Alexander Galazin [Thu, 1 Mar 2018 13:15:58 +0000 (14:15 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: If5b14c7b39f8ed894d9da5129d781d9db3ad2acb
Alexander Galazin [Thu, 1 Mar 2018 12:28:03 +0000 (13:28 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Change-Id: I41e9aca9c2a5bd2bbb13b55584a4f5faf433aa12
Mika Väinölä [Thu, 22 Feb 2018 12:01:38 +0000 (14:01 +0200)]
Fix validation errors in image clearing tests
Remove access flags which are not supported by
VK_PIPELINE_STAGE_TRANSFER_BIT.
Affects:
dEQP-VK.api.image_clearing.*
Components: Vulkan
VK-GL-CTS issue: 1030
Change-Id: Ia0b4e097766ec674be149dbde4fad652482c1e39
Slawomir Cygan [Thu, 22 Feb 2018 17:55:01 +0000 (18:55 +0100)]
Do not access temporary C++ object members by reference
Fix undefined C++ behavior (resulting in errors when doing runtime memory checks),
where a temporary object returned by getInputAspects() method is used by a reference
to a member after the temporary is destructed.
It seems getInputAspects should just return reference.
Affects: dEQP-VK.renderpass.*.input*
Component: Vulkan
VK-GL-CTS Issue: 1033
Change-Id: I71edabed71ea63f46cdbc45c966d57cd020565ab
Piotr Byszewski [Fri, 16 Feb 2018 13:35:13 +0000 (14:35 +0100)]
Cover gl_WorkGroupSize negative cases
Check if compile-time error is generatef when gl_WorkGroupSize
is used before its declaration.
This change also verifies if omitted dimensions are set to 1.
Components: OpenGL
VK-GL-CTS issue: 951
Affects:
KHR-GLES31.core.compute_shader.work-group-size-usage
Change-Id: I8f3c72401c4f15d9a53d41f0a005d5399527072c
neilmonday [Thu, 8 Feb 2018 15:33:48 +0000 (10:33 -0500)]
Destroy debug context if a failure occurs.
For gl4cKHRDebugTests, Adding TestBase::done before the exception is
thrown so that the temporary context is properly deleted and the
original is restored.
Affects:
KHR-GL46.khr_debug.api_errors_non_debug
KHR-GL46.khr_debug.labels_non_debug
KHR-GL46.khr_debug.receiveing_messages
KHR-GL46.khr_debug.groups
KHR-GL46.khr_debug.api_errors_debug
KHR-GL46.khr_debug.labels_debug
KHR-GL46.khr_debug.synchronous_calls
Components: OpenGL
VK-GL-CTS issue: 976
Change-Id: Ia0b061b6cc5d4b309d2df2a6d4acf25caad0114c
Oliver Wohlmuth [Fri, 2 Feb 2018 13:41:08 +0000 (14:41 +0100)]
Added handling for EGL_YUV_BUFFER_EXT
YUV framebuffer formats are not handled for dEQP-
EGL.functional.color_clears.single_context.gles2.other
which results in an assertion. This patchset handles them similar to
float pixel formats.
Affects:
dEQP-EGL.functional.color_clears.single_context.gles2.other
Components: Framework, AOSP
VK-GL-CTS issue: 894
Change-Id: I4ac65c939819a8de7c464601491bb8df78623171
Alexander Galazin [Tue, 27 Feb 2018 12:42:27 +0000 (07:42 -0500)]
Merge "Merge vk-gl-cts/github-master into vk-gl-cts/master"
Alexander Galazin [Tue, 27 Feb 2018 12:21:11 +0000 (13:21 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I1f5b1b2621033ffa3551bd2cdf8c057cf89e9539
Alexander Galazin [Tue, 27 Feb 2018 11:16:52 +0000 (12:16 +0100)]
Merge vk-gl-cts/github-master into vk-gl-cts/master
Change-Id: I8990b1e682cdb59cdf15eeddbc91af817b9e3e30
Alexander Galazin [Tue, 27 Feb 2018 09:13:28 +0000 (10:13 +0100)]
Merge pull request #79 from imirkin/master
glx: add getProcAddress override
Piotr Byszewski [Thu, 21 Sep 2017 13:36:36 +0000 (15:36 +0200)]
Handle edge case in GL FP64 tests
mod(a,b) is defined as: a - b * floor(a/b)
mod(a,a) should be 0 however OpenGL allows for some error in
division, so a/a could actually end up being 1.0 - 1ULP. In
such a case, floor(a/a) would end up as 0, with mod(a,a)
becoming a. This patchset detects this case and adjusts the
expected result accordingly.
Components: OpenGL
VK-GL-CTS issue: 641
Affects:
KHR-GL40.gpu_shader_fp64.builtin.*
Change-Id: I9535d337b2132519c985f8ac8eb18bf938a89ea7
Piotr Byszewski [Tue, 23 Jan 2018 13:29:34 +0000 (14:29 +0100)]
Fix gl_FragData usage in draw_buffers test
ES3 specification states that "if some, but not all user-defined
output variables are written, the values of fragment colors
corresponding to unwritten variables are (...) undefined".
Components: OpenGL
VK-GL-CTS issue: 291
Affects:
dEQP-GLES3.functional.shaders.fragdata.draw_buffers
Change-Id: I83f1904e9cf905634a421b6fc5530e0e0510ccb1
Slawomir Cygan [Mon, 19 Feb 2018 13:37:08 +0000 (14:37 +0100)]
Fix wrong layout used in vkCmdImageResolve
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL is not
a valid source layout for vkCmdImageResolve operation.
Image is already in VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
layout after transition performed ~48LOC above the offending resolve,
so just use current image layout here.
Components: Vulkan
VK-GL-CTS Issue: 1023
Change-Id: Ibcc3359c030d709c5a947316cea2a9cb19736b21
Affects: dEQP-VK.glsl.builtin_var.fragdepth.*multisample_*
Peter Quayle [Wed, 21 Feb 2018 15:34:55 +0000 (15:34 +0000)]
Ensure sync_fd tests use valid file descriptors
The external.*.sync_fd.* tests fail on some implementations
because vkGet*FdKHR may return -1 (meaning pre-signalled) instead
of a valid file descriptor.
Affects:
dEQP-VK.api.external.semaphore.sync_fd*
dEQP-VK.api.external.fence.sync_fd*
Components: Vulkan
VK-GL-CTS issue: 957
Change-Id: I91087db1595a19605956dad460caa344e850491e
Alexander Galazin [Thu, 22 Feb 2018 17:11:04 +0000 (12:11 -0500)]
Revert "Fix texture lookups tests"
This reverts commit
0dd89ea7126f19cca176ffaa6bb47a259671570f.
Change-Id: I3612c45a6b85819e4cc3f5dcef992743f3964c65
Paavo Pessi [Fri, 9 Feb 2018 14:33:16 +0000 (16:33 +0200)]
Use framebuffer with a compatible render pass
This test has the same functionality as
VkLayerTest.RenderPassInUseDestroyedSignaled, which breaks some
shipping drivers in the validation tests.
The test creates two compatible render passes having differing image
layouts and load/store operations. The first render pass is used to
create a framebuffer and the framebuffer is used to begin the second
render pass.
The test passes as long as no crash happens.
New tests:
dEQP-VK.api.pipeline.renderpass.framebuffer_compatible_renderpass
Components: Vulkan
VK-GL-CTS issue: 830
Change-Id: I0b47c8620c06ac3d0ca5288f642908de6dff656b
Paavo Pessi [Tue, 16 Jan 2018 13:16:00 +0000 (15:16 +0200)]
Extend combined image sampler tests
Two types of new tests were added. The first type has a single combined
image sampler descriptor which is accessed in shader with separate
image and sampler variables using the same binding value.
The second type has two combined image sampler descriptors with
separate image and sampler variables. Sampler from the first descriptor
and image from the second descriptor are used to form a new sampled
image.
New tests:
dEQP-VK.spirv_assembly.instruction.compute.image_sampler.imagefetch.combined_image_sampler_separate_variables.*
dEQP-VK.spirv_assembly.instruction.compute.image_sampler.imagefetch.combined_image_sampler_separate_descriptors.*
dEQP-VK.spirv_assembly.instruction.compute.image_sampler.imagesample.combined_image_sampler_separate_variables.*
dEQP-VK.spirv_assembly.instruction.compute.image_sampler.imagesample.combined_image_sampler_separate_descriptors.*
dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.imagefetch.combined_image_sampler_separate_variables.*
dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.imagefetch.combined_image_sampler_separate_descriptors.*
dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.imagesample.combined_image_sampler_separate_variables.*
dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.imagesample.combined_image_sampler_separate_descriptors.*
Components: Vulkan
VK-GL-CTS issue: 940
VK-GL-CTS public issue: 75
Change-Id: I56fc049001f3ac4d59cdaa7c28749ba57c46ce29
Panagiotis Apostolou [Wed, 17 Jan 2018 09:45:06 +0000 (10:45 +0100)]
New dEQP-VK.ycbcr.conversion.one_to_one subgroup
Added subgroup one_to_one in dEQP-VK.ycbcr.conversion which adds 16 tests. The
purspose is to test rendering into a destination with the same dimensions
as the sampled YCbCr image (1:1 mapping).
New tests:
dEQP-VK.ycbcr.conversion.one_to_one.implicit_nearest_16x16_*
dEQP-VK.ycbcr.conversion.one_to_one.implicit_nearest_20x12_*
Components: Vulkan
VK-GL-CTS issue: 980
Change-Id: Ifb7d3cfa8fa4ec7dd99094ef94be680a53c7d5e7
Piotr Byszewski [Fri, 16 Feb 2018 17:06:36 +0000 (18:06 +0100)]
Suppress irrelevant packed pixels log
PackedPixelsTests log statistics during test destruction. That log
is needed only when therea are changes applyed to packed pixels so
there is no need for it to be printed during every glcts execution.
Change-Id: I4be85db2fa31c4218bb3715c32f46cf09ae2e0a5
Components: OpenGL
Piotr Byszewski [Mon, 5 Feb 2018 14:42:27 +0000 (15:42 +0100)]
Test internal formats conversions
This change contains a port of GTFTestCopyTexImageConversions.c
This test verifies that glCopyTexImage2D() implementation accepts
internalformats that are compatible with effective internalformat
of current read buffer.
Components: OpenGL
VK-GL-CTS issue: 978
Affects:
KHR-GLES3.copy_tex_image_conversions.*
Change-Id: Ic51c5bb758debe2e1aaa01d6d110c89310a4e21e
Piotr Byszewski [Mon, 22 Jan 2018 13:31:08 +0000 (14:31 +0100)]
Fix negative texture and fbo attachment tests
Negative GetFramebufferAttachmentParameteriv test
for ES2 properly handles case when it is executed on
ES3 capable hardware.
This change also resolves enum issue for negative
TexSubImage2D test. Invalid enum caused generation
of different error code then expected.
Components: OpenGL
VK-GL-CTS issue: 316
Affects:
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt
dEQP-GLES2.functional.negative_api.state.get_framebuffer_attachment_parameteriv
Change-Id: Ib22eeba95fca7af3a66ab25934bdaf88362de2b2
Alexander Galazin [Thu, 22 Feb 2018 12:54:58 +0000 (13:54 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: Ie121814de1999c5d3f67080646ea53228f30f7d3
Piotr Byszewski [Thu, 18 Jan 2018 11:40:35 +0000 (12:40 +0100)]
Fix ES2 attachement query test
Error codes changed for ES3 and because of that different
version of test should be used when ES2 context is created
on ES3 compatible hardware.
Components: OpenGL
VK-GL-CTS issue: 287
Affects:
dEQP-GLES2.functional.fbo.api.attachment_query_empty_fbo
Change-Id: I04cb2f4796892d166d56ea0b9584401af3fc3363
Piotr Byszewski [Fri, 26 Jan 2018 16:34:24 +0000 (17:34 +0100)]
Fix cube map filtering and wrap tests
Tests were adjusted so that they also work correctly on
ES3 capable hardware.
Components: OpenGL
VK-GL-CTS issue: 285
Affects:
dEQP-GLES2.functional.texture.vertex.cube.filtering.*
dEQP-GLES2.functional.texture.vertex.cube.wrap.*
Change-Id: I7a8b2511dd6eaff3038c6ace0481b96e0b918d66
Nicolas Capens [Thu, 25 Jan 2018 16:58:26 +0000 (16:58 +0000)]
Update AOSP mustpass for flush/wait test.
The dEQP-GLES3.functional.flush_finish.flush_wait test now produces a
CompatibilityWarning instead of a Failure if the (overly strict) test
assumptions aren't met. Hence it can be added back to the mustpass set.
See:
https://android-review.googlesource.com/c/platform/external/deqp/+/600456
VK-GL-CTS issue: 975
Google bug: b/
71858368
Khronos bug: 13916
internal bug:
20558284
Components: AOSP
Affects: dEQP-GLES2.functional.flush_finish.*,
dEQP-GLES3.functional.flush_finish.*
Change-Id: I3ac84b6f95986dac95b9a8e5ccff95fd384c096c
Piotr Byszewski [Fri, 26 Jan 2018 10:18:53 +0000 (11:18 +0100)]
Handle corner case in random shader generator
Comparision of floats with the same value in reference renderer
does not always produce the same result due to varyings
precision error. This patch resolves this issue by adding
epsilon to one of the floats.
Components: OpenGL
VK-GL-CTS issue: 286
Affects:
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.*
Change-Id: I4310dcee8ace4e39c66a744901501ee9ccfceafc
Alexander Galazin [Thu, 22 Feb 2018 11:27:36 +0000 (12:27 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Change-Id: Icb528802155f2ffdfe35e23f84a35403a29acd74
Ari Suonpaa [Tue, 12 Sep 2017 08:10:01 +0000 (11:10 +0300)]
Add tests for texture*ClampARB and sparseTexture*ClampARB.
Extended glsl.texture_functions tests to include texture*ClampARB
and sparseTexture*ClampARB functions.
Affects:
dEQP-VK.glsl.texture_functions.texture*clamp.*
Components: Vulkan
VK-GL-CTS issue: 86
Change-Id: Id080404fe2f0e849b5d5b6c5a84481794cb3ce3e
Andrey Tuganov [Mon, 5 Feb 2018 17:14:40 +0000 (12:14 -0500)]
Fix invalid memory semantics in barrier tests
The tests were breaking the rule:
"If the semantics for OpControlBarrier is not None,
then it must include at least one storage class."
https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#spirvenv-module-validation
Affects: dEQP-VK.spirv_assembly.instruction.graphics.barrier.*
Components: Vulkan
VK-GL-CTS issue: 989
Change-Id: I3a1d42ae6f0a6ca63e3f32b76f09fa736ff49dc0
Tom Cooper [Mon, 12 Feb 2018 16:20:58 +0000 (16:20 +0000)]
Fix low memory in dedicated_alloc buffer tests
Observe platform memory limits to avoid low memory conditions.
Components: Vulkan
VK-GL-CTS issue: 1008
Affects: dEQP-VK.api.buffer.dedicated_alloc.create_buffer_*
Change-Id: Ib184b648126e8cb6e1acff533447a86be9a1a612
Paavo Pessi [Wed, 7 Feb 2018 09:22:39 +0000 (11:22 +0200)]
Test using a pipeline whose render pass has been destroyed
This test has the same functionality as
VkPositiveLayerTest.DestroyPipelineRenderPass.
The test creates two compatible render passes. The first one is used
to create the graphics pipeline and the second one is used for
everything else. The first render pass is destroyed while the second
render pass is active and the graphics pipeline is bound to a
command buffer.
The test passes as long as no crash happens.
New tests:
dEQP-VK.api.pipeline.renderpass.destroy_pipeline_renderpass
Components: Vulkan
VK-GL-CTS issue: 833
Change-Id: I7eff6595da6dcfacfe8c49b14c2f9a36d5436088
Hernan Liatis [Tue, 30 Jan 2018 18:19:08 +0000 (10:19 -0800)]
Create Graphics tests for OpName
These tests make sure that OpName has no impact on the semantics of
graphics kernels. Note that the vertex shader template
(makeVertexShaderAssembly) changes %main to %BP_main.
New tests:
dEQP-VK.spirv_assembly.instruction.graphics.opname.*
Components: Vulkan
VK-GL-CTS issue: 936
VK-GL-CTS public issue: 76
Change-Id: I2c15b9a8cc9d1482548c32bf7f1acf8d02fc2e89
Juan A. Suarez Romero [Tue, 30 Jan 2018 09:55:40 +0000 (10:55 +0100)]
Add more cases for block/non-block uniforms match
Cover more situations as described in GLSL 3.20 spec, section 4.3.9.
- It is a link-error when using the same name inside a block with non
instance name and outside a block, but it is correct if the block has
instance name.
- It is a link-error when using the same name inside two different
blocks with non instance name.
Components: OpenGL
VK-GL-CTS issue: 972
Affects:
KHR-GLES3.shaders.uniform_block.common.name_matching
KHR-GL33.shaders.uniform_block.common.name_matching
Change-Id: Ie91300685e807774a9cc9bbb9139936133a8ae1c
Piotr Byszewski [Mon, 29 Jan 2018 08:58:50 +0000 (09:58 +0100)]
Fix texture lookups tests
Some shaders didn't compile because of use of reserved word
textureCubeLod. This patch fixes this by checking if
ES implementation is ES3 capable and adjusting the shaders
generation parameters accordingly.
Components: OpenGL
VK-GL-CTS issue: 283
Affects:
dEQP-GLES2.functional.shaders.random.texture.vertex.*
Change-Id: Ib1e9983a9503780f992dcd00e8dc380a4f01bef4
Piotr Byszewski [Tue, 30 Jan 2018 14:19:34 +0000 (15:19 +0100)]
Fix invalid_assign_to_1 fragdata tests
For ES3 capable hardware compilation of shaders in
invalid_assign_to_1 test succeeds resulting in test failure.
This patch resolves that by adding only_glsl_es_100_support
and exactly_one_draw_buffer flags that indicate that test
shouldn't be executed on ES3 capable hardwere or on a
implementation that supports more then one draw buffer.
This change also removes redundant CaseRequirement structure
and parses requirements directly to ShaderCaseSpecification.
Components: OpenGL
VK-GL-CTS issue: 282
Affects:
dEQP-GLES2.functional.shaders.fragdata.invalid_assign_to_1
dEQP-GLES2.functional.shaders.*
dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
dEQP-GLES3.functional.shaders.*
Change-Id: I44949fde7ac9bc724965ec166ed55433c91857c2
Piotr Byszewski [Thu, 1 Feb 2018 12:08:10 +0000 (13:08 +0100)]
Fix texturecubelod test
This patch fixes issue with validation of texturecubelod
test result. Issue happened when test was executed on ES3
capable hardware.
Components: OpenGL
VK-GL-CTS issue: 280
Affects:
dEQP-GLES2.functional.shaders.texture_functions.vertex.*
Change-Id: I92d81ca93cb84785ea806155d0436f167c4fbf31
Juan A. Suarez Romero [Mon, 15 Jan 2018 11:10:46 +0000 (11:10 +0000)]
Check for depth/stencil buffer in default FBO
The affected tests invoke gl.getNamedFramebufferAttachmentParameteriv()
with GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE to get the depth bits used in
the default FBO. And something similar is done for the stencil bits.
But wrongly it assumes that if the FBO does not have an associated depth
or stencil buffer, it would return 0. Rather, this function returns an
error if it is invoked in a FBO without a depth/stencil buffer attached.
So better check first if the default FBO has a depth/stencil buffer
attached, and if so then invoke the above functions to get the
depth/stencil bits.
Components: OpenGL
VK-GL-CTS issue: 969
Affects:
KHR-*.internalformat.renderbuffer.*
Change-Id: I74d28d5d089790fed4dd2728cb5143e7c03d7442
Jari Komppa [Wed, 3 Jan 2018 11:00:55 +0000 (13:00 +0200)]
Added image blit tests with multi-part image lock
Added versions of the image blitting tests that lock the image resource
in multiple parts to stress the VK_REMAINING_MIP_LEVELS and
VK_REMAINING_ARRAY_LAYERS functionality.
Affects:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.generate_mipmaps.from_previous_level.*
Components: Vulkan
VK-GL-CTS issue: 901
Change-Id: Ia7f80a0ff1b432af8fe4e032f7e6524785c90bf8
Paavo Pessi [Fri, 26 Jan 2018 13:33:37 +0000 (15:33 +0200)]
Add API info tests for YCbCr formats
The API feature info tests were extended to query physical device's
image format capabilities using YCbCr formats.
New tests:
dEQP-VK.api.info.image_format_properties.2d.*
dEQP-VK.api.info.image_format_properties2.2d.*
Components: Vulkan
VK-GL-CTS issue: 961
Change-Id: I04b948ff3f3f2af809c87c5f6c251385e5bba24f
Piotr Byszewski [Tue, 23 Jan 2018 09:43:37 +0000 (10:43 +0100)]
Fix TCS negative test
One of three tests that are checking incorrectly sized tessellation
control output array was actually correct. This is fixed by changing
array size to value that is small then layout declaration. Remaining
two tests check if compilation fails when value is greater then
layout declaration.
Components: OpenGL
VK-GL-CTS issue: 297
Affects:
dEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_vertex_incorrect_control_explicit_output_array_size_1
Change-Id: I3f06e36ab8bab4eae541204bdab5db1f5d698ff2
Ilia Mirkin [Sat, 10 Feb 2018 17:59:54 +0000 (12:59 -0500)]
glx: add getProcAddress override
The regular function pointers are filled in on load, but any additional
pointers, potentially from extensions, requested by tests would end up
with NULLs, triggering failures.
Affects:
KHR-GL45.transform_feedback.draw_xfb_instanced_test
KHR-GL45.transform_feedback.draw_xfb_stream_instanced_test
Lionel Landwerlin [Fri, 9 Feb 2018 15:20:25 +0000 (15:20 +0000)]
YCbCr: go through the correct location ranges when sampling
Affects: dEQP-VK.ycbcr.conversion.*
Components: Vulkan
VK-GL-CTS issue: 1005
Change-Id: Ifac1026e82e1bb48195fc7ab5429951a15324042
Paavo Pessi [Mon, 22 Jan 2018 12:23:53 +0000 (14:23 +0200)]
Add descriptor set layout lifetime tests
Test was added to verify that implementation honors descriptor set
layout lifetime. Descriptor set layout is destroyed immediately
after creating the pipeline layout, prior to creating the pipeline.
New tests:
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.graphics
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.compute
Components: Vulkan
VK-GL-CTS issue: 856
Change-Id: I978675ddea30e3b312db4bc65da77c26149cc2df
Alexander Galazin [Tue, 6 Feb 2018 12:39:17 +0000 (13:39 +0100)]
Update Vulkan CTS Readme
Update Vulkan CTS Readme to point to 1.0.3 mustpass
Components: Vulkan
Change-Id: I4d22a233418363476c149e22b5358e8052083f2b
Maciej Jesionowski [Wed, 29 Nov 2017 13:07:42 +0000 (14:07 +0100)]
Remove max expected query result in pipeline statistics tests
Query result is implementation-defined and some internal rendering
operations may count towards the results of queries.
Affects: dEQP-VK.query_pool.statistics_query.*
Components: Vulkan
VK-GL-CTS issue: 876
Change-Id: I0c86e1101c1ae00049623bd49dfe0c4de5798832
(cherry picked from commit
d6b9480d2d7bc67d7ef9522f001f1367f08fbaea)
Jari Komppa [Fri, 2 Feb 2018 13:00:22 +0000 (15:00 +0200)]
Added optimization avoiding shader disassembly
This change avoids disassembling shaders if the
--deqp-log-shader-sources=disable option is used.
The default functionality disassembles everything and discards the
result if the shader source logging is disabled. This change skips the
disassembly too.
The performance gain for this is approximately 10% of runtime.
The timings are based on assumption of debug build and having the
shader cache with zero cache misses.
Affects:
none
Components: Framework
Vk-GL-CTS isue: 899
Change-Id: I36eda000a94400d8f50a565c7ef30f4170d51c83
Hernan Liatis [Wed, 24 Jan 2018 01:47:07 +0000 (17:47 -0800)]
Create Compute tests for OpName
These tests makes sure that OpName has no impact on the semantics of
compute kernels.
New tests:
dEQP-VK.spirv_assembly.instruction.compute.opname.entry_main.*
dEQP-VK.spirv_assembly.instruction.compute.opname.entry_rdc.*
Components: Vulkan
VK-GL-CTS issue: 936
VK-GL-CTS public issue: 76
Change-Id: I1ba6b3e47fe838d9ecc721daa78a869bfcf8bc8f
Paavo Pessi [Thu, 11 Jan 2018 09:52:45 +0000 (11:52 +0200)]
Test updating set with an empty binding
This test matches VkPositiveLayerTest.EmptyDescriptorUpdateTest and
updates the last descriptor in a set that includes an empty binding.
The test doesn't check any results and it passes as long as no crash
happens.
New tests:
dEQP-VK.binding_model.descriptor_update.empty_descriptor.uniform_buffer
Components: Vulkan
VK-GL-CTS issue: 831
Change-Id: I795e08fa516d42d980d7b3b8baba6a1ba4a29ec7
Paavo Pessi [Mon, 15 Jan 2018 12:40:38 +0000 (14:40 +0200)]
Test discontiguous descriptor sets
Test two descriptor sets bound to discontiguous set numbers with
different descriptor types and shader stages.
New tests:
dEQP-VK.binding_model.shader_access.*.multiple_discontiguous_descriptor_sets.*
Components: Vulkan
VK-GL-CTS issue: 902
Change-Id: I81b94e5a319738411958f93a02a27ba80b5dbbb8
Mika Väinölä [Thu, 18 Jan 2018 13:02:00 +0000 (15:02 +0200)]
Test creating device when out of host memory
This test matches Allocation.CreateInstanceDeviceIntentionalAllocFail
found in loader validation tests which fails on some shipping drivers.
New tests:
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail
Components: Vulkan
VK-GL-CTS issue: 823
Change-Id: I8a9d3bce86beac81fc53f2d58a002dee2318610d
Marcin Rogucki [Thu, 25 Jan 2018 16:18:20 +0000 (17:18 +0100)]
UnpackHalf2x16: consistent subnormal 16bit values
Added subnormal values to the test.
3 subnormal special values added:
- mantissa LSB set
- mantissa MSB set
- all mantissa bits set
15 randomly generated subnormal values added.
Test passes iff:
- all normal values are bit by bit matching
and
- all subnormal values are bit by bit matching
or
- all subnormal values are flushed as zeros
Components: Vulkan
VK-GL-CTS issue: 798
Changes:
dEQP-VK.glsl.builtin.function.pack_unpack.unpackhalf2x16_*
Change-Id: Ib211ec70fac00f94d8dd3496c36a34f4ae17a593
Juan A. Suarez Romero [Thu, 25 Jan 2018 12:23:18 +0000 (12:23 +0000)]
Add operation tests for 64-bit integers
This create tests for SPIR-V arithmetic operations that deal with
integer types.
Right now it covers 32-bit and 64-bit signed and unsigned integers, but
it is designed to easily extend to other types, like 16-bit integers.
New tests:
dEQP-VK.spirv_assembly.type.*
VK-GL-CTS issue: 187
Components: Vulkan
Change-Id: Ib84024019d33bac5026cba5e39bc7247c15ba5bb
Alexander Galazin [Mon, 5 Feb 2018 12:13:47 +0000 (13:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I5197455fbb3dc596087f7e9ca344ef67e011455b
Alexander Galazin [Mon, 5 Feb 2018 12:13:42 +0000 (13:13 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Change-Id: If7dc3d47395a03af3a34987f08c873c13effd366
Piotr Byszewski [Fri, 19 Jan 2018 14:15:07 +0000 (15:15 +0100)]
Fix ES2 rbo clear tests for RGB5_A1
color_clear and stencil_clear tests for GL_RGB5_A1 format
should not perform validation for alpha channel as
test thresholds for this channel do not account for dithering.
Components: OpenGL
VK-GL-CTS issue: 348
Affects:
dEQP-GLES2.functional.fbo.render.color_clear.*
dEQP-GLES2.functional.fbo.render.stencil_clear.*
Change-Id: I72fb6ec98dacfe9b2ad8178d0a01f7bb0bee01fc
Daniel Koch [Wed, 31 Jan 2018 22:22:15 +0000 (17:22 -0500)]
Fix use of sparse binding queue on default context
Avoid trying to create two separate queues
when the queueIndex and sparseQueueIndex are the same,
as this violates valid usage which states:
"The queueFamilyIndex member of each element of pQueueCreateInfos
must be unique within pQueueCreateInfos"
Affects:
All vulkan tests
The forerunner change claimed it only affected the following specifically:
dEQP-VK.texture.shadow.*
dEQP-VK.renderpass.sparserendertarget.*
Component: Vuklan
VK-GL-CTS issue: 898, 964
Change-Id: I342e11f9a63eab875336b8078890e677a5d29a2d
Vamsidhar Gaddam [Wed, 31 Jan 2018 10:23:48 +0000 (11:23 +0100)]
Pass in proper pWaitDstStageMask in vktWsiSharedPresentableImageTests
One of the submitInfos for a queue submit had
a semaphore passed in without passing in any stage mask. This is a
spec violation.
Affects:
dEQP-VK.wsi.android.shared_presentable_image.*
Components: Vulkan
VK-GL-CTS issue: 974
Change-Id: Iee2ea838e971a3610f44b8c1f765869a8a21fedb
Panagiotis Apostolou [Wed, 17 Jan 2018 09:01:58 +0000 (10:01 +0100)]
Spec relaxation for YCbCr Implicit chroma reconstruction
Incorporates spec relaxation in the YCbCr tests which describes that when
doing implicit reconstruction with nearest chroma filtering, an
implementation may behave as if both xChromaOffset and yChromaOffset were
VK_CHROMA_LOCATION_MIDPOINT.
Tests affected:
dEQP-VK.ycbcr.conversion.*
Components: Vulkan
VK-GL-CTS issue: 979
Change-Id: I10e83d2f5845c3e74673aa9e42fc4f0950f9e6cd
Alexander Galazin [Thu, 1 Feb 2018 11:48:25 +0000 (12:48 +0100)]
Note that git/python/cmake must be in PATH
Components: Vulkan
VK-GL-CTS issue: 931
Change-Id: I92197ee4e6b03ff3e220936f73ec73e6808be792
Alexander Galazin [Fri, 2 Feb 2018 15:37:21 +0000 (16:37 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I0ec19f7ba49c9c543cc3a0268779af0768e06d49
Ari Suonpaa [Tue, 26 Sep 2017 07:51:57 +0000 (10:51 +0300)]
Add sparse image support for pipeline multisample tests.
Extended pipeline multisample tests to support source images that
are using sparse binding.
Affects:
dEQP-VK.pipeline.multisample.*
Components: Vulkan
VK-GL-CTS issue: 101
Change-Id: Ice9624de3e88d0a5daf6574f257714fa83db0877
Juan A. Suarez Romero [Thu, 11 Jan 2018 12:52:42 +0000 (13:52 +0100)]
Return UNSUPPORTED if no compressed textures available
When testing compressed textures, return NOT_SUPPORTED if none of the
compressed textures under testing are available, instead of returning
FAIL.
Components: OpenGL
VK-GL-CTS issue: 943
Affects:
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_*
Change-Id: I77d18fdbb86fef88c680f63f7fe522ed079887aa
Andres Gomez [Thu, 1 Feb 2018 10:03:21 +0000 (12:03 +0200)]
gl_spirv: Correct ARB_gl_spirv check function type
The check for GL_ARB_gl_spirv or GL 4.6 doesn't return anything but
just throws an exception. This corrects the type of the call.
Affects:
KHR-GL45.gl_spirv.*
Components: OpenGL
VK-GL-CTS issue: 981
Change-Id: Ic051d7949672b7a824ebe5c67761be866cd1877f
Piotr Byszewski [Thu, 18 Jan 2018 12:59:57 +0000 (13:59 +0100)]
Fix ES2 cube map GL_LINEAR_* filtering tests
When ES2 context is created on ES3 compatible hardware
seamless sampler should be used during cube map filtering
test result verification.
Components: OpenGL
VK-GL-CTS issue: 284
Affects:
dEQP-GLES2.functional.texture.mipmap.cube.*
Change-Id: I442429ca2e1c368bd2dba0948923034b8a3e54be
Piotr Byszewski [Wed, 17 Jan 2018 14:45:28 +0000 (15:45 +0100)]
Fixed ES2 fbo completeness tests
Twelve ES2 fbo completeness tests failed when they
were executed on hardware that also supports ES3.
This was fixed by detecting this case and verifying
tests results using ES3 rules.
Components: OpenGL
VK-GL-CTS issue: 288
Affects:
dEQP-GLES2.functional.fbo.completeness.renderable.*
Change-Id: I0377021a5a83cfb08c5222895e357182c2cafe67
Alexander Galazin [Wed, 31 Jan 2018 10:09:13 +0000 (11:09 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I105841cb1422bf42de35208d39195b9e2ddc1469
Paavo Pessi [Fri, 3 Nov 2017 11:49:27 +0000 (13:49 +0200)]
Test texture gather with separate sparse binding queue
Existing texture gather tests assume the binding queue is part of
graphics queue. Tests were modified to support both combined and
separate sparse binding queues.
Affects:
dEQP-VK.glsl.texture_gather.*.sparse_*
Components: Vulkan
VK-GL-CTS issue: 361
Change-Id: I0c2160649e6d0fd3e45401a43ab6b3960312c5e0
Ari Suonpaa [Mon, 16 Oct 2017 06:29:08 +0000 (09:29 +0300)]
Add tests for sparse compressed textures.
Extended compressed texture test to include sparse images used as
textures.
Affects:
dEQP-VK.texture.compressed.*
Components: Vulkan
VK-GL-CTS issue: 101
Change-Id: If317985fa8ff1c9a83040a77209c90172834968d
Piotr Byszewski [Tue, 16 Jan 2018 12:42:07 +0000 (13:42 +0100)]
Re-enable reflect and dot tests
Restored dot and reflect precision tests.
Components: OpenGL
VK-GL-CTS issue: 292
Affects:
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.*
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.*
Change-Id: If3acfadc2e41c8c39e2b5d2f065582bdbfdc2e7a
Treehugger Robot [Fri, 26 Jan 2018 23:30:16 +0000 (23:30 +0000)]
Merge "Work around VC++ code-gen bug in shader matrix tests." into deqp-dev
Treehugger Robot [Fri, 26 Jan 2018 23:29:52 +0000 (23:29 +0000)]
Merge "Fix missing case for ANGLE_depth_texture" into deqp-dev
Jamie Madill [Fri, 26 Jan 2018 22:57:17 +0000 (17:57 -0500)]
Fix missing case for ANGLE_depth_texture
Happens when ANGLE_depth_texure is exposed and not OES_depth_texture.
Component: AOSP
Affects:
dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8
dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8
dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8
dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8
Jamie Madill [Fri, 26 Jan 2018 17:55:20 +0000 (12:55 -0500)]
Work around VC++ code-gen bug in shader matrix tests.
This code-gen bug was found in crbug.com/759402, and was causing test
runtime failures when run. Work around it by disabling optimization
for the specific compiler version.
Components: AOSP
Affects:
dEQP-GLES2.functional.shaders.matrix.*
dEQP-GLES3.functional.shaders.matrix.*
Chris Forbes [Fri, 26 Jan 2018 00:47:12 +0000 (16:47 -0800)]
Merge remote-tracking branch 'aosp/master' into deqp-dev
Change-Id: Ie7623be11190d678413fbe64da5d41d98e370b2c
Treehugger Robot [Thu, 25 Jan 2018 23:26:38 +0000 (23:26 +0000)]
Merge "Tolerate flush/finish test assumption failures."
Nicolas Capens [Thu, 25 Jan 2018 16:58:26 +0000 (16:58 +0000)]
Tolerate flush/finish test assumption failures.
These tests assume that draw calls are queued up until they're forced
to be executed by a ReadPixels, Flush, or Finish call. The spec does
not require this, and implementations are free to eagerly start
execution of draw calls.
Thus this change reports a CompatibilityWarning if the assumption isn't
met, instead of a Failure.
Google bug: b/
71858368
Components: AOSP
Tests: dEQP-GLES2.functional.flush_finish,
dEQP-GLES3.functional.flush_finish
Treehugger Robot [Wed, 24 Jan 2018 13:29:22 +0000 (13:29 +0000)]
Merge "Test glRenderbufferStorage with unsized depth format"
Slawomir Cygan [Fri, 19 Jan 2018 13:20:47 +0000 (14:20 +0100)]
dEQP-VK.renderpass.sparserendertarget: bind metadata
Memory was not bound to METADATA aspect, when COLOR aspect
mip tail size was 0. METADATA requirements are not related
to mip tails in other aspects - memory must be always and
unconditionally bound to METADATA.
Additionally, change VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
condition to layerNdx == 0, as imageMipTailMemoryBinds vector
is now used both for metadata and other mip tails.
Affects: dEQP-VK.renderpass.sparserendertarget.*
Components: Vulkan
VK-GL-CTS issue: 958
Change-Id: I34661c82e0d9829448ac85546055c72151bfe85e
Kai Ninomiya [Tue, 23 Jan 2018 23:28:27 +0000 (15:28 -0800)]
Test that points are clamped to ALIASED_POINT_SIZE_RANGE
This test verifies that the point size written to gl_PointSize is
clipped to the range ALIASED_POINT_SIZE_RANGE before rasterization.
See also: http://crbug.com/740560
In particular this comment: http://crbug.com/740560#c27
New tests: dEQP-GLES2.functional.rasterization.limits.points
Components: AOSP
Change-Id: I98708ebece4be9c2bce3c7ba3b57454aec657cce
Nicolas Capens [Tue, 23 Jan 2018 23:16:39 +0000 (23:16 +0000)]
Test glRenderbufferStorage with unsized depth format
The OpenGL ES 2.0 specification only supports formats from Table 4.5,
which are all sized internal formats, while ES 3.0 explicitly states
that "<internalformat> must be a sized internal format".
A color format (GL_RGBA) was already being negatively tested for, but
not a depth format.
Alexander Galazin [Tue, 23 Jan 2018 08:01:54 +0000 (09:01 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I39c67077ab1c9842ab43708f83335eba0d707890
Nicolas Capens [Mon, 8 Jan 2018 21:49:05 +0000 (16:49 -0500)]
Fix using representable texture channel ranges.
A value of
4294967295 (2^32 - 1) is not exactly representable in
IEEE-754 single-precision floating-point format, and so it gets rounded
to the next representable value, which is
4294967296. However, this
value can't be cast to an unsigned 32-bit integer without overflowing.
GLSL does not define what happens on overflow, and IEEE-754 defines it
as an exception but GLSL forbids exceptions. Hence some implementations
may produce unexpected results. dEQP assumed clamping to the largest
representable integer.
This change fixes that false assumption by reducing the range to values
representable in both float and integer formats.
Note that 32-bit integer formats can still hold values slightly larger
than these ranges. So while previously the floating-point ranges were
too large to represent integer values, they are now too small. This
can't be fixed without separating the integer format tests and only
using integer values to represent their ranges. This doesn't appear
necessary for the time being since the tests that use these floating-
point ranges have large 12/256 tolerances for the output color.
VK-GL-CTS issue: 937
Google bug:
70910885
Component: Framework
Change-Id: Ia2e8a187772bf37ed6ad35b13ed6f5071c46fb43
Adam Czupryna [Fri, 24 Nov 2017 13:59:39 +0000 (14:59 +0100)]
Add SpirvValidationCapabilitiesTest test case implementation
Add CTS_ARB_gl_spirv test implementation that contains:
SpirvValidationCapabilitiesTest
Affects:
KHR-GL45.gl_spirv.spirv_validation_capabilities_test
Components: OpenGL
VK-GL-CTS issue: 554
Change-Id: I0ba93f0ea0dd5c8c9c1348033448fe5ada82b99b
Alexander Galazin [Tue, 23 Jan 2018 01:56:18 +0000 (02:56 +0100)]
Freeze GL 4.6.0 mustpass, add 4.6.1 mustpass
Change-Id: Iae3345620e1dc59437c4b2910fcd08f66cb9eab4
Piotr Byszewski [Wed, 13 Dec 2017 09:48:54 +0000 (10:48 +0100)]
Test packed depth and stencil
GTFTestPackedDepthStencil tests were ported to glcts.
Packed format loop was extracted from tests.
Components: OpenGL
VK-GL-CTS issue: 815
Affects:
KHR-GLES3.packed_depth_stencil.*
KHR-GL*.packed_depth_stencil.*
Change-Id: Ia13d200909cfe097bfbafcb15d5482d30b4d8c5b
Paavo Pessi [Fri, 5 Jan 2018 13:57:10 +0000 (15:57 +0200)]
Test discontiguous descriptor binding values
New tests were added to test discontiguous and arbitrary descriptor
binding values with different descriptor types and shader stages.
New tests:
dEQP-VK.binding_model.shader_access.*.multiple_discontiguous_descriptors.*
dEQP-VK.binding_model.shader_access.*.multiple_arbitrary_descriptors.*
Components: Vulkan
VK-GL-CTS issue: 905
VK-GL-CTS public issue: 67
Change-Id: I00d1ec1e302a03e0f67ba967b6949578ec58c436
Samuel Iglesias Gonsálvez [Fri, 1 Dec 2017 08:36:57 +0000 (09:36 +0100)]
Add more component qualifier array tests for fragment outputs
Tests were added to verify that various combinations of component
qualifiers can be used with different data arrays (float, vec2, vec3)
in fragment shader outputs.
New tests:
dEQP-VK.glsl.440.linkage.varying.component.frag_out.two_vec4.*
Components: Vulkan
VK-GL-CTS issue: 896
Change-Id: If3ed04b88f4a496dcdada9c50a45bbf7580df88e
Alejandro Piñeiro [Tue, 16 Jan 2018 14:43:49 +0000 (15:43 +0100)]
gl_spirv: update ARB_gl_spirv availability check
All tests were checking for the availability of the extension in
order to return NotSupported but one, so it returned Failed.
Additionally we complete the check, so now we are checking for
GL_ARB_gl_spirv or GL 4.6, as other tests already do.
As this is common for all the 8 tests, we add a utility helper at
gl4cts::commonUtils.
Modules: OpenGL
VK-GL-CTS issue: 947
Affects:
KHR-GL45.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test
KHR-GL46.gl_spirv.spirv_modules_shader_binary_multiple_shader_objects_test
Change-Id: I8a3be211363d287696ee86f7d6f503794b63710f
Ari Suonpaa [Wed, 13 Dec 2017 09:49:35 +0000 (11:49 +0200)]
Use default device for sparse binding tests.
The default device supports sparse binding when the underlying
physical device has support. There's no need to create a separate
device object. Test context creates a sparse queue whenever
sparse binding is supported by the physical device. This
change also adds support for having a separate sparse binding
queue.
Affects:
dEQP-VK.texture.shadow.*
dEQP-VK.renderpass.sparserendertarget.*
Components: Vulkan
VK-GL-CTS issue: 898
Change-Id: I2ca36d8e641fe3ef5694784e7bb3d8ebe6ed51bf
Treehugger Robot [Sat, 20 Jan 2018 03:01:01 +0000 (03:01 +0000)]
Merge "Port WebGL multisampled renderbuffer resize test"
Chris Forbes [Sat, 20 Jan 2018 00:46:18 +0000 (00:46 +0000)]
Suppress new warnings from gcc-6 am:
9a58d041fe
am:
fd34041ed0
Change-Id: I0b9eca4091dc271141027d68a6a46d58937e56ac
Chris Forbes [Sat, 20 Jan 2018 00:43:46 +0000 (00:43 +0000)]
Suppress new warnings from gcc-6
am:
9a58d041fe
Change-Id: I176dd24b363db336f4f42f8d8c2c5aebb2632dcb
Chris Forbes [Fri, 19 Jan 2018 18:06:53 +0000 (10:06 -0800)]
Suppress new warnings from gcc-6
check_build_sanity currently fails with the system gcc on rodete. Let's
just suppress this warning for now. Intend to back out the suppression
and fix the warnings in next release.
Bug: b/
72219443
Test: build
Change-Id: Ic842a3de3d247d53c49117562b51e8eece3752f9
Alexander Galazin [Fri, 19 Jan 2018 10:12:43 +0000 (11:12 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I2de5195522bb42f25a2eb7181b366c8284ef7fec
Alexander Galazin [Fri, 19 Jan 2018 08:22:31 +0000 (09:22 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.2 into vk-gl-cts/vulkan-cts-1.0.3
Change-Id: Ie1eb632fc4601acfc34db84410e04e06cc2da243
Yanjun Zhang [Wed, 10 Jan 2018 00:12:47 +0000 (16:12 -0800)]
Check GS support before testing adjacent primitives
Affects: dEQP-VK.draw.basic_draw.draw.*
Components: Vulkan
VK-GL-CTS issue: 926
Change-Id: I02569b1944eed52f641966f9206d44983d1ff165
Chris Forbes [Wed, 10 Jan 2018 02:13:15 +0000 (18:13 -0800)]
Fix buffer usage flags for index and indirect buffers
Previously, createAndUploadBuffer would provide
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT for all buffers. This is no good for
index buffers and indirect buffers.
VK-GL-CTS: 930
Change-Id: I774beef7c7226f4fbd5670591eb66475300ee208
Components: Vulkan
Affects: dEQP-VK.draw.instanced.*
Kai Ninomiya [Tue, 9 Jan 2018 18:59:09 +0000 (10:59 -0800)]
Port WebGL multisampled renderbuffer resize test
Port a WebGL test for a driver bug affecting resizing/reallocation
of multisampled renderbuffers on Qualcomm drivers:
* conformance2/renderbuffers/multisampled-renderbuffer-initialization.html
New tests: dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.*
Components: AOSP
Change-Id: Ib4377eaf35c1d4b5f431cd433e06301003966d54
Alexander Galazin [Thu, 18 Jan 2018 17:17:45 +0000 (18:17 +0100)]
Freeze 1.0.3 mustpass, add 1.0.4 mustpass
Components: Vulkan
Change-Id: I163d9767ad526b4a0f040a24fd5f5af86f6ef7c5