Mikael Tuomisalo [Wed, 7 Feb 2018 14:45:36 +0000 (16:45 +0200)]
Add missing SConvert, FConvert and UConvert tests
Different variations of SConvert, FConvert and UConvert weren't properly
tested in compute and graphics shaders.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.sconvert.*
dEQP-VK.spirv_assembly.instruction.compute.uconvert.*
New tests:
dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_*int16
dEQP-VK.spirv_assembly.instruction.compute.sconvert.int64_to_*
dEQP-VK.spirv_assembly.instruction.compute.sconvert.uint*
dEQP-VK.spirv_assembly.instruction.compute.sconvert.*vec*
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_uint16
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint64_to_*
dEQP-VK.spirv_assembly.instruction.compute.fconvert.*
dEQP-VK.spirv_assembly.instruction.graphics.sconvert.*
dEQP-VK.spirv_assembly.instruction.graphics.uconvert.*
dEQP-VK.spirv_assembly.instruction.graphics.fconvert.*
Components: Vulkan
VK-GL-CTS issue: 880
Change-Id: Id84c7a20749cd15e84a9c85993c1e6574712889e
Jari Komppa [Mon, 29 Jan 2018 11:57:57 +0000 (13:57 +0200)]
Added shader cache to speed up runtime
Added shader cache which hashes incoming shader sources and saves the
resulting binaries on disk, avoiding unneccessary recompilation.
On testing it was found that the conformance suite calls shader
compilation about 500k times while only about 30k shaders are unique.
When all shaders are prebuilt on disk, complete runtime is reduced by
about 30%.
The shader cache also affects vk-build-programs. If shaders already
exist and shader validation is not enabled, vk-build-programs runs about
95% faster.
The timings above are based on debug builds on a desktop PC. Release
builds get less benefit, but this may be helpful on mobile platforms.
The shader cache does not affect targets which do not include spir-v
tools.
Affects:
dEQP-VK.*
Components: Framework, Vulkan
VK-GL-CTS issue: 899
Change-Id: I9b1ea915b3c9d94be85adb17161c12f453175d78
Juan A. Suarez Romero [Tue, 20 Mar 2018 16:29:11 +0000 (17:29 +0100)]
Add GL_ARB_draw_indirect extension
Add wrapper functions defined by this extension.
Components: Framework
VK-GL-CTS issue: 1087
Affects:
GTF-GL3*.gtf31.GL3Tests.primitive_restart.primitive_restart_draw_elements
GTF-GL3*.gtf32.GL3Tests.vertex_array_bgra.vertex_array_bgra_draw_calls
Change-Id: I0e13535a099b6599be3127685c473cbab120b0d4
Marcin Rogucki [Mon, 29 Jan 2018 14:23:42 +0000 (15:23 +0100)]
Test for return values of vkGet*ProcAddr
This change tests vkGet*ProcAddr. It also removes special
case for vkGetDeviceProcAddr which now is considered by a
framework as a device-level function.
Components: Framework, Vulkan
VK-GL-CTS issue: 948
Affects:
dEQP-VK.api.version_check.entry_points
dEQP-VK.*
Change-Id: I629bceaae25534e5eff9550034e7af0ab2668aa9
Alexander Galazin [Fri, 30 Mar 2018 16:38:50 +0000 (18:38 +0200)]
Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/master
Change-Id: I4ebb0dcf96e37806528ee00bb78c586706224680
Alexander Galazin [Fri, 30 Mar 2018 16:38:40 +0000 (18:38 +0200)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-1.1.1
Change-Id: I752717cf0180806e0745a0a7d055e3471a2b203b
Piotr Byszewski [Thu, 8 Mar 2018 13:12:15 +0000 (14:12 +0100)]
Request proper features in spirv_asembly tests
image_sampler and ubo_padding tests used stores to SSBOs without
requesting proper features. In this change implementation of
ShaderTestUtil was modified to enable possibility to create test
for individual stages. Now proper features could be requested
before performing the tests for specified stages.
Components: Vulkan
VK-GL-CTS issue: 1049
Affects:
dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.*
dEQP-VK.spirv_assembly.instruction.graphics.ubo_padding.*
dEQP-VK.spirv_assembly.instruction.graphics.*
Change-Id: I03441b385097340faa72b18e17f09a07eba49efb
Mika Väinölä [Fri, 23 Feb 2018 14:40:28 +0000 (16:40 +0200)]
Test QueueSubmit with null SubmitInfo and fence
This test matches
VkLayerTest.TwoQueueSubmitsOneQueueNullQueueSubmitWithFence found in
layer validation tests which fails on some shipping drivers.
New tests:
dEQP-VK.api.command_buffers.submit_two_buffers_one_buffer_null_with_fence
Components: Vulkan
VK-GL-CTS issue: 836
Change-Id: I57eb96bb724406dafc522041c95ac99fd0e103b4
Jesse Hall [Tue, 27 Mar 2018 23:49:03 +0000 (16:49 -0700)]
Add glu::BufferOffsetAsPointer utility
Clang 6.x adds a warning that doing arithmetic involving a NULL
pointer is a GNU extension. This affects the common GL pattern
(deUint8*)DE_NULL + offset
used to pass an offset into a bound buffer object as a client pointer
parameter.
This change replaces that pattern with a call to a new utility
function glu::BufferOffsetAsPointer(), which will hopefully be
warning-free on all compilers.
Change-Id: I8be939297b02c44091441c71ae75e45ceab30639
Components: Framework, OpenGL, AOSP
Igor Ostrowski [Wed, 6 Dec 2017 14:52:40 +0000 (15:52 +0100)]
Add tests for VK_EXT_post_depth_coverage
Additional tests for sample mask with depth test without extension
New tests:
dEQP-VK.pipeline.multisample.sample_mask_with_depth_test.*
Components: Vulkan
VK-GL-CTS issue: 888
Change-Id: I2cecb9f9db52ca471fea9a8630923dab68730e59
Alexander Galazin [Wed, 28 Mar 2018 10:54:36 +0000 (12:54 +0200)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: Ia97d8543cbf11fa2a525cdb96d4c23a644645a61
Alexander Galazin [Wed, 28 Mar 2018 10:40:00 +0000 (06:40 -0400)]
Merge "Merge vk-g-cts/opengl-cts-4.6.0 into vk-gl-cts/master"
Alexander Galazin [Tue, 27 Mar 2018 13:06:33 +0000 (15:06 +0200)]
Merge vk-g-cts/opengl-cts-4.6.0 into vk-gl-cts/master
Change-Id: Ibf1a7adea71d5d7c94205bcc83e5200b6c86b91c
Slawomir Cygan [Tue, 27 Mar 2018 11:29:35 +0000 (13:29 +0200)]
vktApiFeatureInfo.cpp: fix one 'Wshadow' warning on GCC
Components: Vulkan
VK-GL-CTS Issue: 1101
Affects: None
Change-Id: Iba44a66378f12543d54967afba25f496f6bc3ab4
Matthew Netsch [Tue, 27 Mar 2018 21:55:58 +0000 (14:55 -0700)]
Fixes cap check for 16bit storage stress test
Missing cap check for StorageUniformBufferBlock16
Affects:
dEQP-VK.spirv_assembly.instruction.compute.16bit_storage.uniform_16_to_16.stress_test
Components: Vulkan
VK-GL-CTS issue: 1091
Change-Id: Ifaf31eab31ca2b8fe9cf23c94087cf25542bd8ed
Ari Suonpaa [Mon, 5 Mar 2018 08:16:19 +0000 (10:16 +0200)]
Use common utility function for command buffer begin and end
Command buffer begin and end is used in almost every test case. Some test
groups already implement an utility function for these. Others do it
inline. These are now replaced with common utility functions.
Affects:
dEQP-VK.compute.*
dEQP-VK.fragment_operations.*
dEQP-VK.geometry.*
dEQP-VK.image.*
dEQP-VK.pipeline.*
dEQP-VK.protected_memory.*
dEQP-VK.query_pool.*
dEQP-VK.renderpass.*
dEQP-VK.sparse_resources.*
dEQP-VK.spirv_assembly.*
dEQP-VK.synchronization.*
dEQP-VK.tessellation.*
dEQP-VK.clipping.*
dEQP-VK.ycbcr.query.*
dEQP-VK.glsl.*
dEQP-VK.api.*
dEQP-VK.device_group.*
dEQP-VK.draw.*
dEQP-VK.dynamic_state.*
dEQP-VK.memory.*
dEQP-VK.multiview.*
dEQP-VK.pipeline.*
dEQP-VK.robustness.*
dEQP-VK.ssbo.*
dEQP-VK.binding_model.shader_access.*
dEQP-VK.texture.*
dEQP-VK.wsi.*
dEQP-VK.ycbcr.*
dEQP-VK.rasterization.*
dEQP-VK.ubo.*
Components: Vulkan, Framework
VK-GL-CTS issue: 1022
Change-Id: I84bec62fb2d0a5ce408a85cd243e7f629acc5867
Slawomir Cygan [Tue, 27 Mar 2018 10:46:35 +0000 (12:46 +0200)]
Fix off indentation in vktApiFeatureInfo.cpp
Components: Vulkan
VK-GL-CTS Issue: 1102
Affects: None
Change-Id: Id05617e0bc2895de1ae67ea3925f4300c5d55d3f
Dae Kim [Tue, 27 Mar 2018 09:54:23 +0000 (10:54 +0100)]
Fixed rounding issue in spirv_assembly tests
The test assumes that the host system and the device use the same
rounding mode. When this is not the case, the derived rounding errors
make the test fail unexpectedly. By rounding the input values down we
avoid differences in the test output caused by the rounding modes in
use.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.loop_control.dependency_infinite
Components: Vulkan
VK-GL-CTS issue: 1097
Change-Id: I3678e38cbe5c6d57cecef91e7398df0d04763851
Alexander Galazin [Mon, 26 Mar 2018 12:01:52 +0000 (14:01 +0200)]
Merge vk-gl-cts/opengl-es-cts-3.2.4 into vk-gl-cts/master
Change-Id: Id1abb58d7a7c93277531a74ca38eaf5d5e6d7550
Slawomir Cygan [Mon, 19 Mar 2018 11:56:50 +0000 (12:56 +0100)]
Fix regression after adding run time report (
4758c8d4)
qpXmlWriter_endDocument was not called after the end of test
case timing XML block, leaving XML writer in bad state.
This causes assert on subsequent XML blocks being started.
VK-GL-CTS Issue: 1086
Components: Framework
Change-Id: I8bf2fd48517a5389671389dcb0883e168a587da7
Affects: all
Alexander Galazin [Mon, 26 Mar 2018 08:50:18 +0000 (10:50 +0200)]
Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/master
Change-Id: Ibcd4407ae531a32d85f7e6f6fc263247a1f25da3
Michael Chock [Thu, 8 Mar 2018 19:41:05 +0000 (11:41 -0800)]
Move khr_debug tests to NoContext
As implemented, the KHR-GL4*.khr_debug.* tests can terminate the EGL
display used by other tests. As recommended, move these tests to the
KHR-NoContext.* group.
Since the test names are already changing, fix the spelling of
'receiving' in one test case.
Components: OpenGL
VK-GL-CTS Issue: 1062
Renamed tests:
KHR-GL4*.khr_debug.* -> KHR-NoContext.gl43.khr_debug.*
Change-Id: I766131f77206cad1cb34955426a81cf10b50e159
Tate Hornbeck [Mon, 22 Jan 2018 16:41:46 +0000 (11:41 -0500)]
Fix SSBO tests that assume VS is invocated once per vertex
Some implementations may execute vs shaders more than
once per vertex as allowed per spec.
Affects:
KHR-GLES31.core.shader_storage_buffer_object.advanced-usage-sync-vsfs
KHR-GLES31.core.shader_storage_buffer_object.basic-atomic-case3-vsfs
KHR-GLES31.core.shader_storage_buffer_object.basic-atomic-case4-vsfs
Components: OpenGL ES
VK-GL-CTS issue: 949
Change-Id: I40d4ef540c9868db43554f898b92c333a79eac18
Tapani Pälli [Mon, 26 Feb 2018 09:53:33 +0000 (11:53 +0200)]
Fix compute shader in KHR-NoContext.es32.robustness.getnuniform
Patch removes unnecessary difference in compute shader between
desktop and ES profiles, now both output to SSBO in same manner.
Problem with the shader on ES was that some compilers detected
declared shared variables as dead and optimized them away which
made uniforms inactive.
Components: OpenGL ES
VK-GL-CTS issue: 1036
Affects:
KHR-NoContext.es32.robustness.getnuniform
Change-Id: I8a4aeed926faa03a62c7973fe21ef979fb61bf53
Juan A. Suarez Romero [Fri, 23 Feb 2018 17:27:35 +0000 (17:27 +0000)]
RGB10_A2UI renderbuffer case requires integer data
Most of the cases in KHR-GL40.internalformat.renderbuffer.* test are
float-based, and thus the shaders as well as the functions used to read
the pixels are based on floats.
But for this specific format, we need to use integer data, both when the
shader writes out the colors as well as when we read it back with
readPixels(). And later we need to convert the results to floats in
order to compare with the expected results (which are float-based
values).
Components: OpenGL
VK-GL-CTS issue: 1001
Affects:
KHR-GLES*.core.internalformat.renderbuffer.*
KHR-GL*.internalformat.renderbuffer.*
Change-Id: I44c051817672614fb1ed6ed1927f917afcaadc96
Juan A. Suarez Romero [Tue, 27 Feb 2018 15:59:15 +0000 (15:59 +0000)]
Try to use a separated FBO for copy operation
If the FBO can not be created because the format under testing does not
allow it (FBO not complete), then the copy will be done from the main
FBO.
Components: OpenGL
VK-GL-CTS issue: 1000
Affects:
KHR-GLES*.core.internalformat.copy_tex_image.*
KHR-GL*.internalformat.copy_tex_image.*
Change-Id: I64f05a9d542abcc2abbeb865e5d638bfa64a0ad3
Juan A. Suarez Romero [Wed, 7 Feb 2018 16:47:54 +0000 (16:47 +0000)]
Add tests for OpSwitch operator
This create tests for SPIR-V OpSwitch with different integer types.
It provides tests using 32-bit and 64-bit signed and unsigned integers.
But it is designed to easily extend to other types, like 16-bit
integers.
New tests:
dEQP-VK.spirv_assembly.type.scalar.*.switch_*
VK-GL-CTS issue: 995
Components: Vulkan
Change-Id: I4940f5853c81dff0191c3d352ddbf439eb0ea560
Slawomir Cygan [Fri, 2 Mar 2018 16:37:20 +0000 (17:37 +0100)]
Check VkPhysicalDevicePushDescriptorPropertiesKHR
This adds test for getting VkPhysicalDevicePushDescriptorPropertiesKHR
using vkGetPhysicalDeviceProperties2. The test also verifies
maxPushDescriptors against spec requiremnts.
Components: Vulkan
VK-GL-CTS Issue: 1053
Affects:
dEQP-VK.api.info.get_physical_device_properties2.properties
Change-Id: I44ee1b0a3005d149cc7fb3c60414a412e36c45a4
Boris Zanin [Thu, 22 Feb 2018 10:30:42 +0000 (11:30 +0100)]
Remove debugs from vktSpvAsmGraphicsShaderTestUtil.cpp
Remove debug messages represented by two SPIR-V instructions:
* OpName
* OpMemberName
Affects:
* dEQP-VK.spirv_assembly.instruction.graphics.module.*
Components: Vulkan
VK-GL-CTS issue: 963
Change-Id: I3091f6f8772aecfdf6f7d799660dfc3175d6476f
Paavo Pessi [Wed, 7 Mar 2018 13:23:18 +0000 (15:23 +0200)]
Fix validation errors in pipeline tests
All validation errors found in dEQP-VK.pipeline.* were fixed.
Affects:
dEQP-VK.pipeline.stencil.*
dEQP-VK.pipeline.blend.*
dEQP-VK.pipeline.image.*
dEQP-VK.pipeline.sampler.*
dEQP-VK.pipeline.multisample.*
dEQP-VK.pipeline.vertex_input.*
dEQP-VK.pipeline.input_assembly.*
dEQP-VK.pipeline.timestamp.*
dEQP-VK.pipeline.cache.*
dEQP-VK.pipeline.render_to_image.*
dEQP-VK.pipeline.framebuffer_attachment.*
Components: Vulkan
VK-GL-CTS issue: 1057
Change-Id: I494ee517dbba529957593577f3927937fdab37a2
Paavo Pessi [Fri, 9 Mar 2018 10:28:18 +0000 (12:28 +0200)]
Fix invalid command pool create flag in image tests
Many image tests use a command pool that has been created using a
parameter of type VkCommandPoolResetFlagBits instead of
VkCommandPoolCreateFlags. The flag was changed to a proper type while
still retaining the original bit value.
Affects:
dEQP-VK.image.store.*
dEQP-VK.image.load_store.*
dEQP-VK.image.format_reinterpret.*
dEQP-VK.image.qualifiers.restrict.*
Components: Vulkan
VK-GL-CTS issue: 576
Change-Id: I99ecfafa6d320d262fec74508ad39ae3d2cb374c
Ari Suonpaa [Mon, 12 Feb 2018 08:19:41 +0000 (10:19 +0200)]
Combined duplicate code
There were several places where sparse binding and buffer to
image copies were done. These are now using common functions for
better code maintenance.
Affects:
dEQP-VK.glsl.*texture*
dEQP-VK.texture.*
dEQP-VK.spirv_assembly.*.compute.*
Components: Vulkan
VK-GL-CTS issue: 996
Change-Id: I53b01555ed6ef6e502b227e3cf026f2b05fd8f2a
Paavo Pessi [Fri, 2 Mar 2018 08:01:44 +0000 (10:01 +0200)]
Fix invalid memory scope in SPIR-V tests
Existing SPIR-V assembly tests using CrossDevice memory scope in atomic
operations were modified to use Device scope instead.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.opatomic.load
dEQP-VK.spirv_assembly.instruction.compute.opatomic.store
dEQP-VK.spirv_assembly.instruction.compute.opatomic_storage_buffer.load
dEQP-VK.spirv_assembly.instruction.compute.opatomic_storage_buffer.store
Components: Vulkan
VK-GL-CTS issue: 991
Change-Id: I30a2db6e4614296f08e2ed2c2717315aef0afb6e
Robert Morell [Wed, 10 Jan 2018 21:31:33 +0000 (13:31 -0800)]
Fix XCreateWindow BadMatch with depth 32 visuals
For the common case of a depth 24 root window, when creating a window
with a visual of depth 32, attempting to use a depth of CopyFromParent
will result in a BadMatch error.
Fix this by passing the visual's depth to XCreateWindow explicitly --
fortunately the VisualInfo structure was already queried.
Components: Framework
VK-GL-CTS issue: 938
Change-Id: I54b142b6105c7f328e76d7ea0f9b01e635380e4e
(cherry picked from commit
af57c99056538393e99925d6c3bee0253889a7c3)
Piers Daniell [Thu, 15 Feb 2018 19:33:15 +0000 (12:33 -0700)]
Account for differences in nan with fp16 comparison
When comparing fp16 values it's not possible to use a bitwise
comparison because there can be many different bit patterns
representing nan values, and all nans are equal. This CL updates
the computeCheckBuffersFloats function which compares two
buffers of fp16 values to take into account different forms
of nan.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.16bit_storage.uniform_16_to_16.stress_test
Components: Vulkan
VK-GL-CTS issue: 1018
Change-Id: I77013b49ce070d9615b287eae24dd32731b314b1
(cherry picked from commit
92d5909ab99bc97dc2ae4dd67e1cfa592dafb246)
Chris Forbes [Sat, 17 Mar 2018 01:07:42 +0000 (18:07 -0700)]
Merge remote-tracking branch 'aosp/master' into deqp-dev
Change-Id: Ia487f499b5e677146b0422c17a6aa00439ed3525
Gustavo Lima Chaves [Mon, 12 Feb 2018 01:19:30 +0000 (17:19 -0800)]
Add more context for SPIR-V build log outputs.
This can help newcomers write new SPIR-V tests.
VK-GL-CTS issue: 1029
Change-Id: I9673847a599839c61b15fe438b0e28b1c3294c32
Chris Forbes [Fri, 16 Mar 2018 20:17:54 +0000 (13:17 -0700)]
Merge remote-tracking branch 'khronos/master' into deqp-dev
Change-Id: I391929e9887ffa793eefacead5444fff103acbbb
Caio Marcelo de Oliveira Filho [Sun, 7 Jan 2018 19:46:30 +0000 (11:46 -0800)]
Test using gl_ViewportIndex in a vertex shader
Needs VK_EXT_shader_viewport_index_layer extension. Test works by
setting up N viewports forming a grid and each pair of triangles is
assigned to one of the viewports. Colors are used to distinguish each
pair, and by consequence, each cell in the grid.
This test has some similarities with how the multi_viewport scissors
test in vulkan/fragment_ops/.
New tests:
dEQP-VK.draw.shader_viewport_index.vertex_shader_*
VK-GL-CTS issue: 1043
Components: Vulkan
Change-Id: I311012126f0f4acc18cc31350e16f1c36dd35c62
Paavo Pessi [Wed, 28 Feb 2018 12:13:58 +0000 (14:13 +0200)]
Test waiting for fences without waitAll
Two command buffers and two fences are created. Both command buffers
are submitted to a queue, and vkWaitForFences with waitAll set to
VK_FALSE is used to wait for either one of the fences to be signaled.
New tests:
dEQP-VK.synchronization.basic.fence.multi_waitall_false
Components: Vulkan
VK-GL-CTS issue: 1037
Change-Id: I78762b2561e8d28a9a4278a054cbe169af10366a
Paavo Pessi [Tue, 27 Feb 2018 13:00:42 +0000 (15:00 +0200)]
Test push constant ranges with overlapping shader stages
New tests were added to exercise push constant ranges where multiple
shader stages overlap. Offset and size of each push constant is
selected arbitrarily. Some ranges are only partially updated.
New tests:
dEQP-VK.pipeline.push_constant.graphics_pipeline.overlap_2_shaders_vert_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.overlap_3_shaders_vert_geom_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.overlap_4_shaders_vert_tess_frag
dEQP-VK.pipeline.push_constant.graphics_pipeline.overlap_5_shaders_vert_tess_geom_frag
Components: Vulkan
VK-GL-CTS issue: 1009
Change-Id: Ibcbf7f6f21a4827c3089719f06e02dde138f183b
Paavo Pessi [Wed, 28 Feb 2018 12:45:35 +0000 (14:45 +0200)]
Fix test with invalid viewport size
Viewport dimensions and scissor extent were changed to match the values
used in VkPositiveLayerTest.DestroyPipelineRenderPass.
Affects:
dEQP-VK.api.pipeline.renderpass.destroy_pipeline_renderpass
Components: Vulkan
VK-GL-CTS issue: 1045
Change-Id: Ie39c516237cf3a14078a83b0c51dc401c30f7672
Paavo Pessi [Tue, 13 Feb 2018 09:30:02 +0000 (11:30 +0200)]
Test pipeline layout lifetime
This test has the same functionality as
VkLayerTest.DescriptorSetCompatibility, which breaks some shipping
drivers in the validation tests.
The test creates a pipeline layout and uses that layout to create a
pipeline. The pipeline layout object is destroyed immediately after
binding the pipeline to a command buffer.
The test passes as long as no crash happens.
New tests:
dEQP-VK.api.pipeline.pipeline_layout.lifetime.graphics
dEQP-VK.api.pipeline.pipeline_layout.lifetime.compute
Components: Vulkan
VK-GL-CTS issue: 824
Change-Id: I0b72ad681528388577678b4e5dfe96eef6f3486e
Alexander Galazin [Wed, 14 Mar 2018 12:44:28 +0000 (13:44 +0100)]
Merge vk-gl-cts/opengl-cts-4.6.0 into vk-gl-cts/master
Change-Id: Ia75cc2e00a0502ab5b2d3fa83261cd9cf20839ba
Alexander Galazin [Wed, 14 Mar 2018 11:48:19 +0000 (12:48 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.4 into vk-gl-cts/master
Change-Id: I87b9b049c6e21dc45629284cf78f02fc57a0317c
Alexander Galazin [Wed, 14 Mar 2018 11:44:53 +0000 (12:44 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.3 into vk-gl-cts/opengl-es-cts-3.2.4
Change-Id: Iff05f0c3ed7725c4cff850649a83b78d98b341e1
Paavo Pessi [Mon, 19 Feb 2018 13:00:05 +0000 (15:00 +0200)]
Add pipeline cache corner cases
Two new test cases were added. The first case creates a pipeline cache
using valid previously retrieved data, but sets the initial cache size
to zero.
The second case creates multiple pipeline caches using previously
retrieved data, which is valid apart from cache header version, vendor
ID, device ID and pipeline cache ID.
New tests:
dEQP-VK.pipeline.cache.misc_tests.zero_size_test
dEQP-VK.pipeline.cache.misc_tests.invalid_blob_test
Components: Vulkan
VK-GL-CTS issue: 1012
VK-GL-CTS public issue: 81
Change-Id: Ie28b10f97adc2e4b2d1a2239ec5c6c1d75416087
Alexander Galazin [Wed, 14 Mar 2018 08:46:20 +0000 (09:46 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/master
Change-Id: I768567546e111ed9af5e35293d4af079453abccf
Alexander Galazin [Wed, 14 Mar 2018 08:46:16 +0000 (09:46 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-1.1.1
Change-Id: Id0a9cedc7822a3b3206e162f217f790d087c3392
Alexander Galazin [Wed, 14 Mar 2018 08:38:20 +0000 (09:38 +0100)]
Fix GL CTS Readme
Update the README to state the correct version
of the required Android API
Components: OpenGL
Public issue: 86
Change-Id: I60d7b6952957ac6803864a16eed82c9f28e07e88
Arkadiusz Sarwa [Fri, 12 Jan 2018 14:13:30 +0000 (15:13 +0100)]
Add runtime time report of a CTS run
New section have been added to file TestResults.qpa.
"#beginTestsCasesTime" - section contains a time summary for groups.
bottleneck_report.py - script which helps to find bottlenecks in CTS
Components: Framework
VK-GL-CTS issue: 879
Change-Id: I73773d820ddcd0f5b3c50c2128b8961cd1227b0e
Caio Marcelo de Oliveira Filho [Mon, 12 Mar 2018 17:25:58 +0000 (10:25 -0700)]
Fetch new tags when fetching new Git sources
Change-Id: I1a906ebf2698eac33c3acbf1da74df9642b775a2
Component: Framework
(cherry picked from commit
204d597504c94fa52ed0f5a2c21895482236d5cc)
Caio Marcelo de Oliveira Filho [Mon, 12 Mar 2018 17:25:58 +0000 (10:25 -0700)]
Fetch new tags when fetching new Git sources
Change-Id: I1a906ebf2698eac33c3acbf1da74df9642b775a2
Component: Framework
Caio Marcelo de Oliveira Filho [Thu, 22 Feb 2018 01:22:46 +0000 (17:22 -0800)]
Use sys.executable instead of "python"
When Python scripts call other python scripts, prefer using whatever
interpreter was used for the topmost call instead of "python". In some
environments "python" is already pointing to a Python 3 interpreter.
Components: Framework
Change-Id: Ifba9b2965901ffcf9c1897ccabe5fa183f359707
Caio Marcelo de Oliveira Filho [Thu, 22 Feb 2018 01:54:57 +0000 (17:54 -0800)]
Handle gcc 7 warnings
- "-Wimplicit-fallthrough" warns on case conditions that
fallthrough. GCC does have a way to accept conditions that have a
comment about falling through inside the cases, but the codebase has
other cases where a single comment explains the fallthrough for the
whole switch. This warning is being ignored. It was not possible to
use "-Wno-error=WARNING" because older GCCs fail -- but they do
accept "-Wno-WARNING" where WARNING is unknown (since at least gcc
4.6.4).
- "-Wint-in-bool-context" warns (among other things) about result of
multiplication being used in boolean context. Code was changed to
use de::max() instead.
- "-Wmaybe-uninitialized" warned about some attributes of a struct not
being initialized depending on the case. Code was changed to
initialize the struct in question.
Components: Framework, Vulkan
Change-Id: Iabb26f01e047353c6e2a704ab27b673e85b185be
Piotr Byszewski [Tue, 27 Feb 2018 12:34:13 +0000 (13:34 +0100)]
Fix internal formats conversions
This change resolves Windows compilation errors that
were triggered by the use of snprintf. This function was
replaced with StringTemplate.
This change also fixes few warnings.
Components: OpenGL
Affects:
KHR-GLES3.copy_tex_image_conversions.*
Change-Id: I70c9fdaac3f971e563378a2bcffc65b5386ca914
Jari Komppa [Thu, 1 Mar 2018 12:49:25 +0000 (14:49 +0200)]
Replaced deprecated windows version detect
The old windows version reporting API has been deprecated and has been
lying since Windows 8.1 - all windows versions since that version have
been reported as Windows 8.0. (It is possible to add manifest files to
the executable to accept later windows versions, but that would require
the UUID of every existing and future versions of Windows).
There is no direct replacement, as Microsoft would prefer applications
to be written against available features instead of relying on Windows
version numbers.
The official workaround is to look at the version numbers in system DLL
files. In addition, the registry contains several strings which tell the
version number. This change attempts to do both, in case future Windows
versions change this behavior.
Windows can also lie about the bit-ness of the operating system; reading
the windows version from registry from a 32bit application may report
the operating system as 32 bit even if it's actually 64 bit. Separate
64-bit detect function is also included. (Hypothetical future 128 bit
Windows will likely report as 64 bit, but I'll leave that problem to the
future generations).
Affects:
dEQP-VK.info.platform
Components: Framework
VK-GL-CTS issue: 1044
Change-Id: I80062d6eefb14b2ce04818a6c3176db0b172419e
James Glanville [Thu, 22 Feb 2018 14:58:05 +0000 (14:58 +0000)]
Restrict alpha range for rgba5551 surfaces
The tests were blending against an rgba5551 surface and expecting alpha
to be quantized to 1 bit between every drawcall. The spec does not
forbid implementations to use higher precision internal representations
where this quantisation may not occur to the same extent. This change
restricts fragment outputs to be either 0 or 1, so the issue is avoided
Components: OpenGL
VK-GL-CTS issue: 988
Affects:
dEQP-EGL.functional.render.*rgba5551*
Change-Id: Id8fa5068931124d79ae7fa1b9b8a41845c73e507
Piotr Byszewski [Fri, 23 Feb 2018 13:00:46 +0000 (14:00 +0100)]
Test layout(location) qualifier with opaque types
layout(location) is tested with images and samplers.
Components: OpenGL
VK-GL-CTS issue: 870
Affects:
KHR-GL45.layout_location.*
KHR-GLES31.shaders.layout_location.*
Change-Id: I3abacfe2fbc93860cfd7744f77733189db531dce
Nicolai Hähnle [Mon, 20 Nov 2017 15:08:51 +0000 (16:08 +0100)]
teglImageFormatTests: call glFinish after creating the buffer in the client API
According to section 3.7.3.2 (Order of Rendering Operations Between
Contexts) of the EGL spec, the application is responsible for
synchronization between different rendering contexts even in the same
thread.
Some of the tests execute a sequence of operations like this (see
MultiContextRenderTests::init):
1. ctx0: create image
2. ctx0: read from image
3. ctx0: clear image
4. ctx1: recreate image
5. ctx0: read from image
6. ctx1: read from image
This change adds a call to glFinish between steps 4 and 5 that is needed
for correctness. Note that other parts of the same file already call
glFinish, e.g. the various Render actions.
Components: EGL
VK-GL-CTS issue: 857
Affects:
dEQP-EGL.functional.image.render_multiple_contexts.gles2_*_read_pixels
Change-Id: I4dc50f7516374405596653d7006165819b95b6fa
Juan A. Suarez Romero [Fri, 23 Feb 2018 16:40:34 +0000 (16:40 +0000)]
Take account of alignment for data to skip
When making the gradient for packed pixels tests, in some cases it is
required to generate data that will be skip by the operations, like when
using GL_UNPACK_SKIP_IMAGES.
But also the images need to be aligned with the proper
GL_UNPACK_ALIGNMENT, so the data to skip need to account for this
alignment too.
Besides this main fix, a minor fix included is to not increase the
buffer size to account for the skipped images, as the depth already
considered them.
Components: OpenGL
VK-GL-CTS issue: 1017
Affects:
KHR-GLES3.packed_pixels.*
KHR-GL3*.packed_pixels.*
KHR-GL4*.packed_pixels.*
Change-Id: I2fc0626ad2c5bb900db1c67dd1b06bf8a7f25ef9
Raymond Chiu [Tue, 13 Mar 2018 00:49:05 +0000 (00:49 +0000)]
Merge "Fix ShaderUniformIntegerFunctionTest to not have bool precision"
Raymond Chiu [Mon, 12 Mar 2018 17:49:10 +0000 (10:49 -0700)]
Fix ShaderUniformIntegerFunctionTest to not have bool precision
Bug:
71875560
Components: AOSP
Affects: dEQP-GLES31.functional.shaders.builtin_functions.uniform.*
Change-Id: I25325aa74090ec253da33ba2677ac281e3a6e01c
Brian Anderson [Mon, 12 Mar 2018 17:59:09 +0000 (17:59 +0000)]
eglGetFrameTimestamps: Don't require reads done to be monotonic. am:
e8634c9254
am:
24f69aed49
Change-Id: I793d5340447fc5fea2e7e6dfcdc11a4b174812bb
Brian Anderson [Mon, 12 Mar 2018 17:54:36 +0000 (17:54 +0000)]
eglGetFrameTimestamps: Don't require reads done to be monotonic.
am:
e8634c9254
Change-Id: I68606ee22f516db51b60db205cd7ebb28cc563f6
Alexander Galazin [Mon, 12 Mar 2018 09:58:13 +0000 (10:58 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/master
Change-Id: Ib0f3fa2db421ec19b464cb42230a08ae26d9860e
Alexander Galazin [Mon, 12 Mar 2018 09:58:09 +0000 (10:58 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-1.1.1
Change-Id: I25a00d37394a47b90d7cdf0f51738e71f151f4f2
Chris Forbes [Fri, 9 Mar 2018 23:24:51 +0000 (15:24 -0800)]
Merge remote-tracking branch 'khronos/master' into deqp-dev
Change-Id: I4453b674dba334a6c547fc694be9639f47226ebe
Brian Anderson [Fri, 9 Mar 2018 18:25:08 +0000 (10:25 -0800)]
eglGetFrameTimestamps: Don't require reads done to be monotonic.
Reads done is usually monotonic, but only under the assumption
that every buffer of the surface is being consumed by the same
unit. It is possible for a surface to switch between being an
overlay and being composited by the GPU. It's also possible a
driver will maintain a shadow copy of a frame that will further
affect when reads from a buffer might finish.
Remove the overly strict check.
Bug:
70334851,
74184639
Test: --deqp-case=dEQP-EGL*get_frame_timestamps*
Change-Id: I8e242a9fd649720b4d8059797c71163329b7b92c
Alexander Galazin [Thu, 8 Mar 2018 09:29:21 +0000 (10:29 +0100)]
Merge vk-gl-cts/vulkan-cts-next-dev into vk-gl-cts/master
Change-Id: I45c9f0676f47400c617f7ba1fa6d31812fb5cff6
Alexander Galazin [Wed, 7 Mar 2018 15:45:21 +0000 (16:45 +0100)]
Update glslang, SPIR-V commits
Components: Framework
Affects: dEQP-VK.*
Change-Id: If5830108278597a28f8043dd947bed3c20c9688d
Paavo Pessi [Wed, 7 Mar 2018 09:35:52 +0000 (11:35 +0200)]
Add fixed clipping tests to 1.0.3 mustpass
Change-Id: I53fa94455924d1c03a961ce4f35076dc8fc354d5
Components: Vulkan
Paavo Pessi [Wed, 21 Feb 2018 09:50:37 +0000 (11:50 +0200)]
Allow pop-free behavior in line clipping tests
Existing line clipping tests were modified to allow both popping and
pop-free behavior. The tests support both strict and non strict lines.
Affects:
dEQP-VK.clipping.clip_volume.clipped.wide_lines_axis_aligned
dEQP-VK.clipping.clip_volume.clipped.wide_lines_diagonal
Components: Vulkan
VK-GL-CTS issue: 98
Change-Id: I30301327076ddbd42986b7a58bd3f49786fe993a
Raymond Chiu [Tue, 13 Feb 2018 23:13:47 +0000 (15:13 -0800)]
Add tests for findLSB/findMSB applied to a uniform value.
Ensure that findLSB/findMSB work correctly when:
Argument is a uniform value, of various precisions
Result is written out directly
Result is compared to a fixed value
Components: AOSP
Bug:
71875560
New Tests: dEQP-GLES31.functional.shaders.builtin_functions.uniform.*
Merged-In: I0dc83b291d1ecaed5e451b76e4b41827116218c6
Change-Id: Iafd784deaf22dd86b6bfc955af967e4482d9e95c
Juan A. Suarez Romero [Thu, 18 Jan 2018 10:48:45 +0000 (10:48 +0000)]
Write only R channel on GL_DEPTH_COMPONENT and OpenGL ES
The affected tests fuzzily compare the results of using sized depth
textures (GL_DEPTH_COMPONENT{16,24,32}) with unsized depth texture
(GL_DEPTH_COMPONENT), which is used as reference.
According to OpenGL ES, the formers write the depth in R channel, (D,
0.0, 0.0, 1.0), while the later writes the depth in the three RGB
channels (D, D, D, 1.0).
Roughly speaking, the image in the former case is red-ish, while the
second is grayscale, and thus the comparison fails.
As only the depth is interested, just modify the test to write the red
channel in the last case.
To allow comparing them, let's just use one channel in the reference.
Components: OpenGL
VK-GL-CTS issue: 999
Affects:
KHR-GLES2.core.internalformat.texture2d.depth*
KHR-GL4*.internalformat.texture2d.depth*
Change-Id: I0bd9eea951eec0dcf91b072c476fbe0ae5292df1
Courtney Goeltzenleuchter [Mon, 22 Jan 2018 19:15:39 +0000 (11:15 -0800)]
Add test for VkSetHdrMetadata
Affects: dEQP-VK.wsi.*.colorspace.*
Change-Id: I767b19cd94d7387d7df19b3d85553f62ad6f891b
Components: Vulkan
Boris Zanin [Tue, 6 Feb 2018 16:54:00 +0000 (17:54 +0100)]
Tests for layered resolve attachments
Add tests:
* dEQP-VK.renderpass.multisample_resolve.layers_3.*
* dEQP-VK.renderpass.multisample_resolve.layers_6.*
* dEQP-VK.renderpass.suballocation.multisample_resolve.layers_3.*
* dEQP-VK.renderpass.suballocation.multisample_resolve.layers_6.*
Update tests:
* dEQP-VK.renderpass.multisample_resolve.*
* dEQP-VK.renderpass.suballocation.multisample_resolve.*
Components: Vulkan
VK-GL-CTS issue: 960
Change-Id: Ic52f813d5590b7a17301016af193256eae1f85b5
Chris Forbes [Tue, 6 Mar 2018 00:00:45 +0000 (16:00 -0800)]
Merge remote-tracking branch 'khronos/master' into deqp-dev
Change-Id: I3a70f61143bc2f7f2b1e3ad51a6179a776b6dfcc
Mikael Tuomisalo [Mon, 5 Mar 2018 18:33:33 +0000 (20:33 +0200)]
Use de::min instead of std::min
std::min was used without including algorithm, which breaks build on
at least VS2017
Components: OpenGL ES
VK-GL-CTS issue: 1054
Affects:
dEQP-GLES2.functional.texture.size.*
dEQP-GLES3.functional.texture.size.*
Change-Id: Id3edb237931d6957095cf6b8fcb38359422decd3
Paavo Pessi [Fri, 16 Feb 2018 14:30:07 +0000 (16:30 +0200)]
Test creating empty descriptor set layouts
Two new test cases were added. The first case creates a descriptor set
layout with zero bindings and without optional flags. The second case
creates a descriptor set layout with zero bindings and uses the
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR flag.
The test passes as long as the descriptor set layout is created
successfully.
New tests:
dEQP-VK.api.descriptor_set.descriptor_set_layout.empty_set.normal
dEQP-VK.api.descriptor_set.descriptor_set_layout.empty_set.push_descriptor
Components: Vulkan, Framework
VK-GL-CTS issue: 1013
VK-GL-CTS public issue: 80
Change-Id: I75abe4e3f0f14902a4d7178e7e763ccdec90dc8c
Arkadiusz Sarwa [Mon, 29 Jan 2018 17:25:35 +0000 (18:25 +0100)]
Extend coverage in subgroups: vote, builtinMaskVar
Affects:
dEQP-VK.subgroups.vote.*
dEQP-VK.subgroups.builtin_mask_var.*
Add tests:
dEQP-VK.subgroups.vote.*_frag_helper
Components: Vulkan
VK-GL-CTS issue: 965, 799
Change-Id: I32fe052e4cbfc6d1dfefb9b3be7d1e4d54124b16
Ari Suonpaa [Tue, 20 Feb 2018 09:12:58 +0000 (11:12 +0200)]
Use common utility function for queue submit and wait
Queue submit and wait is being used in almost every test case. Some
test groups already implement an utility function to create a fence,
submit commands and wait for the fence. Others do it inline. These
are now replaced with a single utility function.
Affects:
dEQP-VK.api.buffer_view.access.*
dEQP-VK.api.command_buffers.*
dEQP-VK.api.copy_and_blit.*
dEQP-VK.api.fill_and_update_buffer.*
dEQP-VK.api.get_memory_commitment.*
dEQP-VK.api.smoke.*
dEQP-VK.api.image_clearing.*
dEQP-VK.binding_model.shader_access.*
dEQP-VK.device_group.*
dEQP-VK.draw.*
dEQP-VK.dynamic_state.*
dEQP-VK.fragment_operations.*
dEQP-VK.geometry.*
dEQP-VK.image.*
dEQP-VK.memory.binding.*
dEQP-VK.memory.pipeline_barrier.*
dEQP-VK.multiview.*
dEQP-VK.pipeline.*
dEQP-VK.query_pool.occlusion_query.*
dEQP-VK.query_pool.statistics_query.*
dEQP-VK.rasterization.*
dEQP-VK.renderpass.multisample_resolve.*
dEQP-VK.renderpass.multisample.*
dEQP-VK.renderpass.sampleread.*
dEQP-VK.renderpass.sparserendertarget.*
dEQP-VK.glsl.*
dEQP-VK.spirv_assembly.*
dEQP-VK.ssbo.*
dEQP-VK.synchronization.internally_synchronized_objects.*
dEQP-VK.synchronization.op.*queue.*
dEQP-VK.tessellation.*
dEQP-VK.texture.*
dEQP-VK.ubo.*
dEQP-VK.ycbcr.*
Components: Vulkan
VK-GL-CTS issue: 1015
Change-Id: I27c05269b1c546c7079f8197f84cdc7f2c8bda17
Yiwei Zhang [Sat, 3 Feb 2018 01:39:06 +0000 (17:39 -0800)]
Add tests for vkGetDeviceQueue2
Add tests verifying behavior of vkGetDeviceQueue2 when the provided
flags match and do not match.
Components: Vulkan
New tests: dEQP-VK.api.device_init.create_device_queue2*
Change-Id: I0654a0e4e20e56571220268e65f54a923bec2ff8
Treehugger Robot [Fri, 2 Mar 2018 23:29:31 +0000 (23:29 +0000)]
Merge "Test effect of transform feedback object switching." into deqp-dev
Alexander Galazin [Fri, 2 Mar 2018 14:43:57 +0000 (15:43 +0100)]
Merge vk-gl-cts/master into vk-gl-cts/vulkan-cts-next-dev
Change-Id: I4e0d4ac0cab7b8cc9ffd010bc6cc53c60b485e88
Alexander Galazin [Fri, 2 Mar 2018 13:47:51 +0000 (14:47 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/vulkan-cts-next-dev
Change-Id: I30ffdaf2b3e30f6ac490ef4bf4e5169d98f0c66c
Alexander Galazin [Fri, 2 Mar 2018 13:15:50 +0000 (14:15 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-1.1.1
Change-Id: Ibf8696558e773e47e04e0f14e7b0deb566eaa5ce
Alexander Galazin [Fri, 2 Mar 2018 11:09:38 +0000 (12:09 +0100)]
Unfreeze Vulkan CTS 1.0.3 mustpass
Change-Id: Icee32789f1a86ee873f20139787222d416456bfd
Alexander Galazin [Fri, 2 Mar 2018 11:17:24 +0000 (12:17 +0100)]
Add a note to the README
Explain that the verification scrpt will report a warning
for a correctly generated git-log
Components: Vulkan
Change-Id: Ie8e0ab090f50c776150f9a7f4ce7d69583186953
Alexander Galazin [Fri, 2 Mar 2018 10:47:38 +0000 (11:47 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.0 vk-gl-cts/vulkan-cts-1.1.1
Change-Id: Ia75241c78980e6bac6358ade016d4849090f8444
Alexander Galazin [Fri, 2 Mar 2018 10:15:31 +0000 (11:15 +0100)]
Merge vk-gl-cts/vulkan-cts-1.0.3 into vk-gl-cts/master
Change-Id: I28a337678dc76cf49f090fc0ee304b5d7a137cf0
Marcin Rogucki [Thu, 18 Jan 2018 09:55:07 +0000 (10:55 +0100)]
Validation errors fix in copying 3d images
A minor chages to fix validation errors.
Two tests are not passing currently!
Affected tests:
dEQP-VK.api.copy_and_blit.dedicated_allocation.image_to_image.3d_images.*
Components: Vulkan
VK-GL-CTS issue: 208
Change-Id: Id3c5ec869d52db6b1229f45bbeacf24e35e75e48
(cherry picked from commit
c23ba94d7978ba84f9ffd2e75b6afbf8e3395633)
Arkadiusz Sarwa [Tue, 27 Feb 2018 11:38:31 +0000 (12:38 +0100)]
Fix: Memory alignment
Affects:
dEQP-VK.memory.mapping*
Components: Vulkan
VK-GL-CTS issue: 1039
Change-Id: Ia5093148fa145c9eecc03fe3b76102cdf77ad472
Panagiotis Apostolou [Thu, 22 Feb 2018 15:28:54 +0000 (16:28 +0100)]
Spec relaxation for protected YCbCr Implicit chroma reconstruction
Incorporates spec relaxation in the protected memory YCbCr tests which
describes that when doing implicit reconstruction with nearest chroma
filtering, an implementation may behave as if both xChromaOffset and
yChromaOffset were VK_CHROMA_LOCATION_MIDPOINT.
Tests affected:
dEQP-VK.protected_memory.interaction.ycbcr.*
Components: Vulkan
VK-GL-CTS issue: 1032
Change-Id: I25ef589ed05b1b167475eb5b6d782b261b1b3532
Alexander Galazin [Thu, 1 Mar 2018 15:21:19 +0000 (16:21 +0100)]
Merge vk-gl-cts/aosp-deqp-dev into vk-gl-cts/master
Change-Id: I43efda824345475ca1305ed3fb2c68e0adb2cc29
Marcin Rogucki [Thu, 18 Jan 2018 09:55:07 +0000 (10:55 +0100)]
Validation errors fix in copying 3d images
A minor chages to fix validation errors.
Two tests are not passing currently!
Affected tests:
dEQP-VK.api.copy_and_blit.dedicated_allocation.image_to_image.3d_images.*
Components: Vulkan
VK-GL-CTS issue: 208
Change-Id: Id3c5ec869d52db6b1229f45bbeacf24e35e75e48
Slawomir Cygan [Wed, 28 Feb 2018 18:11:21 +0000 (19:11 +0100)]
Set usable instance version in external memory tests
These tests were using vkEnumerateInstanceVersion() to get
instance version. This failed, when Vulkan 1.1 Loader is used with
Vulkan 1.0 ICD: the function was returning version 1.1,
so test was not requesting any needed instance extensions, as these
were assumed to be already in core.
This is out of sync with dispatch code dispatching to
1.0 + KHR extension functions, when calling entrypoints like
vkGetPhysicalDeviceExternalBufferProperties(). As no KHR extensions
were requested during instance creation, the behavior is undefined.
The dispatch code is using context.getUsedApiVersion() utility
to guess Vulkan version, so same utility should be used for instance
creation, avoiding raw calls to vkEnumerateInstanceVersion().
Components: Vulkan
VK-GL-CTS Issue: 1047, 854
Affects:
dEQP-VK.api.external.memory.*
dEQP-VK.api.external.fence.*
dEQP-VK.api.external.semaphore.*
Change-Id: Iecf9bb086e04c6d88118fee9c4867ac5647d1ab7
Panagiotis Apostolou [Thu, 22 Feb 2018 15:04:24 +0000 (16:04 +0100)]
Remove vertex stage variants from dEQP-VK.protected_memory.interaction.ycbcr.*
"Except for framebuffer-space pipeline stages, compute shader stage, and
transfer stage, any read from or write to protected memory during protected
queue operations results in undefined behavior"
The existing dEQP-VK.protected_memory.interaction.ycbcr.* group include
tests that sample the protected texture from inside the vertex shader. This
commit removes these tests.
Tests affected:
dEQP-VK.protected_memory.interaction.ycbcr.*
Components: Vulkan
VK-GL-CTS issue: 1031
Change-Id: I459da0f3028e418c90285e55fb17ac1fda8d8467
Dave Airlie [Thu, 21 Dec 2017 03:03:22 +0000 (13:03 +1000)]
Don't run sparse texture tests if format isn't sparse supported
These tests weren't checking if the format was support for sparse
operations, so add a check before executing the test.
Affects:
dEQP-VK.texture.shadow.*.sparse*
Components: Vulkan
VK-GL-CTS issue: 918
Change-Id: I5e55c2e4d8d1105df9d3ed8cbdf1b22e51b56b2a
Marcin Rogucki [Tue, 17 Oct 2017 14:56:49 +0000 (16:56 +0200)]
Robust buffer access through variable pointers
Components: Vulkan
VK-GL-CTS issue: 418
Adds:
dEQP-VK.robustness.buffer_access.through_pointers.graphics.*
dEQP-VK.robustness.buffer_access.through_pointers.compute.*
Change-Id: I79d261a13fd2efc01da4f4d5984631d26d2b5cdd