Eunki, Hong [Wed, 20 Sep 2023 02:05:43 +0000 (11:05 +0900)]
(WebView) Set display area and Change Visual when WebView relayout
Previously, we change display area after only at PropertyNotification time.
It will wait until 1 frame rendered.
If we change web view size by event side, the display area applied lately.
This patch make we change update area when OnRelayout, so we can apply
changeness more faster timing.
--
And also, Let we change visual when the size of webview changed.
If so, it can be reduce some flickering effect while change the udpate area.
Change-Id: Ia7d6becc11160d88353f62bbdb43f75764550b67
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 25 Sep 2023 16:18:19 +0000 (17:18 +0100)]
Reduce LOC of ImageVisual
Change-Id: Ib6ace96a0fafb6f14e35bacb29e9eeac50431883
Eunki Hong [Mon, 25 Sep 2023 05:15:17 +0000 (05:15 +0000)]
Merge "Remove NPatchLoader observer when they request remove" into devel/master
Seungho BAEK [Mon, 25 Sep 2023 03:12:41 +0000 (03:12 +0000)]
Merge "ImageVisualShaderFactory refactoring" into devel/master
Eunki, Hong [Mon, 25 Sep 2023 01:39:55 +0000 (10:39 +0900)]
Remove NPatchLoader observer when they request remove
Since we make remove NPatchData later, the observer was disconnected lately.
It might make some unusual behavior.
Change-Id: I794f22e21964962428f353ee84a9340687274808
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 22 Sep 2023 14:12:10 +0000 (15:12 +0100)]
DALi Version 2.2.45
Change-Id: I972f5a6a463788d17b24a105d0b7c725b7ae22af
David Steele [Thu, 21 Sep 2023 16:48:03 +0000 (16:48 +0000)]
Merge "Export the symbol for Physics::Integraiton::GetPhysicsWorld" into devel/master
Eunki Hong [Thu, 21 Sep 2023 15:41:13 +0000 (15:41 +0000)]
Merge "Make ImageVisual::Property::PIXEL_AREA animatable" into devel/master
Richard Huang [Thu, 21 Sep 2023 15:36:23 +0000 (16:36 +0100)]
Export the symbol for Physics::Integraiton::GetPhysicsWorld
Change-Id: Ica8e9689c98aef9ce77c838fa3b778c53ca213e2
Eunki, Hong [Wed, 20 Sep 2023 06:47:59 +0000 (15:47 +0900)]
Make ImageVisual::Property::PIXEL_AREA animatable
Since PixelArea was not animatable for visual side,
we cannot animate some cases who register image visual hardly.
This patch make we allow to animate PixelArea at ImageVisual,
instead of ImageView directly.
Change-Id: Ib00b771a2db938cf8ece17ffa4566c7b0b9bb800
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Tue, 19 Sep 2023 07:36:33 +0000 (16:36 +0900)]
ImageVisualShaderFactory refactoring
ImageVisualShaderFactory::GetShader method is too long and complex.
The method uses same logic for two different purpose in a method
that makes difficult to understand.
And the method also has too many braces depth.
This patch moves some features that to create shaderType and
to retrive shaderPreFix to ImageVisualShaderFeatureBuilder.
Now ImageVisualShaderFeatureBuilder manages all responsibility
to define shader codes following its options.
And slides some codes for readability and it make possible remove
unnecessary comments.
Change-Id: I09a725d4e101cb65badffe3a897572971e2c336b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Tue, 12 Sep 2023 23:57:23 +0000 (08:57 +0900)]
Allow to send ResourceReady signal unlimited
Previously we miss callback when ResourceReady called continusouly.
Let we use IdleCallbackManager system with return value, so we can
re-install Idle callback.
Change-Id: I56d73545ae7d8a122c8bead396affd4e962f7bb8
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 18 Sep 2023 03:08:11 +0000 (12:08 +0900)]
Prevent copy calls from repeat events of ctrl + c
now, even if user hold down ctrl + c on text controller,
copy will only be called once.
The patch below was added for this behavior.
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-core/+/298930/
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/298931/
Change-Id: I521f4ad3baa5270f5fde0e484e27885b9a75e077
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 18 Sep 2023 01:40:59 +0000 (01:40 +0000)]
Merge "Update expected value of UtcDaliGetMirroredText" into devel/master
Adeel Kazmi [Fri, 15 Sep 2023 13:13:56 +0000 (13:13 +0000)]
Merge "Added integration api to physics" into devel/master
Adam Bialogonski [Fri, 15 Sep 2023 11:24:35 +0000 (12:24 +0100)]
DALi Version 2.2.44
Change-Id: I7eda2c8ee4d88d36949f639785bc311b24d6a133
David Steele [Mon, 11 Sep 2023 17:37:30 +0000 (18:37 +0100)]
Added integration api to physics
Changed locking mechanism to enable NUI ScopedAccessor
Added 2nd user data to cpBody (for our ref, as c#
ref uses 1st user data)
Change-Id: Idf3ef1a172a03cbdbf587ef8993c787e1fa7c633
Bowon Ryu [Thu, 14 Sep 2023 09:16:24 +0000 (18:16 +0900)]
Update expected value of UtcDaliGetMirroredText
The text direction determination logic has been changed,
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/298855/
so the result of GetMirroredText() may different from the previous one,
especially when dealing with mixed LTR + RTL text.
(and particulary when brackets are involved)
Update the TC with the coreect values.
Change-Id: I678211880250035caea4d6142e69fd427268b1ff
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Wonsik Jung [Thu, 14 Sep 2023 08:19:30 +0000 (08:19 +0000)]
Merge "Change the SENSITVE value of accessibility" into devel/master
Eunki Hong [Thu, 14 Sep 2023 08:17:02 +0000 (08:17 +0000)]
Merge "Support FastTrackUploading for YUV images" into devel/master
seungho baek [Wed, 13 Sep 2023 08:02:06 +0000 (17:02 +0900)]
Fix Shadow issue
- When Model is added after shadow is set, the model cannot used for shadow
Change-Id: Iaec0f3e389068342cef9b2769e060e69832354ee
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 5 Sep 2023 08:10:11 +0000 (17:10 +0900)]
Support FastTrackUploading for YUV images
Let we support YUV image case without additional image loading
or image operation.
Instead, let we think that FastTrackUploading will use
YUV format always if DALI_LOAD_IMAGE_YUV_PLANES=1.
And then, revert as standard shader if we are not use
YUV case actually.
To support this feature. let we make unified YUV + RGB shader can use
standard rgb image color for special case.
After load completed, we can determine the type of shader.
Change-Id: Ia4ffa288e705af751e722cd1440de2a014ad19b4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 3 Sep 2023 06:05:44 +0000 (15:05 +0900)]
[Scene3D] Cache image load result so models can share it.
Let we cache the PixelData and Texture so various models can use it.
We cache the model resources, and let we use them same resources.
But if some seperated models using same images, we cannot cache about it.
There are relative usecase occured + Unity support this kind of cache system,
let we also cache images + textures locally.
---
First, we can cache url --> PixelData.
This caching might occured on multi threading system. So we have to lock the mutex
when we try to access this kind of pixeldata access.
Second, we can cache PixelData --> Texture.
This caching should be occured only for main thread.
---
We support Garbage Collect system to avoid full-iterating cached resources.
During GC, we should remove Texture first, and then PixelData.
(Since PixelData can be the key of Texture.)
Currenly, we will call GC only of ModelCache reference count become 0.
Change-Id: I5e89f214593503fa9e8b2290c3859f2674ff7048
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 11 Sep 2023 16:23:35 +0000 (17:23 +0100)]
Ensure all thrid-party code is removed from coverage calculations
Change-Id: I41e6e105680f38de8369d40145895750a37e6ef4
Eunki Hong [Mon, 11 Sep 2023 10:22:26 +0000 (19:22 +0900)]
Fix coverity issue on chipmunk-physics-debug
- Uninitialized value for mDebugOptions
- Unreached code line
Change-Id: Ida0e45195346c6d5d83702f905f29ffce4dde526
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 11 Sep 2023 03:04:36 +0000 (03:04 +0000)]
Merge "Register PixelArea property only if required." into devel/master
sunghyun kim [Mon, 11 Sep 2023 00:55:26 +0000 (00:55 +0000)]
Merge "Apply fittingMode lazy when resource is not ready" into devel/master
Eunki, Hong [Fri, 8 Sep 2023 00:01:15 +0000 (09:01 +0900)]
Register PixelArea property only if required.
Since we were try to register uPixelArea property for every image-visual,
The Shader try to send PropertResetter very frequencly.
Since we only need to register that property only 1 time +
We can control pixel area by Renderer,
Let we register uPixelArea property only 1 times for creation.
And also, there was some useless uPixelArea usage on text-visual.
Let we just remove it.
Change-Id: Ib784e0088243f2a70f8556ae0dc9fa7c957b5aa2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 8 Sep 2023 16:43:23 +0000 (16:43 +0000)]
Merge changes I0729e532,I6b908dda,I8aad01f7 into devel/master
* changes:
Added debug renderer for Chipmunk
Changing hit test to pass in optional filter
Bug fixes for 2d physics
Richard Huang [Fri, 8 Sep 2023 09:46:15 +0000 (10:46 +0100)]
DALi Version 2.2.43
Change-Id: I929b693ee1b4ca6bd00c3355a19053ee2b2edf91
David Steele [Wed, 6 Sep 2023 15:39:35 +0000 (16:39 +0100)]
Added debug renderer for Chipmunk
Change-Id: I0729e53256aeb0af395bf76aeab32305708d5a95
David Steele [Thu, 7 Sep 2023 13:47:09 +0000 (14:47 +0100)]
Changing hit test to pass in optional filter
Change-Id: I6b908dda86596a70a001d1a2be307ce9c5f1b231
David Steele [Thu, 7 Sep 2023 14:15:46 +0000 (15:15 +0100)]
Bug fixes for 2d physics
Ensure that empty function queue doesn't cause crash
Fix the actor / physics world rotation translation (due to mirroring
the Y coords)
Changed the order of the inclusion files to ensure that a clean build
picks up the version of headers in the dali-physics/third-party folder.
Change-Id: I8aad01f7b9292e2c29642e61966daa33117d1efb
Signed-off-by: David Steele <david.steele@samsung.com>
Wonsik Jung [Fri, 28 Jul 2023 06:40:58 +0000 (15:40 +0900)]
Change the SENSITVE value of accessibility
Change the SENSITIVE value of accessibility using actor's hittable and touch required.
Change-Id: I57f58f09360149573d1682eca0435852229a5101
sunghyun kim [Fri, 18 Aug 2023 08:14:21 +0000 (17:14 +0900)]
Apply fittingMode lazy when resource is not ready
FittingMode may not work properly if ResourceReady is called later than Relayout.
to prevent this, modify to apply FittingMode late if Resource is not ready
Change-Id: Idb0c572a9aa034cea25f563ffbc256ad8eacacda
Eunki Hong [Tue, 5 Sep 2023 08:44:13 +0000 (08:44 +0000)]
Merge "Guard NPatchData removal case during signal emit" into devel/master
David Steele [Mon, 4 Sep 2023 10:53:22 +0000 (10:53 +0000)]
Merge "Fix gcc-13 build error at dali-physics" into devel/master
Eunki, Hong [Tue, 29 Aug 2023 06:52:47 +0000 (15:52 +0900)]
Guard NPatchData removal case during signal emit
It was possible that NPatchData removed during NotifyObserver.
For more safety, let we make NPatchData as shared_ptr, instead
of unique_ptr.
And also, let we don't touch observer list container during
NotifyObservers.
And also, let we remove NPatchInfo at post processing.
It will keep the life of NPatchData during NotifyObserver try to
remove the NPatchInfo.
Change-Id: Ieca33a2231df38d23966f96593506d67333cfcd0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 4 Sep 2023 01:17:24 +0000 (10:17 +0900)]
Fix svace issues for dali-physics
Change-Id: I83874fa56a4373ae6e892dedf6e61da17f0a9ceb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 3 Sep 2023 04:21:16 +0000 (13:21 +0900)]
Fix gcc-13 build error at dali-physics
Change-Id: I91e7ab81a8d983661c5cbe613e4c0a23466a030b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 1 Sep 2023 14:02:39 +0000 (14:02 +0000)]
Merge changes I776588c1,I7292a2fb into devel/master
* changes:
Adding chipmunk implementation for physics adaptor
Adding bullet physics files
seungho baek [Fri, 1 Sep 2023 07:52:42 +0000 (16:52 +0900)]
Make subsurface texture not be enabled in dli
- dli shaders not use subsurface sampler but the texture is added to textureSet
Change-Id: I2aab8f8e91c663cdc49cdb97a6e4a3a54efc014f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
David Steele [Fri, 1 Sep 2023 11:55:31 +0000 (11:55 +0000)]
Merge "DALi Version 2.2.42" into devel/master
David Steele [Fri, 1 Sep 2023 11:50:20 +0000 (12:50 +0100)]
DALi Version 2.2.42
Change-Id: I8fb2d0684ce7b6ed840382179372ab2346cf3379
Eunki Hong [Fri, 1 Sep 2023 01:31:33 +0000 (01:31 +0000)]
Merge "(Vector) Flush lottie update informations" into devel/master
David Steele [Tue, 22 Aug 2023 13:13:20 +0000 (14:13 +0100)]
Adding chipmunk implementation for physics adaptor
Splitting out common implementation for PhysicsWorld
and Physicsadaptor to base classes.
Split out test cases into dali-physics2d & dali-physics3d sets
Change-Id: I776588c1d4845cda450f0c95ad455097400d9a17
Signed-off-by: David Steele <david.steele@samsung.com>
David Steele [Thu, 31 Aug 2023 14:38:30 +0000 (14:38 +0000)]
Merge "Fix typo error (djikstra -> dijkstra)" into devel/master
David Steele [Thu, 31 Aug 2023 14:38:16 +0000 (14:38 +0000)]
Merge "Fix crash issue when navi-mesh seperated" into devel/master
Adeel Kazmi [Thu, 31 Aug 2023 14:30:06 +0000 (14:30 +0000)]
Merge "Optimize dijkstra path finder algorithm" into devel/master
Seungho BAEK [Thu, 31 Aug 2023 04:31:12 +0000 (04:31 +0000)]
Merge "Shadow Mapping" into devel/master
Eunki Hong [Wed, 30 Aug 2023 18:44:56 +0000 (03:44 +0900)]
Fix typo error (djikstra -> dijkstra)
Fix typo error of algorithm name
Change-Id: I888f543005ea07ff446d04ffd941325e52ed0551
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 30 Aug 2023 18:35:41 +0000 (03:35 +0900)]
Fix crash issue when navi-mesh seperated
It is possible that there is no path between navi-mesh polygons.
If then, we return empty WayPointList. And then, crashed.
To avoid that cases, let we check whether FindPath result empty.
Change-Id: Id506c50022678c442d609d219d8c9baf53b46408
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 30 Aug 2023 17:49:41 +0000 (02:49 +0900)]
Optimize dijkstra path finder algorithm
Let we use dijkstra with O(E log E) method, which is optimized.
Change-Id: Ie3afe3ff1a526e1ec6edb6b3d5817834caaf1120
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
seungho baek [Thu, 6 Jul 2023 13:00:35 +0000 (22:00 +0900)]
Shadow Mapping
- DALi will support shadow with a light.
- PCF is supported to soften shadow edge
Change-Id: Iacba477230e315a73c95ef435d33a8deeac88a3e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Bowon Ryu [Tue, 29 Aug 2023 10:04:22 +0000 (19:04 +0900)]
Fix visual transform offset of text label
Font rendering quality is very degraded
when the visual translation y offset is a decimal value.
To prevent this issue, round the offset.
Change-Id: I9e3630f568d6b97a623e9ed32447b2980beb78a6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Wed, 9 Aug 2023 17:21:38 +0000 (18:21 +0100)]
Adding bullet physics files
Created DALi version of bullet-physics-demo from
github.sec.samsung.net/dalihub/dali-physics-demo
Hidden details of ScopedAccessor
Changed how transform works
Updated debug renderer
Added test cases for PhysicsAdaptor
Added test cases for PhysicsActor
Fixed quaternion handling to work with mirrored x/y/z coord system
Change-Id: I7292a2fbf73ef82a8b5e43701489b460ea36b27d
seungho baek [Mon, 28 Aug 2023 06:47:49 +0000 (15:47 +0900)]
Extract condition function to check the animation has initial value or not
- Currently, gltf2-util.cpp uses long condition with comment to check the animation data contains initial value or not.
- The comment has been essential to understand the purpose of the condition.
- This patch extracts condition function to check it and uses proper naming instead of comment.
Change-Id: Ib2808343215b8ac6fe400911f6a50511da6cd8fb
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Thu, 20 Jul 2023 15:49:48 +0000 (00:49 +0900)]
(Vector) Flush lottie update informations
Add flush action that we can ensure the values updated forcely.
Change-Id: I9ebd65b006e314e087148826b0e5be6842d3679b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 25 Aug 2023 12:41:14 +0000 (13:41 +0100)]
DALi Version 2.2.41
Change-Id: I863897b241b6d668690772755066f7cef5fbe60c
Eunki, Hong [Wed, 23 Aug 2023 07:03:10 +0000 (16:03 +0900)]
Temperary increase max bone as 80
TODO : This patch is temperal fix.
We need to remove this limitation in future
Change-Id: Ibe358bc37cd5babb6d9b6fba720bd3c7c0fb94f8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 19 Aug 2023 05:24:50 +0000 (14:24 +0900)]
Fix randomly failed UTC
Since application.SendNotification() might complete the loading
before our hard-coding process, It randomly failed.
To fix it, we remove the possible way to complete async loading complete
Change-Id: I010f3c286638e7a961dff02cb15f55fec79ad538
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 18 Aug 2023 12:35:31 +0000 (12:35 +0000)]
Merge "DALi Version 2.2.40" into devel/master
Adam Bialogonski [Fri, 18 Aug 2023 12:23:03 +0000 (13:23 +0100)]
DALi Version 2.2.40
Change-Id: I8d8732048a1d6912fc3127f8ae5470b58b7ab052
David Steele [Thu, 17 Aug 2023 10:34:49 +0000 (11:34 +0100)]
Updated test harness README.md
Cleaned up the readme,
Removed out of date info
Added new command line options
Change-Id: Icac4db873e94bf0ae8c60aff33052910b4ed7bc2
Signed-off-by: David Steele <david.steele@samsung.com>
Richard Huang [Mon, 14 Aug 2023 10:44:05 +0000 (11:44 +0100)]
Install missing header files in bullet
Change-Id: I20cab953a18927304d14e2648913e4613127de7c
Richard Huang [Fri, 11 Aug 2023 09:56:04 +0000 (10:56 +0100)]
DALi Version 2.2.39
Change-Id: I5ca616818b8443679f8ff34a926c071958b9f9ea
David Steele [Thu, 10 Aug 2023 11:05:29 +0000 (11:05 +0000)]
Merge "Allow worker thread trace + Trace during image works" into devel/master
Eunki Hong [Thu, 10 Aug 2023 07:41:22 +0000 (16:41 +0900)]
Allow npatch image load remote url
Since we don't need to ignore remote npatch image, let we remove
url validation check code.
(And, also that code doesn't show broken image)
Change-Id: I37900863f64a68abb66f6c8a7fd3e21719896ba7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 9 Aug 2023 13:09:34 +0000 (22:09 +0900)]
Allow worker thread trace + Trace during image works
Let we add trace marker during image load & apply masking.
It will be helpful when we detect performance bottleneck.
Change-Id: I3c629a6b018cdb6bb5e700a8809557e8475fd1cf
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 9 Aug 2023 12:50:02 +0000 (21:50 +0900)]
Add missing include for perf logging in gcc-13
Fix gcc-13 compile error
Change-Id: Ib8e937dac2198e15335b8773aba1781a1695b90b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 9 Aug 2023 01:16:18 +0000 (01:16 +0000)]
Merge "Add trace log to check performance of text update" into devel/master
David Steele [Tue, 8 Aug 2023 10:42:56 +0000 (11:42 +0100)]
Fixed bullet include paths
Change-Id: Ifca854435c2f05a61e755da656da6ee6271d0b5e
Bowon Ryu [Thu, 3 Aug 2023 05:50:05 +0000 (14:50 +0900)]
Add trace log to check performance of text update
Change-Id: I054f862085208b58f9a5137abccc8f9a1465513c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Mon, 7 Aug 2023 02:16:45 +0000 (11:16 +0900)]
(SVG) Do not cancel loading task even scene off
Since we request loading task at OnInitialize side,
and we don't re-request loading task even if it scene on,
We should not remove mLoadingTask at SceneOff case.
Change-Id: I26708af92d9dadbd902f225a9d3b26cb9d152292
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 4 Aug 2023 16:16:57 +0000 (16:16 +0000)]
Merge "Changes in Particle System for NUI" into devel/master
David Steele [Fri, 4 Aug 2023 13:43:08 +0000 (13:43 +0000)]
Merge "DALi Version 2.2.38" into devel/master
David Steele [Fri, 4 Aug 2023 12:43:23 +0000 (13:43 +0100)]
DALi Version 2.2.38
Change-Id: Ic9b55f1b7c8fab3817c497f9103f4bf6333ebfab
Eunki, Hong [Wed, 12 Jul 2023 07:01:56 +0000 (16:01 +0900)]
FastTrackUpload task implement
Let we make another loaderTask for upload texture at work thread.
It will use TextureUploadManager.
Change-Id: Ibc3e19aad3e1a20f3a553b4cf394b315de66980f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Thu, 3 Aug 2023 12:57:55 +0000 (13:57 +0100)]
Changes in Particle System for NUI
Change-Id: I89c5e40dc7cb8afa6afa0f4845e0d3e5f3a10a1d
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Bowon Ryu [Tue, 1 Aug 2023 04:15:54 +0000 (04:15 +0000)]
Merge "Apply new clipboard to text component" into devel/master
Eunki Hong [Mon, 31 Jul 2023 01:21:56 +0000 (01:21 +0000)]
Merge "Change MotionData's AsyncLoad UTC" into devel/master
Adeel Kazmi [Fri, 28 Jul 2023 13:58:05 +0000 (13:58 +0000)]
Merge "DALi Version 2.2.37" into devel/master
Adeel Kazmi [Fri, 28 Jul 2023 13:51:58 +0000 (14:51 +0100)]
DALi Version 2.2.37
Change-Id: I933c2cd2dfb8f39e7ac32bd049995142db052976
Eunki Hong [Fri, 28 Jul 2023 11:08:43 +0000 (11:08 +0000)]
Merge "Remove Texture in AsyncLoadComplete()" into devel/master
Adeel Kazmi [Fri, 28 Jul 2023 10:34:34 +0000 (10:34 +0000)]
Merge "Make sure symbols are visible externally for bullet and chipmunk" into devel/master
sunghyun kim [Fri, 28 Jul 2023 08:31:58 +0000 (17:31 +0900)]
Remove Texture in AsyncLoadComplete()
In AsyncLoadComplete(), texture need to remove.
Change-Id: I723bb1c88c36b91850750225ce715db44d2b96a6
Eunki, Hong [Fri, 28 Jul 2023 05:22:48 +0000 (14:22 +0900)]
Change MotionData's AsyncLoad UTC
Since we change to trigger eventfd even if task canceled
during running, UTC implements should be changed.
Change-Id: If63e2f03ff90db23a3226d69dc1bde4fb3352997
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Mon, 24 Jul 2023 17:06:33 +0000 (18:06 +0100)]
Make sure symbols are visible externally for bullet and chipmunk
Change-Id: Ic5b873d5013480707126dcf8698032e51cbb52d7
sunghyun kim [Fri, 19 May 2023 07:44:14 +0000 (16:44 +0900)]
Add property for disable broken image
add property for disable broken image.
it is for placeholder image visual
Change-Id: I3c2609aed11a5e880207b616243c2b110815d71b
Eunki, Hong [Thu, 27 Jul 2023 00:30:56 +0000 (09:30 +0900)]
Fix svace issue (bad copy and paste)
Change-Id: Ic6830753d264ab3932b6375342a9cc2c639f47bd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 26 Jul 2023 06:18:53 +0000 (15:18 +0900)]
Make load failed for invalid bvh format
Let we exist bvh parsing when it have some invalid informations.
Change-Id: I82f090b6207911ef9c49cbbbba8123c6cdeb46ab
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Mon, 24 Jul 2023 11:30:55 +0000 (12:30 +0100)]
Fix 64-bit build for DALi physics
Change-Id: Ib0b1d1f9fa87af119af45f7b4132f268a5235425
Eunki, Hong [Thu, 20 Jul 2023 10:49:46 +0000 (19:49 +0900)]
Make difference action id between Play and Reload
Since ImageVisual's RELOAD and AnimatedImageVisual's PLAY has same action id,
1. We cannot reload AnimatedImage
2. If we call DoAction PLAY into ImageView, the behavior will be seperated
by the 'type' of image.
To avoid this case, let we make AnimateImageVisual inheriet ImageVisual's action id.
More over, let we make AnimateImageVisual and AnimatedVectorImageVisual share the
same action id s.t. have the same role.
Change-Id: I20745c0cd908fa0cea909ba74cfb9ce68953ba8e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Thu, 13 Jul 2023 16:56:38 +0000 (17:56 +0100)]
Add Bullet and Chipmunk to dali-toolkit
Change-Id: Ia7d8c33a6bca2b8eff7ada8f441630be51034d75
Adam Bialogonski [Fri, 21 Jul 2023 09:42:25 +0000 (10:42 +0100)]
DALi Version 2.2.36
Change-Id: I08da320cdf8ab67a0289e3816cd0034e88a6e6df
Bowon Ryu [Fri, 30 Jun 2023 02:03:14 +0000 (11:03 +0900)]
Apply new clipboard to text component
and remove legacy text clipboard
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/294862/
Change-Id: I13f25936c230afe97185796c3b366ef8fca229d6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Tue, 18 Jul 2023 05:29:39 +0000 (14:29 +0900)]
Fix coverity issues (uint32_t overflow + size_t to int32_t)
Change-Id: I51fb4a98a5cdb4f93cf3939ede02d576cff2bc36
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Tue, 18 Jul 2023 05:13:29 +0000 (05:13 +0000)]
Merge "Fix coverity issue" into devel/master
jmm [Fri, 14 Jul 2023 09:02:44 +0000 (18:02 +0900)]
Remove external resources lazy.
Since we don't increase & decrease the reference count of ExternalResources during
LoadTexture() API, It can be happened that some TextureId validation failed.
For example of dali://2,
ImageUrl::New() // refcount : 1
ImageVisual::Initialize() // refcount : 2
~ImageVisual
- RemoveExternalTexture("dali://2"); // refcount : 1
- RequestRemove(2) // still refcount : 1
~ImageUrl // now, refcount : 0
ImageVisual()
LoadTexture() //< New generated texture will use TextureId as 2, with refcount 1
== Process() ==
Remove(2) // Now, TextureId 2's refcount is 0! load cancel.
This patch make we only remove normal texture cache, instead of ExternalResource
Change-Id: Ia735770a02c231fa79af40a1e5926aab11358b71
Signed-off-by: jmm <j0064423.lee@samsung.com>
Richard Huang [Fri, 14 Jul 2023 11:35:48 +0000 (12:35 +0100)]
DALi Version 2.2.35
Change-Id: I9a69b415abd9fa45345a3a65354b489624251db0