Fix texture lookups tests
authorPiotr Byszewski <piotr.byszewski@mobica.com>
Mon, 29 Jan 2018 08:58:50 +0000 (09:58 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 14 Feb 2018 08:31:01 +0000 (03:31 -0500)
commit0dd89ea7126f19cca176ffaa6bb47a259671570f
treed74c02e31459c551f4ef260e3ddf8f199a4a2a41
parent06586e05bf8d533b57646aa983479e034a3176f2
Fix texture lookups tests

Some shaders didn't compile because of use of reserved word
textureCubeLod. This patch fixes this by checking if
ES implementation is ES3 capable and adjusting the shaders
generation parameters accordingly.

Components: OpenGL

VK-GL-CTS issue: 283

Affects:
dEQP-GLES2.functional.shaders.random.texture.vertex.*

Change-Id: Ib1e9983a9503780f992dcd00e8dc380a4f01bef4
modules/gles2/functional/es2fRandomShaderTests.cpp