Nicolai Hähnle [Tue, 28 Mar 2017 07:53:58 +0000 (09:53 +0200)]
Fix a potential "hang" in ARB_sparse_buffer test
Reading indirect compute dispatch arguments from non-committed memory
is a bad idea because those reads are undefined. This can lead to
huge dispatches that cause the test to run for an excessively long
time and seem as if it hung the GPU.
Affects:
GL45-CTS.sparse_buffer_tests.BufferStorageTest
Components: OpenGL
VK-GL-CTS issue: 332
Change-Id: I25c707cdd26bcbb4ce02d8ffa77009f180a993eb
Nicolai Hähnle [Mon, 27 Mar 2017 20:16:04 +0000 (22:16 +0200)]
Fix the copy-ops part of the ARB_sparse_buffer tests
1. The generic BufferStorageTest framework will allocate a new sparse
buffer object for each test case, so m_sparse_bos must be updated
for each iteration.
For the same reason, the m_sparse_bos array is not yet initialized
when initTestCases is called. So instead of storing a BO ID in the
test case description, we store an index into the m_sparse_bos array
(and the index is only used when the dst/src bo is supposed to be
sparse).
2. When the same sparse buffer object is used as both source and
destination, both source and destination commit ranges must
actually be committed.
Affects:
GL45-CTS.sparse_buffer_tests.BufferStorageTest
Components: OpenGL
VK-GL-CTS issue: 332
Change-Id: I8b92e716464d5f602e636480ea53648c216d1e7e
Nicolai Hähnle [Mon, 27 Mar 2017 20:12:58 +0000 (22:12 +0200)]
Fix various ARB_sparse_buffer test issues
AtomicCounterBufferStorageTestCase: The non-sparse helper buffer was
too small because unlike the sparse storage buffer, its size was not
rounded up.
BufferTextureStorageTestCase: The buffer bindings must be established
during execution (or init of the individual test) instead of during
initTestCaseGlobal (otherwise, other tests will interfere).
PixelPackBufferStorageTestCase: The pixel pack buffer binding must be
cleared at the end of the test, or subsequent tests get broken.
PixelUnpackBufferStorageTestCase: As for PixelPackBufferStorageTestCase;
additionally, the pixel unpack buffer must be un-bound while
uploading data from client memory.
QueryBufferStorageTestCase: The helper buffer that is used to read
back the query result must be 8 bytes in size (to hold a 64-bit
number). It must be cleared *before* the query result is copied for
the 32-bit case.
TransformFeedbackBufferStorageTestCase: Map the entire helper buffer
where transform feedback data was written; this is important for the
separate-attribute sub-test, where results are spread across the
buffer. Also, perform the check whether a result lies within the
committed region *before* updating the pointers.
UniformBufferStorageTestCase: ARB_sparse_buffer is like the basic
ARB_sparse_texture in that reads from uncommitted memory regions
are *not* guaranteed to return 0. Furthermore, the transform
feedback buffer bindings must be established during execution instead
of during initTestCaseGlobal (otherwise, other tests will interfere).
Affects:
GL45-CTS.sparse_buffer_tests.BufferStorageTest
Components: OpenGL
VK-GL-CTS issue: 332
Change-Id: If11c617bf8a5a5a6cf402eb33d287a5b4b390485
Alexander Galazin [Fri, 31 Mar 2017 07:31:58 +0000 (09:31 +0200)]
Update ES mustpass after aosp-deqp-dev merge
Component: OpenGL
Affects: master mustpass
Change-Id: I892c26f04d05e91d542c20953fd39f56a2bef339
Pyry Haulos [Thu, 30 Mar 2017 18:06:43 +0000 (11:06 -0700)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I06ef8ca99aebb820b1b1123c66fbcafbd404e42c
John Richardson [Tue, 28 Mar 2017 15:54:13 +0000 (16:54 +0100)]
Add new large constant array indexing tests
New shader library tests for indexing into large constant arrays with
varied sizes and data types (float, vec4).
New tests:
- dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.*
Change-Id: I2d41cc35930969078737b3490c5a2377e7c65446
John Richardson [Thu, 30 Mar 2017 09:53:48 +0000 (10:53 +0100)]
Fix for integer formats in framebuffer extension tests
Use UVec4 and IVec4 types when calculating composite color for
unsigned and signed integer formats respectively.
Affected tests:
- dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.*
Change-Id: I01cea4a6d99df51939740712b952b5e9191ed1f2
Pyry Haulos [Thu, 30 Mar 2017 17:35:26 +0000 (10:35 -0700)]
Merge aosp/upstream-vulkan-cts-1.0-dev into aosp/deqp-dev
John Richardson [Wed, 29 Mar 2017 08:49:52 +0000 (09:49 +0100)]
Code clean up in swizzle math operations script
Remove redundant arguments in SwizzleCase constructor in gen swizzle
math operations script.
Change-Id: Ib1786db43682a6aa30b5d64ba770ad565ca23ea5
Lei Zhang [Tue, 28 Mar 2017 21:59:04 +0000 (17:59 -0400)]
Fix constructors in GraphicsInterfaces
Affects: dEQP-VK.spirv_assembly.*
Component: Vulkan
Change-Id: I651c7568b271647df8ccb31a1f530f6f9e97222e
James Helferty [Mon, 27 Mar 2017 19:33:29 +0000 (15:33 -0400)]
Fall back to EGL_EXT_create_context_robustness
When creating an ES context with robustness attributes, if EGL 1.5 is
not available, fall back to using EGL_EXT_create_context_robustness.
Affects:
KHR-GLES32.robust.robustness.noResetNotification
KHR-GLES32.robust.robustness.loseContextOnReset
KHR-GLES32.robust.robustness.getnuniform
KHR-GLES32.robust.robustness.readnpixels
KHR-GLES32.robust.robust_buffer_access_behavior.vertex_buffer_objects
KHR-GLES32.robust.robust_buffer_access_behavior.texel_fetch
KHR-GLES32.robust.robust_buffer_access_behavior.image_load_store
KHR-GLES32.robust.robust_buffer_access_behavior.storage_buffer
KHR-GLES32.robust.robust_buffer_access_behavior.uniform_buffer
Components: Framework
VK-GL-CTS issue: 331
Change-Id: Ib83dd872150e26f27acf729889afe99eedd90872
Lei Zhang [Tue, 21 Mar 2017 14:20:39 +0000 (10:20 -0400)]
Extend SPIR-V assembly pipelines
* Add support for additional resources in graphics pipeline
* Add support for additional interfaces in graphics pipeline
* Add support for different resource types in compute pipeline
* Add support for push constants in both graphics and compute pipeline
Affects: dEQP-VK.spirv_assembly.*
Component: Vulkan
Change-Id: I5dff462936f66815e1d04c069462563877ecac78
Dae Kim [Thu, 16 Feb 2017 16:58:00 +0000 (16:58 +0000)]
Add robust buffer access tests
Includes:
dEQP-VK.robustness.buffer_access.*
dEQP-VK.robustness.vertex_access.*
Change-Id: I74dbe73a6e7e86dd60d29727dd8338c2052719fe
John Richardson [Mon, 20 Mar 2017 17:29:54 +0000 (17:29 +0000)]
Add new framebuffer fetch extension tests
New tests for EXT_shader_framebuffer_buffer_fetch extension. Test cases
for accessing existing framebuffer data as input in the fragment shader.
Includes negative tests cases for invalid shader usage.
New tests:
- dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.*
- dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.*
- dEQP-GLES31.functional.debug.negative_coverage.*.framebuffer_fetch.*
Change-Id: I8f8aa2312e26c2c709d3e2e2733c497e24669da8
John Richardson [Thu, 23 Mar 2017 09:54:09 +0000 (09:54 +0000)]
Add new swizzle math operation tests
New tests for combined swizzle and math operations using various vector
types. Includes addition, subtraction, multiplication, and division
operations with repeated and non-repeated swizzles.
New tests:
- dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.*
- dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.*
- dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.*
- dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.*
Change-Id: I4541a88057f70dd41f4f27b81313748094e76037
Daniel Koch [Sat, 25 Mar 2017 15:19:06 +0000 (11:19 -0400)]
Update gl.xml registry snapshot
So that the entry points for ARB_parallel_shader_compile are loaded.
VK-GL-CTS issue: 329
Component: AOSP, Framework, OpenGL
Affects: KHR-GL45.parallel_shader_compile.*
Change-Id: I998a528285405d0fbb5badfdeba4a4672893137c
Andres Gomez [Thu, 2 Feb 2017 15:10:14 +0000 (17:10 +0200)]
Merge in/out tests for AoA.IInterfaceArrays*
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays2 and
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays3 test for input
and output variables respectively.
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays5 and
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays6 test for input
and output blocks respectively.
While output tests can be tested isolatedly, input tests will fail at
linking stage if they are statically read and no matching output exists
in the previous shader stage. Therefore, we have to merge both tests
into a single one.
Affects:
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays2
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays3
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays4
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays5
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays6
Components: OpenGL
VK-GL-CTS issue: 138
Change-Id: Iff3bae7d14f76999af8975d7d4733f79cb6e8691
Alejandro Piñeiro [Thu, 23 Feb 2017 12:15:17 +0000 (13:15 +0100)]
DirectStateAccessTexturesTests: fix for textures_subimage_errors
One of the subtests for compressed textures 1D, 2D and 3D are
checking the following error from spec:
"An INVALID_OPERATION error is generated if format does not match
the internal format of the texture image being modified, since
these commands do not provide for image format conversion."
In order to do that it used a not-matching format. But the problem is
that it didn't change the image size, so a different error (checked
later on the test) was generated.
This commit solves the problem by asking to the driver the size for
the not-matching format, in the same way that the size is asked for
the reference formats.
Affects:
GL45-CTS.direct_state_access.textures_subimage_errors
Components: OpenGL
VK-GL-CTS issue: 188
Change-Id: If0f17437dd8767d22389770068cde55dd36e2602
Andres Gomez [Tue, 13 Dec 2016 13:21:42 +0000 (15:21 +0200)]
Split AoA.InteractionInterfaceArrays
The GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays runs
several different checks. Currently, this is a problematic test so we
would rather have every check on its own test.
Affects:
GL43-CTS.arrays_of_arrays_gl.InteractionInterfaceArrays*
Components: OpenGL
VK-GL-CTS issue: 138
Change-Id: Ic4871d2b28e32d484f151b33fff38911f283f2bc
James Glanville [Fri, 24 Mar 2017 16:26:13 +0000 (16:26 +0000)]
Fix tests in dEQP-EGL.functional.robustness*
am:
fd0b6eda1c
Change-Id: I1b527929643bb749984467467bb113ce39e13599
Pyry Haulos [Fri, 24 Mar 2017 16:21:43 +0000 (16:21 +0000)]
Fix GL entry point loading in robustness tests
am:
ee81fc2044
Change-Id: Ice17317a2b734ce56fc4c4404f57698809047e9e
Slawomir Cygan [Mon, 20 Mar 2017 17:28:03 +0000 (18:28 +0100)]
Fix race condition in shader_image_load_store.multiple-uniforms
There is a race condition in this tests, where 4 TCS invocation read-modify-write
same image load-store locations. This may lead to indeterminate results data.
As a fix a predicate is used in TCS, limiting image-load-store accessed to only one shader
invocation
Components: OpenGL
VK-GL-CTS issue: 262
Affects test:
GL44-CTS.shader_image_load_store.multiple-uniforms
Change-Id: I7b14ef4e291cf382c4d0c2766dea4b4955c76f5b
Slawomir Cygan [Mon, 20 Mar 2017 19:03:56 +0000 (20:03 +0100)]
Fix unaligned XFB stores in GL44-CTS.vertex_attrib_64bit.vao test
This change aligns result buffer passed through transform
feedback to 8 (required for storing fp64 vaules).
Spec:
"The results of appending a
varying variable to a transform feedback buffer are undefined if any
component of that variable would be written at an offset not aligned to
the size of the component."
Components: OpenGL
VK-GL-CTS issue: 264
Affects test:
GL44-CTS.vertex_attrib_64bit.vao
Change-Id: I81f7b0e42a8ef0a0c282d63d255fbed265e81c7b
Nicolai Hähnle [Fri, 17 Feb 2017 16:32:25 +0000 (17:32 +0100)]
Explicitly use std140 layout for uniform blocks
The exact memory layout of an array of uints in a uniform block is
implementation-defined, unless a layout is explictly specified.
So the UniformBufferStorageTestCase would previously fail on an
implementation that uses std140 by default.
Use std140 explicitly -- which implies changing the stride of the
array to 16 bytes -- since std140 is the only layout supported for
uniform blocks in core OpenGL.
Modules: OpenGL
Affects:
GL45-CTS.sparse_buffer_tests.BufferStorageTest
VK-GL-CTS issue: 179
Change-Id: Ib5a996aa55a4c589625c575a1b4a3d252ca8e30c
Alexander Galazin [Fri, 24 Mar 2017 13:50:05 +0000 (14:50 +0100)]
Wrap gtf-master lists with defines
Components: OpenGL
Affects: GLES conformance submission runs
Change-Id: I5bf125ea1d4e286ff198418572783ff120c20de8
James Glanville [Wed, 22 Mar 2017 14:02:48 +0000 (14:02 +0000)]
Fix tests in dEQP-EGL.functional.robustness*
The shader storage buffer used for compute was not
correctly bound. This caused glDispatchCompute()
to return an error instead of submitting work, so
the context would never reset.
Affects:
dEQP-EGL.functional.robustness*compute
Components: AOSP
Google bug:
36565815
Change-Id: I4fb807b49ab806c7de968b54b8e5fd5abfd87fcd
(cherry picked from commit
a7a065346ffe38a895c461b638f2c6377cbd7bcf)
Pyry Haulos [Thu, 23 Mar 2017 21:00:44 +0000 (14:00 -0700)]
Fix GL entry point loading in robustness tests
Tests were not loading robustness-related entry points if implementation
supported only GL_EXT_robustness and thus had EXT-suffixed entry points.
Bug:
36564789
Bug:
34887315
Change-Id: I70e610dd3083e7c09050e24ef829c71f950d82a1
Pyry Haulos [Thu, 23 Mar 2017 16:55:11 +0000 (09:55 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: I125bd7ecab1b30dac632069655a0d84d2757295f
Pyry Haulos [Thu, 23 Mar 2017 16:47:05 +0000 (09:47 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.1 into vk-gl-cts/vulkan-cts-1.0.2
Change-Id: I73deeb16880948addabb1d8755ee00084aa346cf
Pyry Haulos [Thu, 16 Mar 2017 21:50:40 +0000 (14:50 -0700)]
Imgtec Waiver for SNORM linear filtering
Due to an error in bit replication of the fixed point SNORM values,
linear filtered negative SNORM values will differ slightly from ideal
precision in the last bit, moving the values towards 0.
This occurs on all members of the PowerVR Rogue family of GPUs
Affected tests are changed to allow for larger error and issue
QualityWarning when inaccurate results are found.
Affects:
dEQP-VK.pipeline.sampler.view_type*format*_snorm*_filter.linear
Components: Vulkan
VK-GL-CTS issue: 229
Change-Id: I59fa0f7acdcaa49fc84f17b22be1cc805da593a2
Pyry Haulos [Thu, 23 Mar 2017 16:28:55 +0000 (09:28 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: I713757dc320eb8c0d9fa941f0c286807d09924e9
Pyry Haulos [Thu, 23 Mar 2017 16:28:51 +0000 (09:28 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.1 into vk-gl-cts/vulkan-cts-1.0.2
Change-Id: I3c3914cc9fe22c4815b3261c9b0fbcf1e184316b
James Glanville [Wed, 22 Mar 2017 14:02:48 +0000 (14:02 +0000)]
Fix tests in dEQP-EGL.functional.robustness*
The shader storage buffer used for compute was not
correctly bound. This caused glDispatchCompute()
to return an error instead of submitting work, so
the context would never reset.
Affects:
dEQP-EGL.functional.robustness*compute
Components: AOSP
Change-Id: I4fb807b49ab806c7de968b54b8e5fd5abfd87fcd
Alexander Galazin [Thu, 23 Mar 2017 13:01:52 +0000 (14:01 +0100)]
Remove few texture.mipmap tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_nearest_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_nearest_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_nearest_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_nearest_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_nearest_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_nearest_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_nearest_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_nearest_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_nearest_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_nearest_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_nearest_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_nearest_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.bias.nearest_nearest
dEQP-GLES2.functional.texture.mipmap.2d.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.2d.bias.nearest_linear
dEQP-GLES2.functional.texture.mipmap.2d.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.nearest_nearest
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.basic.nearest_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.nearest_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.nearest_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
Components: OpenGL
VL-GL-CTS issue: 295
Change-Id: Ib16fee07f641e326efd6da62f0b92239f4dd0608
Alexander Galazin [Thu, 23 Mar 2017 12:49:31 +0000 (13:49 +0100)]
Remove few preprocessor tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.preprocessor.basic.identifier_with_double_underscore_vertex
dEQP-GLES2.functional.shaders.preprocessor.basic.identifier_with_double_underscore_fragment
Components: OpenGL
VL-GL-CTS issue: 294
Change-Id: I38be5c45805490a49fdf49977bc1d10c47644959
Alexander Galazin [Thu, 23 Mar 2017 12:35:00 +0000 (13:35 +0100)]
Remove few texture.gather tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
Components: OpenGL
VL-GL-CTS issue: 312
Change-Id: I951f62f1ae7db37b56cdd319563e88c4c92515bb
Alex Walters [Thu, 23 Mar 2017 11:42:50 +0000 (11:42 +0000)]
Check DynamicIndexing in pipeline.image count tests
The pipeline.image.sampling_type*count_* tests where the count of images
is greater than 1 use an array of images/samplers which requires the use
of shaderSampledImageArrayDynamicIndexing, which the test does not
currently check for.
Adds a check and throws NotSupportedError if the feature is not present.
Affects:
dEQP-VK.pipeline.image.sampling_type*count_*
Components: Vulkan
VK-GL-CTS issue: 296
Change-Id: I7b4244bcf4371e41c2121812362db166dc1d4c16
Alexander Galazin [Thu, 23 Mar 2017 11:14:20 +0000 (12:14 +0100)]
Remove few mipmap.cube tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES3.functional.texture.mipmap.cube.max_lod.linear_nearest
dEQP-GLES3.functional.texture.mipmap.cube.max_lod.linear_linear
Components: OpenGL
VL-GL-CTS issue: 310
Change-Id: I447ac317ed953b9b6f44b115d5502f6290f807da
Alexander Galazin [Thu, 23 Mar 2017 11:11:33 +0000 (12:11 +0100)]
Remove few polygon_offset tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp
dEQP-GLES2.functional.polygon_offset.default_factor_1_slope
dEQP-GLES2.functional.polygon_offset.fixed16_result_depth_clamp
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.default_factor_1_slope
dEQP-GLES3.functional.polygon_offset.fixed16_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES3.functional.polygon_offset.fixed24_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.fixed24_factor_1_slope
dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope
dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp
Components: OpenGL
VL-GL-CTS issue: 309
Change-Id: I6099f3a5a6958d6b91351b5d48b4aae1402a994e
Alexander Galazin [Thu, 23 Mar 2017 10:33:37 +0000 (11:33 +0100)]
Remove flush_finish.flush_wait test from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.flush_finish.flush_wait
Components: OpenGL
VL-GL-CTS issue: 308
Change-Id: Id27e150f5669bbd360bcdd903ffdfa4915db5f9f
Alexander Galazin [Thu, 23 Mar 2017 10:30:48 +0000 (11:30 +0100)]
Remove few builtin_functions.precision tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4
Components: OpenGL
VL-GL-CTS issue: 307
Change-Id: I99f7f3cbba7370e41357122e10c12eb0a6da98eb
Alexander Galazin [Thu, 23 Mar 2017 10:28:17 +0000 (11:28 +0100)]
Remove few builtin_functions.precision tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.min.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_fragment.vec4
Components: OpenGL
VL-GL-CTS issue: 306
Change-Id: I3036f110ec01c8a1cf73a92636210cd5d8317311
Alexander Galazin [Thu, 23 Mar 2017 10:25:23 +0000 (11:25 +0100)]
Remove few negative_api tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.negative_api.buffer.framebuffer_texture2d
dEQP-GLES2.functional.negative_api.shader.shader_binary
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
Components: OpenGL
VL-GL-CTS issue: 305
Change-Id: I1030ee80fd4852b2fab666b14bf2e831be175b86
Alexander Galazin [Thu, 23 Mar 2017 10:22:26 +0000 (11:22 +0100)]
Remove few completeness.renderable tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.srgb8_alpha8
dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8_alpha8
Components: OpenGL
VL-GL-CTS issue: 302
Change-Id: Id0e886beb91f5aaaf65c6a66d839c8bee9d782fb
Alexander Galazin [Thu, 23 Mar 2017 10:20:25 +0000 (11:20 +0100)]
Remove few fbo.api tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.fbo.api.texture_levels
Components: OpenGL
VL-GL-CTS issue: 301
Change-Id: I878d7185c6db3c34e48c80fa208ae0ce43bb020e
Alexander Galazin [Thu, 23 Mar 2017 10:17:20 +0000 (11:17 +0100)]
Remove few functions.invalid tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.functions.invalid.return_array_in_struct_vertex
dEQP-GLES2.functional.shaders.functions.invalid.return_array_in_struct_fragment
Components: OpenGL
VL-GL-CTS issue: 300
Change-Id: I1d6db93b54eef37e5f2aac8031e1c7d9c5bcc0d1
James Glanville [Wed, 22 Mar 2017 10:54:00 +0000 (10:54 +0000)]
Fix tests in KHR-GLES32.robust.*
Fix for undefined results when using texelFetch()
with LOD > 0 and no minification filter. Removed
tests using multisampled images, which are not
supported in ES.
Affects:
KHR-GLES32.robust.robust_buffer_access_behavior.texel_fetch
KHR-GLES32.robust.robust_buffer_access_behavior.image_load_store
Components: OpenGL
VK-GL-CTS issue: 21
Change-Id: I603fb39089669265065741ba77dbba2e5afff396
Michael Hadley [Mon, 13 Feb 2017 16:53:38 +0000 (16:53 +0000)]
Add srgb_r8 internal format tests
Added srgb_r8 tests to the following:
- dEQP-GLES31.functional.texture.format.sized.cube_array
- dEQP-GLES31.functional.texture.filtering.cube_array.formats
Change-Id: Ib3f46ea66b1cef284a13205ee009470aa6e7337d
Michael Hadley [Tue, 14 Mar 2017 15:42:34 +0000 (15:42 +0000)]
Add negative OES_sample_variables tests
New Tests:
- dEQP-GLES31.functional.debug.negative_coverage.callbacks.oes_sample_variables.*
- dEQP-GLES31.functional.debug.negative_coverage.log.oes_sample_variables.*
- dEQP-GLES31.functional.debug.negative_coverage.get_error.oes_sample_variables.*
Change-Id: I83bf9b48ca0ac7133419099b1a54ebc4d1cacf20
Lei Zhang [Mon, 20 Mar 2017 19:40:54 +0000 (15:40 -0400)]
Add 32 to 16 bit float conversion w.r.t rounding mode
Component: Framework
Change-Id: I9428f0dc725484b8a2f213157100326a69754cd8
Alexander Galazin [Wed, 22 Mar 2017 10:12:46 +0000 (11:12 +0100)]
Remove few android_extension_pack.shaders tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_primitive_bounding_box
Components: OpenGL
VL-GL-CTS issue: 256
Change-Id: I6bb01a94b3eec576f601e1a3f7618007ae9b10f0
Alexander Galazin [Wed, 22 Mar 2017 10:09:08 +0000 (11:09 +0100)]
Remove few tessellation.user_defined_io tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_vertex_incorrect_control_explicit_output_array_size_1
Components: OpenGL
VL-GL-CTS issue: 255
Change-Id: Ie0014995b85de3748106baa92d1a12e3aedfdc23
Alexander Galazin [Wed, 22 Mar 2017 10:00:11 +0000 (11:00 +0100)]
Remove few compute_interop tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES31.functional.draw_indirect.compute_interop.large.*grid_1000x1000_drawcount_5000
Components: OpenGL
VL-GL-CTS issue: 293
Change-Id: Ib76b3fa577bf672b512ec3b01968538bc3c4be81
Alexander Galazin [Wed, 22 Mar 2017 10:16:26 +0000 (11:16 +0100)]
Remove few EGL robustness tests from GLES CTS 3.2.3.x
Affects:
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
Components: OpenGL
VL-GL-CTS issue: 257
Change-Id: Iee9f299f28bcff42f40b003fa12087d8579d62ff
Alexander Galazin [Wed, 22 Mar 2017 08:53:17 +0000 (09:53 +0100)]
Update KC reference
Bring in fixes that remove and delete
GL/* and GLES*/* headers now that they aren't needed
any longer in GTF
VK-GL-CTS issue: 196
Change-Id: I9a42104a5e93b287355db17bcb1120e102827c76
Components: Framework
Daniel Koch [Tue, 21 Mar 2017 19:55:54 +0000 (15:55 -0400)]
Add GL/ES VERSION defines
The dEQP does not use the standard GL or GLES headers, but instead
provides it's own type and enum definitions via glw.h.
However this was missing the GL_VERSION_* and GL_ES_VERSION_* defines
that are defined in the standard headers when the types are defined.
This change adds a new inlined include file 'glwVersions.inl' that
defines the GL_*VERSION* for the API versions that are currently
enabled.
VK-GL-CTS issue: 196
Components: OpenGL, Framework
Change-Id: Ie3f9a8e3958aee2cfdee4a4bc6de392bfeb13f1d
Daniel Koch [Tue, 21 Mar 2017 19:52:53 +0000 (15:52 -0400)]
Enable additional extensions in generation scripts
- enable the ARB_texture_gather, GL_OES_EGL_image_external, and
GL_OES_surfaceless_context extensions
VK-GL-CTS issue: 196
Components: Framework
Change-Id: I3dca9477a8f8fd90bf28dc72dc8d61a7f25e182f
Alexander Galazin [Mon, 20 Mar 2017 13:53:43 +0000 (14:53 +0100)]
Infrastructure to remove EGL/GLES31 tests from mustpass
Components: OpenGL
Affects: 3.2.3.x mustpass generation
Change-Id: I8ffa72d198d351bcde67ca2293779dd93db5d5a0
Alexander Galazin [Mon, 20 Mar 2017 13:44:22 +0000 (14:44 +0100)]
Remove few shaders.fragdata tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES3.functional.shaders.fragdata.draw_buffers
Components: OpenGL
VL-GL-CTS issue: 254
Change-Id: Ic88e2ed0a4a09c05ad61e7a5aa2086669fd59fa8
Alexander Galazin [Mon, 20 Mar 2017 13:37:50 +0000 (14:37 +0100)]
Remove few flush_finish.finish tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.flush_finish.finish
Components: OpenGL
VL-GL-CTS issue: 253
Change-Id: I95f7414d76b23e14a61587ac84a9ecf1a7876e95
Alexander Galazin [Mon, 20 Mar 2017 13:35:11 +0000 (14:35 +0100)]
Remove few negative_api.texture tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.negative_api.texture.*
Components: OpenGL
VL-GL-CTS issue: 252
Change-Id: I59f5177b874f68541e7e791ab3b4038cb240951c
Alexander Galazin [Mon, 20 Mar 2017 13:14:32 +0000 (14:14 +0100)]
Remove few fbo.completeness tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.fbo.completeness.*
Components: OpenGL
VL-GL-CTS issue: 251
Change-Id: Iec37eb043255d729627c7a68e19cc3349f2f9677
Alexander Galazin [Mon, 20 Mar 2017 13:12:01 +0000 (14:12 +0100)]
Remove few fbo.api tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.fbo.api.*
Components: OpenGL
VL-GL-CTS issue: 250
Change-Id: Iab0263702c782fcc4d081fc52cb38adde850d918
Alexander Galazin [Mon, 20 Mar 2017 13:00:49 +0000 (14:00 +0100)]
Remove few fragment_ops.interaction tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.fragment_ops.interaction.*
Components: OpenGL
VL-GL-CTS issue: 249
Change-Id: Ie2606fd09a05f4e0241b3e0a64065569fce99bb2
Alexander Galazin [Mon, 20 Mar 2017 12:58:04 +0000 (13:58 +0100)]
Remove few texture.vertex tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.texture.vertex.*
Components: OpenGL
VL-GL-CTS issue: 248
Change-Id: I0fe15c18602b6b0ca00d85d2a8e1bfeef75339fa
Alexander Galazin [Mon, 20 Mar 2017 12:56:01 +0000 (13:56 +0100)]
Remove few texture.mipmap tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.texture.mipmap.*
Components: OpenGL
VL-GL-CTS issue: 247
Change-Id: Ia6da867afb66e11c2c9abafb1728dca7c93c3063
Alexander Galazin [Mon, 20 Mar 2017 12:53:58 +0000 (13:53 +0100)]
Remove few shaders.random tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.random.*
Components: OpenGL
VL-GL-CTS issue: 245
Change-Id: Ibbab4fe40851c47364a2aeb8887f57d31218fd32
Alexander Galazin [Mon, 20 Mar 2017 12:43:22 +0000 (13:43 +0100)]
Remove few fragdata tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.fragdata.invalid_assign_to_1
dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
Components: OpenGL
VL-GL-CTS issue: 244
Change-Id: Ie3bd609a26ccb525186615248e7689cbb47fb458
Alexander Galazin [Mon, 20 Mar 2017 12:40:29 +0000 (13:40 +0100)]
Remove few texture_functions.invalid tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.texture_functions.invalid.*
Components: OpenGL
VL-GL-CTS issue: 243
Change-Id: I817a3d6b33d89212c51ac171884aa9ffbb28d897
Alexander Galazin [Mon, 20 Mar 2017 12:32:30 +0000 (13:32 +0100)]
Remove few texture_functions tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.texture_functions.*
Components: OpenGL
VL-GL-CTS issue: 242
Change-Id: I00a6698278176260069c949df7924e5889026082
Alexander Galazin [Mon, 20 Mar 2017 12:30:16 +0000 (13:30 +0100)]
Remove few builtin_variable tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.builtin_variable.*
Components: OpenGL
VL-GL-CTS issue: 241
Change-Id: I75761eb4b2f993f4eb27f25380b2000f7f366bc9
Alexander Galazin [Mon, 20 Mar 2017 12:28:20 +0000 (13:28 +0100)]
Remove few reserved_operators tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.reserved_operators.*
Components: OpenGL
VL-GL-CTS issue: 240
Change-Id: Id6d6c985654560812a3390e63f075ee03d47fa2e
Alexander Galazin [Mon, 20 Mar 2017 12:18:27 +0000 (13:18 +0100)]
Remove few scoping tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.scoping.*
Components: OpenGL
VL-GL-CTS issue: 239
Change-Id: Ie23b0eb50acfadef9624aadae90f3006327ef41d
Alexander Galazin [Mon, 20 Mar 2017 12:05:41 +0000 (13:05 +0100)]
Remove few keywords tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.keywords.*
Components: OpenGL
VL-GL-CTS issue: 236
Change-Id: I0ee6ab8b935403265b3d1615cef910ca7f3c4387
Alexander Galazin [Mon, 20 Mar 2017 12:03:10 +0000 (13:03 +0100)]
Remove few functions tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.functions.*
Components: OpenGL
VL-GL-CTS issue: 235
Change-Id: Iba4dff02119bafedfa091b4b6239096f2e0c6881
Alexander Galazin [Mon, 20 Mar 2017 12:01:00 +0000 (13:01 +0100)]
Remove few declarations tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.declarations.*
Components: OpenGL
VL-GL-CTS issue: 234
Change-Id: I178b7940666434ec71675e3b526cded643bf9be2
Alexander Galazin [Mon, 20 Mar 2017 11:58:32 +0000 (12:58 +0100)]
Remove few linkage tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.linkage.*
Components: OpenGL
VL-GL-CTS issue: 233
Change-Id: Ifccd8e6e9686bb959285517559f4f5111c51b1a5
Alexander Galazin [Mon, 20 Mar 2017 11:55:08 +0000 (12:55 +0100)]
Remove few constants tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.constants.*
Components: OpenGL
VL-GL-CTS issue: 232
Change-Id: Iaead0520f4addb89bce8fa5111c91e38050e3df8
Alexander Galazin [Mon, 20 Mar 2017 11:49:50 +0000 (12:49 +0100)]
Remove few preprocessor tests from GLES CTS 3.2.3.x
Affects:
dEQP-GLES2.functional.shaders.preprocessor.*
dEQP-GLES3.functional.shaders.preprocessor.*
Components: OpenGL
VL-GL-CTS issue: 231
Change-Id: I1a48da1e6443c2dff49c51cb6bce6883076c702d
Iago Toral Quiroga [Tue, 21 Mar 2017 11:34:07 +0000 (12:34 +0100)]
Add missing barrier in synchronization tests
The *read_vertex_input* tests write to a storage
buffer in the vertex stage, which will later
be mapped by the host to read and verify the
results. Add a barrier before attemptig to read
the data from the host.
Components: Vulkan
Vk-GL-CTS issue: 266
Affected tests:
dEQP-VK.synchronization.op.single_queue.semaphore.*read_vertex_input*
Change-Id: Ibda3c54aaa0ba82bdb29422aadcf5df90101411d
Brian Anderson [Mon, 20 Mar 2017 23:48:56 +0000 (23:48 +0000)]
Remove retire event from eglGetFrameTimestamps
am:
1c43c47725
Change-Id: I63159800f079e90d2191ec9435b0be6b4938f66a
Brian Anderson [Fri, 17 Mar 2017 23:18:11 +0000 (16:18 -0700)]
Remove retire event from eglGetFrameTimestamps
This will be removed from the API and transparently
translated to the present event instead.
Test: --deqp-case=dEQP-EGL*get_frame_timestamps*
Change-Id: If33653efcaaca8a701008ccb0e6c9450e2c0e9dc
Pyry Haulos [Mon, 20 Mar 2017 16:35:52 +0000 (09:35 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: I3c458c498282b8e354af029c0dd06914558e970f
Pyry Haulos [Mon, 20 Mar 2017 16:35:30 +0000 (09:35 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.1 into vk-gl-cts/vulkan-cts-1.0.2
Change-Id: I9f1ac0266e8b5f869e70ef3d8eaec9a7481fdef9
Andrey Tuganov [Thu, 2 Mar 2017 20:23:02 +0000 (15:23 -0500)]
Fix invalid SPIR-V in dEQP-VK.sparse_resources
Fixed issue:
SPIR-V code generated in
- vktSparseResourcesShaderIntrinsicsStorage.cpp
- vktSparseResourcesShaderIntrinsicsSampled.cpp
violates non-aggregate type declaration uniqueness rule of SPIR-V
specification.
Affects: dEQP-VK.sparse_resources.shader_intrinsics.*
Components: Vulkan
VK-GL-CTS issue: 230
Change-Id: Id39663a17684923f37924559917af524cf68f6c0
Alexander Galazin [Mon, 20 Mar 2017 14:03:17 +0000 (15:03 +0100)]
Run GTF EGL tests only in 'window' configs
Affects:
GTF-GLES2.gtf.GL2ExtensionTests.egl*
Components: OpenGL
VL-GL-CTS issue: 258
Change-Id: I2d0c71e41b52965d5b41c7148dea94bb0bbd69e3
Alexander Galazin [Mon, 20 Mar 2017 11:37:39 +0000 (12:37 +0100)]
Infrastructure to remove GLES2/3 tests from mustpass
Components: OpenGL
Affects: 3.2.3.x mustpass generation
Change-Id: I753883a765254551317fe0ef9aa46be1dad9e062
Alexander Galazin [Mon, 20 Mar 2017 10:14:15 +0000 (11:14 +0100)]
Introduce master mustpass, fix 3.2.3.x mustpass
Affects: OpenGL CTS mustpass generation
Components: OpenGL
Change-Id: Id4a1fd54e1312c608cac254dba7727c2c7d1aba1
Pyry Haulos [Fri, 17 Mar 2017 21:56:45 +0000 (14:56 -0700)]
Merge deqp-dev into vk-gl-cts/master
Change-Id: I8b14ed1eff819165824b6737c11128ae7f12cd5c
John Richardson [Mon, 6 Feb 2017 11:28:21 +0000 (11:28 +0000)]
Add new compute negative coverage tests
Test groups added to:
- dEQP-GLES31.functional.debug.negative_coverage.*.compute (new)
New tests:
- program_not_active
- invalid_program_query
- invalid_dispatch_compute_indirect
- invalid_maximum_work_group_counts
- invalid_maximum_work_group_sizes
- invalid_layout_qualifiers
- invalid_write_built_in_constants
- exceed_uniform_block_limit
- exceed_shader_storage_block_limit
- exceed_texture_image_units_limit
- exceed_image_uniforms_limit
- exceed_shared_memory_size_limit
- exceed_uniform_components_limit
- exceed_atomic_counter_buffer_limit
- exceed_atomic_counters_limit
Change-Id: Ifd798652df3b138e174c1d9408b6ecdb003ce7f9
John Richardson [Tue, 14 Feb 2017 09:27:14 +0000 (09:27 +0000)]
Add new draw elements base vertex tests
New tests for EXT_draw_elements_base_vertex extension
exercising the following draw calls
- DrawElementsBaseVertex()
- DrawRangeElementsBaseVertex()
- DrawElementsInstancedBaserVertex()
New test groups:
- dEQP-GLES31.functional.draw_elements_base_vertex.*
New tests:
- indices.*
- base_vertex.*
- builtin_variable.*
- points.*
- triangles.*
- triangle_fan.*
- triangle_strip.*
- lines.*
- line_strip.*
- line_loop.*
Extend dEQP-GLES31.functional.debug.negative_coverage.callbacks.vertex_array.*
tests to include additional mapping and mismatched primitive mode
errors for base vertex draw calls.
New tests:
- *.primitive_mode_mismatch
- *.invalid_map
Change-Id: Iefc9bcddd3fe8831d2bb20f2e46d06f92daa6d6b
Michael Hadley [Wed, 7 Dec 2016 16:11:05 +0000 (16:11 +0000)]
Add negative sRGB texture/sampler API tests
Added sRGB tests to the following:
- dEQP-GLES31.functional.debug.negative_coverage.callbacks.texture.*
- dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.*
Change-Id: I1ebd5a95c8605a39e4bbb5b4516d0f7b8c11898e
Iago Toral Quiroga [Wed, 1 Mar 2017 11:09:54 +0000 (12:09 +0100)]
Add shaderStorageImage{Read|Write}WithoutFormat tests
This adds new store tests that remove the format layout qualifier
from the writeonly image and new load_store tests that remove
the format layout qualifier from the readonly image.
Since we don't have access to the physical device properties
during shader program compilation, we follow the same approach
of other tests and write two variants of the shader, one that
declares the format qualifier and one that doesn't. We use a
test flag to track if a specific test case is intended to check
behavior with or without image format layout qualifiers declared,
and use that to decide the shader variant to use at run-time.
The original tests now live under
dEQP-VK.image.{load_}store.with_format.* and the new tests
are added under dEQP-VK.image.{load_}store.without_format.*
Components: Vulkan
VK-GL-CTS issue: 164
New tests:
dEQP-VK.image.store.without_format.*
dEQP-VK.image.load_store.without_format.*
Change-Id: I15d7b7e8dafd4e229ff23f61700580b60cb29cb0
Iago Toral Quiroga [Mon, 6 Mar 2017 08:35:34 +0000 (09:35 +0100)]
Update fetch_sources.py to get glslang with shader_image_load_formatted
This is needed for the
shaderStorageImage{Read|Write}WithoutFormat tests.
Components: Framework
Change-Id: I0edb92489f73db04779b93a21537d758757ddd2f
Jason Ekstrand [Thu, 2 Mar 2017 00:48:20 +0000 (16:48 -0800)]
dEQP-VK: Add 64-bit versions of the SPIR-V SMod and SRem tests
This adds the following tests:
dEQP-VK.spirv_assembly.instruction.compute.opsrem64.positive
dEQP-VK.spirv_assembly.instruction.compute.opsrem64.all
dEQP-VK.spirv_assembly.instruction.compute.opsmod64.positive
dEQP-VK.spirv_assembly.instruction.compute.opsmod64.all
Components: Vulkan
Change-Id: Id2c78e94632637f110726c805fd287b63adbde68
Pyry Haulos [Fri, 17 Mar 2017 12:13:38 +0000 (12:13 +0000)]
Fix warning introduced in
2c9e3ec9 am:
521361d83d
am:
19bf995047
Change-Id: I15737bc9d84ca0c75026de084d77dbfe833d6539
Pyry Haulos [Fri, 17 Mar 2017 12:09:41 +0000 (12:09 +0000)]
Fix warning introduced in
2c9e3ec9
am:
521361d83d
Change-Id: I82a9917cb875a166583a41e3d1bb7702ae2d3db8
Jason Ekstrand [Tue, 14 Mar 2017 21:40:58 +0000 (14:40 -0700)]
dEQP-VK: Merge ConvertTestCase with SpvAsmComputeShaderCase
The only thing ConvertTestCase was providing over SpvAsmComputeShaderCase
was the ability to specify a set of features required by the test case.
However, this is something that's useful in general if we want to be
able to use int16, int64, or float64 in any of the other compute tests.
Change-Id: I870b8245de94afdb1067d2e538621d1b2230fc51
Pyry Haulos [Thu, 16 Mar 2017 20:38:50 +0000 (13:38 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/master
Change-Id: Ie076d86b595698bdb431fa45536a72fa02cac333
Pyry Haulos [Thu, 16 Mar 2017 20:26:40 +0000 (13:26 -0700)]
Merge vk-gl-cts/vulkan-cts-1.0.1 into vk-gl-cts/vulkan-cts-1.0.2