Shinwoo Kim [Tue, 1 Jun 2021 00:52:54 +0000 (09:52 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
2ab5e6bd2f35882f3d9b4466c2bba5de977127a3.
Shinwoo Kim [Tue, 1 Jun 2021 00:51:27 +0000 (09:51 +0900)]
Merge branch 'devel/master' into tizen
Shinwoo Kim [Tue, 1 Jun 2021 00:50:57 +0000 (09:50 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
fa78897635d96e15f948c4d16ed1a26dbfd1ca0c.
Shinwoo Kim [Tue, 1 Jun 2021 00:50:36 +0000 (09:50 +0900)]
Revert "[Tizen] Revert "Use touch consumed return to set whether we process a gesture or not"
This reverts commit
1728a69c6abd674eb6e419576b7e0a6cc53c7fe1.
Shinwoo Kim [Tue, 1 Jun 2021 00:50:27 +0000 (09:50 +0900)]
Revert "[Tizen] Partial rendering rotation does not work"
This reverts commit
03ea017a2d4e29c38e855e578a2dd5965843bba7.
Shinwoo Kim [Tue, 1 Jun 2021 00:50:19 +0000 (09:50 +0900)]
Revert "[Tizen] Adds transition effect"
This reverts commit
389435a3718fe7acdc8d24dca98ea3f8b34c9911.
Shinwoo Kim [Tue, 1 Jun 2021 00:50:08 +0000 (09:50 +0900)]
Revert "[Tizen] fix visual artifact of Transition"
This reverts commit
95855f9cf8e202fbdb6cc275718395d4cfc16c72.
Joogab Yun [Tue, 11 May 2021 07:13:35 +0000 (16:13 +0900)]
Add Gesture Propagation
This is used when the parent actor wants to listen to gesture events.
example)
The child is overlapped on the parent.
So, if you tap a child, the parent cannot listen to the tap event.
Now, If set to SetNeedGesturePropagation(true), the parent can receive gesture events.
{
Actor parent = Actor::New();
Actor child = Actor::New();
parent.Add(child);
pTapDetector = TapGestureDetector::New();
cTapDetector = TapGestureDetector::New();
pTapDetector.Attach(parent);
cTapDetector.Attach(child);
pTapDetector.DetectedSignal().Connect(this, &OnParentTap);
cTapDetector.DetectedSignal().Connect(this, &OnChildTap);
}
void OnChildTap(Dali::Actor actor, const Dali::TapGesture& tap)
{
// If you set SetNeedGesturePropagation to true here, the parent actor can also listen to events
Dali::DevelActor::SetNeedGesturePropagation(Self(), true);
}
Change-Id: I0e6c16c2b2dec1dfa873caa453302cc746c3f258
joogab yun [Mon, 31 May 2021 05:44:08 +0000 (05:44 +0000)]
Merge "Fixed an issue the triple tap did not work." into devel/master
Heeyong Song [Fri, 28 May 2021 09:37:22 +0000 (18:37 +0900)]
Fix scissor clipping in case of a transparent Renderer
Change-Id: I40f61a5b9079de256c4421e15f638e2c18cbb81a
Richard Huang [Fri, 28 May 2021 09:50:51 +0000 (10:50 +0100)]
DALi Version 2.0.28
Change-Id: I4de94ec35f1a600a404b232e65fa1b42f47a7743
Adeel Kazmi [Thu, 27 May 2021 09:40:10 +0000 (10:40 +0100)]
Fixed SVACE errors in Test Graphics
Change-Id: Ia0f62b58be5a3b533f373cef5230fe415507ee9a
Heeyong Song [Tue, 25 May 2021 05:23:36 +0000 (14:23 +0900)]
Fix node tree logging
Change-Id: I7d01d54fee9dae84f2e2ae9364b4e0a8066104ac
David Steele [Tue, 25 May 2021 23:25:37 +0000 (00:25 +0100)]
Merge branch 'devel/master' into devel/graphics
Change-Id: Ia4b90e49af7ce16a94a245c83677522cfb728aa5
Joogab Yun [Tue, 18 May 2021 10:04:13 +0000 (19:04 +0900)]
Fixed an issue the triple tap did not work.
The mState value is wrong.
So, only single and double taps are possible,
and no more taps are called.
And it removes unreachable code.
uint32_t deltaBetweenTouchDownTouchUp = event.time - mTouchTime;
if(deltaBetweenTouchDownTouchUp < MAXIMUM_TIME_ALLOWED)
{
// mLastTapTime is equal to or greater than mTouchTime;
// so If deltaBetweenTouchDownTouchUp is less than MAXIMUM_TIME_ALLOWED
// then timeDelta is never it cannot be greater than MAXIMUM_TIME_ALLOWED.
uint32_t timeDelta = event.time - mLastTapTime;
if(timeDelta > MAXIMUM_TIME_ALLOWED)
{
// unreachable block
}
}
Change-Id: Icd719bda146a82f0b25cb123e36395c9b5aa8f5f
Adam Bialogonski [Mon, 17 May 2021 09:50:59 +0000 (10:50 +0100)]
Managed uniform buffer support.
Single uniform buffer is created in order to store uniform data for all rendered items.
- UniformBuffer is made of one or many Graphics::Buffer objects
- Memory of UniformBuffer is continuous
- UniformBuffer may resize if needed
- UniformBufferView is now used to access uniform data for individual items
- UniformBUfferPoolView manages memory allocation using stack/pool allocation strategy
- UniformBufferPoolView lives only through a single frame and then rolls back all memory
Change-Id: I2f1d2a007a132a7745b6927912353f57a96be791
David Steele [Fri, 21 May 2021 09:17:40 +0000 (10:17 +0100)]
DALi Version 2.0.27
Change-Id: If43baea1f5bc5e258f864ccfc409fa603980fbfb
Heeyong Song [Thu, 20 May 2021 01:21:41 +0000 (01:21 +0000)]
Merge "Add methods to get current size and orientation to Scene" into devel/master
David Steele [Wed, 19 May 2021 14:46:26 +0000 (15:46 +0100)]
Adding graphics sync object
Capture requires a pollable sync object so that we can
know when a texture has been written to on the GPU.
Added Graphics::SyncObject, which can be added to
CommandBuffer::END_RENDER_PASS. This is a pollable object
that will test positive when the render pass has been
flushed.
This is owned by RenderTracker; a container of which
is owned by RenderManager separately to the RenderInstruction
which communicates when a sync object is needed.
Renamed Integration::GlSyncAbstraction to Integration::GraphicsSyncAbstraction
Change-Id: I4b5aa27755f1261532a188a9235d088c8bd4ec57
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Fri, 14 May 2021 16:42:25 +0000 (16:42 +0000)]
Merge "Adding packed small float pixel format." into devel/graphics
Adam Bialogonski [Fri, 14 May 2021 10:20:46 +0000 (11:20 +0100)]
DALi Version 2.0.26
Change-Id: I8144c54fa5f146f3f857c4e70b25c95b5f6aebcb
Heeyong Song [Wed, 28 Apr 2021 07:09:53 +0000 (16:09 +0900)]
Add methods to get current size and orientation to Scene
Change-Id: I91922312b720d31c1cb05650c094534ded2470ac
Adeel Kazmi [Thu, 13 May 2021 11:40:27 +0000 (12:40 +0100)]
Merge branch 'devel/master' into devel/graphics
Change-Id: I53e6732c9c6b37a457cf27697fa3ccea37714915
adam.b [Tue, 11 May 2021 16:38:41 +0000 (17:38 +0100)]
UBO page reduced to 64 bytes for individual UBOs
Change-Id: I583244a8d8a7c00bddf84d5f53313345477781e9
David Steele [Wed, 12 May 2021 10:15:46 +0000 (11:15 +0100)]
Adding packed small float pixel format.
KTX format supports GL_R11F_G11F_B10F format, we don't have a pixel
format definition for it.
Fixed pixel sizes for RGB16F and RGB32F
Change-Id: I7ca550bb61a7ced476970de38e721cac36ef4e1c
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Fri, 7 May 2021 11:23:20 +0000 (11:23 +0000)]
Merge "DALi Version 2.0.25" into devel/master
Adeel Kazmi [Fri, 7 May 2021 10:34:02 +0000 (11:34 +0100)]
DALi Version 2.0.25
Change-Id: Ieb9b7a5ac47b29d817f9f7d2b8845b559b3a28ed
Adeel Kazmi [Thu, 6 May 2021 11:49:20 +0000 (12:49 +0100)]
Fixed Signal crash on Ubuntu 20.04
Change-Id: I785ed3bf0142ba6adb4bbc3484a0e0a36a2b7f53
Richard Huang [Thu, 6 May 2021 10:32:26 +0000 (11:32 +0100)]
Texture mipmap support
Change-Id: Ib4976689df8f51a15f6bc3899c9064970bd6baf2
David Steele [Fri, 30 Apr 2021 13:49:28 +0000 (14:49 +0100)]
Adding source format to texture upload
Change-Id: I8f057c041435a9e05bd450a98b0988c577d48d19
Richard Huang [Fri, 30 Apr 2021 10:02:00 +0000 (11:02 +0100)]
DALi Version 2.0.24
Change-Id: I392ecc1230a05138024d6cfb955133915ee00a92
David Steele [Thu, 29 Apr 2021 15:26:51 +0000 (16:26 +0100)]
Clean up in Aisle #3
Change-Id: I0807cee43c041a6f0ace5a0a2784580b12c4e489
David Steele [Thu, 29 Apr 2021 13:25:56 +0000 (14:25 +0100)]
Cleanup in Aisle #2
Change-Id: I994feedef465bf5427009d0cfc0659816c7d1000
David Steele [Thu, 29 Apr 2021 09:18:48 +0000 (10:18 +0100)]
Cleanup in Aisle #1
Change-Id: I7f344f89b05240ac215ca5add36600245e36a9e5
David Steele [Wed, 28 Apr 2021 16:41:25 +0000 (16:41 +0000)]
Merge "Adding more comments to Graphics API." into devel/graphics
David Steele [Wed, 28 Apr 2021 15:43:51 +0000 (16:43 +0100)]
Adding more comments to Graphics API.
Change-Id: Ic71a39871b6497c69ac7791164f2d7590d6fcc74
David Steele [Wed, 28 Apr 2021 15:28:03 +0000 (15:28 +0000)]
Merge "Adding Depth/Stencil code" into devel/graphics
Adeel Kazmi [Wed, 28 Apr 2021 11:56:06 +0000 (12:56 +0100)]
Fix TOUCH_AREA_OFFSET doxygen output
Change-Id: I14261714e1e886f6722f5941dbbafef704eb935e
David Steele [Fri, 23 Apr 2021 09:36:27 +0000 (10:36 +0100)]
Adding Depth/Stencil code
Updating command buffer to add new commands to manage depth/stencil
mode.
Re-instated the test cases that were previously commented output
Change-Id: I111cc425488452afe8fa081ae8efb90540cfbc90
Eunki, Hong [Tue, 27 Apr 2021 06:13:13 +0000 (15:13 +0900)]
Fix Color Constant Value error
Fix incorrected constant value of colors.
Ex)
static constexpr Vector4 YELLOW_GREEN(154.0f / 255.0f, 205.0f / 255.0f, 50.0f, 1.0f); //#9ACD32
-->
static constexpr Vector4 YELLOW_GREEN(154.0f / 255.0f, 205.0f / 255.0f, 50.0f / 255.0f, 1.0f); //#9ACD32
(past version, blue arguments was not fitting on [0.0f ~ 1.0f])
All values will be in [0.0f ~ 1.0f] now
Change-Id: Icc9dae617929620d3c5624a0214bc93168dda9c9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 26 Apr 2021 10:52:17 +0000 (11:52 +0100)]
Restored Devel::Renderer::AddDrawCommand test cases
Change-Id: Ifa7ac6aa788b485d69117f48dbcf1a51c4f938a1
Sunghyun Kim [Mon, 26 Apr 2021 06:38:18 +0000 (15:38 +0900)]
[Tizen] fix visual artifact of Transition
This reverts commit
3059eb69f466ca924740bd4b94628bc4230c75db.
Change-Id: Idd70b4ea7c6129e36af6164fa85ca6c4620ff4e6
Sunghyun Kim [Mon, 26 Apr 2021 06:38:05 +0000 (15:38 +0900)]
[Tizen] Adds transition effect
This reverts commit
9feb54dfcbd1007d9853fa5c6d4a1418a5a23b10.
Change-Id: Ia9d6a351e3c7c5f0e1e0eaac9e29d2ab1e60145a
Sunghyun Kim [Mon, 26 Apr 2021 06:37:50 +0000 (15:37 +0900)]
[Tizen] Partial rendering rotation does not work
This reverts commit
27c368b8eec66f05e550f2117c02f2ab65894442.
Change-Id: I15d6b10a80b6b9fe40938ed08bf721ea5fe686b7
Sunghyun Kim [Mon, 26 Apr 2021 06:37:31 +0000 (15:37 +0900)]
[Tizen] Revert "Use touch consumed return to set whether we process a gesture or not
This reverts commit
40917b3e8e9f5f8ffa219cc14dc54fe7ed64cb7c.
Change-Id: I8f8c3be37eedd4e82454b3a1d3b328bbe1c89ea2
Sunghyun Kim [Mon, 26 Apr 2021 06:37:11 +0000 (15:37 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
614c1cc2bb42a5488cfd73e798db3d02d4ed5afc.
Change-Id: I2b8b754c352509d541000a0d08e71b56d0099dde
Sunghyun Kim [Mon, 26 Apr 2021 06:36:32 +0000 (15:36 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I6e43bfd7ebc5174af45aa681f6fac302925a2790
Sunghyun Kim [Mon, 26 Apr 2021 06:35:59 +0000 (15:35 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
0c10639866d273a7d44625bc416a744435af7a72.
Change-Id: I3bc122b679f341f943e198847915fe097de50667
Sunghyun Kim [Mon, 26 Apr 2021 06:35:53 +0000 (15:35 +0900)]
Revert "[Tizen] Revert "Use touch consumed return to set whether we process a gesture or not"
This reverts commit
3197e72c9dfcfad2acc087899981df8c62d99aee.
Sunghyun Kim [Mon, 26 Apr 2021 06:35:48 +0000 (15:35 +0900)]
Revert "[Tizen] Partial rendering rotation does not work"
This reverts commit
277e892e34d63a1e02a4814d976e9e8c85ba2407.
Sunghyun Kim [Mon, 26 Apr 2021 06:35:44 +0000 (15:35 +0900)]
Revert "[Tizen] Adds transition effect"
This reverts commit
c419689d2ee590bceab57b1f8786d64ee0536520.
Sunghyun Kim [Mon, 26 Apr 2021 06:35:21 +0000 (15:35 +0900)]
Revert "[Tizen] fix visual artifact of Transition"
This reverts commit
39f4aa574bab0f8863fe64743481816d849b8aaf.
Change-Id: Ic607d5a4f55f95ee174113de80fadf828b2a63b5
joogab yun [Mon, 26 Apr 2021 06:00:50 +0000 (06:00 +0000)]
Merge "Change TOUCH_AREA to TOUCH_AREA_OFFSET" into devel/master
Seungho BAEK [Mon, 26 Apr 2021 05:22:00 +0000 (05:22 +0000)]
Merge "Add post processor" into devel/master
Adeel Kazmi [Fri, 23 Apr 2021 08:28:54 +0000 (09:28 +0100)]
DALi Version 2.0.23
Change-Id: I761e938a840cbfc962c514efbb29ef7350618088
David Steele [Wed, 21 Apr 2021 15:59:38 +0000 (16:59 +0100)]
Moving owner of secondary command buffers
Current owner is renderer, but this is problematic because a single
renderer can be rendered more than once per frame, e.g. because it's
in more than one RenderTask, or referenced by more than one node, or
it has both opaque and transparent external draw commands.
Changed owner to RenderList.
Changed management of Pipeline to have one handler per renderer per node per instruction per blend
to ensure that owner is unique per render (as ptr to Pipeline is shallow copied in BindPipeline).
Change-Id: I39cf2e991ba3179fb6ea6c9b80ff26d8bf7b0a95
Signed-off-by: David Steele <david.steele@samsung.com>
Joogab Yun [Thu, 22 Apr 2021 02:09:26 +0000 (11:09 +0900)]
Change TOUCH_AREA to TOUCH_AREA_OFFSET
You can set offset the touch area.
for example)
Actor actor = Actor::New();
actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-100, 100, 100, -100));
actor.TouchedSignal().Connect(OnTouchCallback);
then touch area is 210x210.
this is actor.width + touchAreaOffset.right - touchAreaOffset.left
and actor.height + touchAreaOffset.bottom -touchAreaOffset.top
This reverts commit
611aa0a439969daefa33e9428d294ce4f9c03f1b.
Change-Id: Ifaafb243f18ec24cfd0089e009a62505e54f60ec
seungho [Thu, 22 Apr 2021 01:42:03 +0000 (10:42 +0900)]
Add post processor
- This patch adds post processor that works after relayout.
Change-Id: I194763b5f512517c6a385c27f0b0728f6fcddfc4
Signed-off-by: seungho <sbsh.baek@samsung.com>
Joogab Yun [Tue, 20 Apr 2021 01:04:05 +0000 (10:04 +0900)]
[Tizen] fix visual artifact of Transition
This reverts commit
d3a9589f5a3fe57608c960f974b46988bf4f5d81.
Change-Id: I12768665c0803847f0e019635fb948b9c607c661
Joogab Yun [Tue, 20 Apr 2021 01:03:44 +0000 (10:03 +0900)]
[Tizen] Adds transition effect
This reverts commit
857fd25758640139ac4d2e93355917e204a53041.
Change-Id: If3b8ef8d0a65ee63ef779b01a8ef3c657c23c6e5
Joogab Yun [Tue, 20 Apr 2021 01:03:16 +0000 (10:03 +0900)]
[Tizen] Partial rendering rotation does not work
This reverts commit
a6e32d85c0c7d8f019f24638cb0405fac366d27c.
Change-Id: I6eddc0616626ed1b28ec863e83faba415170f2fe
Joogab Yun [Tue, 20 Apr 2021 01:02:56 +0000 (10:02 +0900)]
[Tizen] Revert "Use touch consumed return to set whether we process a gesture or not
This reverts commit
2aaa89a040d136c267483a4e1065b5f6b909957c.
Change-Id: I9d4b6b2900c3e9fff2923c67d88f0856e45d880d
Joogab Yun [Tue, 20 Apr 2021 01:02:38 +0000 (10:02 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
5bb2ac57b93ee0165eeaaecdac39bd722b0cee0d.
Change-Id: Ic5b98b0d4938abfaa3a0425474ec6f47da9e50db
Joogab Yun [Tue, 20 Apr 2021 01:02:18 +0000 (10:02 +0900)]
Merge branch 'devel/master' into tizen
Joogab Yun [Tue, 20 Apr 2021 01:02:10 +0000 (10:02 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
4142f5fbf7ca1dbc4adee2e37a7055f1f86a9080.
Joogab Yun [Tue, 20 Apr 2021 01:02:07 +0000 (10:02 +0900)]
Revert "[Tizen] Revert "Use touch consumed return to set whether we process a gesture or not""
This reverts commit
28f1f5d16a3a581819af69df1ee7f66332a0a9c7.
Joogab Yun [Tue, 20 Apr 2021 01:01:59 +0000 (10:01 +0900)]
Revert "[Tizen] Partial rendering rotation does not work"
This reverts commit
f2c3924ecde61b6caa6d7226e461223c86aeb7bf.
Joogab Yun [Tue, 20 Apr 2021 01:01:57 +0000 (10:01 +0900)]
Revert "[Tizen] Fix Coverity issue"
This reverts commit
987fafa31bbed5f592b9d9cdf8343657676afad6.
Joogab Yun [Tue, 20 Apr 2021 01:01:54 +0000 (10:01 +0900)]
Revert "[Tizen] Fix incorrect rotation angle."
This reverts commit
5be5244aebdb1db1ff8943ac5582ba2dcb6c824a.
Joogab Yun [Tue, 20 Apr 2021 01:01:50 +0000 (10:01 +0900)]
Revert "[Tizen] Skip rendering before the first renderer is added to node"
This reverts commit
70315a419e613279ae51d69092b210c18e30c8aa.
Joogab Yun [Tue, 20 Apr 2021 01:01:47 +0000 (10:01 +0900)]
Revert "[Tizen] Adds transition effect"
This reverts commit
63f11b400bb157ac83c571f5bd827bfedff00a6c.
Joogab Yun [Tue, 20 Apr 2021 01:01:44 +0000 (10:01 +0900)]
Revert "[Tizen] fix visual artifact of Transition"
This reverts commit
a03ca2c4c39e92b07fd9d6476ad016e90b262e50.
David Steele [Thu, 15 Apr 2021 11:38:25 +0000 (12:38 +0100)]
Removing old Program code
Render still had a Program::Use call, this has now been removed.
Cleaned up Program and Render::Renderer to remove much unused code.
Moved sampler uniform initialization to implementation in adaptor.
Change-Id: I831c4adb7dbac071f6b95edc77723b74e063e2b6
Joogab Yun [Mon, 19 Apr 2021 08:23:23 +0000 (17:23 +0900)]
Revert "Change TOUCH_AREA to TOUCH_AREA_OFFSET"
Change-Id: Ib036e525002837901293a1b190f4005c62b490f0
joogab yun [Mon, 19 Apr 2021 04:12:17 +0000 (04:12 +0000)]
Merge "Change TOUCH_AREA to TOUCH_AREA_OFFSET" into devel/master
David Steele [Fri, 16 Apr 2021 13:02:48 +0000 (14:02 +0100)]
DALi Version 2.0.22
Change-Id: Ie73e61e60224ab4b85124f151ffd8ec1dbf27772
Joogab Yun [Thu, 8 Apr 2021 06:37:41 +0000 (15:37 +0900)]
Change TOUCH_AREA to TOUCH_AREA_OFFSET
You can set offset the touch area.
for example)
Actor actor = Actor::New();
actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-100, 100, 100, -100));
actor.TouchedSignal().Connect(OnTouchCallback);
then touch area is 210x210.
this is actor.width + touchAreaOffset.right - touchAreaOffset.left
and actor.height + touchAreaOffset.bottom -touchAreaOffset.top
Change-Id: I558ecb7d4166144326ecb2915f13f1e3ec3c8a3c
Seungho Baek [Thu, 15 Apr 2021 03:24:37 +0000 (12:24 +0900)]
[Tizen] fix visual artifact of Transition
Change-Id: I321f3f8898c6ff7801ff28269b916df71e626e94
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
David Steele [Wed, 14 Apr 2021 10:45:32 +0000 (11:45 +0100)]
Removing some uses of gl Context object
Change-Id: I556fe872264bfbc90ee0ccac074da17b8401502a
Adam Bialogonski [Wed, 14 Apr 2021 14:18:01 +0000 (15:18 +0100)]
Fixed test cases and other minor fixes (like doxy)
Change-Id: Iacebc1160968b4ba92898a9ce0adfa5d028eb294
Adeel Kazmi [Wed, 14 Apr 2021 11:26:41 +0000 (12:26 +0100)]
Added a comment to explain FrameCallback behaviour
Change-Id: I713da28a82794c23af3b83deeb84d762855fecaf
Seungho Baek [Tue, 29 Dec 2020 10:16:31 +0000 (19:16 +0900)]
[Tizen] Adds transition effect
Change-Id: Ieb2114227b69cfd1fcbbe97930f21bf902e3b2d8
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
adam.b [Wed, 7 Apr 2021 11:42:13 +0000 (12:42 +0100)]
RenderPass and presentation
Change-Id: I5630cb63e25b86a065001d8879b88537489ff2b8
David Steele [Tue, 6 Apr 2021 17:09:59 +0000 (18:09 +0100)]
Fixing up test cases following render pass changes
Change-Id: I899839a1b007efbcae4f24ab9c6cfdff7bd394d4
David Steele [Tue, 6 Apr 2021 13:32:42 +0000 (14:32 +0100)]
Disabling Stencil test cases temporarily
Change-Id: I691d5925c2fd9ca3df7d8287ee37edf3390296fe
David Steele [Mon, 29 Mar 2021 16:10:08 +0000 (17:10 +0100)]
Initialize framebuffer before render pass used
Change-Id: I5eed0a0311cf4eec22b8b629db273d25f455e4a8
Adam Bialogonski [Tue, 30 Mar 2021 17:19:01 +0000 (18:19 +0100)]
Create render pass for surface rendering
Change-Id: I09069aab42d4e7af67aee7700e2a4e4c2ec27db4
adam.b [Thu, 1 Apr 2021 12:44:13 +0000 (13:44 +0100)]
Added RenderPass and RenderTarget support
Change-Id: I324b4f47c389fbef6c6b18f91acee2948cd5fa48
David Steele [Thu, 11 Feb 2021 15:59:16 +0000 (15:59 +0000)]
Implementing Framebuffer object
Added framebuffer object, and setup pipeline to use it when rendering
offscreens.
Change-Id: Id11981cc6e75fff19b84756380ab8007c5d61652
Adam Bialogonski [Tue, 13 Apr 2021 09:04:39 +0000 (10:04 +0100)]
Merge branch 'devel/master' into devel/graphics
Change-Id: I0347ae3fa47740fafc1ddd077a67a2cc15e582b2
Heeyong Song [Tue, 13 Apr 2021 02:44:35 +0000 (11:44 +0900)]
Fix heap-use-after-free in FrameCallback
Change-Id: I7716726947779b934d690a2b9ee45d28e2725c89
Heeyong Song [Mon, 12 Apr 2021 09:08:47 +0000 (18:08 +0900)]
Fix Property::Value memory leak
Change-Id: I6d5130298b886d870ddc87d3196da7170f13c9ff
Heeyong Song [Mon, 12 Apr 2021 07:33:49 +0000 (16:33 +0900)]
Skip rendering before the first renderer is added to node
Change-Id: Id48c2fe92790ddbdcf926d754b60a6f6e5d8fd7a
Heeyong Song [Mon, 12 Apr 2021 07:33:49 +0000 (16:33 +0900)]
[Tizen] Skip rendering before the first renderer is added to node
Change-Id: Id48c2fe92790ddbdcf926d754b60a6f6e5d8fd7a
Adam Bialogonski [Fri, 9 Apr 2021 08:43:15 +0000 (09:43 +0100)]
DALi Version 2.0.21
Change-Id: Ic6e6427c4afc28e6acd55041ba4e6cab91736412
Adam Bialogonski [Thu, 8 Apr 2021 16:02:15 +0000 (17:02 +0100)]
Fixed memory leaks
Change-Id: Idd16d26c91495cc84f98ccc182a0b8cea360e177
Adeel Kazmi [Thu, 8 Apr 2021 09:54:36 +0000 (10:54 +0100)]
Merge branch 'devel/master' into devel/graphics
Change-Id: I64efe224f8dd1cce0af9b01a5c6a1a1e9ea8ac89
Wonsik Jung [Wed, 7 Apr 2021 00:31:59 +0000 (00:31 +0000)]
Merge "Fix incorrect rotation angle." into devel/master
Heeyong Song [Fri, 2 Apr 2021 04:50:04 +0000 (04:50 +0000)]
Merge "Fix Coverity issue" into devel/master
Wonsik Jung [Thu, 1 Apr 2021 13:03:15 +0000 (22:03 +0900)]
[Tizen] Fix incorrect rotation angle.
Fix incorrect rotation angle for setting glViewport.
Change-Id: Ifce2acbcfc3122adbee56284b004da61d5f76910