seungho [Thu, 9 Jun 2022 04:43:40 +0000 (13:43 +0900)]
[Tizen] Print backtrace when an exception occurs
This reverts commit
cbd4a38adc20b3cf2c24cbfcb664229c055ab5ba.
Change-Id: I3fb257282485646fa403d1c10eb075de0c6efa50
seungho [Thu, 9 Jun 2022 04:43:18 +0000 (13:43 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
961240a7276ec829a5eee8d437d60270b974a456.
Change-Id: I7784b6d986b523a92e50191c66bfebe3954cbb8a
seungho [Thu, 9 Jun 2022 04:43:07 +0000 (13:43 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I76bd145f4ff3eaf7a09d21a8734c13993de25e3b
seungho [Thu, 9 Jun 2022 04:42:55 +0000 (13:42 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
c194b3092f150604b84e29e7bb7f54023e0926d8.
seungho [Thu, 9 Jun 2022 04:42:52 +0000 (13:42 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"
This reverts commit
c59f247d347236232169a2c506e5e7316c4c6346.
Eunki, Hong [Fri, 3 Jun 2022 12:30:57 +0000 (21:30 +0900)]
Minor optimize during iterate of uniform map
Dali::Vector.End() operation is heavy.
We don't need to calculate this value every iteration. So just precalculate
the end-of-iterate. It will increase performance.
Change-Id: I475d01367348943f0f4b12a6aeb870c413db0dfc
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Thu, 2 Jun 2022 07:26:15 +0000 (16:26 +0900)]
[Tizen] Print backtrace when an exception occurs
Heeyong Song [Thu, 2 Jun 2022 07:25:57 +0000 (16:25 +0900)]
[Tizen] Not execute the remove callback
Heeyong Song [Thu, 2 Jun 2022 07:25:21 +0000 (16:25 +0900)]
Merge branch 'devel/master' into tizen
Heeyong Song [Thu, 2 Jun 2022 07:24:47 +0000 (16:24 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
7ee3b9c4616ae72d5cc8a1b83fc78d950f598a4b.
Heeyong Song [Thu, 2 Jun 2022 07:24:08 +0000 (16:24 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"
This reverts commit
c22b674a3185006c90946c65c1b8b642259c3a8c.
Richard Huang [Wed, 1 Jun 2022 10:14:51 +0000 (11:14 +0100)]
DALi Version 2.1.25
Change-Id: Ia40d6c528558b1c2b7223acf67240ef63e43a91a
Adeel Kazmi [Fri, 27 May 2022 12:19:14 +0000 (12:19 +0000)]
Merge "DALi Version 2.1.24" into devel/master
Adeel Kazmi [Fri, 27 May 2022 12:00:48 +0000 (13:00 +0100)]
DALi Version 2.1.24
Change-Id: I8fe305f73b9987fd87366d06cb3c9225d3375231
Seoyeon Kim [Fri, 27 May 2022 01:54:06 +0000 (10:54 +0900)]
[Tizen] Print backtrace when an exception occurs
This reverts commit
85ad59858bae5804f35ba682e42c828d0ec5519e.
Seoyeon Kim [Fri, 27 May 2022 01:53:48 +0000 (10:53 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
0edebcea2a82f9d873e0a4f9f94e83e4c9606c67.
Seoyeon Kim [Fri, 27 May 2022 01:53:33 +0000 (10:53 +0900)]
Merge branch 'devel/master' into tizen
Seoyeon Kim [Fri, 27 May 2022 01:48:43 +0000 (10:48 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
c2a8dd5254fcfb88f7341a9422900e0c27d3d173.
Seoyeon Kim [Fri, 27 May 2022 01:48:37 +0000 (10:48 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"
This reverts commit
c4fdd06b5c40cf636afb26435ca3e9c3b54c0565.
Seoyeon Kim [Fri, 27 May 2022 01:40:27 +0000 (10:40 +0900)]
Revert "[Tizen] Remove duplicated scene object deletion from VisualRenderer"
This reverts commit
d2f18c7c22339007866456a003614f38dfbfee49.
Seoyeon Kim [Fri, 27 May 2022 01:40:22 +0000 (10:40 +0900)]
Revert "[Tizen] Delete Renderers before Shaders"
This reverts commit
c69ae7648e79e7bf76d3cee4e045bae4dd93ad02.
Eunki, Hong [Thu, 26 May 2022 16:46:38 +0000 (01:46 +0900)]
Revrert "Enable assert alwayd in Dali::Vector"
Due to the DALI_ASSERT_ALWAYS, Dali::Vector try to check
the range of index every times.
It might make some performance reducing.
Change-Id: I2fdcf435bda147f9ea102c3106cb44f0772a4899
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 20 May 2022 12:26:26 +0000 (12:26 +0000)]
Merge "DALi Version 2.1.23" into devel/master
Adam Bialogonski [Fri, 20 May 2022 10:16:21 +0000 (11:16 +0100)]
DALi Version 2.1.23
Change-Id: Ie34538906bedaf4a85e012130fe9c11a0ca78fb0
Eunki, Hong [Tue, 17 May 2022 11:52:00 +0000 (20:52 +0900)]
Fix when shader changeness not applied issue
If RenderList was reused, SG::Renderer::UpdateUniformMap didn't called.
So Render::Renderer will render with not-updated uniform-map
(But uniform map change counter is updated.)
This patch make sure that renderer's uniformMap changeness in Prepare time.
So it will be applied well before render call.
Change-Id: I06618e99f38fecd19d263afd7eaff2c30f241cc3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 18 May 2022 09:09:12 +0000 (09:09 +0000)]
Merge "base-signal connect and disconnect in O(1)" into devel/master
Eunki, Hong [Mon, 16 May 2022 09:43:39 +0000 (18:43 +0900)]
Minor optimize during build uniform index maps
If node don't have any uniform properies,
we don't need to create about that node's index map.
Because that mean, this node will use only for renderItem's uniform.
Change-Id: Ife3bd0fc35293945786e52755ddaed49d31ae177
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 16 May 2022 17:00:41 +0000 (02:00 +0900)]
Keyframe->GetValue works on O(log n)
Previous code iterate whole key-frame to get interpolated progress value.
This patch make this job in O(log n).
So we can run animation faster even it have near 500 key-frames.
Change-Id: I14ee07db7aa75142aaaf323af7cfde9522d3851d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 3 May 2022 14:24:22 +0000 (23:24 +0900)]
base-signal connect and disconnect in O(1)
Make base-signal control the connection in O(1)
by std::unordered_map and std::list<>::iterator.
and make connection-tracker control the connection in O(1)
by std::unordered_map
std::unordered_map can found duplicated value fast
and std::list<>::iterator can access & remove value fast.
And also, std::list can keep ordered by inputed time.
TODO : Remove the dependency of std::vector header in dali-signal.h
is quite big process. Will be done in other patch
Change-Id: I940d33c46b1470973219c7a9fb10ac89dd70f1ff
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 13 May 2022 15:10:41 +0000 (15:10 +0000)]
Merge "Apply Visual's transform + borderline properties for partial update" into devel/master
Richard Huang [Fri, 13 May 2022 11:01:03 +0000 (12:01 +0100)]
DALi Version 2.1.22
Change-Id: I4f1ac3a9a654f2b1469d6d8a1f189e646df30ebc
Heeyong Song [Thu, 12 May 2022 07:16:07 +0000 (16:16 +0900)]
[Tizen] Delete Renderers before Shaders
Change-Id: Ib7744acb7f4bed8032c50f7a388f74027afb55b2
Heeyong Song [Thu, 12 May 2022 07:13:59 +0000 (16:13 +0900)]
[Tizen] Remove duplicated scene object deletion from VisualRenderer
Change-Id: I50ef48dd8d5253360f2bc0b564ad6e84395f329a
Eunki, Hong [Fri, 22 Apr 2022 10:02:47 +0000 (19:02 +0900)]
Apply Visual's transform + borderline properties for partial update
Previously, PartialUpdate cannot know the vertex positions
after transform the visual.
But now, we can use VisualRender's animatable properties.
This patch re-calculate the partial update size
so we can consider Visual Transform.
And more, We make DecoratedVisualRenderer so we can use
CornerRadius + etc as default property
and also can re-calculate update size consider with BorderlineWidth or BlurRadius
Change-Id: I99962f7cda3fb51defc439cf5f1517278aa0daa4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Thu, 12 May 2022 07:16:07 +0000 (16:16 +0900)]
Delete Renderers before Shaders
Change-Id: Ib7744acb7f4bed8032c50f7a388f74027afb55b2
Heeyong Song [Thu, 12 May 2022 07:13:59 +0000 (16:13 +0900)]
Remove duplicated scene object deletion from VisualRenderer
Change-Id: I50ef48dd8d5253360f2bc0b564ad6e84395f329a
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:07:17 +0000 (14:07 +0900)]
[Tizen] Print backtrace when an exception occurs
This reverts commit
a111f7ee1ce464184ddd1765fb2ba0477a2f2f4b.
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:06:47 +0000 (14:06 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
23094847986de3be2974ee672ed843b42148514e.
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:06:00 +0000 (14:06 +0900)]
Merge branch 'devel/master' into tizen
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:05:48 +0000 (14:05 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
72568526da72679bdba746b829f719e7b6d024d2.
EverLEEst(SangHyeon Lee) [Tue, 10 May 2022 05:05:31 +0000 (14:05 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"
This reverts commit
2b6582355a641702eca8c919a6eb97e0c42bddf6.
Heeyong Song [Mon, 9 May 2022 00:59:19 +0000 (00:59 +0000)]
Merge "Add API to UpdateProxy" into devel/master
David Steele [Fri, 6 May 2022 11:37:06 +0000 (12:37 +0100)]
DALi Version 2.1.21
Change-Id: I87bb688c0b7635d23bc6f0d85237ba14549dfb34
Heeyong Song [Mon, 25 Apr 2022 09:39:06 +0000 (18:39 +0900)]
Add API to UpdateProxy
Change-Id: Icd9ef2011a6381ccad62a9f3edea750e392500ae
Taehyub Kim [Tue, 3 May 2022 08:09:27 +0000 (17:09 +0900)]
[Tizen] Print backtrace when an exception occurs
This reverts commit
4d9016824ba367c5a224e303494be5eecc00cf10.
Taehyub Kim [Tue, 3 May 2022 08:09:13 +0000 (17:09 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
924db8256c1a1971053ae921cbee11370a587196.
Taehyub Kim [Tue, 3 May 2022 08:08:54 +0000 (17:08 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: Ibb68ab138f893b33dad8011c2d4bbd3f49d14162
Taehyub Kim [Tue, 3 May 2022 08:08:37 +0000 (17:08 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
300650e4973cd617dbf7e08e297e12bd7078a0e9.
Taehyub Kim [Tue, 3 May 2022 08:08:21 +0000 (17:08 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"
This reverts commit
fc0f36cc2f9a308161d26120e8d2da38e2bb5f1f.
Adeel Kazmi [Fri, 29 Apr 2022 12:23:01 +0000 (12:23 +0000)]
Merge "DALi Version 2.1.20" into devel/master
David Steele [Fri, 29 Apr 2022 11:13:33 +0000 (11:13 +0000)]
Merge "Simplifying UniformMap updating" into devel/master
Adam Bialogonski [Fri, 29 Apr 2022 09:52:34 +0000 (10:52 +0100)]
DALi Version 2.1.20
Change-Id: I1c92a82a41be6d385c7ab307b24edc04b25b730e
Eunki, Hong [Thu, 28 Apr 2022 01:54:47 +0000 (10:54 +0900)]
Fix memory leak of visual renderer
SceneGraph::Renderer didn't remove the memory of
ANimatableVisualProperties.
This patch make AnimatableVIsualProperties as OwnerPointer
so SceneGraph::Renderer will delete it's memory well.
Change-Id: I85f0c40af0fc594b86bd0b9f93f13c24e93b9f8e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Daekwang Ryu [Tue, 26 Apr 2022 01:44:22 +0000 (10:44 +0900)]
[Tizen] Print backtrace when an exception occurs
This reverts commit
14676776439633d75fb8912f343f411d6de5a61a.
Change-Id: I2f3aac87040ae117b2c3e8a7de2c3ae2726f35a4
Daekwang Ryu [Tue, 26 Apr 2022 01:44:06 +0000 (10:44 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
bff3fdc6aae849fb4ed5b3e2b6eb52ae70912a58.
Change-Id: Iec715ee4d05d574442d7133c5bf6513b0cd3ad8d
Daekwang Ryu [Tue, 26 Apr 2022 01:43:53 +0000 (10:43 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I2c00f932b5279f2a71840c842da6d1bc73fcf5b2
Daekwang Ryu [Tue, 26 Apr 2022 01:43:29 +0000 (10:43 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
b3fa6fd4b2e1cd1ef58b2f0cd966d4a29fe31f01.
Daekwang Ryu [Tue, 26 Apr 2022 01:42:57 +0000 (10:42 +0900)]
Revert "[Tizen] Relayout only if the actor is on Scene"
This reverts commit
5a557529859e267b142cecc05b6b02f0f8d649c2.
Daekwang Ryu [Tue, 26 Apr 2022 01:42:55 +0000 (10:42 +0900)]
Revert "[Tizen] Print backtrace when an exception occurs"
This reverts commit
148c1248ededd97dc0cdf49d75d59e7ed83db267.
David Steele [Mon, 12 Jul 2021 18:18:25 +0000 (19:18 +0100)]
Simplifying UniformMap updating
Removed scene-graph ConnectionChangePropagator - now only need to know
if shader is attached to renderer, and that is already done through a
different mechanism.
Changed CollectedUniformMap into it's own struct. Now has a change
counter that increments any time the map is altered.
Instead of having lots of flags indicating if uniform maps have
changed, UniformMap now updates it's change counter whenever a
property is registered with the PropertyOwner (e.g. Node, Renderer or
Shader).
During Update, SceneGraph::Renderer collects the uniform maps into one
only if the renderer is added to a RenderList, i.e. if it's going to
be rendered. At this point, the change counter is updated.
Nothing is done if the renderer is not visible.
During Render, the Render::Renderer checks if the node uniform map
change counter or the renderer data provider's uniform map change
counter are different, if so, then it knows it needs to update the
uniform locations for newly registered properties.
Change-Id: I0ff861a7e97736dae059d94f54618195d0471343
Eunki, Hong [Mon, 25 Apr 2022 03:36:10 +0000 (12:36 +0900)]
Calculate hash by Dali::Vector<std::uint8_t>
Change-Id: Ic5b640856c8e1f5710d3c0eb961612428e893990
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Wed, 8 Dec 2021 07:33:01 +0000 (16:33 +0900)]
[Tizen] Print backtrace when an exception occurs
Change-Id: I7857019045fbc7e837b3978bdf36d59c771f6f90
David Steele [Fri, 22 Apr 2022 13:10:21 +0000 (13:10 +0000)]
Merge "DALi Version 2.1.19" into devel/master
Adeel Kazmi [Fri, 22 Apr 2022 12:54:08 +0000 (13:54 +0100)]
DALi Version 2.1.19
Change-Id: I9be4ce8eef03b28d4e208cd648e1210446967801
Heeyong Song [Fri, 22 Apr 2022 00:30:20 +0000 (00:30 +0000)]
Merge "Relayout only if the actor is on Scene" into devel/master
Jaehyun Cho [Thu, 21 Apr 2022 09:16:33 +0000 (18:16 +0900)]
[Tizen] Relayout only if the actor is on Scene
This reverts commit
38e24a9add7c7ccc1082946534ec1f6c2ad8a31d.
Jaehyun Cho [Thu, 21 Apr 2022 09:16:07 +0000 (18:16 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I370df81194fe62eb3b41d5ba4bb32c2cb98f7010
Jaehyun Cho [Thu, 21 Apr 2022 09:15:45 +0000 (18:15 +0900)]
Revert "[Tizen] Relayout only if the actor is on Scene"
This reverts commit
63cb396de8cce7f12def4c9d1259f23d70d37b22.
Heeyong Song [Tue, 19 Apr 2022 05:17:54 +0000 (14:17 +0900)]
[Tizen] Relayout only if the actor is on Scene
We're already checking whether the actor is on scene in RelayoutController::Relayout() before it is added to the mRelayoutStack.
But there is a case that the actor is removed from the scene in the previous OnRelayout.
So check whether the actor is on scene again.
Change-Id: Ia2b64e7f39f24d67b65b9689c720a7ef359d54fd
Eunki, Hong [Tue, 29 Mar 2022 06:09:08 +0000 (15:09 +0900)]
Lock uniform buffer only 1 times per each render + minor fixup of uniforms
1. Don't lock-unlock Graphics::Memory for each properties.
This patch lock stand-alone uniform buffer map and unlock only few times during rendering.
(We called this API as ReadyToLockUniformBuffer and UnlockUniformBuffer)
It will reduce Renderer::Render time near 6%
2. Don't convert from std::string_vew to std::string
when we get uniform map info from shader
3. Make BufferPropertiesFlags as input of UniformBuffer Constructor
Change-Id: I50055a24c1aad59e2a29b8c50485254b71ea5b73
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Thu, 21 Apr 2022 05:13:54 +0000 (05:13 +0000)]
Merge "Fix to do not update state of render task in case of uploadOnly" into devel/master
seungho [Mon, 18 Apr 2022 07:06:21 +0000 (16:06 +0900)]
Fix to do not update state of render task in case of uploadOnly
- And removed unused uploadOnly parameter in the render-manager
Change-Id: I18e1e403cedf58d6e7c5c510bda123ef8b4fe149
Signed-off-by: seungho <sbsh.baek@samsung.com>
Jaehyun Cho [Wed, 20 Apr 2022 07:10:04 +0000 (16:10 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I494c84dbdfbcb8790776d33e3d1a7c6246b6dc83
Jaehyun Cho [Wed, 20 Apr 2022 07:09:40 +0000 (16:09 +0900)]
Revert "[Tizen] Revert "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown.""
This reverts commit
6b643f87928bd5afececac7901b39ca05d62ed4b.
Heeyong Song [Tue, 19 Apr 2022 05:17:54 +0000 (14:17 +0900)]
Relayout only if the actor is on Scene
We're already checking whether the actor is on scene in RelayoutController::Relayout() before it is added to the mRelayoutStack.
But there is a case that the actor is removed from the scene in the previous OnRelayout.
So check whether the actor is on scene again.
Change-Id: Ia2b64e7f39f24d67b65b9689c720a7ef359d54fd
Heeyong Song [Tue, 19 Apr 2022 03:15:59 +0000 (03:15 +0000)]
Merge "Add CHROMINANCE pixel format" into devel/master
Richard Huang [Thu, 14 Apr 2022 10:34:49 +0000 (11:34 +0100)]
DALi Version 2.1.18
Change-Id: I044099ba626788b31036834921d153a2fa0fa6eb
Heeyong Song [Thu, 14 Apr 2022 09:24:14 +0000 (18:24 +0900)]
Add CHROMINANCE pixel format
Change-Id: I6c66da9db49874c7273e2580964423dc23c36e90
David Steele [Mon, 11 Apr 2022 14:20:06 +0000 (14:20 +0000)]
Merge "Changed handling of uniforms of arrays of structs" into devel/master
David Steele [Fri, 8 Apr 2022 16:02:56 +0000 (17:02 +0100)]
Changed handling of uniforms of arrays of structs
A) For uniforms of the form "basename[index].element", the array index handling
didn't work.
In GL (on Ubuntu) the shader reflection for such uniforms provides
individual locations for each element of the array/struct;
B) For uniforms of the form "basename[index]", where basename is a basic
type (float/vecN, etc), the GL shader reflection produces only 1 location
for the basename, and provides the element count.
Mapping properties to such uniforms is done by having a Property per
element. For the first case, no index/array handling is needed.
For the second case, each property needs to match to the basename without
the array subscript, and also store it's array index.
Modified property setup to remove array index for properties of the first type.
Modified uniform lookup to handle the different hashes appropriately.
Modified test graphics to ensure the uniform reflection can be set up in the
same way as GL provides.
Change-Id: I4be92f3e6933ff1b9b4a7d48e97f5629930c0b4c
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Fri, 8 Apr 2022 14:00:42 +0000 (14:00 +0000)]
Merge "Added New() function creating Renderer with RenderCallback" into devel/master
David Steele [Fri, 8 Apr 2022 11:54:36 +0000 (12:54 +0100)]
DALi Version 2.1.17
Change-Id: I30ecdbddcd58603a6b1a4c2adf13b7311cbd3b0f
Adam Bialogonski [Tue, 22 Mar 2022 15:05:49 +0000 (15:05 +0000)]
Added New() function creating Renderer with RenderCallback
Change-Id: I6f82838ed654342723cf043e43e8d7caba4125f7
Eunki Hong [Tue, 5 Apr 2022 16:34:13 +0000 (16:34 +0000)]
Merge "Level up Dali::Internal::FreeList as Dali::FreeList" into devel/master
Heeyong Song [Tue, 5 Apr 2022 11:19:43 +0000 (11:19 +0000)]
Merge "Use update object size in CalculateActorScreenPosition" into devel/master
Adeel Kazmi [Tue, 5 Apr 2022 06:58:07 +0000 (06:58 +0000)]
Merge "Hit-test can hit more than 32 depth clipping actor." into devel/master
Eunki, Hong [Tue, 15 Feb 2022 06:48:17 +0000 (15:48 +0900)]
Level up Dali::Internal::FreeList as Dali::FreeList
Open devel Dali::Internal::FreeList as Dali::FreeList
so we can use this container in another packages i.e. dali-toolkit's texture-manager
Change-Id: I719e960ce1ecf8b61a980e49cba976fe1ab57200
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 4 Apr 2022 17:31:36 +0000 (17:31 +0000)]
Merge "Fixing culling for magnifier use case" into devel/master
David Steele [Mon, 14 Mar 2022 17:17:52 +0000 (17:17 +0000)]
Fixing culling for magnifier use case
Should use the camera's canvas size, not the viewport.
Added canvas size to left/right/top/bottom clipping distance
in camera for perspective projection
Fixed bug that would always force using perspective projection
Fixed bug with modifying scene object directly in event thread.
Top and Bottom clipping plane values for perspective have been
made consistent with values for Ortho projection; however, this
currently forces top to be +ve and bottom to be -ve when set
using just size. Test cases are inconsistent in this regard; when
set via l/r/t/b/n/f API, top and bottom are -ve and +ve respectively.
Have used fabsf when re-calculating bounding box dimensions to
allow for this inconsistency.
Change-Id: I95e80e4c09f17a3240cccf16df23f09e8d9ad9cf
Heeyong Song [Thu, 24 Mar 2022 06:56:08 +0000 (15:56 +0900)]
Use update object size in CalculateActorScreenPosition
Change-Id: I475166706a0eb4defd1761ce56d185da7fe753a1
Eunki, Hong [Tue, 29 Mar 2022 02:54:24 +0000 (11:54 +0900)]
Hit-test can hit more than 32 depth clipping actor.
When clipping mode is CLIP_TO_BOUNDING_BOX, the limitation of
clipping depth doesn't exist. We can clipping near 2^15-depth.
But current clipping algorithm only allow 31-depth of clipping.
This patch make that we don't use depthmask in hit-test algorithm
When clipping mode is enabled, and current actor hit test failed,
just skip all children's hit test.
Note : CLIP_CHILDREN is kind of rendering method, So when clipping mode is
CLIP_CHILDREN, we can't detect how it "really" clipped.
This is physically limitation, so just ignore it.
Change-Id: I83524d6f96ccbb59d7b2802f1630c7e338b251a0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Fri, 1 Apr 2022 11:51:18 +0000 (12:51 +0100)]
DALi Version 2.1.16
Change-Id: If043023658a6a6f59d220166a67cd5363d866faf
joogab.yun [Wed, 30 Mar 2022 09:28:12 +0000 (18:28 +0900)]
[Tizen] Revert "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown."
This reverts commit
3b0fba86dfcad3ae5841679e1c1790db563d7301.
Change-Id: I91350d5f72b826bc7b6fad4920b89079e4fc7d53
joogab.yun [Wed, 30 Mar 2022 09:28:12 +0000 (18:28 +0900)]
Revert "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown."
This reverts commit
3b0fba86dfcad3ae5841679e1c1790db563d7301.
Change-Id: I91350d5f72b826bc7b6fad4920b89079e4fc7d53
Shinwoo Kim [Tue, 29 Mar 2022 01:25:37 +0000 (10:25 +0900)]
Merge branch 'devel/master' into tizen
Eunki, Hong [Mon, 28 Mar 2022 10:44:34 +0000 (19:44 +0900)]
Fix hit-test bug when overlay2D child is not overlayed
Let's image some case like below scene tree.
root --- A (overlay2D) --- A1 (normal)
|- B (normal)
When A1 and B is overlaped, B will be drawn under the A1. (Because A is overlay)
But, in hit-test-algorithm, overlay2D information doesn't propagated.
This patch make hit-test can propagate overlay2D property,
so the hit test result return reasonable as what we can see.
Change-Id: I123d3bbc2c6ba27df3f10829ebaf16b80eb0f987
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 28 Mar 2022 10:35:16 +0000 (10:35 +0000)]
Merge "TTrace enable always in tizen" into devel/master
joogab yun [Mon, 28 Mar 2022 05:45:12 +0000 (05:45 +0000)]
Merge "If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown. So, If the touch moves after another actor has been touched so that the current actor is hit, it should behave as if it didn't hit." into devel/master
Eunki, Hong [Wed, 23 Mar 2022 13:32:49 +0000 (22:32 +0900)]
TTrace enable always in tizen
Make ttrace enable always in tizen. Other platform keep current policy
Change-Id: I500fe9b95f7d8bf079f89975bf2346f1f7472ae8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 25 Mar 2022 10:56:48 +0000 (10:56 +0000)]
DALi Version 2.1.15
Change-Id: I98023d937a38affaa836fed830c12aeeddda9b59