Use de::min instead of std::min
authorMikael Tuomisalo <mikael.tuomisalo@siru.fi>
Mon, 5 Mar 2018 18:33:33 +0000 (20:33 +0200)
committerMikael Tuomisalo <mikael.tuomisalo@siru.fi>
Mon, 5 Mar 2018 18:48:56 +0000 (20:48 +0200)
commit177b82dfaff4531c10ddce2acf5cc43a15169670
tree8383155b38ba24aaec6e98e165e7b32e81a76bde
parentd2fbc83d1c7676d8842f92d9f78bf429b3b2787b
Use de::min instead of std::min

std::min was used without including algorithm, which breaks build on
at least VS2017

Components: OpenGL ES
VK-GL-CTS issue: 1054

Affects:
dEQP-GLES2.functional.texture.size.*
dEQP-GLES3.functional.texture.size.*

Change-Id: Id3edb237931d6957095cf6b8fcb38359422decd3
modules/gles2/functional/es2fTextureSizeTests.cpp
modules/gles3/functional/es3fTextureSizeTests.cpp