap index as the last thing of update
Change-Id: I8507bfed16600d0b14eabf4fd052304cc0443364