platform/core/uifw/dali-core.git
2 years agoManaged uniform buffer support. 27/257327/17 devel/graphics
Adam Bialogonski [Mon, 17 May 2021 09:50:59 +0000 (10:50 +0100)]
Managed uniform buffer support.
Single uniform buffer is created in order to store uniform data for all rendered items.

- UniformBuffer is made of one or many Graphics::Buffer objects
- Memory of UniformBuffer is continuous
- UniformBuffer may resize if needed
- UniformBufferView is now used to access uniform data for individual items
- UniformBUfferPoolView manages memory allocation using stack/pool allocation strategy
- UniformBufferPoolView lives only through a single frame and then rolls back all memory

Change-Id: I2f1d2a007a132a7745b6927912353f57a96be791

2 years agoAdding graphics sync object 88/258488/2
David Steele [Wed, 19 May 2021 14:46:26 +0000 (15:46 +0100)]
Adding graphics sync object

Capture requires a pollable sync object so that we can
know when a texture has been written to on the GPU.

Added Graphics::SyncObject, which can be added to
CommandBuffer::END_RENDER_PASS. This is a pollable object
that will test positive when the render pass has been
flushed.

This is owned by RenderTracker; a container of which
is owned by RenderManager separately to the RenderInstruction
which communicates when a sync object is needed.

Renamed Integration::GlSyncAbstraction to Integration::GraphicsSyncAbstraction

Change-Id: I4b5aa27755f1261532a188a9235d088c8bd4ec57
Signed-off-by: David Steele <david.steele@samsung.com>
2 years agoMerge "Adding packed small float pixel format." into devel/graphics
Adeel Kazmi [Fri, 14 May 2021 16:42:25 +0000 (16:42 +0000)]
Merge "Adding packed small float pixel format." into devel/graphics

2 years agoMerge branch 'devel/master' into devel/graphics 23/258323/1
Adeel Kazmi [Thu, 13 May 2021 11:40:27 +0000 (12:40 +0100)]
Merge branch 'devel/master' into devel/graphics

Change-Id: I53e6732c9c6b37a457cf27697fa3ccea37714915

2 years agoUBO page reduced to 64 bytes for individual UBOs 68/258168/2
adam.b [Tue, 11 May 2021 16:38:41 +0000 (17:38 +0100)]
UBO page reduced to 64 bytes for individual UBOs

Change-Id: I583244a8d8a7c00bddf84d5f53313345477781e9

2 years agoAdding packed small float pixel format. 24/258224/4
David Steele [Wed, 12 May 2021 10:15:46 +0000 (11:15 +0100)]
Adding packed small float pixel format.

KTX format supports GL_R11F_G11F_B10F format, we don't have a pixel
format definition for it.

Fixed pixel sizes for RGB16F and RGB32F

Change-Id: I7ca550bb61a7ced476970de38e721cac36ef4e1c
Signed-off-by: David Steele <david.steele@samsung.com>
2 years agoMerge "DALi Version 2.0.25" into devel/master
Adeel Kazmi [Fri, 7 May 2021 11:23:20 +0000 (11:23 +0000)]
Merge "DALi Version 2.0.25" into devel/master

2 years agoDALi Version 2.0.25 94/257994/1 dali_2.0.25
Adeel Kazmi [Fri, 7 May 2021 10:34:02 +0000 (11:34 +0100)]
DALi Version 2.0.25

Change-Id: Ieb9b7a5ac47b29d817f9f7d2b8845b559b3a28ed

2 years agoFixed Signal crash on Ubuntu 20.04 27/257927/4
Adeel Kazmi [Thu, 6 May 2021 11:49:20 +0000 (12:49 +0100)]
Fixed Signal crash on Ubuntu 20.04

Change-Id: I785ed3bf0142ba6adb4bbc3484a0e0a36a2b7f53

2 years agoTexture mipmap support 20/257920/1
Richard Huang [Thu, 6 May 2021 10:32:26 +0000 (11:32 +0100)]
Texture mipmap support

Change-Id: Ib4976689df8f51a15f6bc3899c9064970bd6baf2

2 years agoAdding source format to texture upload 81/257781/1
David Steele [Fri, 30 Apr 2021 13:49:28 +0000 (14:49 +0100)]
Adding source format to texture upload

Change-Id: I8f057c041435a9e05bd450a98b0988c577d48d19

2 years agoDALi Version 2.0.24 54/257754/1 dali_2.0.24
Richard Huang [Fri, 30 Apr 2021 10:02:00 +0000 (11:02 +0100)]
DALi Version 2.0.24

Change-Id: I392ecc1230a05138024d6cfb955133915ee00a92

2 years agoClean up in Aisle #3 00/257700/1
David Steele [Thu, 29 Apr 2021 15:26:51 +0000 (16:26 +0100)]
Clean up in Aisle #3

Change-Id: I0807cee43c041a6f0ace5a0a2784580b12c4e489

2 years agoCleanup in Aisle #2 99/257699/1
David Steele [Thu, 29 Apr 2021 13:25:56 +0000 (14:25 +0100)]
Cleanup in Aisle #2

Change-Id: I994feedef465bf5427009d0cfc0659816c7d1000

2 years agoCleanup in Aisle #1 78/257678/1
David Steele [Thu, 29 Apr 2021 09:18:48 +0000 (10:18 +0100)]
Cleanup in Aisle #1

Change-Id: I7f344f89b05240ac215ca5add36600245e36a9e5

2 years agoMerge "Adding more comments to Graphics API." into devel/graphics
David Steele [Wed, 28 Apr 2021 16:41:25 +0000 (16:41 +0000)]
Merge "Adding more comments to Graphics API." into devel/graphics

2 years agoAdding more comments to Graphics API. 37/257637/1
David Steele [Wed, 28 Apr 2021 15:43:51 +0000 (16:43 +0100)]
Adding more comments to Graphics API.

Change-Id: Ic71a39871b6497c69ac7791164f2d7590d6fcc74

2 years agoMerge "Adding Depth/Stencil code" into devel/graphics
David Steele [Wed, 28 Apr 2021 15:28:03 +0000 (15:28 +0000)]
Merge "Adding Depth/Stencil code" into devel/graphics

2 years agoFix TOUCH_AREA_OFFSET doxygen output 34/257634/2
Adeel Kazmi [Wed, 28 Apr 2021 11:56:06 +0000 (12:56 +0100)]
Fix TOUCH_AREA_OFFSET doxygen output

Change-Id: I14261714e1e886f6722f5941dbbafef704eb935e

2 years agoAdding Depth/Stencil code 14/257414/2
David Steele [Fri, 23 Apr 2021 09:36:27 +0000 (10:36 +0100)]
Adding Depth/Stencil code

Updating command buffer to add new commands to manage depth/stencil
mode.

Re-instated the test cases that were previously commented output

Change-Id: I111cc425488452afe8fa081ae8efb90540cfbc90

2 years agoFix Color Constant Value error 21/257521/1
Eunki, Hong [Tue, 27 Apr 2021 06:13:13 +0000 (15:13 +0900)]
Fix Color Constant Value error

Fix incorrected constant value of colors.

Ex)
static constexpr Vector4 YELLOW_GREEN(154.0f / 255.0f, 205.0f / 255.0f, 50.0f, 1.0f);                //#9ACD32
-->
static constexpr Vector4 YELLOW_GREEN(154.0f / 255.0f, 205.0f / 255.0f, 50.0f / 255.0f, 1.0f);             //#9ACD32
(past version, blue arguments was not fitting on [0.0f ~ 1.0f])

All values will be in [0.0f ~ 1.0f] now

Change-Id: Icc9dae617929620d3c5624a0214bc93168dda9c9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoRestored Devel::Renderer::AddDrawCommand test cases 68/257468/1
David Steele [Mon, 26 Apr 2021 10:52:17 +0000 (11:52 +0100)]
Restored Devel::Renderer::AddDrawCommand test cases

Change-Id: Ifa7ac6aa788b485d69117f48dbcf1a51c4f938a1

2 years agoMerge "Change TOUCH_AREA to TOUCH_AREA_OFFSET" into devel/master
joogab yun [Mon, 26 Apr 2021 06:00:50 +0000 (06:00 +0000)]
Merge "Change TOUCH_AREA to TOUCH_AREA_OFFSET" into devel/master

2 years agoMerge "Add post processor" into devel/master
Seungho BAEK [Mon, 26 Apr 2021 05:22:00 +0000 (05:22 +0000)]
Merge "Add post processor" into devel/master

3 years agoDALi Version 2.0.23 90/257390/1 dali_2.0.23
Adeel Kazmi [Fri, 23 Apr 2021 08:28:54 +0000 (09:28 +0100)]
DALi Version 2.0.23

Change-Id: I761e938a840cbfc962c514efbb29ef7350618088

3 years agoMoving owner of secondary command buffers 48/257248/2
David Steele [Wed, 21 Apr 2021 15:59:38 +0000 (16:59 +0100)]
Moving owner of secondary command buffers

Current owner is renderer, but this is problematic because a single
renderer can be rendered more than once per frame, e.g. because it's
in more than one RenderTask, or referenced by more than one node, or
it has both opaque and transparent external draw commands.

Changed owner to RenderList.

Changed management of Pipeline to have one handler per renderer per node per instruction per blend
to ensure that owner is unique per render (as ptr to Pipeline is shallow copied in BindPipeline).

Change-Id: I39cf2e991ba3179fb6ea6c9b80ff26d8bf7b0a95
Signed-off-by: David Steele <david.steele@samsung.com>
3 years agoChange TOUCH_AREA to TOUCH_AREA_OFFSET 87/257287/1
Joogab Yun [Thu, 22 Apr 2021 02:09:26 +0000 (11:09 +0900)]
Change TOUCH_AREA to TOUCH_AREA_OFFSET

You can set offset the touch area.

for example)
  Actor actor = Actor::New();
  actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
  actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-100, 100, 100, -100));
  actor.TouchedSignal().Connect(OnTouchCallback);

then touch area is 210x210.
this is actor.width + touchAreaOffset.right - touchAreaOffset.left
and actor.height + touchAreaOffset.bottom -touchAreaOffset.top

This reverts commit 611aa0a439969daefa33e9428d294ce4f9c03f1b.

Change-Id: Ifaafb243f18ec24cfd0089e009a62505e54f60ec

3 years agoAdd post processor 65/257265/1
seungho [Thu, 22 Apr 2021 01:42:03 +0000 (10:42 +0900)]
Add post processor

 - This patch adds post processor that works after relayout.

Change-Id: I194763b5f512517c6a385c27f0b0728f6fcddfc4
Signed-off-by: seungho <sbsh.baek@samsung.com>
3 years agoRemoving old Program code 35/257035/2
David Steele [Thu, 15 Apr 2021 11:38:25 +0000 (12:38 +0100)]
Removing old Program code

Render still had a Program::Use call, this has now been removed.
Cleaned up Program and Render::Renderer to remove much unused code.

Moved sampler uniform initialization to implementation in adaptor.

Change-Id: I831c4adb7dbac071f6b95edc77723b74e063e2b6

3 years agoRevert "Change TOUCH_AREA to TOUCH_AREA_OFFSET" 84/257084/1
Joogab Yun [Mon, 19 Apr 2021 08:23:23 +0000 (17:23 +0900)]
Revert "Change TOUCH_AREA to TOUCH_AREA_OFFSET"

Change-Id: Ib036e525002837901293a1b190f4005c62b490f0

3 years agoMerge "Change TOUCH_AREA to TOUCH_AREA_OFFSET" into devel/master
joogab yun [Mon, 19 Apr 2021 04:12:17 +0000 (04:12 +0000)]
Merge "Change TOUCH_AREA to TOUCH_AREA_OFFSET" into devel/master

3 years agoDALi Version 2.0.22 23/257023/1 dali_2.0.22
David Steele [Fri, 16 Apr 2021 13:02:48 +0000 (14:02 +0100)]
DALi Version 2.0.22

Change-Id: Ie73e61e60224ab4b85124f151ffd8ec1dbf27772

3 years agoChange TOUCH_AREA to TOUCH_AREA_OFFSET 20/256620/17
Joogab Yun [Thu, 8 Apr 2021 06:37:41 +0000 (15:37 +0900)]
Change TOUCH_AREA to TOUCH_AREA_OFFSET

You can set offset the touch area.

for example)
  Actor actor = Actor::New();
  actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
  actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-100, 100, 100, -100));
  actor.TouchedSignal().Connect(OnTouchCallback);

then touch area is 210x210.
this is actor.width + touchAreaOffset.right - touchAreaOffset.left
and actor.height + touchAreaOffset.bottom -touchAreaOffset.top

Change-Id: I558ecb7d4166144326ecb2915f13f1e3ec3c8a3c

3 years agoRemoving some uses of gl Context object 06/256906/3
David Steele [Wed, 14 Apr 2021 10:45:32 +0000 (11:45 +0100)]
Removing some uses of gl Context object

Change-Id: I556fe872264bfbc90ee0ccac074da17b8401502a

3 years agoFixed test cases and other minor fixes (like doxy) 20/256920/3
Adam Bialogonski [Wed, 14 Apr 2021 14:18:01 +0000 (15:18 +0100)]
Fixed test cases and other minor fixes (like doxy)

Change-Id: Iacebc1160968b4ba92898a9ce0adfa5d028eb294

3 years agoAdded a comment to explain FrameCallback behaviour 10/256910/1
Adeel Kazmi [Wed, 14 Apr 2021 11:26:41 +0000 (12:26 +0100)]
Added a comment to explain FrameCallback behaviour

Change-Id: I713da28a82794c23af3b83deeb84d762855fecaf

3 years agoRenderPass and presentation 78/256578/6
adam.b [Wed, 7 Apr 2021 11:42:13 +0000 (12:42 +0100)]
RenderPass and presentation

Change-Id: I5630cb63e25b86a065001d8879b88537489ff2b8

3 years agoFixing up test cases following render pass changes 47/256547/4
David Steele [Tue, 6 Apr 2021 17:09:59 +0000 (18:09 +0100)]
Fixing up test cases following render pass changes

Change-Id: I899839a1b007efbcae4f24ab9c6cfdff7bd394d4

3 years agoDisabling Stencil test cases temporarily 45/256545/5
David Steele [Tue, 6 Apr 2021 13:32:42 +0000 (14:32 +0100)]
Disabling Stencil test cases temporarily

Change-Id: I691d5925c2fd9ca3df7d8287ee37edf3390296fe

3 years agoInitialize framebuffer before render pass used 19/256119/11
David Steele [Mon, 29 Mar 2021 16:10:08 +0000 (17:10 +0100)]
Initialize framebuffer before render pass used

Change-Id: I5eed0a0311cf4eec22b8b629db273d25f455e4a8

3 years agoCreate render pass for surface rendering 21/256021/12
Adam Bialogonski [Tue, 30 Mar 2021 17:19:01 +0000 (18:19 +0100)]
Create render pass for surface rendering

Change-Id: I09069aab42d4e7af67aee7700e2a4e4c2ec27db4

3 years agoAdded RenderPass and RenderTarget support 15/255315/17
adam.b [Thu, 1 Apr 2021 12:44:13 +0000 (13:44 +0100)]
Added RenderPass and RenderTarget support

Change-Id: I324b4f47c389fbef6c6b18f91acee2948cd5fa48

3 years agoImplementing Framebuffer object 01/255701/4
David Steele [Thu, 11 Feb 2021 15:59:16 +0000 (15:59 +0000)]
Implementing Framebuffer object

Added framebuffer object, and setup pipeline to use it when rendering
offscreens.

Change-Id: Id11981cc6e75fff19b84756380ab8007c5d61652

3 years agoMerge branch 'devel/master' into devel/graphics 04/256804/1
Adam Bialogonski [Tue, 13 Apr 2021 09:04:39 +0000 (10:04 +0100)]
Merge branch 'devel/master' into devel/graphics

Change-Id: I0347ae3fa47740fafc1ddd077a67a2cc15e582b2

3 years agoFix heap-use-after-free in FrameCallback 83/256783/1
Heeyong Song [Tue, 13 Apr 2021 02:44:35 +0000 (11:44 +0900)]
Fix heap-use-after-free in FrameCallback

Change-Id: I7716726947779b934d690a2b9ee45d28e2725c89

3 years agoFix Property::Value memory leak 54/256754/1
Heeyong Song [Mon, 12 Apr 2021 09:08:47 +0000 (18:08 +0900)]
Fix Property::Value memory leak

Change-Id: I6d5130298b886d870ddc87d3196da7170f13c9ff

3 years agoSkip rendering before the first renderer is added to node 43/256743/2
Heeyong Song [Mon, 12 Apr 2021 07:33:49 +0000 (16:33 +0900)]
Skip rendering before the first renderer is added to node

Change-Id: Id48c2fe92790ddbdcf926d754b60a6f6e5d8fd7a

3 years agoDALi Version 2.0.21 97/256697/1 dali_2.0.21
Adam Bialogonski [Fri, 9 Apr 2021 08:43:15 +0000 (09:43 +0100)]
DALi Version 2.0.21

Change-Id: Ic6e6427c4afc28e6acd55041ba4e6cab91736412

3 years agoFixed memory leaks 59/256659/2
Adam Bialogonski [Thu, 8 Apr 2021 16:02:15 +0000 (17:02 +0100)]
Fixed memory leaks

Change-Id: Idd16d26c91495cc84f98ccc182a0b8cea360e177

3 years agoMerge branch 'devel/master' into devel/graphics 44/256644/1
Adeel Kazmi [Thu, 8 Apr 2021 09:54:36 +0000 (10:54 +0100)]
Merge branch 'devel/master' into devel/graphics

Change-Id: I64efe224f8dd1cce0af9b01a5c6a1a1e9ea8ac89

3 years agoMerge "Fix incorrect rotation angle." into devel/master
Wonsik Jung [Wed, 7 Apr 2021 00:31:59 +0000 (00:31 +0000)]
Merge "Fix incorrect rotation angle." into devel/master

3 years agoMerge "Fix Coverity issue" into devel/master
Heeyong Song [Fri, 2 Apr 2021 04:50:04 +0000 (04:50 +0000)]
Merge "Fix Coverity issue" into devel/master

3 years agoFix incorrect rotation angle. 78/256378/2
Wonsik Jung [Thu, 1 Apr 2021 12:59:16 +0000 (21:59 +0900)]
Fix incorrect rotation angle.

Fix incorrect rotation angle for setting glViewport.

Change-Id: I4eac8e1d67936bc599731bc3281ffcda70a1b023

3 years agoMerge "(Automated Tests) Delete unused TestGraphicsProgram constructor" into devel...
David Steele [Thu, 1 Apr 2021 13:44:05 +0000 (13:44 +0000)]
Merge "(Automated Tests) Delete unused TestGraphicsProgram constructor" into devel/master

3 years ago(Automated Tests) Delete unused TestGraphicsProgram constructor 57/256357/2
Adeel Kazmi [Thu, 1 Apr 2021 09:54:59 +0000 (10:54 +0100)]
(Automated Tests) Delete unused TestGraphicsProgram constructor

Change-Id: Ia914a433ebef3f7fe27a5daa44d5ee73f5e6cd34

3 years agoDALi Version 2.0.20 62/256362/1 dali_2.0.20
Richard Huang [Thu, 1 Apr 2021 11:15:23 +0000 (12:15 +0100)]
DALi Version 2.0.20

Change-Id: I285b98591ee052570798c4ec5e226814ff5fa098

3 years agoFix Coverity issue 77/256277/1
Heeyong Song [Thu, 1 Apr 2021 01:37:51 +0000 (10:37 +0900)]
Fix Coverity issue

Change-Id: I21a9bab7dce1ab8b97d4b1260a9aaf0350eb96e2

3 years agoFix some SVACE issues 20/256120/1
Adeel Kazmi [Mon, 29 Mar 2021 16:38:21 +0000 (17:38 +0100)]
Fix some SVACE issues

Change-Id: Ib885010b8c9a4ab3dfa0254167f19bca9fa3c4a6

3 years agoMerge branch 'devel/graphics' into devel/master 34/256034/2 graphics-backend-release-1
Adeel Kazmi [Fri, 26 Mar 2021 20:15:36 +0000 (20:15 +0000)]
Merge branch 'devel/graphics' into devel/master

Change-Id: I46eea117a4473066239d1c82de013eb49a45689a

3 years ago(Automated Tests) Tests Sync 37/256037/1
Adeel Kazmi [Fri, 26 Mar 2021 20:14:15 +0000 (20:14 +0000)]
(Automated Tests) Tests Sync

Change-Id: I01f0f418aaa065a7061dfe3e1a04b8d1432dae52

3 years agoMerge branch 'devel/master' into devel/graphics 23/256023/1
Adeel Kazmi [Fri, 26 Mar 2021 16:22:23 +0000 (16:22 +0000)]
Merge branch 'devel/master' into devel/graphics

Change-Id: I573e8a3631457f1a5604cb88e616fe5dd7035c43

3 years agoDALi Version 2.0.19 07/256007/1 dali_2.0.19
Adeel Kazmi [Fri, 26 Mar 2021 11:00:27 +0000 (11:00 +0000)]
DALi Version 2.0.19

Change-Id: Ie36bb70019773c892715aeeae9267a2a57147aa2

3 years agoFix partial update issue 80/255680/3
Heeyong Song [Mon, 22 Mar 2021 09:56:09 +0000 (18:56 +0900)]
Fix partial update issue

Node should set the updated flag when its visibility is changed or it is added to the Scene.

Change-Id: I5a1617c4a59c3426a9ed5bc63411b6e28af66ddc

3 years agoAdd scissor/viewport handling 10/255310/5
David Steele [Thu, 11 Mar 2021 16:59:00 +0000 (16:59 +0000)]
Add scissor/viewport handling

Moved scissor/viewport handling for Layers to use graphics API
Not yet moved clearing of framebuffer for partial renderering.

Change-Id: I34a9c752415793d0cb9379c05a3c6f4bc9142650

3 years agoRestructure Render::Renderer 09/255309/5
David Steele [Tue, 9 Mar 2021 12:25:38 +0000 (12:25 +0000)]
Restructure Render::Renderer

Change-Id: Ia6039dbc4c15761b6b2e861e3548661ce94af25a

3 years agoDALi Version 2.0.18 00/255600/1 dali_2.0.18
David Steele [Fri, 19 Mar 2021 10:33:56 +0000 (10:33 +0000)]
DALi Version 2.0.18

Change-Id: I648455938e1b2645d841c8001d36d3d30a7afdfa

3 years agoMerge "Command union has been named" into devel/graphics
David Steele [Tue, 16 Mar 2021 17:26:53 +0000 (17:26 +0000)]
Merge "Command union has been named" into devel/graphics

3 years agoIt should be touched as much as the area set by the TOUCH_AREA property in the View. 93/255093/3
Joogab Yun [Fri, 12 Mar 2021 02:51:25 +0000 (11:51 +0900)]
It should be touched as much as the area set by the TOUCH_AREA property in the View.

There was no consideration for TouchArea in SphereTest().

For information 'TouchArea' sets the touch area of ​​the View.

Change-Id: Iad3431fc4b6fdb4d971dd0a1e8e158ad42241dbb

3 years agoMerge branch 'devel/master' into devel/graphics graphics-backend-pre-release-3
David Steele [Fri, 12 Mar 2021 13:05:16 +0000 (13:05 +0000)]
Merge branch 'devel/master' into devel/graphics

Change-Id: I75929a1bc44cf444b7504e91557290d6e01ccf7d

3 years agoDALi Version 2.0.17 35/255135/1 dali_2.0.17
Adam Bialogonski [Fri, 12 Mar 2021 10:50:52 +0000 (10:50 +0000)]
DALi Version 2.0.17

Change-Id: Id5915da56563f2b0eabe2bc405bbdbfb6f3b2ec9

3 years agoCommand union has been named 66/255066/1
Adam Bialogonski [Thu, 11 Mar 2021 17:49:29 +0000 (17:49 +0000)]
Command union has been named

Change-Id: Ic8afdfeac79c74b7ec70abccf9f3d450501e32f8

3 years agoFix build error for implicitly constructing templated arrays of unique ptrs with... 57/255057/4
David Steele [Thu, 11 Mar 2021 13:54:12 +0000 (13:54 +0000)]
Fix build error for implicitly constructing templated arrays of unique ptrs with deleters

Change-Id: Icf5994e4f99d0a4f9d72dcb1d143b60d9ef5799e

3 years agoHarden shader cache against memory corruption 52/255052/1
David Steele [Thu, 11 Mar 2021 11:17:00 +0000 (11:17 +0000)]
Harden shader cache against memory corruption

Valgrind reports that the vectors used in creating shaders are deleted
before being used in graphics implementation.

Change-Id: Ife99c84530ebe1b373407bdf909c4da6a5489c94

3 years agoFix potential memory scribbling issue in Render::UniformBuffer 19/254819/1
Richard Huang [Tue, 9 Mar 2021 15:40:23 +0000 (15:40 +0000)]
Fix potential memory scribbling issue in Render::UniformBuffer

Change-Id: If9bc93b3ab46919432844b9f8a33fef01968edf8

3 years agoRemove unused code in Program 07/254807/1
Richard Huang [Tue, 9 Mar 2021 11:44:06 +0000 (11:44 +0000)]
Remove unused code in Program

Change-Id: I57fe7fd4609edeff7483b975ee30597ead7c3bbb

3 years agoWrite default uniforms in UBO before the properties in the uniform map 04/254804/1
Richard Huang [Tue, 9 Mar 2021 10:37:18 +0000 (10:37 +0000)]
Write default uniforms in UBO before the properties in the uniform map

Change-Id: I331991bd521ade1f8daad4c690e98a20cc56e18b

3 years agoTest harness for custom uniform support in uniform block 14/254714/5
Richard Huang [Mon, 8 Mar 2021 14:50:55 +0000 (14:50 +0000)]
Test harness for custom uniform support in uniform block

Change-Id: Ic323a50da0251d9880d5934950af1308df42d4c2

3 years agoTest harness for UBO 67/254567/5
Adam Bialogonski [Fri, 5 Mar 2021 16:50:26 +0000 (16:50 +0000)]
Test harness for UBO

- Added test command buffer implementation
- Added UBO support

Change-Id: I783671f0392d151ed3910d839701ddb5d8d63647

3 years agoUBO support on the Core side using CPU-based Buffer memory 11/254411/11
Adam Bialogonski [Fri, 5 Mar 2021 16:50:05 +0000 (16:50 +0000)]
UBO support on the Core side using CPU-based Buffer memory

Change-Id: I376b6f831d28342e1ecc5313eff6f56aa9f92ef3

3 years agoCreate UBO for uniform buffer bindings 91/254291/12
Richard Huang [Thu, 25 Feb 2021 16:42:13 +0000 (16:42 +0000)]
Create UBO for uniform buffer bindings

Change-Id: Ie863070d46b92b4ce135e5eba87172641e13bd8b

3 years agoTest harness sync with Sampler update 50/254650/1
David Steele [Fri, 5 Mar 2021 13:50:24 +0000 (13:50 +0000)]
Test harness sync with Sampler update

Change-Id: I84e312cfcbf1a1d8e332ca1e66d727a7988a1036

3 years agoDALi Version 2.0.16 35/254635/1 dali_2.0.16
Richard Huang [Fri, 5 Mar 2021 11:51:47 +0000 (11:51 +0000)]
DALi Version 2.0.16

Change-Id: I2e328f06084520fbad2471a250e9d53b5fc80167

3 years agoSyncing test harness changes 96/254496/2
David Steele [Wed, 3 Mar 2021 15:00:29 +0000 (15:00 +0000)]
Syncing test harness changes

Change-Id: I8db7f8b561b5a739bef3a3a8d49739281fe600d8

3 years agoUpdating Program to remove shader compilation 16/254416/5
David Steele [Tue, 2 Mar 2021 12:25:54 +0000 (12:25 +0000)]
Updating Program to remove shader compilation

New Graphics API manages it's own shader compilation.

Change-Id: I86b08673e64e2cd3b2c70a082c9c0823337a90ec

3 years agoMerge branch 'devel/master' into devel/graphics 69/254369/1
Adeel Kazmi [Mon, 1 Mar 2021 19:10:36 +0000 (19:10 +0000)]
Merge branch 'devel/master' into devel/graphics

Change-Id: I4a5b22ad8eebe88d8eae1f8f5412898d1ec53958

3 years agoAllow actor without loaded textures to continue rendering. 64/254364/1 graphics-backend-pre-release-2
David Steele [Mon, 1 Mar 2021 15:49:53 +0000 (15:49 +0000)]
Allow actor without loaded textures to continue rendering.

If an actor has a texture that hasn't yet had data set on
it, allow the actor to continue rendering.

(Previously, only stopped rendering if the glBind failed,
e.g. for NativeImage, but that is not done in Renderer any more).

Change-Id: I0d9084ab1eb0fcf396679774ae2982df48f9ae10

3 years agoBugfix: Gfx program discarded while DALi ProgramCache still holds to the GL resource 63/254363/2
Adam Bialogonski [Mon, 1 Mar 2021 14:06:05 +0000 (14:06 +0000)]
Bugfix: Gfx program discarded while DALi ProgramCache still holds to the GL resource

Fix:
DALi Program takes now ownership over Gfx Program and keep's it alive as long as necessary.

Change-Id: If8563d5474510d460c712188702e0ab64541a311

3 years agoTest harness updates 42/254342/3
David Steele [Fri, 26 Feb 2021 17:27:10 +0000 (17:27 +0000)]
Test harness updates

Change-Id: I70deadb6518fc66077b2a5d2517479d1b1566c32

3 years agoGfx Shader support 85/254185/8
Adam Bialogonski [Thu, 25 Feb 2021 17:03:53 +0000 (17:03 +0000)]
Gfx Shader support

Change-Id: Iad029d20494b801eccd20eb7148b52234e7a3d2f

3 years agoDALi Version 2.0.15 28/254328/1 dali_2.0.15
David Steele [Fri, 26 Feb 2021 12:43:23 +0000 (12:43 +0000)]
DALi Version 2.0.15

Change-Id: Icc4ba99412aafd78ea4c51437c1fdb53da229870

3 years agoAttribute reflection 97/253697/5
David Steele [Mon, 15 Feb 2021 13:02:14 +0000 (13:02 +0000)]
Attribute reflection

Added graphics-program.h to allow shader reflection to work
without pipeline.

Updated attribute setting to use basic reflection through
the graphics API.

Change-Id: I02681571bb04c4bdd8b0b75c611287a31be76be5

3 years agoShader Reflection 94/253494/8
Richard Huang [Fri, 12 Feb 2021 09:19:03 +0000 (09:19 +0000)]
Shader Reflection

Change-Id: I46180e218c853c13ef02f32b911241a267d09207

3 years agoDALi Version 2.0.14 05/253905/1 dali_2.0.14
Adam Bialogonski [Fri, 19 Feb 2021 08:45:53 +0000 (08:45 +0000)]
DALi Version 2.0.14

Change-Id: I1a2f26ed703a551edfc5c6f3fd7821b145aa29f2

3 years agoMoving CullFace mode and Blending modes to Pipeline 76/253476/3
David Steele [Tue, 9 Feb 2021 15:36:07 +0000 (15:36 +0000)]
Moving CullFace mode and Blending modes to Pipeline

Change-Id: Ieffad68a3db9276a14c7b69427a47d8dc544bd13
Signed-off-by: David Steele <david.steele@samsung.com>
3 years agoMerge branch 'devel/master' into devel/graphics 58/253558/2
Adeel Kazmi [Mon, 15 Feb 2021 13:19:02 +0000 (13:19 +0000)]
Merge branch 'devel/master' into devel/graphics

Change-Id: I9830e8fe51829e833e04e152cdfc5c661e09a924

3 years agoFixing vertex buffer upload issues. 12/253512/1 graphics-backend-pre-release-1
David Steele [Fri, 12 Feb 2021 14:50:26 +0000 (14:50 +0000)]
Fixing vertex buffer upload issues.

At present, we get into the rendering calls even if a vertex buffer
hasn't yet been uploaded. Fixed null pointer traversal, and
prevented draw call if not ready.

Ensured that if the vertex buffer upload exceeds the allocated
capacity that the buffer is reallocated first.

Change-Id: Iad6271dc510e09be9afbb1f89a1c4767bb1ae5de
Signed-off-by: David Steele <david.steele@samsung.com>
3 years agoDALi Version 2.0.13 96/253496/1 dali_2.0.13
Adeel Kazmi [Fri, 12 Feb 2021 09:54:24 +0000 (09:54 +0000)]
DALi Version 2.0.13

Change-Id: I2d3b998ed4026165956ab0d443197163364e204d

3 years agoImplemented Draw and basic pipeline for vertex format and topology 23/253123/11
David Steele [Fri, 29 Jan 2021 12:13:28 +0000 (12:13 +0000)]
Implemented Draw and basic pipeline for vertex format and topology

This sets up a pipeline with just enough information so
that the Draw command can be executed.
Submission of command buffer moved after draw.

Change-Id: Ia2708f9c70ed3c122a5215091a34807afad8d9f9

3 years agoOnly call cmd::BindTextures if there are valid textures 89/253489/1
David Steele [Thu, 11 Feb 2021 12:41:51 +0000 (12:41 +0000)]
Only call cmd::BindTextures if there are valid textures

Added test case to check the command buffer

Change-Id: I7ec40ae45dec4a2a4ca8f5d809ddf822d4c2c842

3 years agoMerge "Move shader program creation from update side to render side" into devel/master
Adeel Kazmi [Wed, 10 Feb 2021 11:21:50 +0000 (11:21 +0000)]
Merge "Move shader program creation from update side to render side" into devel/master