d3d11decoder: Fix build on non-desktop target
[platform/upstream/gstreamer.git] / sys /
2020-01-06 Seungha Yangd3d11decoder: Fix build on non-desktop target
2020-01-06 Haihao Xiangmsdkvp9enc: fix 10bit encoding
2020-01-06 Haihao Xiangmsdkvp9enc: fix width and height
2020-01-06 Haihao Xiangmsdk: make sure the found response meets the request
2020-01-06 Julien Isorcemsdkenc: renegotiate when video info changes
2020-01-05 Philippe Normanddecklink: Fix crash when probing without driver
2020-01-03 Julien Isorcemsdkdec: trigger renegotiation if video info changes
2020-01-03 Julien Isorcemsdkdec: make sure to use video memory on Linux
2020-01-02 Seungha Yangmsdkdec: Correct return value of GstVideoDecoder::flush()
2020-01-02 Haihao Xiangmsdkdec: free unlocked msdk surface before output buffe...
2019-12-31 Seungha Yangd3d11: Add h265 decoder element
2019-12-31 Seungha Yangd3d11: Add vp9 decoder element
2019-12-31 Seungha Yangd3d11: Add h264 decoder element
2019-12-31 Seungha Yangd3d11: Add support for Array typed texture memory
2019-12-30 Stéphane Cerveaubad: use of g_value_dup_string
2019-12-28 Seungha Yangd3d11: Aggregate d3d11 memory usage query for dynamic...
2019-12-28 Seungha Yangd3d11colorconvert: Remove device type dependent behavior
2019-12-28 Seungha Yangd3d11colorconverter: Fix unmatched lock/unlock pair
2019-12-28 Seungha Yangd3d11upload: Don't hard overwrite caps features to...
2019-12-24 Seungha Yangd3d11window: Make use of partial presentation with...
2019-12-24 Seungha Yangd3d11videosink: Add support for overlay composition
2019-12-24 Seungha Yangd3d11: Enable dxgi debug layer and always try to pop...
2019-12-24 Seungha Yangnvcodec: Refactor plugin initialization
2019-12-20 Seungha Yangd3d11videosink: Use dynamic texture for fallback buffer
2019-12-20 Seungha Yangd3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag...
2019-12-20 Seungha Yangd3d11colorconvert: Use shader resource and render targe...
2019-12-20 Seungha Yangd3d11window: Change aspect-ratio mode from window thread
2019-12-20 Seungha Yangd3d11videosink: Add support for full screen mode
2019-12-20 Seungha Yangd3d11: Use GRecMutex to protect immediate context and...
2019-12-20 Seungha Yangd3d11window: Prefer to use flip-sequential over discard
2019-12-20 Seungha Yangd3d11window: Don't hold backbuffer interface
2019-12-20 Seungha Yangd3d11window: Use CreateSwapChainForHwnd if available
2019-12-20 Seungha Yangd3d11: Use configuration file for dxgi header version...
2019-12-20 Seungha Yangd3d11window: Use allow-tearing mode if device supports it
2019-12-20 Seungha Yangd3d11window: Disable fullscreen mode change by alt...
2019-12-20 Seungha Yangd3d11videosink: Remove resizing window hack and unify...
2019-12-20 Seungha Yangd3d11: Pass GstD3D11Memory object to ensure_{shader_res...
2019-12-20 Seungha Yangd3d11videosink: Don't specify crop meta to allocation...
2019-12-18 Aaron Boxerd3dvideosink: hold class lock for entire duration of...
2019-12-18 Aaron Boxerd3dvideosink: improve concurrency on hidden window...
2019-12-18 Aaron Boxerd3dvideosink: use thread pool to handle events from...
2019-12-18 Aaron Boxerd3dvideosink: improve concurrency on internal window...
2019-12-18 Aaron Boxerd3dvideosink: only warn about HWND already set if new...
2019-12-18 Aaron Boxerd3dvideosink: add more null checks
2019-12-18 Aaron Boxerd3dvideosink: check ref count and device before resetti...
2019-12-18 Aaron Boxerd3dvideosink: use class lock when checking d3d formats...
2019-12-18 Aaron Boxerd3dvideosink: destroy device just before final d3d...
2019-12-18 Aaron Boxerd3dvideosink: add two forward declarations
2019-12-18 Aaron Boxerd3dvideosink: use class lock when setting pool config
2019-12-18 Aaron Boxerd3dvideosink: use class lock when allocating pool buffer
2019-12-18 Aaron Boxerd3dvideosink: use class lock when creating overlay...
2019-12-18 Aaron Boxerd3dvideosinnk: check d3d device exists before creating...
2019-12-18 Aaron Boxerd3dvideosink: pass hidden window hwnd to GST_DEBUG...
2019-12-18 Aaron Boxerd3dvideosink: fix typo
2019-12-16 Seungha Yangd3d11window: Always draw to internal window
2019-12-16 Seungha Yangd3d11window: Always set error reason to GError object
2019-12-13 Julien Isorcemsdkdec: call finalize on the parent class
2019-12-11 Roman Shpuntovavfvideosrc: element requests camera permissions even...
2019-12-11 Seungha Yangd3d11window: Initialize surface rect with given externa...
2019-12-11 Seungha Yangd3d11device: Report alive d3d11 objects at the end
2019-12-11 Seungha Yangd3d11: Fix ID3D11SamplerState leak
2019-12-11 Stéphane Cerveauremove various useless linefeed in logs
2019-12-10 Haihao Xiangmsdk: ignore MFX_ERR_UNDEFINED_BEHAVIOR when loading...
2019-12-10 Seungha Yangd3d11videosink: Fix broken fallback rendering
2019-12-10 Seungha Yangd3d11videosink: Add debug message for fallback reason
2019-12-10 Seungha Yangd3d11window: Do not check shader resource view if not...
2019-12-10 Julien Isorcemsdkvpp: check mfx surface nullity for the input buffer
2019-12-10 Seungha Yangd3d11window: Clear old swapchain per prepare
2019-12-09 Julien Isorcemsdkdec: fix assertion 'frame->ref_count > 0' failed
2019-12-09 Seungha Yangd3d11window: Always set dxgi colorspace if possible
2019-12-09 Matthew Watersvtdec: add support for outputing vulkan images
2019-12-09 Matthew Watersapplemedia: rename IOSurfaceMemory -> IOSurfaceGLMemory
2019-12-09 Matthew Watersvideotexturecache: implement GL specifics as a subclass
2019-12-09 Matthew Watersapplemedia/videocache: make a GObject subclass
2019-12-09 Matthew Watersavfvideosrc: don't leak texture caches
2019-12-07 Aaron Boxerd3d11: translate windows error codes to human readable...
2019-12-06 Xavier Claessensmlaudiosink: Fix crash when stopping pipeline
2019-12-06 Xavier ClaessensAdd mlaudiosink element
2019-12-05 Sebastian Drögedecklink: Return new references to the devices from...
2019-12-05 Seungha Yangd3dvideosink: Fix warning for unhandled enum in switch
2019-12-05 Seungha Yangd3d11: Initialize debug categories of non-GstElement...
2019-12-05 Seungha Yangd3d11window: Invoke resize task with high priority
2019-12-05 Seungha Yangd3d11device: Add gst_d3d11_device_thread_add_full method
2019-12-05 Seungha Yangd3d11videosinkbin: Drop d3d11 color convert element
2019-12-05 Seungha Yangd3d11videosink: Add color conversion support
2019-12-05 Seungha Yangd3d11converter: Skip setup converter if input and outpu...
2019-12-05 Seungha Yangd3d11colorconvert: Split color space converter to reuse...
2019-12-05 Seungha Yangd3d11: Split shader to reuse code
2019-12-05 Seungha Yangd3d11videosink: Draw window with cached texture on...
2019-12-05 Seungha Yangd3d11: Add support for D3D11_USAGE_DYNAMIC
2019-12-05 Seungha Yangd3d11device: Add debug message for CreateTexture2D...
2019-12-05 Seungha Yangd3d11device: Fix misreading debug message
2019-12-05 Seungha Yangd3d11colorconvert: Disable color conversion with softwa...
2019-12-05 Seungha Yangd3d11videosink: Handle context query
2019-12-05 Seungha Yangd3d11colorconvert: Avoid copy in/out texture if possible
2019-12-05 Seungha Yangd3d11memory: Allocate texture with required views
2019-12-05 Seungha Yangd3d11: Add d3d11videosinkbin element
2019-12-05 Seungha Yangd3d11: Add color space conversion element using shader
2019-12-05 Seungha Yangd3d11memory: Register mininal compare function for...
2019-12-05 Seungha Yangd3d11window: Set render target whenever drawing
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