platform/upstream/VK-GL-CTS.git
6 years agoMerge remote-tracking branch 'aosp/master' into deqp-dev
Chris Forbes [Thu, 15 Feb 2018 00:25:39 +0000 (16:25 -0800)]
Merge remote-tracking branch 'aosp/master' into deqp-dev

Change-Id: Iee4ea748158c78112727bf21b905432b62b4fca9

6 years agoMerge remote-tracking branch 'khronos/master' into deqp-dev
Chris Forbes [Wed, 14 Feb 2018 17:22:18 +0000 (09:22 -0800)]
Merge remote-tracking branch 'khronos/master' into deqp-dev

Change-Id: Ib2085147e9679d6dd16109c660f9777d680d54fe

6 years agoAdd more cases for block/non-block uniforms match
Juan A. Suarez Romero [Tue, 30 Jan 2018 09:55:40 +0000 (10:55 +0100)]
Add more cases for block/non-block uniforms match

Cover more situations as described in GLSL 3.20 spec, section 4.3.9.

- It is a link-error when using the same name inside a block with non
instance name and outside a block, but it is correct if the block has
instance name.

- It is a link-error when using the same name inside two different
blocks with non instance name.

Components: OpenGL

VK-GL-CTS issue: 972

Affects:
KHR-GLES3.shaders.uniform_block.common.name_matching
KHR-GL33.shaders.uniform_block.common.name_matching

Change-Id: Ie91300685e807774a9cc9bbb9139936133a8ae1c

6 years agoFix texture lookups tests
Piotr Byszewski [Mon, 29 Jan 2018 08:58:50 +0000 (09:58 +0100)]
Fix texture lookups tests

Some shaders didn't compile because of use of reserved word
textureCubeLod. This patch fixes this by checking if
ES implementation is ES3 capable and adjusting the shaders
generation parameters accordingly.

Components: OpenGL

VK-GL-CTS issue: 283

Affects:
dEQP-GLES2.functional.shaders.random.texture.vertex.*

Change-Id: Ib1e9983a9503780f992dcd00e8dc380a4f01bef4

6 years agoFix invalid_assign_to_1 fragdata tests
Piotr Byszewski [Tue, 30 Jan 2018 14:19:34 +0000 (15:19 +0100)]
Fix invalid_assign_to_1 fragdata tests

For ES3 capable hardware compilation of shaders in
invalid_assign_to_1 test succeeds resulting in test failure.
This patch resolves that by adding only_glsl_es_100_support
and exactly_one_draw_buffer flags that indicate that test
shouldn't be executed on ES3 capable hardwere or on a
implementation that supports more then one draw buffer.
This change also removes redundant CaseRequirement structure
and parses requirements directly to ShaderCaseSpecification.

Components: OpenGL

VK-GL-CTS issue: 282

Affects:
dEQP-GLES2.functional.shaders.fragdata.invalid_assign_to_1
dEQP-GLES2.functional.shaders.*
dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
dEQP-GLES3.functional.shaders.*

Change-Id: I44949fde7ac9bc724965ec166ed55433c91857c2

6 years agoFix texturecubelod test
Piotr Byszewski [Thu, 1 Feb 2018 12:08:10 +0000 (13:08 +0100)]
Fix texturecubelod test

This patch fixes issue with validation of texturecubelod
test result. Issue happened when test was executed on ES3
capable hardware.

Components: OpenGL

VK-GL-CTS issue: 280

Affects:
dEQP-GLES2.functional.shaders.texture_functions.vertex.*

Change-Id: I92d81ca93cb84785ea806155d0436f167c4fbf31

6 years agoCheck for depth/stencil buffer in default FBO
Juan A. Suarez Romero [Mon, 15 Jan 2018 11:10:46 +0000 (11:10 +0000)]
Check for depth/stencil buffer in default FBO

The affected tests invoke gl.getNamedFramebufferAttachmentParameteriv()
with GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE to get the depth bits used in
the default FBO. And something similar is done for the stencil bits.

But wrongly it assumes that if the FBO does not have an associated depth
or stencil buffer, it would return 0. Rather, this function returns an
error if it is invoked in a FBO without a depth/stencil buffer attached.

So better check first if the default FBO has a depth/stencil buffer
attached, and if so then invoke the above functions to get the
depth/stencil bits.

Components: OpenGL

VK-GL-CTS issue: 969

Affects:
KHR-*.internalformat.renderbuffer.*

Change-Id: I74d28d5d089790fed4dd2728cb5143e7c03d7442

6 years agoAdded image blit tests with multi-part image lock
Jari Komppa [Wed, 3 Jan 2018 11:00:55 +0000 (13:00 +0200)]
Added image blit tests with multi-part image lock

Added versions of the image blitting tests that lock the image resource
in multiple parts to stress the VK_REMAINING_MIP_LEVELS and
VK_REMAINING_ARRAY_LAYERS functionality.

Affects:

dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.generate_mipmaps.from_previous_level.*

Components: Vulkan

VK-GL-CTS issue: 901

Change-Id: Ia7f80a0ff1b432af8fe4e032f7e6524785c90bf8

6 years agoAdd API info tests for YCbCr formats
Paavo Pessi [Fri, 26 Jan 2018 13:33:37 +0000 (15:33 +0200)]
Add API info tests for YCbCr formats

The API feature info tests were extended to query physical device's
image format capabilities using YCbCr formats.

New tests:
dEQP-VK.api.info.image_format_properties.2d.*
dEQP-VK.api.info.image_format_properties2.2d.*

Components: Vulkan

VK-GL-CTS issue: 961

Change-Id: I04b948ff3f3f2af809c87c5f6c251385e5bba24f

6 years agoMerge "Merge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD" into oreo...
Chris Forbes [Tue, 13 Feb 2018 21:27:05 +0000 (21:27 +0000)]
Merge "Merge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD" into oreo-cts-dev am: 6d6ebc1b4b
am: cc01ada806

Change-Id: I6827e2294199817a66666ed5db941491f5462f2a

6 years agoMerge "Merge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD" into oreo...
Chris Forbes [Tue, 13 Feb 2018 21:20:03 +0000 (21:20 +0000)]
Merge "Merge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD" into oreo-cts-dev
am: 6d6ebc1b4b

Change-Id: I71f98787bf29843efbe66343187c3a67c7ca39f9

6 years agoMerge "Merge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD" into oreo...
Treehugger Robot [Tue, 13 Feb 2018 21:08:38 +0000 (21:08 +0000)]
Merge "Merge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD" into oreo-cts-dev

6 years agoFix TCS negative test
Piotr Byszewski [Tue, 23 Jan 2018 09:43:37 +0000 (10:43 +0100)]
Fix TCS negative test

One of three tests that are checking incorrectly sized tessellation
control output array was actually correct. This is fixed by changing
array size to value that is small then layout declaration. Remaining
two tests check if compilation fails when value is greater then
layout declaration.

Components: OpenGL

VK-GL-CTS issue: 297

Affects:
dEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_vertex_incorrect_control_explicit_output_array_size_1

Change-Id: I3f06e36ab8bab4eae541204bdab5db1f5d698ff2

6 years agoDO NOT MERGE: Sparse resources fixes am: ae793c389b -s ours am: ce25f76fbb -s ours
Kantoch [Fri, 9 Feb 2018 19:05:40 +0000 (19:05 +0000)]
DO NOT MERGE: Sparse resources fixes am: ae793c389b  -s ours am: ce25f76fbb  -s ours
am: fe93d4f83c  -s ours

Change-Id: I14929e52bc985f4d152628b48b4a6a76577738a7

6 years agoDO NOT MERGE: Sparse resources fixes am: ae793c389b -s ours
Kantoch [Fri, 9 Feb 2018 19:00:10 +0000 (19:00 +0000)]
DO NOT MERGE: Sparse resources fixes am: ae793c389b  -s ours
am: ce25f76fbb  -s ours

Change-Id: I8fa668d939b6c45df4590f823b029536895b4574

6 years agoDO NOT MERGE: Sparse resources fixes
Kantoch [Fri, 9 Feb 2018 18:54:40 +0000 (18:54 +0000)]
DO NOT MERGE: Sparse resources fixes
am: ae793c389b  -s ours

Change-Id: Ib87ed9843313e5ba76ccae32161ed5719615fa55

6 years agoAdd descriptor set layout lifetime tests
Paavo Pessi [Mon, 22 Jan 2018 12:23:53 +0000 (14:23 +0200)]
Add descriptor set layout lifetime tests

Test was added to verify that implementation honors descriptor set
layout lifetime. Descriptor set layout is destroyed immediately
after creating the pipeline layout, prior to creating the pipeline.

New tests:
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.graphics
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.compute

Components: Vulkan

VK-GL-CTS issue: 856

Change-Id: I978675ddea30e3b312db4bc65da77c26149cc2df

6 years agoAdded optimization avoiding shader disassembly
Jari Komppa [Fri, 2 Feb 2018 13:00:22 +0000 (15:00 +0200)]
Added optimization avoiding shader disassembly

This change avoids disassembling shaders if the
--deqp-log-shader-sources=disable option is used.

The default functionality disassembles everything and discards the
result if the shader source logging is disabled. This change skips the
disassembly too.

The performance gain for this is approximately 10% of runtime.

The timings are based on assumption of debug build and having the
shader cache with zero cache misses.

Affects:

none

Components: Framework

Vk-GL-CTS isue: 899

Change-Id: I36eda000a94400d8f50a565c7ef30f4170d51c83

6 years agoCreate Compute tests for OpName
Hernan Liatis [Wed, 24 Jan 2018 01:47:07 +0000 (17:47 -0800)]
Create Compute tests for OpName

These tests makes sure that OpName has no impact on the semantics of
compute kernels.

New tests:
dEQP-VK.spirv_assembly.instruction.compute.opname.entry_main.*
dEQP-VK.spirv_assembly.instruction.compute.opname.entry_rdc.*

Components: Vulkan

VK-GL-CTS issue: 936
VK-GL-CTS public issue: 76

Change-Id: I1ba6b3e47fe838d9ecc721daa78a869bfcf8bc8f

6 years agoMerge "Separate HDR metadata into two tests"
Courtney Goeltzenleuchter [Wed, 7 Feb 2018 23:54:23 +0000 (23:54 +0000)]
Merge "Separate HDR metadata into two tests"

6 years agoDO NOT MERGE: Sparse resources fixes
Kantoch [Tue, 19 Jul 2016 11:37:33 +0000 (13:37 +0200)]
DO NOT MERGE: Sparse resources fixes

1. Do not allow to request more queues than available
2. Allow to reuse queue if it supports more than one type of operations

(cherry picked from VK-GL-CTS commit 5f2cf2f7139c2f603a02fe3c284921dd9152dee3)

Bug: b/72734354

Change-Id: Ia063df59c2220a082ea5a73a0fc968cfb97fda2c

6 years agoHandle unsupported no_config contexts am: b60ae978ad
Mark Adams [Wed, 7 Feb 2018 17:36:09 +0000 (17:36 +0000)]
Handle unsupported no_config contexts am: b60ae978ad
am: 307c716b4e

Change-Id: I2f90861c7c32f75a1611cc13f0e892195daee747

6 years agoHandle unsupported no_config contexts
Mark Adams [Wed, 7 Feb 2018 17:31:36 +0000 (17:31 +0000)]
Handle unsupported no_config contexts
am: b60ae978ad

Change-Id: Idf51783fac99d14fa5ed28dbffd0db36b80e998b

6 years agoSeparate HDR metadata into two tests
Courtney Goeltzenleuchter [Wed, 7 Feb 2018 00:57:42 +0000 (16:57 -0800)]
Separate HDR metadata into two tests

Separated the HDR metadata test into two tests that
each test a single HDR metadata extension (SMPTE 2086 and CTA 861.3).
Also rename test group to be more specific to tests being added.

Change-Id: Icb98a5f47796c2c21faf0020221e9f5bb2969f9d

6 years agoTest updating set with an empty binding
Paavo Pessi [Thu, 11 Jan 2018 09:52:45 +0000 (11:52 +0200)]
Test updating set with an empty binding

This test matches VkPositiveLayerTest.EmptyDescriptorUpdateTest and
updates the last descriptor in a set that includes an empty binding.
The test doesn't check any results and it passes as long as no crash
happens.

New tests:
dEQP-VK.binding_model.descriptor_update.empty_descriptor.uniform_buffer

Components: Vulkan

VK-GL-CTS issue: 831

Change-Id: I795e08fa516d42d980d7b3b8baba6a1ba4a29ec7

6 years agoTest discontiguous descriptor sets
Paavo Pessi [Mon, 15 Jan 2018 12:40:38 +0000 (14:40 +0200)]
Test discontiguous descriptor sets

Test two descriptor sets bound to discontiguous set numbers with
different descriptor types and shader stages.

New tests:
dEQP-VK.binding_model.shader_access.*.multiple_discontiguous_descriptor_sets.*

Components: Vulkan

VK-GL-CTS issue: 902

Change-Id: I81b94e5a319738411958f93a02a27ba80b5dbbb8

6 years agoTest creating device when out of host memory
Mika Väinölä [Thu, 18 Jan 2018 13:02:00 +0000 (15:02 +0200)]
Test creating device when out of host memory

This test matches Allocation.CreateInstanceDeviceIntentionalAllocFail
found in loader validation tests which fails on some shipping drivers.

New tests:
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail

Components: Vulkan

VK-GL-CTS issue: 823

Change-Id: I8a9d3bce86beac81fc53f2d58a002dee2318610d

6 years agoUnpackHalf2x16: consistent subnormal 16bit values
Marcin Rogucki [Thu, 25 Jan 2018 16:18:20 +0000 (17:18 +0100)]
UnpackHalf2x16: consistent subnormal 16bit values

Added subnormal values to the test.
3 subnormal special values added:
 - mantissa LSB set
 - mantissa MSB set
 - all mantissa bits set
15 randomly generated subnormal values added.

Test passes iff:
- all normal values are bit by bit matching
and
    - all subnormal values are bit by bit matching
    or
    - all subnormal values are flushed as zeros

Components: Vulkan

VK-GL-CTS issue: 798

Changes:
dEQP-VK.glsl.builtin.function.pack_unpack.unpackhalf2x16_*

Change-Id: Ib211ec70fac00f94d8dd3496c36a34f4ae17a593

6 years agoAdd operation tests for 64-bit integers
Juan A. Suarez Romero [Thu, 25 Jan 2018 12:23:18 +0000 (12:23 +0000)]
Add operation tests for 64-bit integers

This create tests for SPIR-V arithmetic operations that deal with
integer types.

Right now it covers 32-bit and 64-bit signed and unsigned integers, but
it is designed to easily extend to other types, like 16-bit integers.

New tests:
dEQP-VK.spirv_assembly.type.*

VK-GL-CTS issue: 187

Components: Vulkan

Change-Id: Ib84024019d33bac5026cba5e39bc7247c15ba5bb

6 years agoMerge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD
Chris Forbes [Tue, 6 Feb 2018 01:12:53 +0000 (17:12 -0800)]
Merge remote-tracking branch 'origin/vulkan-cts-1.0.2' into HEAD

Bug: b/72972234

Change-Id: I537a4f3207c1f88d68a51a23f21a5fed0975b037

6 years agoMerge remote-tracking branch 'origin/master' into HEAD
Chris Forbes [Mon, 5 Feb 2018 22:52:52 +0000 (14:52 -0800)]
Merge remote-tracking branch 'origin/master' into HEAD

Change-Id: I46bafca084cccb850bdef6657548fc34088ef0af

6 years agoMerge remote-tracking branch 'aosp/master' into HEAD
Chris Forbes [Mon, 5 Feb 2018 21:10:48 +0000 (13:10 -0800)]
Merge remote-tracking branch 'aosp/master' into HEAD

Change-Id: Iecc6b03291d94c485544ba6a270161f69fa267e3

6 years agoMerge "Fix issues in the multiview tests"
Chris Forbes [Mon, 5 Feb 2018 20:21:03 +0000 (20:21 +0000)]
Merge "Fix issues in the multiview tests"

6 years agoTest invalid precision specifier in initializer
Sean Callanan [Mon, 29 Jan 2018 19:55:37 +0000 (11:55 -0800)]
Test invalid precision specifier in initializer

The expression

mediump vec2 v = mediump vec2(...);

is not legal GLSL because of the "mediump" in the initializer.
Many implementations accept it, though.  This test verifies that they
catch the syntax error correctly.

Bug: 13881278
Test: Ran this on X11 GLX, saw the test case fail as desired
Change-Id: I12e59ce2d813e72f878ae5c8eaf384063b362cdf

6 years agoMerge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Alexander Galazin [Mon, 5 Feb 2018 12:13:47 +0000 (13:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master

Change-Id: I5197455fbb3dc596087f7e9ca344ef67e011455b

6 years agoMerge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Alexander Galazin [Mon, 5 Feb 2018 12:13:42 +0000 (13:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3

Change-Id: If7dc3d47395a03af3a34987f08c873c13effd366

6 years agoFix issues in the multiview tests
Alexander Galazin [Mon, 5 Feb 2018 08:36:46 +0000 (09:36 +0100)]
Fix issues in the multiview tests

 * Fix few asserts
 * Add forgotten TestLog::EndSection

Components: AOSP

Affects: dEQP-GLES3.functional.mulitiview.*

Change-Id: Ieb7d09beace12ce7f00e6d9cddacea2465101cca

6 years agoFix ES2 rbo clear tests for RGB5_A1
Piotr Byszewski [Fri, 19 Jan 2018 14:15:07 +0000 (15:15 +0100)]
Fix ES2 rbo clear tests for RGB5_A1

color_clear and stencil_clear tests for GL_RGB5_A1 format
should not perform validation for alpha channel as
test thresholds for this channel do not account for dithering.

Components: OpenGL

VK-GL-CTS issue: 348

Affects:
dEQP-GLES2.functional.fbo.render.color_clear.*
dEQP-GLES2.functional.fbo.render.stencil_clear.*

Change-Id: I72fb6ec98dacfe9b2ad8178d0a01f7bb0bee01fc

6 years agoFix use of sparse binding queue on default context
Daniel Koch [Wed, 31 Jan 2018 22:22:15 +0000 (17:22 -0500)]
Fix use of sparse binding queue on default context

Avoid trying to create two separate queues
when the queueIndex and sparseQueueIndex are the same,
as this violates valid usage which states:
"The queueFamilyIndex member of each element of pQueueCreateInfos
 must be unique within pQueueCreateInfos"

Affects:
All vulkan tests
The forerunner change claimed it only affected the following specifically:
dEQP-VK.texture.shadow.*
dEQP-VK.renderpass.sparserendertarget.*

Component: Vuklan
VK-GL-CTS issue: 898, 964

Change-Id: I342e11f9a63eab875336b8078890e677a5d29a2d

6 years agoPass in proper pWaitDstStageMask in vktWsiSharedPresentableImageTests
Vamsidhar Gaddam [Wed, 31 Jan 2018 10:23:48 +0000 (11:23 +0100)]
Pass in proper pWaitDstStageMask in vktWsiSharedPresentableImageTests

One of the submitInfos for a queue submit had
a semaphore passed in without passing in any stage mask. This is a
spec violation.

Affects:

dEQP-VK.wsi.android.shared_presentable_image.*

Components: Vulkan

VK-GL-CTS issue: 974

Change-Id: Iee2ea838e971a3610f44b8c1f765869a8a21fedb

6 years agoSpec relaxation for YCbCr Implicit chroma reconstruction
Panagiotis Apostolou [Wed, 17 Jan 2018 09:01:58 +0000 (10:01 +0100)]
Spec relaxation for YCbCr Implicit chroma reconstruction

Incorporates spec relaxation in the YCbCr tests which describes that when
doing implicit reconstruction with nearest chroma filtering, an
implementation may behave as if both xChromaOffset and yChromaOffset were
VK_CHROMA_LOCATION_MIDPOINT.

Tests affected:
dEQP-VK.ycbcr.conversion.*

Components: Vulkan

VK-GL-CTS issue: 979

Change-Id: I10e83d2f5845c3e74673aa9e42fc4f0950f9e6cd

6 years agoNote that git/python/cmake must be in PATH
Alexander Galazin [Thu, 1 Feb 2018 11:48:25 +0000 (12:48 +0100)]
Note that git/python/cmake must be in PATH

Components: Vulkan

VK-GL-CTS issue: 931

Change-Id: I92197ee4e6b03ff3e220936f73ec73e6808be792

6 years agoDon't try to pass metadata attribs to eglCreate*Surface
Chris Forbes [Sat, 3 Feb 2018 01:14:59 +0000 (17:14 -0800)]
Don't try to pass metadata attribs to eglCreate*Surface

These attribs are only valid for eglSurfaceAttrib / eglQueryAttrib.

Bug: b/72870242
Change-Id: I6aad5c19e24f775e0b8be6374716cb4ceef01491

6 years agoMerge "Fixes pixelformat utils for RGB10_A2"
Treehugger Robot [Fri, 2 Feb 2018 20:37:08 +0000 (20:37 +0000)]
Merge "Fixes pixelformat utils for RGB10_A2"

6 years agoMerge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Alexander Galazin [Fri, 2 Feb 2018 15:37:21 +0000 (16:37 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master

Change-Id: I0ec19f7ba49c9c543cc3a0268779af0768e06d49

6 years agoAdd sparse image support for pipeline multisample tests.
Ari Suonpaa [Tue, 26 Sep 2017 07:51:57 +0000 (10:51 +0300)]
Add sparse image support for pipeline multisample tests.

Extended pipeline multisample tests to support source images that
are using sparse binding.

Affects:

dEQP-VK.pipeline.multisample.*

Components: Vulkan

VK-GL-CTS issue: 101

Change-Id: Ice9624de3e88d0a5daf6574f257714fa83db0877

6 years agoMerge "GLES2/3: error on declarations with unspecified precision"
Treehugger Robot [Fri, 2 Feb 2018 04:19:27 +0000 (04:19 +0000)]
Merge "GLES2/3: error on declarations with unspecified precision"

6 years agoMerge "Relax ULP requirement for Log/Log2"
Treehugger Robot [Fri, 2 Feb 2018 01:14:33 +0000 (01:14 +0000)]
Merge "Relax ULP requirement for Log/Log2"

6 years agoMerge remote-tracking branch 'aosp/master' into HEAD
Chris Forbes [Thu, 1 Feb 2018 23:53:06 +0000 (15:53 -0800)]
Merge remote-tracking branch 'aosp/master' into HEAD

Change-Id: Ib3563123d2da1bd9fe6b81a9aa02cfadfad004c5

6 years agoReturn UNSUPPORTED if no compressed textures available
Juan A. Suarez Romero [Thu, 11 Jan 2018 12:52:42 +0000 (13:52 +0100)]
Return UNSUPPORTED if no compressed textures available

When testing compressed textures, return NOT_SUPPORTED if none of the
compressed textures under testing are available, instead of returning
FAIL.

Components: OpenGL

VK-GL-CTS issue: 943

Affects:
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_*

Change-Id: I77d18fdbb86fef88c680f63f7fe522ed079887aa

6 years agogl_spirv: Correct ARB_gl_spirv check function type
Andres Gomez [Thu, 1 Feb 2018 10:03:21 +0000 (12:03 +0200)]
gl_spirv: Correct ARB_gl_spirv check function type

The check for GL_ARB_gl_spirv or GL 4.6 doesn't return anything but
just throws an exception. This corrects the type of the call.

Affects:

KHR-GL45.gl_spirv.*

Components: OpenGL

VK-GL-CTS issue: 981

Change-Id: Ic051d7949672b7a824ebe5c67761be866cd1877f

6 years agoFix ES2 cube map GL_LINEAR_* filtering tests
Piotr Byszewski [Thu, 18 Jan 2018 12:59:57 +0000 (13:59 +0100)]
Fix ES2 cube map GL_LINEAR_* filtering tests

When ES2 context is created on ES3 compatible hardware
seamless sampler should be used during cube map filtering
test result verification.

Components: OpenGL

VK-GL-CTS issue: 284

Affects:
dEQP-GLES2.functional.texture.mipmap.cube.*

Change-Id: I442429ca2e1c368bd2dba0948923034b8a3e54be

6 years agoFixed ES2 fbo completeness tests
Piotr Byszewski [Wed, 17 Jan 2018 14:45:28 +0000 (15:45 +0100)]
Fixed ES2 fbo completeness tests

Twelve ES2 fbo completeness tests failed when they
were executed on hardware that also supports ES3.
This was fixed by detecting this case and verifying
tests results using ES3 rules.

Components: OpenGL

VK-GL-CTS issue: 288

Affects:
dEQP-GLES2.functional.fbo.completeness.renderable.*

Change-Id: I0377021a5a83cfb08c5222895e357182c2cafe67

6 years agoGLES2/3: error on declarations with unspecified precision
Kai Ninomiya [Wed, 31 Jan 2018 23:42:43 +0000 (15:42 -0800)]
GLES2/3: error on declarations with unspecified precision

As specified:
  The fragment language has no default precision qualifier for floating
  point types. Hence for float, floating point vector and matrix
  variable declarations, either the declaration must include a precision
  qualifier or the default float precision must have been previously
  declared.
[GLSL ES 1.00 r17, section 4.5.3 (p36)]
[GLSL ES 3.00 r6, section 4.5.4 (p56)]
  Similarly, there is no default precision qualifier for the following
  sampler types in either the vertex or fragment language: (...)
[GLSL ES 3.00 r6, section 4.5.4 (p56)]

New tests:
  dEQP-GLES2.functional.shaders.declarations.unspecified_precision.*
  dEQP-GLES3.functional.shaders.declarations.unspecified_precision.*
Components: AOSP

Change-Id: Ic649556c73c83ba5f31125d25baf4c1c44fcf93f

6 years agoRelax ULP requirement for Log/Log2
Jeff Leger [Fri, 12 Jan 2018 20:26:37 +0000 (15:26 -0500)]
Relax ULP requirement for Log/Log2

Relax ULP requirement from 3 to 4 for log/log2.  Implementations
that require 4 ULPs will generate a quality warning.

Affects:
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.*

Components: Framework, AOSP

Khronos OpenGL/API issue: 57

Change-Id: Ibc910322058ee0d4f0a33e21ba256fffe200b3be

6 years agoMerge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Alexander Galazin [Wed, 31 Jan 2018 10:09:13 +0000 (11:09 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master

Change-Id: I105841cb1422bf42de35208d39195b9e2ddc1469

6 years agoTest texture gather with separate sparse binding queue
Paavo Pessi [Fri, 3 Nov 2017 11:49:27 +0000 (13:49 +0200)]
Test texture gather with separate sparse binding queue

Existing texture gather tests assume the binding queue is part of
graphics queue. Tests were modified to support both combined and
separate sparse binding queues.

Affects:

dEQP-VK.glsl.texture_gather.*.sparse_*

Components: Vulkan

VK-GL-CTS issue: 361

Change-Id: I0c2160649e6d0fd3e45401a43ab6b3960312c5e0

6 years agoAdd tests for sparse compressed textures.
Ari Suonpaa [Mon, 16 Oct 2017 06:29:08 +0000 (09:29 +0300)]
Add tests for sparse compressed textures.

Extended compressed texture test to include sparse images used as
textures.

Affects:

dEQP-VK.texture.compressed.*

Components: Vulkan

VK-GL-CTS issue: 101

Change-Id: If317985fa8ff1c9a83040a77209c90172834968d

6 years agoRe-enable reflect and dot tests
Piotr Byszewski [Tue, 16 Jan 2018 12:42:07 +0000 (13:42 +0100)]
Re-enable reflect and dot tests

Restored dot and reflect precision tests.

Components: OpenGL

VK-GL-CTS issue: 292

Affects:
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.*

Change-Id: If3acfadc2e41c8c39e2b5d2f065582bdbfdc2e7a

6 years agoAdd new EGL tests for HDR
Courtney Goeltzenleuchter [Sat, 27 Jan 2018 00:43:28 +0000 (16:43 -0800)]
Add new EGL tests for HDR

Add test that will create a surface with smpte & cta metadata,
verify the metadata with eglQuerySurface, modify the metadata
with eglSurfaceAttrib and verify that data via eglQuerySurface.

Unfortunately, not able to verify actual display behavior.

New Test: dEQP-EGL.functional.hdr_color.8888
Components: AOSP

Change-Id: I88bcd99e1c0ab5ab4236ddbcdd7ec3e7d658d710

6 years agoAdd support for HDR extension and colorspaces
Courtney Goeltzenleuchter [Sat, 27 Jan 2018 00:39:49 +0000 (16:39 -0800)]
Add support for HDR extension and colorspaces

Components: framework

Change-Id: I66ffcdb458fd6ccad768693d96a73c1d31785138

6 years agoGLES3: complex exprs, side effects, short circuits
Kai Ninomiya [Sat, 27 Jan 2018 03:25:26 +0000 (19:25 -0800)]
GLES3: complex exprs, side effects, short circuits

Some of these 8 tests (the 4 that rely on short circuiting) fail on
Nexus6P/7.0 (they were fixed in 8.0 and pass on Pixel2016/8.1):
  https://crbug.com/695685
This is a port from WebGL:
  https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/glsl3/array-in-complex-expression.html
  https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/glsl3/short-circuiting-in-loop-condition.html
All of those tests are ported just for completeness.

New tests:
  dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_vertex
  dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_fragment
  dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_vertex
  dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_fragment
  dEQP-GLES3.functional.shaders.arrays.complex_expression.ternary_only_evaluates_one_operand_vertex
  dEQP-GLES3.functional.shaders.arrays.complex_expression.ternary_only_evaluates_one_operand_fragment
  dEQP-GLES3.functional.shaders.arrays.complex_expression.sequence_side_effects_affecting_compared_array_content_vertex
  dEQP-GLES3.functional.shaders.arrays.complex_expression.sequence_side_effects_affecting_compared_array_content_fragment
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_while_vertex
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_while_fragment
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_for_vertex
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_for_fragment
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_dowhile_vertex
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_dowhile_fragment
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_while_sequence_vertex
  dEQP-GLES3.functional.shaders.loops.custom.short_circuit_in_while_sequence_fragment
Components: AOSP

Change-Id: Ifa5590f91a8b16e1e2ab5ea8531f0d783c61cda4

6 years agoMerge "Fixes threshold in texture size tests"
Treehugger Robot [Tue, 30 Jan 2018 20:22:15 +0000 (20:22 +0000)]
Merge "Fixes threshold in texture size tests"

6 years agoMerge "GLES3: shaders.indexing.moredynamic"
Treehugger Robot [Tue, 30 Jan 2018 03:04:39 +0000 (03:04 +0000)]
Merge "GLES3: shaders.indexing.moredynamic"

6 years agoMerge remote-tracking branch 'aosp/master' into HEAD
Chris Forbes [Tue, 30 Jan 2018 01:46:30 +0000 (17:46 -0800)]
Merge remote-tracking branch 'aosp/master' into HEAD

Change-Id: Ifa613aba874e394049ebd9d9bc0c9730505e595a

6 years agoGLES2: fix typo in es2fShaderStructTests
Kai Ninomiya [Mon, 29 Jan 2018 18:55:22 +0000 (10:55 -0800)]
GLES2: fix typo in es2fShaderStructTests

I happened to notice this typo while editing the file. It could cause
some tests to be skipped when they should not be: it skips a case if
(1) the device has no vertex texture image units and
(2) the case uses any flags at all and
(3) the case is a vertex case.

There could be conformance impact from this change.

Affects:
  dEQP-GLES2.functional.shaders.struct.uniform.array_member_dynamic_index_vertex
  dEQP-GLES2.functional.shaders.struct.uniform.struct_array_dynamic_index_vertex
  dEQP-GLES2.functional.shaders.struct.uniform.nested_struct_array_dynamic_index_vertex
  dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_struct_array_vertex
  dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex
Components: AOSP

Change-Id: I5110d6c240938bc58664e7dd5ee2b43e26ceea6e

6 years agoFixes threshold in texture size tests
Matthew Netsch [Tue, 19 Dec 2017 20:45:33 +0000 (12:45 -0800)]
Fixes threshold in texture size tests

Threshold was computed directly from backbuffer format.
This makes the threshold too strict if the texture
sampled from has a lower bit-depth than the backbuffer.

This change takes the minimium bit depth between the
backbuffer and texture to compute the threshold.

Components: OpenGL ES
VK-GL-CTS issue: 163

Affects:
dEQP-GLES2.functional.texture.size.*
dEQP-GLES3.functional.texture.size.*

Change-Id: Id491ff4ef1b958459156fe83d9d5099cf81de81e

6 years agoGLES2: uniform struct{sampler} as a function arg
Kai Ninomiya [Sat, 27 Jan 2018 02:38:36 +0000 (18:38 -0800)]
GLES2: uniform struct{sampler} as a function arg

(Some of?) these tests failed on Pixel2016/7.0 (they were
fixed in 8.0 and pass on Pixel2016/8.1):
  https://crbug.com/695680
This is a port from WebGL:
  https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/glsl/bugs/sampler-struct-function-arg.html

New tests:
  dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_function_arg_vertex
  dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_function_arg_fragment
  dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_vertex
  dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_fragment
Components: AOSP

Change-Id: Ic71a7969c9bcf481c12b95a99e6379cfec659a8e

6 years agoGLES3: shaders.indexing.moredynamic
Kai Ninomiya [Sat, 27 Jan 2018 21:06:00 +0000 (13:06 -0800)]
GLES3: shaders.indexing.moredynamic

Many of these tests failed on Pixel2016/7.0 and Nexus6P/7.0. (They were
fixed in Pixel2016/8.0.):
  https://crbug.com/695689
This is a port from WebGL:
  https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/glsl3/vector-dynamic-indexing.html

New tests: dEQP-GLES3.functional.shaders.indexing.moredynamic.*
Components: AOSP
Change-Id: I0b3d738e374c68eebb5cfca1cf9ce5d1c265237b

6 years agoGLES2: sequence operator (,) eval order and side effects
Kai Ninomiya [Sat, 27 Jan 2018 00:02:25 +0000 (16:02 -0800)]
GLES2: sequence operator (,) eval order and side effects

Ported from:
https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/glsl/bugs/sequence-operator-evaluation-order.html
Which was added in:
https://github.com/KhronosGroup/WebGL/pull/981
https://github.com/KhronosGroup/WebGL/pull/1932

These tests were known to fail in on Pixel 2016 / Android 7.1.1.

New tests:
  dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_ternary
  dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_and
  dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_or
Components: AOSP

Change-Id: I7bbcaecc08279df6f30b6855cc99b19b402892c7

6 years agoMerge "Work around VC++ code-gen bug in shader matrix tests." into deqp-dev
Treehugger Robot [Fri, 26 Jan 2018 23:30:16 +0000 (23:30 +0000)]
Merge "Work around VC++ code-gen bug in shader matrix tests." into deqp-dev

6 years agoMerge "Fix missing case for ANGLE_depth_texture" into deqp-dev
Treehugger Robot [Fri, 26 Jan 2018 23:29:52 +0000 (23:29 +0000)]
Merge "Fix missing case for ANGLE_depth_texture" into deqp-dev

6 years agoFix missing case for ANGLE_depth_texture
Jamie Madill [Fri, 26 Jan 2018 22:57:17 +0000 (17:57 -0500)]
Fix missing case for ANGLE_depth_texture

Happens when ANGLE_depth_texure is exposed and not OES_depth_texture.

Component: AOSP
Affects:
  dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8
  dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8
  dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8
  dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8

6 years agoWork around VC++ code-gen bug in shader matrix tests.
Jamie Madill [Fri, 26 Jan 2018 17:55:20 +0000 (12:55 -0500)]
Work around VC++ code-gen bug in shader matrix tests.

This code-gen bug was found in crbug.com/759402, and was causing test
runtime failures when run. Work around it by disabling optimization
for the specific compiler version.

Components: AOSP
Affects:
  dEQP-GLES2.functional.shaders.matrix.*
  dEQP-GLES3.functional.shaders.matrix.*

6 years agoMerge "GLES3 tests for equality of structs with array members"
Chris Forbes [Fri, 26 Jan 2018 19:00:13 +0000 (19:00 +0000)]
Merge "GLES3 tests for equality of structs with array members"

6 years agoMerge "Fix using representable texture channel ranges."
Treehugger Robot [Fri, 26 Jan 2018 03:36:57 +0000 (03:36 +0000)]
Merge "Fix using representable texture channel ranges."

6 years agoMerge remote-tracking branch 'aosp/master' into deqp-dev
Chris Forbes [Fri, 26 Jan 2018 00:47:12 +0000 (16:47 -0800)]
Merge remote-tracking branch 'aosp/master' into deqp-dev

Change-Id: Ie7623be11190d678413fbe64da5d41d98e370b2c

6 years agoMerge "Tolerate flush/finish test assumption failures."
Treehugger Robot [Thu, 25 Jan 2018 23:26:38 +0000 (23:26 +0000)]
Merge "Tolerate flush/finish test assumption failures."

6 years agoGLES3 tests for equality of structs with array members
Kai Ninomiya [Thu, 25 Jan 2018 02:41:55 +0000 (18:41 -0800)]
GLES3 tests for equality of structs with array members

The new test case adds regression coverage for the Qualcomm driver
shader compiler crash seen in Android N:
https://crbug.com/695687
It is a port of this WebGL test case:
https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/glsl3/compare-structs-containing-arrays.html

New tests: dEQP-GLES3.functional.shaders.struct.local.array_member_equality_vertex, dEQP-GLES3.functional.shaders.struct.local.array_member_equality_fragment
Components: AOSP
Change-Id: Ie130439f80fddb081fb36db02c24a9e18f5c4bca

6 years agoTolerate flush/finish test assumption failures.
Nicolas Capens [Thu, 25 Jan 2018 16:58:26 +0000 (16:58 +0000)]
Tolerate flush/finish test assumption failures.

These tests assume that draw calls are queued up until they're forced
to be executed by a ReadPixels, Flush, or Finish call. The spec does
not require this, and implementations are free to eagerly start
execution of draw calls.

Thus this change reports a CompatibilityWarning if the assumption isn't
met, instead of a Failure.

Google bug: b/71858368
Components: AOSP
Tests: dEQP-GLES2.functional.flush_finish,
dEQP-GLES3.functional.flush_finish

6 years agoMerge "Test glRenderbufferStorage with unsized depth format"
Treehugger Robot [Wed, 24 Jan 2018 13:29:22 +0000 (13:29 +0000)]
Merge "Test glRenderbufferStorage with unsized depth format"

6 years agodEQP-VK.renderpass.sparserendertarget: bind metadata
Slawomir Cygan [Fri, 19 Jan 2018 13:20:47 +0000 (14:20 +0100)]
dEQP-VK.renderpass.sparserendertarget: bind metadata

Memory was not bound to METADATA aspect, when COLOR aspect
mip tail size was 0. METADATA requirements are not related
to mip tails in other aspects - memory must be always and
unconditionally bound to METADATA.

Additionally, change VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
condition to layerNdx == 0, as imageMipTailMemoryBinds vector
is now used both for metadata and other mip tails.

Affects: dEQP-VK.renderpass.sparserendertarget.*

Components: Vulkan

VK-GL-CTS issue: 958

Change-Id: I34661c82e0d9829448ac85546055c72151bfe85e

6 years agoTest that points are clamped to ALIASED_POINT_SIZE_RANGE
Kai Ninomiya [Tue, 23 Jan 2018 23:28:27 +0000 (15:28 -0800)]
Test that points are clamped to ALIASED_POINT_SIZE_RANGE

This test verifies that the point size written to gl_PointSize is
clipped to the range ALIASED_POINT_SIZE_RANGE before rasterization.

See also: http://crbug.com/740560
In particular this comment: http://crbug.com/740560#c27

New tests: dEQP-GLES2.functional.rasterization.limits.points
Components: AOSP
Change-Id: I98708ebece4be9c2bce3c7ba3b57454aec657cce

6 years agoTest glRenderbufferStorage with unsized depth format
Nicolas Capens [Tue, 23 Jan 2018 23:16:39 +0000 (23:16 +0000)]
Test glRenderbufferStorage with unsized depth format

The OpenGL ES 2.0 specification only supports formats from Table 4.5,
which are all sized internal formats, while ES 3.0 explicitly states
that "<internalformat> must be a sized internal format".

A color format (GL_RGBA) was already being negatively tested for, but
not a depth format.

6 years agoHandle unsupported no_config contexts
Mark Adams [Fri, 12 Jan 2018 21:21:00 +0000 (16:21 -0500)]
Handle unsupported no_config contexts

EGL_KHR_no_config_context doesn't mandate support for ES 1.1 or
for GL versions prior to 3.0. Update the test to handle
optional support, and also update the GL version to 3.0 in order
to test a case which is expected to work.

Bug: b/72041864
Components: AOSP

Test: dEQP-EGL.functional.create_context.no_config

Change-Id: Ibe7856000c67326fe23cd024435290fba536d127

6 years agoMerge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Alexander Galazin [Tue, 23 Jan 2018 08:01:54 +0000 (09:01 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master

Change-Id: I39c67077ab1c9842ab43708f83335eba0d707890

6 years agoFix using representable texture channel ranges.
Nicolas Capens [Mon, 8 Jan 2018 21:49:05 +0000 (16:49 -0500)]
Fix using representable texture channel ranges.

A value of 4294967295 (2^32 - 1) is not exactly representable in
IEEE-754 single-precision floating-point format, and so it gets rounded
to the next representable value, which is 4294967296. However, this
value can't be cast to an unsigned 32-bit integer without overflowing.

GLSL does not define what happens on overflow, and IEEE-754 defines it
as an exception but GLSL forbids exceptions. Hence some implementations
may produce unexpected results. dEQP assumed clamping to the largest
representable integer.

This change fixes that false assumption by reducing the range to values
representable in both float and integer formats.

Note that 32-bit integer formats can still hold values slightly larger
than these ranges. So while previously the floating-point ranges were
too large to represent integer values, they are now too small. This
can't be fixed without separating the integer format tests and only
using integer values to represent their ranges. This doesn't appear
necessary for the time being since the tests that use these floating-
point ranges have large 12/256 tolerances for the output color.

VK-GL-CTS issue: 937
Google bug: 70910885
Component: Framework

Change-Id: Ia2e8a187772bf37ed6ad35b13ed6f5071c46fb43

6 years agoAdd SpirvValidationCapabilitiesTest test case implementation
Adam Czupryna [Fri, 24 Nov 2017 13:59:39 +0000 (14:59 +0100)]
Add SpirvValidationCapabilitiesTest test case implementation

Add CTS_ARB_gl_spirv test implementation that contains:
SpirvValidationCapabilitiesTest

Affects:

KHR-GL45.gl_spirv.spirv_validation_capabilities_test

Components: OpenGL

VK-GL-CTS issue: 554

Change-Id: I0ba93f0ea0dd5c8c9c1348033448fe5ada82b99b

6 years agoFreeze GL 4.6.0 mustpass, add 4.6.1 mustpass
Alexander Galazin [Tue, 23 Jan 2018 01:56:18 +0000 (02:56 +0100)]
Freeze GL 4.6.0 mustpass, add 4.6.1 mustpass

Change-Id: Iae3345620e1dc59437c4b2910fcd08f66cb9eab4

6 years agoTest packed depth and stencil
Piotr Byszewski [Wed, 13 Dec 2017 09:48:54 +0000 (10:48 +0100)]
Test packed depth and stencil

GTFTestPackedDepthStencil tests were ported to glcts.
Packed format loop was extracted from tests.

Components: OpenGL

VK-GL-CTS issue: 815

Affects:
KHR-GLES3.packed_depth_stencil.*
KHR-GL*.packed_depth_stencil.*

Change-Id: Ia13d200909cfe097bfbafcb15d5482d30b4d8c5b

6 years agoTest discontiguous descriptor binding values
Paavo Pessi [Fri, 5 Jan 2018 13:57:10 +0000 (15:57 +0200)]
Test discontiguous descriptor binding values

New tests were added to test discontiguous and arbitrary descriptor
binding values with different descriptor types and shader stages.

New tests:
dEQP-VK.binding_model.shader_access.*.multiple_discontiguous_descriptors.*
dEQP-VK.binding_model.shader_access.*.multiple_arbitrary_descriptors.*

Components: Vulkan

VK-GL-CTS issue: 905
VK-GL-CTS public issue: 67

Change-Id: I00d1ec1e302a03e0f67ba967b6949578ec58c436

6 years agoAdd more component qualifier array tests for fragment outputs
Samuel Iglesias Gonsálvez [Fri, 1 Dec 2017 08:36:57 +0000 (09:36 +0100)]
Add more component qualifier array tests for fragment outputs

Tests were added to verify that various combinations of component
qualifiers can be used with different data arrays (float, vec2, vec3)
in fragment shader outputs.

New tests:

dEQP-VK.glsl.440.linkage.varying.component.frag_out.two_vec4.*

Components: Vulkan
VK-GL-CTS issue: 896

Change-Id: If3ed04b88f4a496dcdada9c50a45bbf7580df88e

6 years agogl_spirv: update ARB_gl_spirv availability check
Alejandro Piñeiro [Tue, 16 Jan 2018 14:43:49 +0000 (15:43 +0100)]
gl_spirv: update ARB_gl_spirv availability check

All tests were checking for the availability of the extension in
order to return NotSupported but one, so it returned Failed.

Additionally we complete the check, so now we are checking for
GL_ARB_gl_spirv or GL 4.6, as other tests already do.

As this is common for all the 8 tests, we add a utility helper at
gl4cts::commonUtils.

Modules: OpenGL

VK-GL-CTS issue: 947

Affects:
KHR-GL45.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test
KHR-GL46.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test

Change-Id: I8a3be211363d287696ee86f7d6f503794b63710f

6 years agoUse default device for sparse binding tests.
Ari Suonpaa [Wed, 13 Dec 2017 09:49:35 +0000 (11:49 +0200)]
Use default device for sparse binding tests.

The default device supports sparse binding when the underlying
physical device has support. There's no need to create a separate
device object. Test context creates a sparse queue whenever
sparse binding is supported by the physical device. This
change also adds support for having a separate sparse binding
queue.

Affects:

dEQP-VK.texture.shadow.*
dEQP-VK.renderpass.sparserendertarget.*

Components: Vulkan

VK-GL-CTS issue: 898

Change-Id: I2ca36d8e641fe3ef5694784e7bb3d8ebe6ed51bf

6 years agoMerge "Port WebGL multisampled renderbuffer resize test"
Treehugger Robot [Sat, 20 Jan 2018 03:01:01 +0000 (03:01 +0000)]
Merge "Port WebGL multisampled renderbuffer resize test"

6 years agoSuppress new warnings from gcc-6 am: 9a58d041fe
Chris Forbes [Sat, 20 Jan 2018 00:46:18 +0000 (00:46 +0000)]
Suppress new warnings from gcc-6 am: 9a58d041fe
am: fd34041ed0

Change-Id: I0b9eca4091dc271141027d68a6a46d58937e56ac

6 years agoSuppress new warnings from gcc-6
Chris Forbes [Sat, 20 Jan 2018 00:43:46 +0000 (00:43 +0000)]
Suppress new warnings from gcc-6
am: 9a58d041fe

Change-Id: I176dd24b363db336f4f42f8d8c2c5aebb2632dcb

6 years agoSuppress new warnings from gcc-6
Chris Forbes [Fri, 19 Jan 2018 18:06:53 +0000 (10:06 -0800)]
Suppress new warnings from gcc-6

check_build_sanity currently fails with the system gcc on rodete. Let's
just suppress this warning for now. Intend to back out the suppression
and fix the warnings in next release.

Bug: b/72219443
Test: build
Change-Id: Ic842a3de3d247d53c49117562b51e8eece3752f9

6 years agoMerge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Alexander Galazin [Fri, 19 Jan 2018 10:12:43 +0000 (11:12 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master

Change-Id: I2de5195522bb42f25a2eb7181b366c8284ef7fec

6 years agoMerge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Alexander Galazin [Fri, 19 Jan 2018 08:22:31 +0000 (09:22 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3

Change-Id: Ie1eb632fc4601acfc34db84410e04e06cc2da243