openjpegenc: add support for sub-frame encoding
[platform/upstream/gstreamer.git] / sys /
2019-12-20 Seungha Yangd3d11videosink: Use dynamic texture for fallback buffer
2019-12-20 Seungha Yangd3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag...
2019-12-20 Seungha Yangd3d11colorconvert: Use shader resource and render targe...
2019-12-20 Seungha Yangd3d11window: Change aspect-ratio mode from window thread
2019-12-20 Seungha Yangd3d11videosink: Add support for full screen mode
2019-12-20 Seungha Yangd3d11: Use GRecMutex to protect immediate context and...
2019-12-20 Seungha Yangd3d11window: Prefer to use flip-sequential over discard
2019-12-20 Seungha Yangd3d11window: Don't hold backbuffer interface
2019-12-20 Seungha Yangd3d11window: Use CreateSwapChainForHwnd if available
2019-12-20 Seungha Yangd3d11: Use configuration file for dxgi header version...
2019-12-20 Seungha Yangd3d11window: Use allow-tearing mode if device supports it
2019-12-20 Seungha Yangd3d11window: Disable fullscreen mode change by alt...
2019-12-20 Seungha Yangd3d11videosink: Remove resizing window hack and unify...
2019-12-20 Seungha Yangd3d11: Pass GstD3D11Memory object to ensure_{shader_res...
2019-12-20 Seungha Yangd3d11videosink: Don't specify crop meta to allocation...
2019-12-18 Aaron Boxerd3dvideosink: hold class lock for entire duration of...
2019-12-18 Aaron Boxerd3dvideosink: improve concurrency on hidden window...
2019-12-18 Aaron Boxerd3dvideosink: use thread pool to handle events from...
2019-12-18 Aaron Boxerd3dvideosink: improve concurrency on internal window...
2019-12-18 Aaron Boxerd3dvideosink: only warn about HWND already set if new...
2019-12-18 Aaron Boxerd3dvideosink: add more null checks
2019-12-18 Aaron Boxerd3dvideosink: check ref count and device before resetti...
2019-12-18 Aaron Boxerd3dvideosink: use class lock when checking d3d formats...
2019-12-18 Aaron Boxerd3dvideosink: destroy device just before final d3d...
2019-12-18 Aaron Boxerd3dvideosink: add two forward declarations
2019-12-18 Aaron Boxerd3dvideosink: use class lock when setting pool config
2019-12-18 Aaron Boxerd3dvideosink: use class lock when allocating pool buffer
2019-12-18 Aaron Boxerd3dvideosink: use class lock when creating overlay...
2019-12-18 Aaron Boxerd3dvideosinnk: check d3d device exists before creating...
2019-12-18 Aaron Boxerd3dvideosink: pass hidden window hwnd to GST_DEBUG...
2019-12-18 Aaron Boxerd3dvideosink: fix typo
2019-12-16 Seungha Yangd3d11window: Always draw to internal window
2019-12-16 Seungha Yangd3d11window: Always set error reason to GError object
2019-12-13 Julien Isorcemsdkdec: call finalize on the parent class
2019-12-11 Roman Shpuntovavfvideosrc: element requests camera permissions even...
2019-12-11 Seungha Yangd3d11window: Initialize surface rect with given externa...
2019-12-11 Seungha Yangd3d11device: Report alive d3d11 objects at the end
2019-12-11 Seungha Yangd3d11: Fix ID3D11SamplerState leak
2019-12-11 Stéphane Cerveauremove various useless linefeed in logs
2019-12-10 Haihao Xiangmsdk: ignore MFX_ERR_UNDEFINED_BEHAVIOR when loading...
2019-12-10 Seungha Yangd3d11videosink: Fix broken fallback rendering
2019-12-10 Seungha Yangd3d11videosink: Add debug message for fallback reason
2019-12-10 Seungha Yangd3d11window: Do not check shader resource view if not...
2019-12-10 Julien Isorcemsdkvpp: check mfx surface nullity for the input buffer
2019-12-10 Seungha Yangd3d11window: Clear old swapchain per prepare
2019-12-09 Julien Isorcemsdkdec: fix assertion 'frame->ref_count > 0' failed
2019-12-09 Seungha Yangd3d11window: Always set dxgi colorspace if possible
2019-12-09 Matthew Watersvtdec: add support for outputing vulkan images
2019-12-09 Matthew Watersapplemedia: rename IOSurfaceMemory -> IOSurfaceGLMemory
2019-12-09 Matthew Watersvideotexturecache: implement GL specifics as a subclass
2019-12-09 Matthew Watersapplemedia/videocache: make a GObject subclass
2019-12-09 Matthew Watersavfvideosrc: don't leak texture caches
2019-12-07 Aaron Boxerd3d11: translate windows error codes to human readable...
2019-12-06 Xavier Claessensmlaudiosink: Fix crash when stopping pipeline
2019-12-06 Xavier ClaessensAdd mlaudiosink element
2019-12-05 Sebastian Drögedecklink: Return new references to the devices from...
2019-12-05 Seungha Yangd3dvideosink: Fix warning for unhandled enum in switch
2019-12-05 Seungha Yangd3d11: Initialize debug categories of non-GstElement...
2019-12-05 Seungha Yangd3d11window: Invoke resize task with high priority
2019-12-05 Seungha Yangd3d11device: Add gst_d3d11_device_thread_add_full method
2019-12-05 Seungha Yangd3d11videosinkbin: Drop d3d11 color convert element
2019-12-05 Seungha Yangd3d11videosink: Add color conversion support
2019-12-05 Seungha Yangd3d11converter: Skip setup converter if input and outpu...
2019-12-05 Seungha Yangd3d11colorconvert: Split color space converter to reuse...
2019-12-05 Seungha Yangd3d11: Split shader to reuse code
2019-12-05 Seungha Yangd3d11videosink: Draw window with cached texture on...
2019-12-05 Seungha Yangd3d11: Add support for D3D11_USAGE_DYNAMIC
2019-12-05 Seungha Yangd3d11device: Add debug message for CreateTexture2D...
2019-12-05 Seungha Yangd3d11device: Fix misreading debug message
2019-12-05 Seungha Yangd3d11colorconvert: Disable color conversion with softwa...
2019-12-05 Seungha Yangd3d11videosink: Handle context query
2019-12-05 Seungha Yangd3d11colorconvert: Avoid copy in/out texture if possible
2019-12-05 Seungha Yangd3d11memory: Allocate texture with required views
2019-12-05 Seungha Yangd3d11: Add d3d11videosinkbin element
2019-12-05 Seungha Yangd3d11: Add color space conversion element using shader
2019-12-05 Seungha Yangd3d11memory: Register mininal compare function for...
2019-12-05 Seungha Yangd3d11window: Set render target whenever drawing
2019-12-05 Seungha Yangd3d11videosink: Specify d3d11 memory caps feature on...
2019-12-05 Seungha Yangd3d11: Introduce d3d11 upload/download element
2019-12-05 Seungha Yangd3d11: Refactor d3d11 memory and dxgi format usage
2019-12-05 Seungha Yangd3d11: Add method for querying d3d11 memory type
2019-12-05 Seungha Yangd3d11device: Store selected d3d feature level
2019-12-05 Seungha Yangd3d11: Don't share d3d11 device context unconditionally...
2019-12-05 Seungha Yangd3d11device: Don't allow auto adapter selection
2019-12-05 Seungha Yangd3d11: Rename native handle getter and context utils...
2019-12-04 Aaron Boxerd3dvideosink: use parent buffer pool to release buffers
2019-12-03 Sebastian Drögedecklink: Add simple device provider for Decklink devices
2019-12-02 o0Ignition0oavfvideosrc: Explicitly request device video permission...
2019-11-28 Nirbheek Chauhanwasapisrc: Correctly handle BUFFERFLAGS_SILENT
2019-11-28 Nirbheek Chauhanwasapisrc: Try harder to avoid debug output in the...
2019-11-28 Nirbheek Chauhanwasapisrc: Fix capturing from some buggy audio drivers
2019-11-28 Nirbheek Chauhanwasapisrc: Clarify that nBlockAlign is actually bpf
2019-11-28 Nirbheek Chauhanwasapisrc: Fix glitching and clock skew issues
2019-11-27 Seungha Yangmsdk: Fix mixed declarations warning
2019-11-25 Julien Isorcemsdkdec: log an error if leaking surfaces in finalize
2019-11-22 Aaron Boxermsdk: query hardware when checking MFX availability
2019-11-22 Aaron Boxermsdk: query platform when opening session
2019-11-22 Seungha Yangnvenc: Fix crash when nvenc was reused then freed witho...
2019-11-22 Seungha Yangnvenc: Remove unused code path
2019-11-19 Julien Isorcemsdkdec: fix surface leak in msdkdec_handle_frame
next