joogab.yun [Mon, 27 Mar 2023 09:56:08 +0000 (18:56 +0900)]
[Tizen] The hover event now starts in the STARTED state when a new actor is encountered.
When hover event is registered, only motion comes. You can't know that the hover has started on that actor.
So, when the hover starts on the new actor, set it to STARTED state.
Change-Id: If25595536bce2279529847056ed962c515632165
Heeyong Song [Wed, 22 Feb 2023 08:37:31 +0000 (17:37 +0900)]
[Tizen] Fix surface deletion order issue
Change-Id: I1fb3a2934ed6a36553421f002d6cc7821abc45dc
seungho baek [Mon, 27 Feb 2023 09:25:14 +0000 (18:25 +0900)]
[Tizen] Make mTargetSizeDirtyFlag true when Animation changes Actor's Size
Change-Id: Ied85413cd3bf8f8fc7d19c831e35f700e225c9f4
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Mon, 20 Feb 2023 08:10:26 +0000 (17:10 +0900)]
[Tizen] Disable property notification when the object is deleted
Change-Id: Ief68d6cb246e75f9f9870f5285dc827b53ad2916
Eunki, Hong [Fri, 17 Feb 2023 06:38:05 +0000 (15:38 +0900)]
[Tizen] Make new CameraActor creation API for 3D apps
Default CameraActor's behavior is not helpful for formal 3D app side.
For example, 3D app don't care about "scene", but CameraActor::New()
change some properties by engine side automaticaly.
To make 3D app developer use CameraActor easly, make new API that fit
good to 3D cases.
Change-Id: Iaf2a792b0fd98cd31d2c655da61918133e211ff0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 24 Oct 2022 06:04:28 +0000 (15:04 +0900)]
[Tizen] Backport tizen_7.5 for Scene3D
This is a combination of 3 commits.
Deprecate Plane Distance setter + Implement OrthographicSize + Animatable AspectRatio
Deprecate API s.t Left/Right/Top/Bottom value setter directly.
Instead of these things, let we use OrthographicSize.
It will make that each plane distnaces symmetric so that center of camera.
Due to we can disconnect dependency of plane distance parameters,
now we can make AspectRatio animatable.
Revert "[Tizen] Fix opacity animation issue in 3D"
Add Renderer::BlendMode::USE_ACTOR_OPACITY
- This option make the renderer opaque only when its Actor::Color is opaque.
Change-Id: I7a9a90205bf76fc5e1ff8f0e90171211d27cc1cf
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Fri, 23 Dec 2022 07:40:31 +0000 (16:40 +0900)]
[Tizen] Fix to do not use GetCurrentSize in actor-sizer
Change-Id: I75c0502a33dcb67e90092b1a8a92e9cf9f6bbe37
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Wed, 1 Feb 2023 06:54:08 +0000 (15:54 +0900)]
[Tizen] Do not register processor when registering singleton
Change-Id: I31353cf1d513a40f82def9a5f0de3540b88c34dc
seungho baek [Mon, 9 Jan 2023 01:23:21 +0000 (10:23 +0900)]
[Tizen] Add Overlay Layer in scene
Change-Id: I65447d7ace9e13f528f244234e139e3e9682291b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Wed, 18 Jan 2023 06:46:16 +0000 (15:46 +0900)]
[Tizen] Assert when proprety notification is used in a thread other than the main thread
Change-Id: I9b2f6c1f70327c5289f1e9476d48876d5ecd762b
Wonsik Jung [Tue, 3 Jan 2023 03:09:13 +0000 (12:09 +0900)]
[Tizen] Fix the screen rotation issue
Fix the screen rotation issue in FHub Device.
When glViewport/glScissor is set, the screen rotation should be considered.
Change-Id: I660545a3b3b0fa8e5464dfb613a3d983be2e04b7
Heeyong Song [Tue, 27 Dec 2022 07:06:52 +0000 (16:06 +0900)]
[Tizen] Make assertion when SetParent is not called on the main thread
Change-Id: I31735e43f33995b0d3e39fb489a5f4e77abf0899
Heeyong Song [Wed, 21 Dec 2022 09:13:50 +0000 (18:13 +0900)]
[Tizen] Add trace log to NotificationManager::ProcessMessages
Change-Id: I8a7d3080087ef29448e3ac4b9ce333ce93e08e99
Heeyong Song [Mon, 19 Dec 2022 07:51:22 +0000 (07:51 +0000)]
Merge "[Tizen] Add trace log to FrameCallbackProcessor::Update" into tizen_7.0
Eunki, Hong [Mon, 19 Dec 2022 06:59:13 +0000 (15:59 +0900)]
[Tizen] Reduce GetCurrentSize call time
Change-Id: I1a22b4d86ad97856a14aa367f1b3d4b62b7e31bf
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Mon, 19 Dec 2022 01:59:45 +0000 (10:59 +0900)]
[Tizen] Add trace log to FrameCallbackProcessor::Update
Change-Id: I68f66b12400082d477518d6376c37ed53f144b4a
Heeyong Song [Thu, 15 Dec 2022 09:09:41 +0000 (18:09 +0900)]
[Tizen] Change DebugPriority name and Debug priority
Change-Id: I01dc0b22802a66b51d4ad3fb338b270c7d810142
seungho baek [Mon, 12 Dec 2022 08:26:26 +0000 (17:26 +0900)]
[Tizen] Fix opacity animation issue in 3D
Change-Id: Id663f1254511bcb21df8d86b655f60bde969021f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Tue, 13 Dec 2022 06:00:32 +0000 (15:00 +0900)]
[Tizen] Fix partial update issue
Fixed the case there are 3D and 2D layers
Change-Id: Ie36922355bf979c5961bb9e7c12cde44a5644116
Eunki Hong [Sat, 10 Dec 2022 11:29:56 +0000 (20:29 +0900)]
[Tizen] Remove keylogging for security
Remove keylogging action in tizen.
Change-Id: I91e2df30c95d4e7ca0e4d6d68acf2b40700edf48
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 11 Nov 2022 13:39:21 +0000 (22:39 +0900)]
[Tizen] Add MultiSampling FrameBuffer implement.
Let we allow to call FramebufferTexture2DMultisample if possible.
Change-Id: I4874ad78dfe1e468b5571ba4bc0112e7f710f492
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Mon, 14 Nov 2022 06:14:29 +0000 (15:14 +0900)]
[Tizen] Enable Trace Filter with 0/1
Change-Id: Ibe5ac416fff314fbb4a54b648df60763e5233533
Eunki, Hong [Wed, 9 Nov 2022 08:35:15 +0000 (17:35 +0900)]
[Tizen] Fix Rendering order issue when 3D layer render translucent
Sort rendering-order by Euclidean distance for special case.
Previously, we only check ModelView's translation z-value.
But if we use perspective projectoin camera, the distance might not
be fit as human sense.
Now, when layer is 3D and camera is perspective projection mode,
let we use zValue as Euclidean distance.
It cannot resolve translucent object's rendering order issue
perfectly. But can resolve some case.
Change-Id: Ie33cc5cfd338ff001b18885026a4daf779227b0e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 4 Nov 2022 14:43:25 +0000 (23:43 +0900)]
[Tizen] Fix Svace issue for 64bit
Solve some convert from size_t to uint32_t case.
Change-Id: I486feb48eab38201aaae3bf9f2aadc0414789a5d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
tscholb [Wed, 2 Nov 2022 07:39:51 +0000 (16:39 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
9cc8a09ae13612360ee6546f5c21792b4a674324.
tscholb [Wed, 2 Nov 2022 07:39:19 +0000 (16:39 +0900)]
Merge branch 'devel/master' into tizen
tscholb [Wed, 2 Nov 2022 07:39:02 +0000 (16:39 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
a39edce44df267275a0edb060fe2a2c3790734e6.
tscholb [Wed, 2 Nov 2022 07:38:54 +0000 (16:38 +0900)]
Revert "[Tizen] Fix Window Rotation issue"
This reverts commit
9643232d147ac0dbca37d9649c498defab6a9dab.
tscholb [Wed, 2 Nov 2022 07:38:47 +0000 (16:38 +0900)]
Revert "[Tizen] Create ProjectionDirection property at CameraActor"
This reverts commit
6e1aebb198e5075227e4656ed5a5cef02c99139a.
tscholb [Wed, 2 Nov 2022 07:38:37 +0000 (16:38 +0900)]
Revert "[Tizen](Partial Update) Continue to calculate damaged rects even though there is a 3D transformed item"
This reverts commit
c96b5bf70c4a411d3916be6cab7a761f8bf91811.
tscholb [Wed, 2 Nov 2022 07:38:20 +0000 (16:38 +0900)]
Revert "[Tizen] Add some logs to check performance"
This reverts commit
84d96e087438998f24e16ffd69b24183e629298f.
joogab yun [Tue, 1 Nov 2022 00:36:42 +0000 (00:36 +0000)]
Merge "Add input source type and source data about Gesture. This is similar to MouseButton in TouchEvent." into devel/master
joogab.yun [Tue, 25 Oct 2022 08:21:50 +0000 (17:21 +0900)]
Add input source type and source data about Gesture.
This is similar to MouseButton in TouchEvent.
Now, you can see from which input the gesture was made.
Change-Id: Id1289e1482b21e756ebd5a549b7d8e9d1b1e19b7
David Steele [Fri, 28 Oct 2022 10:27:24 +0000 (10:27 +0000)]
Merge "DALi Version 2.1.46" into devel/master
Richard Huang [Fri, 28 Oct 2022 10:25:08 +0000 (11:25 +0100)]
DALi Version 2.1.46
Change-Id: Iea538285d3d930a4c440db70b8b02b94e5c6558e
Wonsik Jung [Fri, 28 Oct 2022 01:00:04 +0000 (01:00 +0000)]
Merge "Fix race-condition when window is resized or rotated." into devel/master
David Steele [Thu, 27 Oct 2022 13:28:59 +0000 (13:28 +0000)]
Merge "Seperate some matrix operations to MatrixUtils" into devel/master
Adeel Kazmi [Tue, 25 Oct 2022 14:07:14 +0000 (15:07 +0100)]
Ensure GlAbstraction is not copyable
Change-Id: I95f40a776255ebfbba57d9761b3660dd3984b918
Wonsik Jung [Thu, 22 Sep 2022 21:45:00 +0000 (06:45 +0900)]
Fix race-condition when window is resized or rotated.
Internal dali window module has some variables and flags.
They are set by both main thread and render thread.
It has the effect of race condition when window is resized or rotated serval times.
This patch is to fix them.
Change-Id: I63ecc4a5d711569323a8f055e3b46ae878126235
Eunki, Hong [Wed, 19 Oct 2022 05:33:36 +0000 (14:33 +0900)]
Seperate some matrix operations to MatrixUtils
Move some static Matrix / Matrix3 operations into specific file.
Previous logic doesn't support multiply-asign operations.
A = A * B; (valid. Because A operator=({result-of-(A*B)}))
A *= B; (invalid)
To resolve this issue, we plan to implement another operator *= for Matrix.
To seperate codes more clean + If we plan to make some util API about Matrix
(something like Internal::MatrixUtils::MultiplyProjectionMatrix)
Make another file for matrix utils internal.
TODO : Internal::MatrixUtils::MultiplyProjectionMatrix use NEON.
TODO : Make projection matrix use MatrixUtils after camera refator finished
Change-Id: I4333c52c93fb24f618ed509fe101a83e4a9f36c1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 21 Oct 2022 10:47:16 +0000 (11:47 +0100)]
DALi Version 2.1.45
Change-Id: If04c629888d288e6c513666d8623e75c99a785f2
Heeyong Song [Tue, 18 Oct 2022 09:43:48 +0000 (18:43 +0900)]
Add trace logs to check performance
Change-Id: I441a332afb89b8527c34eeadc1e3c7b332caa789
Eunki, Hong [Wed, 12 Oct 2022 10:53:39 +0000 (19:53 +0900)]
Make SceneGraph::Camera as Node + FieldOfView animatable
Previously, SceneGraph::Camera was not a SceneGraph::Node.
If we try to animate property of Camera, then
we use some PropertyBase s.t. PropertyOwner(==Node) doesn't owned.
To fix this logical unmatched issue, we make SceneGraph::Camera
as sub-class of SceneGraph::Node.
Moreover, We make Camera's FieldOfView Animatable.
After this patch merged, we try to refactor Camera's properties
and make them animatable.
Change-Id: I184f75b51a2152aea52879adc1e783cea7d190a0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Fri, 14 Oct 2022 01:53:57 +0000 (10:53 +0900)]
(Partial Update) Continue to calculate damaged rects even though there is a 3D transformed item
Change-Id: I58136911893f488664ecff2f2ef616593efb8658
David Steele [Fri, 14 Oct 2022 12:03:01 +0000 (12:03 +0000)]
Merge "DALi Version 2.1.44" into devel/master
Adam Bialogonski [Fri, 14 Oct 2022 09:25:17 +0000 (10:25 +0100)]
DALi Version 2.1.44
Change-Id: I83a0c308589df00e76ecaf79420eaf18356168d5
Eunki, Hong [Sat, 8 Oct 2022 07:32:02 +0000 (16:32 +0900)]
Make template class Dali::IntPair
Make integer pair case so we can use
integer based pair struct.
Dali::Uint16Pair already used for a long time.
But now, we need Dali::Int32Pair to use signed case.
uint-16-pair.h is used on third party app, we cannot
remove this file yet.
So, Let we define Uint16Pair in that class.
Change-Id: I24055b8f70c3948a51a0147786725f192ade8990
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Fri, 14 Oct 2022 04:51:49 +0000 (13:51 +0900)]
[Tizen] Add some logs to check performance
Change-Id: Ie9205714816db6ea456fe8257ef441f4886c8b9a
Heeyong Song [Fri, 14 Oct 2022 01:53:57 +0000 (10:53 +0900)]
[Tizen](Partial Update) Continue to calculate damaged rects even though there is a 3D transformed item
Change-Id: I58136911893f488664ecff2f2ef616593efb8658
David Steele [Wed, 12 Oct 2022 15:17:41 +0000 (15:17 +0000)]
Merge "Make Dali::Any move operator + Resolve memory leak." into devel/master
David Steele [Wed, 12 Oct 2022 14:56:30 +0000 (14:56 +0000)]
Merge "Matrix operator*" into devel/master
David Steele [Wed, 12 Oct 2022 14:53:15 +0000 (14:53 +0000)]
Merge "Create ProjectionDirection property at CameraActor" into devel/master
Eunki, Hong [Fri, 30 Sep 2022 07:19:58 +0000 (16:19 +0900)]
Create ProjectionDirection property at CameraActor
Add new property "ProjectionDirection" on CameraActor.
It determine whether current FieldOfView value base on
Vertical or Horizontal.
Default is Vertical.
Change-Id: I237f557af4bc03315ce5d6d6eeb25913e4fe7de4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 7 Oct 2022 07:31:09 +0000 (16:31 +0900)]
Matrix operator*
Matrix::Multiply(result, lhs, rhs) do as result = rhs * lhs;
It might makes some strange scense to future of Dali developer.
Let we make operator* so nobody feel confuse about the order of
multiply operation
Change-Id: I5adf0c8a8f29fa1c0774aa1e23ff0c3050e66af4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 6 Oct 2022 07:41:21 +0000 (16:41 +0900)]
Make Dali::Any move operator + Resolve memory leak.
Coverity minor issue fixed.
+
Resolve some memory leak.
Due to Dali::Any copy assign operator doesn't call
previous object's destructor, there can be memory leak.
(For example : Property::Map delete some values in destructor.)
Change-Id: Ifa29dd78b4f3689ed0ff00d9b8bcfe8ad9e167d6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 7 Oct 2022 04:48:47 +0000 (13:48 +0900)]
noexcept move for BaseHandle/InstrusivePtr/Math
It can be optimize when we use std::vector<> or
std::is_nothrow_move_constructible<>::value is true or
std::is_nothrow_move_assignable<>::value is true.
Change-Id: I5a8866b928d40d7e26a68486c5aef764bc68a9af
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 7 Oct 2022 11:23:05 +0000 (12:23 +0100)]
DALi Version 2.1.43
Change-Id: I22ae8cbcf6dac4108aae288986964370d1d3fed3
Eunki, Hong [Thu, 6 Oct 2022 04:15:06 +0000 (13:15 +0900)]
Use map instead of hashmap in signal cache
std::unordered_map is heavy than std::map for small case.
Let make the signal more lightweight.
Change-Id: I7868b44831fa095b8cdd0f963c6ac66ac741e6a7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Fri, 30 Sep 2022 10:30:47 +0000 (19:30 +0900)]
Fix Window Rotation issue
- Viewport was incorrectly computed when viewport is not fullscreen and window is rotated.
- Scissor rect was incorrectly computed when viewport is not fullscreen and window is rotated.
Change-Id: I44c64a2216f6364d2d29e0bcdd38c5e0cbc7467c
Signed-off-by: seungho <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 4 Oct 2022 09:17:53 +0000 (18:17 +0900)]
[Tizen] Create ProjectionDirection property at CameraActor
This reverts commit
da848111d06ada79d78b1b26aaf49746e1e37ae6.
Change-Id: I30b4e5ad9a110347bacec5850d14a0bb122f96c6
Eunki, Hong [Tue, 4 Oct 2022 09:17:38 +0000 (18:17 +0900)]
[Tizen] Fix Window Rotation issue
This reverts commit
efd18fbaa27a191956b93d9e15eca9431311e2a8.
Change-Id: Ie32680063832052abfda0d85a93c094aa2ccd76e
Eunki, Hong [Tue, 4 Oct 2022 09:16:33 +0000 (18:16 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
5377ff2daebaee16b16edebacff91ae95ff70276.
Change-Id: Iddf2e940692900587193da00016305f9811816fd
Eunki, Hong [Tue, 4 Oct 2022 09:16:10 +0000 (18:16 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I7e56f9cb474e0e991dd39c1770aa8c8f750d763b
Eunki, Hong [Tue, 4 Oct 2022 09:16:03 +0000 (18:16 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
0ed4ee4571aacaf595db0f5b4332fa14113f3d51.
Eunki, Hong [Tue, 4 Oct 2022 09:16:00 +0000 (18:16 +0900)]
Revert "[Tizen] Calculrate screen position with RenderTask"
This reverts commit
1ccf334f119e39641dc6f7b912ea008b18ee1721.
Eunki, Hong [Tue, 4 Oct 2022 09:15:58 +0000 (18:15 +0900)]
Revert "[Tizen] Submit a empty command buffer when rendering is skipped to flush"
This reverts commit
5b9a31e2d4c86b3d5da69cd23814ee5c36dae8ae.
Eunki, Hong [Tue, 4 Oct 2022 09:15:56 +0000 (18:15 +0900)]
Revert "[Tizen] Fix Window Rotation issue"
This reverts commit
e4c2363521dceb18183bd7bcdeabe1a17d8cb78b.
Eunki, Hong [Tue, 4 Oct 2022 09:15:54 +0000 (18:15 +0900)]
Revert "[Tizen] Create ProjectionDirection property at CameraActor"
This reverts commit
d155ef0d147ba343044aeaddceef91580120b16b.
Eunki Hong [Tue, 4 Oct 2022 08:08:19 +0000 (08:08 +0000)]
Merge "[Tizen] Create ProjectionDirection property at CameraActor" into tizen
Eunki, Hong [Fri, 30 Sep 2022 07:19:58 +0000 (16:19 +0900)]
[Tizen] Create ProjectionDirection property at CameraActor
Add new property "ProjectionDirection" on CameraActor.
It determine whether current FieldOfView value base on
Vertical or Horizontal.
Default is Vertical.
Note : Current patch control only event-side FoV.
(Because FoV is not animatable)
update-side FoV use vertical FoV always.
Change-Id: I237f557af4bc03315ce5d6d6eeb25913e4fe7de4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Fri, 30 Sep 2022 10:30:47 +0000 (19:30 +0900)]
[Tizen] Fix Window Rotation issue
- Viewport was incorrectly computed when viewport is not fullscreen and window is rotated.
- Scissor rect was incorrectly computed when viewport is not fullscreen and window is rotated.
Change-Id: I44c64a2216f6364d2d29e0bcdd38c5e0cbc7467c
Signed-off-by: seungho <sbsh.baek@samsung.com>
Adeel Kazmi [Mon, 3 Oct 2022 16:53:55 +0000 (16:53 +0000)]
Merge "Calculrate screen position with RenderTask" into devel/master
Richard Huang [Fri, 30 Sep 2022 10:28:13 +0000 (11:28 +0100)]
DALi Version 2.1.42
Change-Id: I0f7ebbd5a33d3949c60995deb4af56c02ef20b25
Eunki, Hong [Mon, 5 Sep 2022 10:14:39 +0000 (19:14 +0900)]
Calculrate screen position with RenderTask
Previous ScreenPosition / ScreenExtents consider
only the scene's default camera.
Now we make a new API that consider Custom camera's
View/Projection matrix.
Calculate screen position & extents is quite heavy
operation. So we need to seperate it for
simple 2D layer or 3D layer.
So, we add mLayer3DParentsCount value in actor.
It will be generated when actor is scene on,
or some layer's behaviour changed during on scene.
Change-Id: I7a6162bea84965f70800a6e7cbf2332e9933e20d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Tue, 27 Sep 2022 16:56:42 +0000 (16:56 +0000)]
Merge "Optimize transform level propagate" into devel/master
Heeyong Song [Tue, 27 Sep 2022 03:49:54 +0000 (03:49 +0000)]
Merge "Submit a empty command buffer when rendering is skipped to flush" into devel/master
David Steele [Mon, 26 Sep 2022 10:45:00 +0000 (10:45 +0000)]
Merge "Moved event side actor world calculation" into devel/master
Heeyong Song [Mon, 26 Sep 2022 02:24:37 +0000 (11:24 +0900)]
[Tizen] Submit a empty command buffer when rendering is skipped to flush
Change-Id: Id0be7a139f6b990a8c17212102a0619aaeb8ea80
Heeyong Song [Mon, 26 Sep 2022 04:52:07 +0000 (13:52 +0900)]
[Tizen] Calculrate screen position with RenderTask
Heeyong Song [Mon, 26 Sep 2022 04:51:37 +0000 (13:51 +0900)]
[Tizen] Not execute the remove callback
Heeyong Song [Mon, 26 Sep 2022 04:51:20 +0000 (13:51 +0900)]
Merge branch 'devel/master' into tizen
Heeyong Song [Mon, 26 Sep 2022 02:38:21 +0000 (11:38 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
018785078a8de8b07951cb8f49137d71ffab78d0.
Heeyong Song [Mon, 26 Sep 2022 02:37:54 +0000 (11:37 +0900)]
Revert "[Tizen] Calculrate screen position with RenderTask"
This reverts commit
e09b4417d6ab99a565b50d9df9635f590da30172.
Heeyong Song [Mon, 26 Sep 2022 02:37:37 +0000 (11:37 +0900)]
Revert "[Tizen] Revert "Sort transform components in breadth first order per scene""
This reverts commit
04bd51fd533c33f49fcd27ceaad081935beb57a5.
Heeyong Song [Mon, 26 Sep 2022 02:24:37 +0000 (11:24 +0900)]
Submit a empty command buffer when rendering is skipped to flush
Change-Id: Id0be7a139f6b990a8c17212102a0619aaeb8ea80
David Steele [Fri, 23 Sep 2022 10:56:24 +0000 (11:56 +0100)]
DALi Version 2.1.41
Change-Id: Ib771ee6b62ff43b1d08feefc0f66918e0512eb9f
David Steele [Thu, 22 Sep 2022 15:10:47 +0000 (16:10 +0100)]
Moved event side actor world calculation
Transition effects used event side calculation of world
transform and color. These are more useful in devel core
than internally in toolkit.
Change-Id: I1a86cee588e3c7beecf5ba1665b1464c5e54939f
Signed-off-by: David Steele <david.steele@samsung.com>
Eunki, Hong [Thu, 22 Sep 2022 05:45:25 +0000 (14:45 +0900)]
Optimize transform level propagate
We can assume that if mIds[mParent[i]] < i,
then parent's mOrderedCompoents data validated.
So, if we can, we can use this valid parent value.
Change-Id: I464008a53d61258fcff846e07f92aee0a9d5cb8d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 20 Sep 2022 11:13:27 +0000 (20:13 +0900)]
Fix transform sceneId order issue
When mIds[mPanret[i]] is bigger then i,
mOrderedCOmponents[~~].sceneId become garbage.
To fix this issue, let we store sceneId first,
and propargate sceneId later.
Note : sceneId become the lastest parent's sceneId.
So, it always valid.
Change-Id: I27c6e51cda0ae696bf1ff5179ddb735f3e24aa65
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Wed, 21 Sep 2022 05:06:22 +0000 (14:06 +0900)]
[Tizen] Revert "Sort transform components in breadth first order per scene"
This reverts commit
64586be2c793a2743279d613b485c24f45f74327.
Change-Id: Id8c1d8f9f01fc63bd9be1d460e130dc646bf3f0a
seungho [Wed, 21 Sep 2022 04:23:06 +0000 (13:23 +0900)]
[Tizen] Calculrate screen position with RenderTask
This reverts commit
3a4d77f56aac31a3ebd19603dd04e1d40efd3c75.
Change-Id: Ia247a0cb70727a7e9cf9348bae0f1e99b928e128
seungho [Wed, 21 Sep 2022 04:21:26 +0000 (13:21 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I57914a18e66165759fbc4314eb8460ab0972a11e
seungho [Wed, 21 Sep 2022 04:21:21 +0000 (13:21 +0900)]
Revert "[Tizen] To do not reset camera properties when OnScene"
This reverts commit
da9065811181b0b80265885749176c1ff40bc1c3.
seungho [Wed, 21 Sep 2022 04:21:18 +0000 (13:21 +0900)]
Revert "[Tizen] Calculrate screen position with RenderTask"
This reverts commit
96c1543e3496847ba52dedb9c3823fe56ddf46b9.
seungho [Wed, 21 Sep 2022 04:21:14 +0000 (13:21 +0900)]
Revert "[Tizen] Ensure the processor unregistered during the callback is not executed"
This reverts commit
083afb453035d7de9069464b2c0402402ac1bd0d.
Heeyong Song [Mon, 19 Sep 2022 02:56:45 +0000 (11:56 +0900)]
Submit command buffer when rendering is skipped
Change-Id: I4b9be39763b82d96982454e9bad356a38aceb600
Adeel Kazmi [Fri, 16 Sep 2022 11:04:40 +0000 (12:04 +0100)]
DALi Version 2.1.40
Change-Id: I651c897ab226bc14064c9f4659550f9162e72c26
Heeyong Song [Thu, 15 Sep 2022 14:29:12 +0000 (14:29 +0000)]
Merge "(Partial Update) Fix window rotation issue" into devel/master
Heeyong Song [Thu, 15 Sep 2022 14:28:41 +0000 (14:28 +0000)]
Merge "Ensure the processor unregistered during the callback is not executed" into devel/master
Heeyong Song [Thu, 15 Sep 2022 05:25:34 +0000 (14:25 +0900)]
(Partial Update) Fix window rotation issue
Set the dirty flag of the root layer when the surface size is changed
Change-Id: I5347d11859dc3deb0830f3086012241eb0708882