Renderer renderer = Renderer::New(geometry, shader);
Actor actor = Actor::New();
- actor.SetProperty(Actor::Property::OPACITY, 0.98f);
+ actor.SetProperty(Actor::Property::OPACITY, 1.0f);
actor.AddRenderer(renderer);
actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
application.GetScene().Add(actor);
END_TEST;
}
+int UtcDaliRendererSetBlendMode09(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test setting the blend mode to on_without_cull with an opaque color renders with blending enabled");
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::OPACITY, 1.0f);
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace(true);
+
+ application.SendNotification();
+ application.Render();
+
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ TraceCallStack::NamedParams params;
+ params["cap"] << std::hex << GL_BLEND;
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Enable", params));
+
+ END_TEST;
+}
+
+int UtcDaliRendererSetBlendMode09b(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test setting the blend mode to on_without_cull with an transparent color renders with blending enabled");
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::OPACITY, 0.0f);
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace(true);
+ glAbstraction.EnableDrawCallTrace(true);
+
+ application.SendNotification();
+ application.Render();
+
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ DALI_TEST_CHECK(glEnableStack.FindMethod("Enable"));
+
+ DALI_TEST_CHECK(glAbstraction.GetDrawTrace().FindMethod("DrawElements"));
+
+ END_TEST;
+}
+
int UtcDaliRendererGetBlendMode(void)
{
TestApplication application;
mode = renderer.GetProperty<int>(Renderer::Property::BLEND_MODE);
DALI_TEST_EQUALS(static_cast<BlendMode::Type>(mode), BlendMode::OFF, TEST_LOCATION);
+ // ON_WITHOUT_CULL
+ renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
+ mode = renderer.GetProperty<int>(Renderer::Property::BLEND_MODE);
+ DALI_TEST_EQUALS(static_cast<BlendMode::Type>(mode), BlendMode::ON_WITHOUT_CULL, TEST_LOCATION);
+
END_TEST;
}