platform/core/uifw/dali-core.git
2 years agoMerge "If MaximumTapsRequired is 1, it is not waiting for a multi-tap, so a Tap gestu...
joogab yun [Sat, 12 Feb 2022 00:22:42 +0000 (00:22 +0000)]
Merge "If MaximumTapsRequired is 1, it is not waiting for a multi-tap, so a Tap gesture send a single tap." into devel/master

2 years agoDALi Version 2.1.9 54/270954/1 dali_2.1.9
David Steele [Fri, 11 Feb 2022 12:01:40 +0000 (12:01 +0000)]
DALi Version 2.1.9

Change-Id: I7e8ba8a3683ccd489e8c6afcdcb0072fe8db2b29

2 years agoIf MaximumTapsRequired is 1, it is not waiting for a multi-tap, so a Tap gesture... 43/270843/1
joogab.yun [Thu, 10 Feb 2022 05:00:00 +0000 (14:00 +0900)]
If MaximumTapsRequired is 1, it is not waiting for a multi-tap, so a Tap gesture send a single tap.

Even if set to tapGestureDetector.SetMaximumTapsRequired(1);
When user tap multiple times quickly, the tap gesture event now fires only once every maximum Allowed Time (500ms).

If MaximumTapsRequired is 1, user want to receive tap gesture events immediately because we are not waiting for a multi-tap.

Change-Id: I9651facb9650982e2e0dc414974677c531481bf8

2 years agoDALi Version 2.1.8 75/270575/1 dali_2.1.8
Adeel Kazmi [Fri, 4 Feb 2022 13:14:39 +0000 (13:14 +0000)]
DALi Version 2.1.8

Change-Id: If05e41c6141e9e20dd655418b04843b9e7b72225

2 years agoMerge "Adding Handle::ReserveCustomProperties method" into devel/master
Adeel Kazmi [Fri, 28 Jan 2022 17:06:43 +0000 (17:06 +0000)]
Merge "Adding Handle::ReserveCustomProperties method" into devel/master

2 years agoDALi Version 2.1.7 53/270353/1 dali_2.1.7
Adam Bialogonski [Fri, 28 Jan 2022 12:10:16 +0000 (12:10 +0000)]
DALi Version 2.1.7

Change-Id: Iccbe522c45fd61d039458b809fa4f86f2423eb78

2 years agoAdding Handle::ReserveCustomProperties method 97/270097/1
David Steele [Tue, 25 Jan 2022 11:00:59 +0000 (11:00 +0000)]
Adding Handle::ReserveCustomProperties method

Change-Id: I2baa3a77e2db557a6a755e66105530cbe72ac442

2 years ago(Partial Update) Use world color to check if the item is updated 16/270016/2
Heeyong Song [Mon, 24 Jan 2022 07:56:47 +0000 (16:56 +0900)]
(Partial Update) Use world color to check if the item is updated

Change-Id: I2d1ca5df07cd1c0456f77c178d60e2bf463448ed

2 years agoMerge "(Partial update) Change resetting the updated flag" into devel/master
Heeyong Song [Tue, 25 Jan 2022 04:54:45 +0000 (04:54 +0000)]
Merge "(Partial update) Change resetting the updated flag" into devel/master

2 years ago(Partial update) Change resetting the updated flag 83/267183/4
Heeyong Song [Fri, 26 Nov 2021 08:23:41 +0000 (17:23 +0900)]
(Partial update) Change resetting the updated flag

Reset the updated flag after calculating all damaged area of the scene

Change-Id: I6abf26012f3053689abb461d42c2960b09886895

2 years agoInitialized SG::Scene::mGraphicsController in constructor 33/270033/2
David Steele [Mon, 24 Jan 2022 12:05:04 +0000 (12:05 +0000)]
Initialized SG::Scene::mGraphicsController in constructor

Change-Id: I813f9643c1e4e92a6e2f01a342a2c6981b479f7a

2 years agoMerge "Changed SceneHolder's RenderTarget initialization" into devel/master
Adeel Kazmi [Fri, 21 Jan 2022 16:14:58 +0000 (16:14 +0000)]
Merge "Changed SceneHolder's RenderTarget initialization" into devel/master

2 years agoChanged SceneHolder's RenderTarget initialization 71/268271/5
David Steele [Fri, 17 Dec 2021 17:24:15 +0000 (17:24 +0000)]
Changed SceneHolder's RenderTarget initialization

SceneHolder currently generates Graphics::RenderTarget in the wrong
thread (Event thread) which can cause crashes in EglController if
there is a heavy load, as Surface/Context pair vector can be modified
in one thread whilst being read in another.

Instead, set up the RenderTarget create info struct, and pass that
through the existing messages instead of RenderTarget. When the
SceneGraph::Scene gets it's second stage Initialize() method
called (by RenderManager), then use that CreateInfo struct to create
the RenderTarget. All modifications to the queues/vectors are now done
in the same thread, and should prevent crashes.

Change-Id: I6d33590ed85085f26c84c5d798abca48dd8affba
Signed-off-by: David Steele <david.steele@samsung.com>
2 years agoDALi Version 2.1.6 20/269920/1 dali_2.1.6
Richard Huang [Fri, 21 Jan 2022 11:44:20 +0000 (11:44 +0000)]
DALi Version 2.1.6

Change-Id: I666c7a31240d367c229ad8516407091e1131c802

2 years agoMerge "Decrease property registration time" into devel/master
David Steele [Thu, 20 Jan 2022 15:59:29 +0000 (15:59 +0000)]
Merge "Decrease property registration time" into devel/master

2 years agoDecrease property registration time 36/269636/3
David Steele [Wed, 19 Jan 2022 10:17:37 +0000 (10:17 +0000)]
Decrease property registration time

For animated custom properties attached to objects, such as uniforms
attached to visual renderers, the registration time is too long.

One of the culprits is the Object::RegisterProperty() method iterating
over all the preceding property names to ensure the uniqueness of the
property name.

In the visual case, we can remove this check, as we can ensure that
each call to RegisterProperty is only done once per uniform.

Added a method RegisterUniqueProperty (which should really be called
RegisterPropertyWithoutUniquenessCheck, but hey!) to perform the same
registration without the name lookup checks.

Change-Id: Id3b78e342415aef65f0ff121ae2c8ec4a9ec80a6
Signed-off-by: David Steele <david.steele@samsung.com>
2 years agoMerge "(Partial Update) Mark as not rendered if the node is transparent or culled...
Heeyong Song [Thu, 20 Jan 2022 04:59:42 +0000 (04:59 +0000)]
Merge "(Partial Update) Mark as not rendered if the node is transparent or culled" into devel/master

2 years agoMerge "Even if only InterceptTouchEvent is registered, it is hittable" into devel...
joogab yun [Wed, 19 Jan 2022 06:40:56 +0000 (06:40 +0000)]
Merge "Even if only InterceptTouchEvent is registered, it is hittable" into devel/master

2 years agoEven if only InterceptTouchEvent is registered, it is hittable 21/268721/6
joogab.yun [Thu, 30 Dec 2021 08:21:49 +0000 (17:21 +0900)]
Even if only InterceptTouchEvent is registered, it is hittable

Change-Id: I724c3bae0741a3ca8537e48474254c3f460deab1

2 years ago(Partial Update) Mark as not rendered if the node is transparent or culled 95/268095/4
Heeyong Song [Tue, 30 Nov 2021 09:15:40 +0000 (18:15 +0900)]
(Partial Update) Mark as not rendered if the node is transparent or culled

Change-Id: I0a6aeaa90e9da1ddb6b61d8ff8397e84a43ac668

2 years agoReplace obsolete safe bool idiom with explicit operator bool 00/269400/2
Artur Świgoń [Thu, 13 Jan 2022 14:23:16 +0000 (15:23 +0100)]
Replace obsolete safe bool idiom with explicit operator bool

C++11 introduces 'explicit operator bool' to prevent unintended implicit
conversions to 'bool', thus making the trick with converting to a
pointer-to-member (a.k.a. "safe bool idiom") obsolete.

The explicit operator is more restrictive than 'safe bool', and it
helped uncover a bug in the test suite where object handles were
implicitly converted to bool before being sent to an std::ostream.

Change-Id: I8c9d33812bc022570f5c286d925914dba508185c

2 years agoDALi Version 2.1.5 64/269464/1 dali_2.1.5
David Steele [Fri, 14 Jan 2022 15:40:23 +0000 (15:40 +0000)]
DALi Version 2.1.5

Change-Id: I4174771a77f5df2693b60fc09e585ee4af03d812

2 years agoDALi Version 2.1.4 87/269087/1 dali_2.1.4
Adam Bialogonski [Fri, 7 Jan 2022 10:05:24 +0000 (10:05 +0000)]
DALi Version 2.1.4

Change-Id: Id10b0af4d5b296d014947b2386ece3488caf6e5d

2 years agoDali::Vector release memory later during Copy 54/268354/2
Eunki, Hong [Tue, 21 Dec 2021 12:07:19 +0000 (21:07 +0900)]
Dali::Vector release memory later during Copy

Change-Id: I1df4a486426d00a2914d73b46cbb3905e1b2b7ef
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMerge "Move mItemsDirtyRects from Scene to SceneGraph::Scene" into devel/master
Heeyong Song [Fri, 17 Dec 2021 15:03:58 +0000 (15:03 +0000)]
Merge "Move mItemsDirtyRects from Scene to SceneGraph::Scene" into devel/master

2 years agoDALi Version 2.1.3 21/268221/1 dali_2.1.3
Adeel Kazmi [Fri, 17 Dec 2021 06:58:25 +0000 (06:58 +0000)]
DALi Version 2.1.3

Change-Id: I9a39fc16eef86cd02dc9f65ccc6f912efd1993a5

2 years agoMove mItemsDirtyRects from Scene to SceneGraph::Scene 34/267634/4
Heeyong Song [Wed, 8 Dec 2021 05:49:56 +0000 (14:49 +0900)]
Move mItemsDirtyRects from Scene to SceneGraph::Scene

The list is used in the update thread. So move it to SceneGraph::Scene

Change-Id: Ic3b374d2e3840c05d72ed8b55697db4e5eef1f13

2 years agoMerge "Fixed the crash appears after closing app when use ResizePolicy::USE_NATURAL_S...
Bowon Ryu [Wed, 15 Dec 2021 09:04:40 +0000 (09:04 +0000)]
Merge "Fixed the crash appears after closing app when use ResizePolicy::USE_NATURAL_SIZE" into devel/master

2 years agoMerge "Fix the local matrix dirty flag when size is changed" into devel/master
Adeel Kazmi [Fri, 10 Dec 2021 13:54:18 +0000 (13:54 +0000)]
Merge "Fix the local matrix dirty flag when size is changed" into devel/master

2 years agoDALi Version 2.1.2 50/267850/1 dali_2.1.2
Richard Huang [Fri, 10 Dec 2021 11:58:21 +0000 (11:58 +0000)]
DALi Version 2.1.2

Change-Id: I3df4c85dd1dc5537ec39dd593a4d5cbff22a93ba

2 years agoUse a proper projection matrix 75/267175/2
Heeyong Song [Mon, 29 Nov 2021 04:29:26 +0000 (13:29 +0900)]
Use a proper projection matrix

Change-Id: I6bed10bc639a838918919c5621d6f399db5cebe3

2 years agoFixed the crash appears after closing app when use ResizePolicy::USE_NATURAL_SIZE 01/265301/3
Shrouq Sabah [Thu, 14 Oct 2021 08:29:41 +0000 (11:29 +0300)]
Fixed the crash appears after closing app when use ResizePolicy::USE_NATURAL_SIZE

There is a crash when destroying text-editor and the ResizePolicy is USE_NATURAL_SIZE.

textEditor.SetProperty(Dali::Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE);"
then close the application. the below exception appears.
ERROR: DALI: Assert (threadLocal) failed in: static Dali::Internal::ThreadLocalStorage& Dali::Internal::ThreadLocalStorage::Get()
Exception:
threadLocal
 thrown at static Dali::Internal::ThreadLocalStorage& Dali::Internal::ThreadLocalStorage::Get()
terminate called after throwing an instance of 'Dali::DaliException'

The solution applied at RelayoutController::Get().
Checked if ThreadLocalStorage is created then proceed normally otherwise returns null
Because the ThreadLocalStorage::Get() only retrieves STL without checking if it exists.

The caller of RelayoutController::Get() should check if RelayoutController is not null.
There is only one place use this function and already checks if RelayoutController is not null.

Change-Id: I343ef47f03aa86babb4bdd19f95c3e7ccb211dff

2 years agoMerge "Fix ReuseRenderer issue when renderer is nullptr" into devel/master
Eunki Hong [Mon, 6 Dec 2021 04:06:03 +0000 (04:06 +0000)]
Merge "Fix ReuseRenderer issue when renderer is nullptr" into devel/master

2 years agoDALi Version 2.1.1 37/267437/1 dali_2.1.1
David Steele [Fri, 3 Dec 2021 13:57:26 +0000 (13:57 +0000)]
DALi Version 2.1.1

Change-Id: Ie412924e57d35e2605366111e636ee568b9e402e

2 years agoFix ReuseRenderer issue when renderer is nullptr 18/267418/3
Eunki, Hong [Fri, 3 Dec 2021 04:21:51 +0000 (13:21 +0900)]
Fix ReuseRenderer issue when renderer is nullptr

When ClippingMode is CLIP_TO_BOUNDING_BOX and it have no children,
we add nullptr SceneGraph::Renderer into renderables.

Previous codes are assume that that renderers are not nullptr
so they just use many of memberfunctions.

This patch fix the dangerous nullptr access.

TODO : need to make UTC

Change-Id: If04ff5a68ef95c27fbe43166eb64734d681bcdaa
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoFix the local matrix dirty flag when size is changed 91/267391/2
Richard [Thu, 2 Dec 2021 15:55:34 +0000 (15:55 +0000)]
Fix the local matrix dirty flag when size is changed

Change-Id: I009c1a17b037744e6d3c8268651af8543786bb80

2 years agoSort transform components in breadth first order per scene 11/267211/5
Richard Huang [Mon, 29 Nov 2021 17:43:05 +0000 (17:43 +0000)]
Sort transform components in breadth first order per scene

Change-Id: Iad835c30b6d83554bc2a150516c23dbd19183937

2 years agoFix coverity issue 65/267165/1
Eunki, Hong [Fri, 26 Nov 2021 12:16:31 +0000 (21:16 +0900)]
Fix coverity issue

Delete useless member value

Change-Id: I338ace58b987a9cf2ee593fc14a2684d81adf8df
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoDALi Version 2.1.0 44/267144/1 dali_2.1.0
Adam Bialogonski [Fri, 26 Nov 2021 08:40:47 +0000 (08:40 +0000)]
DALi Version 2.1.0

Change-Id: I86132cc32010fd84cb60c9dbee06f8b693e19a99

2 years agoFixed actor relayout dimension dependencies 46/267046/2
David Steele [Wed, 24 Nov 2021 12:25:29 +0000 (12:25 +0000)]
Fixed actor relayout dimension dependencies

Height dimension dependency on child should now work properly.

Retained old behaviour from before refactor - when no size
negotiation, RelayoutDependentOnChildrenBase returned true.

Change-Id: I3a375f64b9bfe6bca8f1909e53aa1e6e133afcd3

2 years agoActorSizer::RelayoutDependentOnXXX return default value 55/266955/8
Eunki, Hong [Tue, 23 Nov 2021 05:31:11 +0000 (14:31 +0900)]
ActorSizer::RelayoutDependentOnXXX return default value

Before refactoring, when mRelayoutData doesn't exist,
RelayoutDependentOnChildrenBase return true.

Because DEFAULT state is "ResizePolicy::USE_NATURAL_SIZE" and
It's case s.t. RelayoutDependentOnChildrenBase is true.

After refactoring, if mRelayoutData is null, it always return false.

This patch just sync with previous behavior.

Change-Id: Id5ac45b4b635308c748fabd50cc52774c67994d6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoDali::Vector release data more safe (Dali::Vector::Replace) 87/266687/6
Eunki, Hong [Wed, 17 Nov 2021 07:44:38 +0000 (16:44 +0900)]
Dali::Vector release data more safe (Dali::Vector::Replace)

We got some issue when someone use mData
during Dali::Vector is on reserving.

In this case, mData = nullptr (or mData memory is deleted.) very short time.

Now, we add VectorBase::Replace(void* newData) function.
It mean, VectorBase::mData will be replaced as newData.

It can block thread integrity issue.

Note : VectorBase::Copy can have nullptr between Release() <-> Reserve()
There is no way to fix it without any additional memory.
So just keep current implement logic.

Change-Id: Ie09b1bc00146f4c3be9294853a32c093b3597fba
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 years agoLet range for loop don't touch container at RenderManager 45/266045/5
Eunki, Hong [Thu, 4 Nov 2021 13:01:47 +0000 (22:01 +0900)]
Let range for loop don't touch container at RenderManager

Reallocate or Resize the container during range-based-loop is UB.
So many case, we try to not add/erase some items during range-based-loop is working.

There was some codes that erase item during for loop.
So I make it out, for safety.

Change-Id: I919510200adfafbd95a6202ac295ffb7bc06c408
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 years agoRecalculated layer's reusability flags after transform update 97/266497/2
David Steele [Fri, 12 Nov 2021 16:20:09 +0000 (16:20 +0000)]
Recalculated layer's reusability flags after transform update

Layer's reusability flags were being left as true causing
some examples to fail to render properly, as render items
were being reused without being updated after a transform.

Reworked UpdateNodes to move layer reusability calculation
until after TransformManager::Update.

Change-Id: Id0e30489074ae3690984e4f95f0b3cd730d80440

3 years agoReset node animatable properties for two frames after removing the frame callback 94/266094/4
Richard Huang [Fri, 5 Nov 2021 15:47:28 +0000 (15:47 +0000)]
Reset node animatable properties for two frames after removing the frame callback

Change-Id: I67e0ee42b2da8076fa47cadf2af1435c89a4a431

3 years agoFix the local matrix dirty flags for transform components 45/265845/4
Richard Huang [Fri, 29 Oct 2021 13:08:11 +0000 (14:08 +0100)]
Fix the local matrix dirty flags for transform components

Change-Id: I0e54461468d2e0c923757ab9dc2a7d79f93ea2fe

3 years agoFixed node dirty flags when inheriting the flags from the parent node 19/265719/3
Richard Huang [Wed, 27 Oct 2021 16:43:23 +0000 (17:43 +0100)]
Fixed node dirty flags when inheriting the flags from the parent node

Change-Id: I112641e530c0c56f8c793ddf8e263366a16cfe08

3 years agoFix the camera's projection matrix when copying it from the previous frame 77/265577/4
Richard Huang [Fri, 22 Oct 2021 10:14:49 +0000 (11:14 +0100)]
Fix the camera's projection matrix when copying it from the previous frame

Change-Id: Ic189b49d2bd824e5ad8802396bd26b5224701dc2

3 years agoAdd a node resetter that resets the animatable properties for two frames after node... 05/265205/4
Richard Huang [Tue, 12 Oct 2021 15:26:04 +0000 (16:26 +0100)]
Add a node resetter that resets the animatable properties for two frames after node connection

Change-Id: I3a64c3719107c231085a524b05c1302977ccde10

3 years agoMerge "DALi Version 2.0.53" into devel/master
Adeel Kazmi [Thu, 18 Nov 2021 14:15:04 +0000 (14:15 +0000)]
Merge "DALi Version 2.0.53" into devel/master

3 years agoDALi Version 2.0.53 75/266775/1 dali_2.0.53
Richard [Thu, 18 Nov 2021 11:59:43 +0000 (11:59 +0000)]
DALi Version 2.0.53

Change-Id: Ib413dcfba88735cfa6a1bd33d8569ff03cf75beb

3 years agoFix SVACE error in render-manager.cpp 70/266770/1
Adeel Kazmi [Thu, 18 Nov 2021 10:35:20 +0000 (10:35 +0000)]
Fix SVACE error in render-manager.cpp

Change-Id: I4da240f713fef7777d5c653de52397e3f8cb9afc

3 years agoRefactored actor size negotiation 83/266583/3
David Steele [Mon, 15 Nov 2021 13:37:20 +0000 (13:37 +0000)]
Refactored actor size negotiation

Moved all size negotiation implementation to a new
ActorSizer class. This handles size negotiation and
target / animated size.

Moved static methods from ActorRelayouter into ActorSizer.

Change-Id: I5137bb333d0254c80ede361ee7d36899830de21f
Signed-off-by: David Steele <david.steele@samsung.com>
3 years agoMerge "(Partial update) Reset the updated flag after calculating the update area...
Heeyong Song [Wed, 17 Nov 2021 10:34:51 +0000 (10:34 +0000)]
Merge "(Partial update) Reset the updated flag after calculating the update area" into devel/master

3 years agoMerge "Don't do AABB culling if the clipping mode of the node is enabled" into devel...
Heeyong Song [Wed, 17 Nov 2021 10:34:33 +0000 (10:34 +0000)]
Merge "Don't do AABB culling if the clipping mode of the node is enabled" into devel/master

3 years ago(Partial update) Reset the updated flag after calculating the update area 02/266602/1
Heeyong Song [Tue, 16 Nov 2021 06:21:05 +0000 (15:21 +0900)]
(Partial update) Reset the updated flag after calculating the update area

We had an issue that the updated flag of non-renderable actor was not reset.
It should also be reset after calculating the update area.
So reset the updated flag of all nodes.

Change-Id: I8b4d540996565ba2d0ef9e528114dad5e3de2475

3 years agoDon't do AABB culling if the clipping mode of the node is enabled 15/266215/3
Heeyong Song [Tue, 9 Nov 2021 07:33:03 +0000 (16:33 +0900)]
Don't do AABB culling if the clipping mode of the node is enabled

It should not be culled because the clipping rect should be used.

Change-Id: I7d5895c8471720ba808d0c5919adb1b4288c5f18

3 years agoSet TransformId after Initialize finished 94/266594/2
Eunki, Hong [Tue, 16 Nov 2021 04:27:45 +0000 (13:27 +0900)]
Set TransformId after Initialize finished

Setup mTransformManagerData.mId after transform data initialize done.
After this patch, we can assume that
if mTransformManagerData.Id() is INVALID_TRANSFORM_ID, then
mTransformManagerData is not initialized

Change-Id: I282dc1a42765cb6037e4164dd9aecdfe98fb84ba
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 years agoDALi Version 2.0.52 77/266477/1 dali_2.0.52
Adeel Kazmi [Fri, 12 Nov 2021 10:48:16 +0000 (10:48 +0000)]
DALi Version 2.0.52

Change-Id: I2fb8a867bf1c1f2c9a52416f4fd076d583a8eb21

3 years agoRefactored more code into Actor::Relayouter 48/266248/1
David Steele [Tue, 9 Nov 2021 18:19:08 +0000 (18:19 +0000)]
Refactored more code into Actor::Relayouter

Change-Id: I19e711ddc963e62a882679ca0afebfc5e25bb339

3 years agoMoved more actor methods into relayouter 48/265848/2
David Steele [Fri, 29 Oct 2021 15:17:23 +0000 (16:17 +0100)]
Moved more actor methods into relayouter

Change-Id: Ia7cbec6bda7741797463a2bf571073043e628c5e

3 years agoDALi Version 2.0.51 80/266080/1 dali_2.0.51
Adeel Kazmi [Fri, 5 Nov 2021 10:43:55 +0000 (10:43 +0000)]
DALi Version 2.0.51

Change-Id: I40ccf8b1220abaf6b3bbbd9a0960b941720a3d9a

3 years ago(ActorImpl) Reduced LOC 02/266002/1
Adeel Kazmi [Wed, 3 Nov 2021 19:20:39 +0000 (19:20 +0000)]
(ActorImpl) Reduced LOC

Change-Id: Idda1efb9b95056e0cd55b37574bb0e2e87b88db4

3 years agoEnsure a FrameCallback is removed properly from a FrameCallbackInterface 71/265971/3
Adeel Kazmi [Tue, 2 Nov 2021 18:56:41 +0000 (18:56 +0000)]
Ensure a FrameCallback is removed properly from a FrameCallbackInterface

Change-Id: Ib24a383db0512ea757e06137433aef9419b84a5b

3 years agoMerge "Update the preferred size after relayoutting" into devel/master
Heeyong Song [Mon, 1 Nov 2021 00:58:02 +0000 (00:58 +0000)]
Merge "Update the preferred size after relayoutting" into devel/master

3 years agoDALi Version 2.0.50 28/265828/1 dali_2.0.50
David Steele [Fri, 29 Oct 2021 09:05:51 +0000 (10:05 +0100)]
DALi Version 2.0.50

Change-Id: Ia32bcbb9470d0656f64acfe395a62dbf7d5c46d1

3 years agoExact planeclipping for actor's hit algorithm 67/265767/5
Eunki Hong [Thu, 28 Oct 2021 07:11:27 +0000 (00:11 -0700)]
Exact planeclipping for actor's hit algorithm

rayOriginLocal is difference vector betwwen the actor and the Camera(==rayOrigin).
ActorTest API's distance value is the real euclidean distance between rayOrigin and actor.
But we only need difference vector's z-axis value to clipping by View Space Plane.

So we get hitPointWorld and multiply ViewMatrix (get from renderTask's camera actor)
and get z-coordinate value at Camera Space.

Change-Id: I644fc5e9b306423d6fa58f92e492a2a7508047a6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
3 years agoUpdate the preferred size after relayoutting 46/265646/3
Heeyong Song [Tue, 26 Oct 2021 05:19:58 +0000 (14:19 +0900)]
Update the preferred size after relayoutting

It should be used in the next relayoutting

Change-Id: I3342de587942a9123ebb31cba4eac35c4e2b65ca

3 years agoIf the parent is intercepted, the child is informed that it is INTERRUPTED. 49/265649/3
joogab.yun [Tue, 26 Oct 2021 06:45:28 +0000 (15:45 +0900)]
If the parent is intercepted, the child is informed that it is INTERRUPTED.

Change-Id: I4ef25e7bad0883a9798f86add0b911de36078dea

3 years agoMerge "DALi Version 2.0.49" into devel/master
Adeel Kazmi [Fri, 22 Oct 2021 11:25:28 +0000 (11:25 +0000)]
Merge "DALi Version 2.0.49" into devel/master

3 years agoDALi Version 2.0.49 79/265579/1 dali_2.0.49
Adam Bialogonski [Fri, 22 Oct 2021 10:24:45 +0000 (11:24 +0100)]
DALi Version 2.0.49

Change-Id: I99286537008bce74eb41966539bd4ec2d1915fea

3 years agoFix LogMessage format to print Filename / Functioname / Line 38/265538/2
Eunki, Hong [Thu, 21 Oct 2021 13:31:18 +0000 (22:31 +0900)]
Fix LogMessage format to print Filename / Functioname / Line

Add LogMessageDlogFormat macro to apply these informations :
Filename: Function(Line#) > "messages"

Previous LogMessage function always print like this
logging-tizen.cpp: LogMessage(38) > "messages"
So we fix to print actual informations

Default LogMessage(~~) will be used when someone don't need to follow up
Dlog format. (like ttrace and perfomance logger)

Change-Id: Idd87c1c0de3f842d02c023f32dc3dfef300b5dea
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 years agoMoved actor recursion methods to actor-parent-impl 95/265495/1
David Steele [Wed, 20 Oct 2021 16:32:42 +0000 (17:32 +0100)]
Moved actor recursion methods to actor-parent-impl

Change-Id: I01a3153dc8849425f6b8e69f60c224dc36ee7d45

3 years agoRefactored out actor render container 94/265494/1
David Steele [Wed, 20 Oct 2021 14:43:24 +0000 (15:43 +0100)]
Refactored out actor render container

Change-Id: Ib7f45346b92d7c9674833da5c6b54e889e8da28f

3 years agoRefactored Actor screen to local conversion 93/265493/1
David Steele [Wed, 20 Oct 2021 13:40:37 +0000 (14:40 +0100)]
Refactored Actor screen to local conversion

Change-Id: I145644d1702e9e3f9f6571aff5651c811abbf39c

3 years agoMerge "Protect dereferencing null in Node" into devel/master
Heeyong Song [Wed, 20 Oct 2021 01:11:26 +0000 (01:11 +0000)]
Merge "Protect dereferencing null in Node" into devel/master

3 years agoSupports to acknowledge for completing window rotation 71/262971/13
Wonsik Jung [Tue, 24 Aug 2021 06:16:28 +0000 (15:16 +0900)]
Supports to acknowledge for completing  window rotation

It is waited the window rotation completing until a view finishes to draw.
The view is drawn on the other thread.
It means asychronous rendering occurs between dali render thread and the other thread when window is rotated.

Change-Id: Ia9ac33e3719a874c35c58acf91e92b96ac802c7f

3 years agoProtect dereferencing null in Node 18/265418/1
Heeyong Song [Tue, 19 Oct 2021 04:17:17 +0000 (13:17 +0900)]
Protect dereferencing null in Node

Change-Id: I60506f563fefc31c9c70b7067fc45f91d6929b96

3 years agoSkip rendering if the damaged rect is empty 99/265199/5
Heeyong Song [Tue, 12 Oct 2021 14:41:28 +0000 (23:41 +0900)]
Skip rendering if the damaged rect is empty

Change-Id: I9424cf079d68a4afd00fda11a5e01d740be8155a

3 years agoDALi Version 2.0.48 50/265350/1 dali_2.0.48
Richard Huang [Fri, 15 Oct 2021 09:43:41 +0000 (10:43 +0100)]
DALi Version 2.0.48

Change-Id: I1ba13133446071912493467c53f22ba7573eed68

3 years agoMerge "Adding photoshop blend modes to the GFX API" into devel/master
Adeel Kazmi [Fri, 8 Oct 2021 17:46:04 +0000 (17:46 +0000)]
Merge "Adding photoshop blend modes to the GFX API" into devel/master

3 years agoDALi Version 2.0.47 94/265094/1 dali_2.0.47
David Steele [Fri, 8 Oct 2021 13:54:22 +0000 (14:54 +0100)]
DALi Version 2.0.47

Change-Id: Ie0ca363284bc1ed55f9cc02359cd7730d20c2e9f

3 years agoAdding photoshop blend modes to the GFX API 46/265046/3
David Steele [Thu, 7 Oct 2021 16:41:34 +0000 (17:41 +0100)]
Adding photoshop blend modes to the GFX API

Change-Id: I9274f02b9e0098ebc06caa4c569944624bc56030

3 years agoDALi Version 2.0.46 80/264880/1 dali_2.0.46
Adeel Kazmi [Fri, 1 Oct 2021 17:22:50 +0000 (18:22 +0100)]
DALi Version 2.0.46

Change-Id: I9c473ddd86cd66ded7dc18d19cd143fa4d6e193c

3 years agoPrevent unused attributes from binding bad location 26/264826/1
David Steele [Thu, 30 Sep 2021 09:29:43 +0000 (10:29 +0100)]
Prevent unused attributes from binding bad location

Change-Id: I2655aa8d6e2fb42cc2aed1f06ce91cd05dc37b5d

3 years agoAdd Default Uniform : uActorColor 70/264570/2
Eunki, Hong [Fri, 24 Sep 2021 11:26:14 +0000 (20:26 +0900)]
Add Default Uniform : uActorColor

Previously, DevelRenderer always merged into uColor.a value.
When we use Borderline feature, it will occure some problems.

This patch add one more default uniform : named "uActorColor"
So now we can split MIX_COLOR.a and Actor::COLOR.a

Change-Id: Ib74731fab0bca87fd3970abb8e4f290a09c45e88
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 years agoDALi Version 2.0.45 48/264548/1 dali_2.0.45
Adam Bialogonski [Fri, 24 Sep 2021 08:47:34 +0000 (09:47 +0100)]
DALi Version 2.0.45

Change-Id: I002cb962e0df531e8fd3f5edcdfbf14f6aae2d91

3 years agoDALi Version 2.0.44 32/264432/1 dali_2.0.44
Richard Huang [Fri, 17 Sep 2021 10:42:04 +0000 (11:42 +0100)]
DALi Version 2.0.44

Change-Id: Ic23ea29b6caa984854d00ed525c4b3181ff66f36

3 years agoPerform AABB test in the viewport space for renderers when not processing a 3D layer 13/263213/14
Richard Huang [Fri, 27 Aug 2021 17:26:18 +0000 (18:26 +0100)]
Perform AABB test in the viewport space for renderers when not processing a 3D layer

Change-Id: Ib95e9fb1a4c0c4dd7b8ef8260ab9cbe2f4c3c706

3 years ago(dali_env) Install the correct package depending on the Ubuntu version 47/264147/3
Adeel Kazmi [Mon, 13 Sep 2021 17:29:33 +0000 (18:29 +0100)]
(dali_env) Install the correct package depending on the Ubuntu version

Change-Id: I007d91f7e6f38abfd387c8bd4bd86a578959289f

3 years agoMerge "Enable assert always in Dali::Vector" into devel/master
Heeyong Song [Mon, 13 Sep 2021 03:03:52 +0000 (03:03 +0000)]
Merge "Enable assert always in Dali::Vector" into devel/master

3 years agoMerge "DALi Version 2.0.43" into devel/master
Adeel Kazmi [Fri, 10 Sep 2021 15:24:12 +0000 (15:24 +0000)]
Merge "DALi Version 2.0.43" into devel/master

3 years agoDALi Version 2.0.43 40/263840/1 dali_2.0.43
David Steele [Fri, 10 Sep 2021 15:20:34 +0000 (16:20 +0100)]
DALi Version 2.0.43

Change-Id: I7a05dbf8094a9348cb16cf68861f45883b3c3623

3 years agoEnable assert always in Dali::Vector 39/263739/2
Heeyong Song [Thu, 9 Sep 2021 05:39:34 +0000 (14:39 +0900)]
Enable assert always in Dali::Vector

Change-Id: I1bcc79fd84665d4a127f9572e89fa9331542bd86

3 years agoAdd BlendMode::ON_WITHOUT_CULL to keep rendering even Transparent. 69/263369/5
Eunki Hong [Wed, 1 Sep 2021 07:35:59 +0000 (00:35 -0700)]
Add BlendMode::ON_WITHOUT_CULL to keep rendering even Transparent.

Previously, DevelRenderer always merged into uColor.a value.
This situation usally have no problem.

But when we want to use both MIX_COLOR and BORDERLINE_COLOR
there was no way to split Actor's opacity and MIX_COLOR's opacity.
So BORDERLINE_COLOR.a is always pre-multiplired by MIX_COLOR.a.
And also, when MIX_COLOR.a is zero, There is no way to render BORDERLINE only.

This patch try to fix this issue.

First, Add some flag keep-rendering logic.
Second, Turn on that flag only if borderline required (dali-toolkit)
Third, Add new custom uniform which have same value with actor's color (dali-toolkit)

Change-Id: I7115ecfa252eaaa862e4115b7fb41f208ca7026f
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
3 years agoDALi Version 2.0.42 95/263495/1 dali_2.0.42
Adeel Kazmi [Fri, 3 Sep 2021 15:04:09 +0000 (16:04 +0100)]
DALi Version 2.0.42

Change-Id: I3cf99a2cb04241eaecb1123d32ffe1f9bbf96c80

3 years agoFix SVACE error in tap-gesture-detector-impl.cpp 44/263444/1
Adeel Kazmi [Thu, 2 Sep 2021 09:36:54 +0000 (10:36 +0100)]
Fix SVACE error in tap-gesture-detector-impl.cpp

Change-Id: I7699e9ead0867c86b32ef795a22d0f168e2f4091

3 years agoMerge "Add KEYBOARD_FOCUSABLE_CHILDREN property. Whether the children of this actor...
joogab yun [Mon, 30 Aug 2021 05:07:22 +0000 (05:07 +0000)]
Merge "Add KEYBOARD_FOCUSABLE_CHILDREN property. Whether the children of this actor can be focusable by keyboard navigation." into devel/master

3 years agoFix SVACE errors in Graphics Backend 03/263203/1
Adeel Kazmi [Fri, 27 Aug 2021 12:25:23 +0000 (13:25 +0100)]
Fix SVACE errors in Graphics Backend

Change-Id: I64b21bef750b84777af3c2438ba3f853c7c416db

3 years agoMerge "DALi Version 2.0.41" into devel/master
David Steele [Fri, 27 Aug 2021 11:42:59 +0000 (11:42 +0000)]
Merge "DALi Version 2.0.41" into devel/master