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openni2: allow per feature registration
[platform/upstream/gstreamer.git]
/
sys
/
2021-03-23
Seungha Yang
d3d11decoder: Enable high precision clock if needed
tree
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commitdiff
2021-03-22
Víctor Manuel Jáqu...
va: postproc: disable passthrough as soon as possible
tree
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commitdiff
2021-03-22
Víctor Manuel Jáqu...
va: postproc: rename function to gst_va_vpp_update_pass...
tree
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commitdiff
2021-03-22
Matthew Waters
gst: don't use volatile to mean atomic
tree
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commitdiff
2021-03-20
Seungha Yang
mfvideoenc: Enable Direct3D multi-thread protection
tree
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commitdiff
2021-03-20
Seungha Yang
Revert "d3d11: Enable native multi-thread protection...
tree
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commitdiff
2021-03-18
Seungha Yang
d3d11: Enable native multi-thread protection layer...
tree
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commitdiff
2021-03-17
Seungha Yang
d3d11: Use render-target and shader-resource bind flags...
tree
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commitdiff
2021-03-17
He Junyan
va: vpp: Fix features lost in transform_caps().
tree
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commitdiff
2021-03-16
Seungha Yang
d3d11decoder: WARNING if ID3D11VideoDevice is unavailab...
tree
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commitdiff
2021-03-16
Seungha Yang
mediafoundation: Fix resource leak
tree
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commitdiff
2021-03-16
Seungha Yang
d3d11colorconvert: Fix caps leak
tree
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commitdiff
2021-03-16
Víctor Manuel Jáqu...
va: postproc: synchronize segment with stream time
tree
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commitdiff
2021-03-16
Seungha Yang
d3d11decoder: Do negotiation again per forward/reverse...
tree
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commitdiff
2021-03-15
Seungha Yang
d3d11videosink: Avoid switching conversion tool during...
tree
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commitdiff
2021-03-15
Víctor Manuel Jáqu...
va: postproc: only drop filters if they change
tree
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commitdiff
2021-03-14
Seungha Yang
d3d11decoder: Refactor device open step and negotiation
tree
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commitdiff
2021-03-14
Seungha Yang
d3d11decoder: Move profile GUID handling into decoder...
tree
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commitdiff
2021-03-14
Seungha Yang
d3d11decoder: Get rid of private struct
tree
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commitdiff
2021-03-14
Seungha Yang
Revert "d3d11vp9dec: Add support for internal frame...
tree
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commitdiff
2021-03-14
Seungha Yang
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoCont...
tree
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commitdiff
2021-03-14
Seungha Yang
d3d11: Run gst-indent for all C++ code
tree
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commitdiff
2021-03-14
Seungha Yang
d3d11: Port to C++
tree
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commitdiff
2021-03-12
Víctor Manuel Jáqu...
va: postproc: update passthrough and reconfigure pads
tree
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commitdiff
2021-03-07
Seungha Yang
nvh264sldec: Reopen decoder object if larger DPB size...
tree
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commitdiff
2021-03-04
Seungha Yang
d3d11: Fix an HLSL compiler warning
tree
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commitdiff
2021-03-04
Seungha Yang
d3d11h264dec: Keep track of actually configured DPB...
tree
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commitdiff
2021-03-02
Benjamin Gaignard
v4l2codecs: h264: retrieve interlaced information
tree
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commitdiff
2021-03-02
Nicolas Dufresne
v4l2codecs: h264: Reduce controls for subsequent slices
tree
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commitdiff
2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Implement optional scaling matrix
tree
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commitdiff
2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Only set SPS control if needed
tree
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commitdiff
2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Only slice-based need SLICE_PARAMS...
tree
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commitdiff
2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Add API checks
tree
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commitdiff
2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Update to the new uAPI
tree
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commitdiff
2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Set the scaling matrix present flag...
tree
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commitdiff
2021-03-02
Víctor Manuel Jáqu...
va: postproc: mention the possibility of color balance
tree
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commitdiff
2021-03-02
Víctor Manuel Jáqu...
va: vp8dec, vp9dec: only set NV12 color format for...
tree
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commitdiff
2021-03-02
Seungha Yang
d3d11convert: Forward colorimetry and chroma-site from...
tree
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commitdiff
2021-03-02
Seungha Yang
d3d11convert: Add support for border drawing
tree
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commitdiff
2021-03-02
Seungha Yang
d3d11convert: Prefer video processor over shader
tree
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commitdiff
2021-03-02
Seungha Yang
d3d11videoprocessor: Disable auto processing mode expli...
tree
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commitdiff
2021-03-02
Seungha Yang
d3d11decoder: Add trace log for DPB pool size debugging
tree
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commitdiff
2021-03-02
Seungha Yang
d3d11decoder: Always use render-target bind flag for...
tree
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commitdiff
2021-03-02
Seungha Yang
d3d11: Fix wrong preprocessing blocks
tree
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commitdiff
2021-03-01
He Junyan
va: vpp: fix a wrong caps logic in vpp_transform_caps().
tree
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commitdiff
2021-02-26
Sebastian Dröge
decklinkvideosink: Use correct numerator for 29.97fps
tree
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commitdiff
2021-02-26
Edward Hervey
decklinksrc: Use a more accurate capture time
tree
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commitdiff
2021-02-25
Víctor Manuel Jáqu...
va: allocator: No need of fourcc to create surface.
tree
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commitdiff
2021-02-25
Víctor Manuel Jáqu...
va: vpp: implement GstColorBalance interface
tree
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commitdiff
2021-02-25
Víctor Manuel Jáqu...
va: filter: add controllable and mutable playing to...
tree
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commitdiff
2021-02-24
Haihao Xiang
msdk: allow user specify a drm device via an env variable
tree
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commitdiff
2021-02-23
He Junyan
VA: Add the vaav1dec element as the av1 decoder.
tree
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commitdiff
2021-02-23
He Junyan
VA: Add the aux surface for gst buffer used by decoder.
tree
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commitdiff
2021-02-23
He Junyan
VA: Add a helper function of decoder_add_slice_buffer_w...
tree
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commitdiff
2021-02-23
He Junyan
va: allocator: replace assert with error log in va...
tree
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commitdiff
2021-02-22
Seungha Yang
d3d11: Documentation update
tree
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commitdiff
2021-02-22
Seungha Yang
d3d11: Reorganize class hierarchy of convert elements
tree
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commitdiff
2021-02-21
Seungha Yang
d3d11deinterlace: Add missing system memory caps featur...
tree
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commitdiff
2021-02-20
Víctor Manuel Jáqu...
va: filter, vpp: process colorimetry
tree
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commitdiff
2021-02-20
Víctor Manuel Jáqu...
va: filter: check if filter is open on set_orientation()
tree
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commitdiff
2021-02-20
Víctor Manuel Jáqu...
va: filter: human readable background color
tree
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commitdiff
2021-02-20
Víctor Manuel Jáqu...
va: filter: fail immediately if vaBeginPicture() fails
tree
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commitdiff
2021-02-20
Víctor Manuel Jáqu...
va: filter: destroy pipeline buffer after destroying...
tree
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commitdiff
2021-02-19
He Junyan
va: vpp: Add raw buffer copy when needed.
tree
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commitdiff
2021-02-18
Seungha Yang
wasapi2device: Make wasapi2 device distinguishable...
tree
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commitdiff
2021-02-18
Seungha Yang
wasapi2: Always build if Windows 10 SDK is available
tree
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commitdiff
2021-02-17
Víctor Manuel Jáqu...
va: allocator: set workaround only for i965 driver
tree
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commitdiff
2021-02-17
Víctor Manuel Jáqu...
va: allocator: MT-safe queue & dequeue dmabuf-based...
tree
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commitdiff
2021-02-17
Víctor Manuel Jáqu...
va: pool, allocator: free memories at bufferpool's...
tree
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commitdiff
2021-02-17
Víctor Manuel Jáqu...
va: allocator: remove unused public functions
tree
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commitdiff
2021-02-17
Víctor Manuel Jáqu...
va: pool: simplify the logic
tree
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commitdiff
2021-02-17
Víctor Manuel Jáqu...
va: pool: use allocator pool at alloc()
tree
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commitdiff
2021-02-17
Víctor Manuel Jáqu...
va: allocator: log buffer at dmabuf setup and prepare
tree
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commitdiff
2021-02-16
Seungha Yang
d3d11: Add support for deinterlacing by using ID3D11Vid...
tree
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commitdiff
2021-02-15
Seungha Yang
d3d11decoder: Take account of min buffers of downstream...
tree
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commitdiff
2021-02-09
Seungha Yang
d3d11h265dec: Add support for interlaced stream
tree
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commitdiff
2021-02-09
Seungha Yang
vah265dec: Don't need to pass picture structure to VA
tree
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commitdiff
2021-02-09
Seungha Yang
nvh265sldec: Remove pointless field picture parameter...
tree
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commitdiff
2021-02-09
He Junyan
va: vpp: Make the global lock only to DMA buffer's...
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: allocator: log dmabuf and surface at pool push...
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: h265dec: fix HVC1 stream format name
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: basedec: refactor context query
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: filter: use a common GParamFlags definition
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: h264dec: remove spurious if validation
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: fix frame copy
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: request video and alignment metas for src...
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: transform_size() must return FALSE
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: copy input buffer flags and timestamps
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: handle context query
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: don't copy color, size or orientation video...
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: don't break passthrough if no color balance...
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: vpp: use gst_clear_caps()
tree
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commitdiff
2021-02-05
Víctor Manuel Jáqu...
va: filter: don't destroy pipeline buffer
tree
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commitdiff
2021-02-04
Víctor Manuel Jáqu...
va: filter: lock member variables access
tree
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commitdiff
2021-02-03
Seungha Yang
d3d11decoder: Fix deadlock when DPB texture pool is...
tree
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commitdiff
2021-02-02
Haihao Xiang
va: sort the device queue
tree
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commitdiff
2021-02-01
Seungha Yang
v4l2decoder: Small documentation fix
tree
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commitdiff
2021-01-29
Nicolas Dufresne
v4l2codecs: h264: Enable 1 frame delay on non-live
tree
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commitdiff
2021-01-29
Nicolas Dufresne
v4l2codecs: Add support for render delay
tree
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commitdiff
2021-01-29
Nicolas Dufresne
v4l2codecs: Coding style fix
tree
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commitdiff
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