spandsp: allow per feature registration
[platform/upstream/gstreamer.git] / sys /
2021-03-23 Seungha Yangd3d11decoder: Enable high precision clock if needed
2021-03-22 Víctor Manuel Jáqu... va: postproc: disable passthrough as soon as possible
2021-03-22 Víctor Manuel Jáqu... va: postproc: rename function to gst_va_vpp_update_pass...
2021-03-22 Matthew Watersgst: don't use volatile to mean atomic
2021-03-20 Seungha Yangmfvideoenc: Enable Direct3D multi-thread protection
2021-03-20 Seungha YangRevert "d3d11: Enable native multi-thread protection...
2021-03-18 Seungha Yangd3d11: Enable native multi-thread protection layer...
2021-03-17 Seungha Yangd3d11: Use render-target and shader-resource bind flags...
2021-03-17 He Junyanva: vpp: Fix features lost in transform_caps().
2021-03-16 Seungha Yangd3d11decoder: WARNING if ID3D11VideoDevice is unavailab...
2021-03-16 Seungha Yangmediafoundation: Fix resource leak
2021-03-16 Seungha Yangd3d11colorconvert: Fix caps leak
2021-03-16 Víctor Manuel Jáqu... va: postproc: synchronize segment with stream time
2021-03-16 Seungha Yangd3d11decoder: Do negotiation again per forward/reverse...
2021-03-15 Seungha Yangd3d11videosink: Avoid switching conversion tool during...
2021-03-15 Víctor Manuel Jáqu... va: postproc: only drop filters if they change
2021-03-14 Seungha Yangd3d11decoder: Refactor device open step and negotiation
2021-03-14 Seungha Yangd3d11decoder: Move profile GUID handling into decoder...
2021-03-14 Seungha Yangd3d11decoder: Get rid of private struct
2021-03-14 Seungha YangRevert "d3d11vp9dec: Add support for internal frame...
2021-03-14 Seungha Yangd3d11device: Hold ID3D11VideoDevice and ID3D11VideoCont...
2021-03-14 Seungha Yangd3d11: Run gst-indent for all C++ code
2021-03-14 Seungha Yangd3d11: Port to C++
2021-03-12 Víctor Manuel Jáqu... va: postproc: update passthrough and reconfigure pads
2021-03-07 Seungha Yangnvh264sldec: Reopen decoder object if larger DPB size...
2021-03-04 Seungha Yangd3d11: Fix an HLSL compiler warning
2021-03-04 Seungha Yangd3d11h264dec: Keep track of actually configured DPB...
2021-03-02 Benjamin Gaignardv4l2codecs: h264: retrieve interlaced information
2021-03-02 Nicolas Dufresnev4l2codecs: h264: Reduce controls for subsequent slices
2021-03-02 Ezequiel Garciav4l2codecs: h264: Implement optional scaling matrix
2021-03-02 Ezequiel Garciav4l2codecs: h264: Only set SPS control if needed
2021-03-02 Ezequiel Garciav4l2codecs: h264: Only slice-based need SLICE_PARAMS...
2021-03-02 Ezequiel Garciav4l2codecs: h264: Add API checks
2021-03-02 Ezequiel Garciav4l2codecs: h264: Update to the new uAPI
2021-03-02 Ezequiel Garciav4l2codecs: h264: Set the scaling matrix present flag...
2021-03-02 Víctor Manuel Jáqu... va: postproc: mention the possibility of color balance
2021-03-02 Víctor Manuel Jáqu... va: vp8dec, vp9dec: only set NV12 color format for...
2021-03-02 Seungha Yangd3d11convert: Forward colorimetry and chroma-site from...
2021-03-02 Seungha Yangd3d11convert: Add support for border drawing
2021-03-02 Seungha Yangd3d11convert: Prefer video processor over shader
2021-03-02 Seungha Yangd3d11videoprocessor: Disable auto processing mode expli...
2021-03-02 Seungha Yangd3d11decoder: Add trace log for DPB pool size debugging
2021-03-02 Seungha Yangd3d11decoder: Always use render-target bind flag for...
2021-03-02 Seungha Yangd3d11: Fix wrong preprocessing blocks
2021-03-01 He Junyanva: vpp: fix a wrong caps logic in vpp_transform_caps().
2021-02-26 Sebastian Drögedecklinkvideosink: Use correct numerator for 29.97fps
2021-02-26 Edward Herveydecklinksrc: Use a more accurate capture time
2021-02-25 Víctor Manuel Jáqu... va: allocator: No need of fourcc to create surface.
2021-02-25 Víctor Manuel Jáqu... va: vpp: implement GstColorBalance interface
2021-02-25 Víctor Manuel Jáqu... va: filter: add controllable and mutable playing to...
2021-02-24 Haihao Xiangmsdk: allow user specify a drm device via an env variable
2021-02-23 He JunyanVA: Add the vaav1dec element as the av1 decoder.
2021-02-23 He JunyanVA: Add the aux surface for gst buffer used by decoder.
2021-02-23 He JunyanVA: Add a helper function of decoder_add_slice_buffer_w...
2021-02-23 He Junyanva: allocator: replace assert with error log in va...
2021-02-22 Seungha Yangd3d11: Documentation update
2021-02-22 Seungha Yangd3d11: Reorganize class hierarchy of convert elements
2021-02-21 Seungha Yangd3d11deinterlace: Add missing system memory caps featur...
2021-02-20 Víctor Manuel Jáqu... va: filter, vpp: process colorimetry
2021-02-20 Víctor Manuel Jáqu... va: filter: check if filter is open on set_orientation()
2021-02-20 Víctor Manuel Jáqu... va: filter: human readable background color
2021-02-20 Víctor Manuel Jáqu... va: filter: fail immediately if vaBeginPicture() fails
2021-02-20 Víctor Manuel Jáqu... va: filter: destroy pipeline buffer after destroying...
2021-02-19 He Junyanva: vpp: Add raw buffer copy when needed.
2021-02-18 Seungha Yangwasapi2device: Make wasapi2 device distinguishable...
2021-02-18 Seungha Yangwasapi2: Always build if Windows 10 SDK is available
2021-02-17 Víctor Manuel Jáqu... va: allocator: set workaround only for i965 driver
2021-02-17 Víctor Manuel Jáqu... va: allocator: MT-safe queue & dequeue dmabuf-based...
2021-02-17 Víctor Manuel Jáqu... va: pool, allocator: free memories at bufferpool's...
2021-02-17 Víctor Manuel Jáqu... va: allocator: remove unused public functions
2021-02-17 Víctor Manuel Jáqu... va: pool: simplify the logic
2021-02-17 Víctor Manuel Jáqu... va: pool: use allocator pool at alloc()
2021-02-17 Víctor Manuel Jáqu... va: allocator: log buffer at dmabuf setup and prepare
2021-02-16 Seungha Yangd3d11: Add support for deinterlacing by using ID3D11Vid...
2021-02-15 Seungha Yangd3d11decoder: Take account of min buffers of downstream...
2021-02-09 Seungha Yangd3d11h265dec: Add support for interlaced stream
2021-02-09 Seungha Yangvah265dec: Don't need to pass picture structure to VA
2021-02-09 Seungha Yangnvh265sldec: Remove pointless field picture parameter...
2021-02-09 He Junyanva: vpp: Make the global lock only to DMA buffer's...
2021-02-05 Víctor Manuel Jáqu... va: allocator: log dmabuf and surface at pool push...
2021-02-05 Víctor Manuel Jáqu... va: h265dec: fix HVC1 stream format name
2021-02-05 Víctor Manuel Jáqu... va: basedec: refactor context query
2021-02-05 Víctor Manuel Jáqu... va: filter: use a common GParamFlags definition
2021-02-05 Víctor Manuel Jáqu... va: h264dec: remove spurious if validation
2021-02-05 Víctor Manuel Jáqu... va: vpp: fix frame copy
2021-02-05 Víctor Manuel Jáqu... va: vpp: request video and alignment metas for src...
2021-02-05 Víctor Manuel Jáqu... va: vpp: transform_size() must return FALSE
2021-02-05 Víctor Manuel Jáqu... va: vpp: copy input buffer flags and timestamps
2021-02-05 Víctor Manuel Jáqu... va: vpp: handle context query
2021-02-05 Víctor Manuel Jáqu... va: vpp: don't copy color, size or orientation video...
2021-02-05 Víctor Manuel Jáqu... va: vpp: don't break passthrough if no color balance...
2021-02-05 Víctor Manuel Jáqu... va: vpp: use gst_clear_caps()
2021-02-05 Víctor Manuel Jáqu... va: filter: don't destroy pipeline buffer
2021-02-04 Víctor Manuel Jáqu... va: filter: lock member variables access
2021-02-03 Seungha Yangd3d11decoder: Fix deadlock when DPB texture pool is...
2021-02-02 Haihao Xiangva: sort the device queue
2021-02-01 Seungha Yangv4l2decoder: Small documentation fix
2021-01-29 Nicolas Dufresnev4l2codecs: h264: Enable 1 frame delay on non-live
2021-01-29 Nicolas Dufresnev4l2codecs: Add support for render delay
2021-01-29 Nicolas Dufresnev4l2codecs: Coding style fix
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