srtobject: add caller address to stats structure
[platform/upstream/gstreamer.git] / sys / d3d11 /
2021-01-27 Seungha Yangd3d11videosink: Don't limit max buffers of buffer pool
2021-01-26 Seungha Yangd3d11: Suppress some warning debug messages
2021-01-26 Seungha Yangd3d11videosink: Add support for drawing on application...
2021-01-25 Seungha Yangd3d11: Add support for MPEG-2 video decoding
2021-01-20 Seungha Yangd3d11: Don't use hardcoded maximum resolution value
2021-01-19 Seungha Yangd3d11videosink: Fix ugly thread name for Win32 window...
2021-01-19 Seungha Yangd3d11videosink: Fix MSVC build warnings around UWP...
2021-01-19 Seungha Yangd3d11: Allow building UWP features with Desktop feature...
2021-01-18 Seungha Yangd3d11decoder: Do more retry for ID3D11VideoContext...
2021-01-18 Seungha Yangd3d11videosink: Fix build error on UWP
2021-01-13 Seungha Yangd3d11: Move core methods to gst-libs
2020-12-28 Seungha Yangd3d11compositor: Add support for resolution change
2020-12-28 Seungha Yangd3d11shader: Fix ID3DBlob object leak
2020-12-26 Seungha Yangd3d11device: Add property for getting adapter LUID
2020-12-23 Seungha Yangd3d11: Remove unnecessary helper methods
2020-12-22 Seungha Yangd3d11: Re-implement Desktop Duplication source
2020-12-21 Seungha Yangd3d11device: Add an optional flags argument for creatin...
2020-12-20 Seungha Yangd3d11device: Remove dead code
2020-12-20 Seungha Yangd3d11: Privatize d3d11memory implementation
2020-12-20 Seungha Yangd3d11: Add a helper method for d3d11buffferpool setup
2020-12-20 Seungha Yangd3d11device: Remove optional helper methods
2020-12-20 Seungha Yangd3d11videosink: Prepare window once streaming started
2020-12-03 Seungha Yangd3d11videosink: Add a property to support rendering...
2020-12-03 Seungha Yangd3d11: Protect ID3D11VideoContext with lock
2020-11-26 Seungha Yangd3d11h264dec: Reconfigure decoder object on DPB size...
2020-11-19 Seungha Yangd3d11: Add support for packed 4:2:2 and 4:4:4 10bits...
2020-11-18 Olivier Crêted3d11h264dec: Accept constrained-high and progressive...
2020-11-16 Seungha Yangd3d11window: Prefer full color range for display target...
2020-11-13 Seungha Yangd3d11h264dec: Add support for interlaced stream
2020-11-13 Seungha Yangcodecs: h264decoder: Store reference picture type using...
2020-11-08 Seungha Yangd3d11h264dec: Fix for MbaffFrameFlag and FrameNumList
2020-11-02 Seungha YangRevert "d3d11decoder: Use D3D11/DXGI standard colorimetry"
2020-11-02 Seungha Yangd3d11decoder: Use D3D11/DXGI standard colorimetry
2020-11-02 Seungha Yangd3d11window: Use ID3D11VideoProcessor only if device...
2020-11-01 Seungha Yangd3d11h{264,265}dec: Submit picture level parameters...
2020-10-31 Seungha Yangd3d11decoder: Get rid of framerate field from pad template
2020-10-30 Seungha Yangd3d11decoder: Allow 10bits only profiles
2020-10-28 Seungha Yangd3d11videoprocessor: Fix wrong input/output supportabil...
2020-10-27 Seungha Yangd3d11memory: Adjust log level for some spammy debug...
2020-10-27 Seungha Yangd3d11convert: Use ID3D11VideoProcessor only if device...
2020-10-27 Seungha Yangd3d11videoprocessor: Add a method for device's conversi...
2020-10-27 Seungha Yangd3d11format: Map more colorimetry with dxgi colorspace
2020-10-24 Seungha Yangd3d11memory: Protect view object with lock
2020-10-24 Seungha Yangd3d11convert: Add support for conversion using ID3D11Vi...
2020-10-24 Seungha Yangd3d11memory: Store ID3D11VideoProcessorOutputView object
2020-10-23 Seungha Yangd3d11window: Reuse ID3D11VideoProcessorInputView if...
2020-10-23 Seungha Yangd3d11memory: Implement ID3D11VideoProcessorInputView...
2020-10-21 Nicolas Dufresneh265decoder: Add support for l0/l1
2020-10-21 Nicolas Dufresneh265decoder: Sync with the H264 implementation
2020-10-20 Seungha Yangd3d11decoder: Directly access ID3D11VideoDecoderOutputV...
2020-10-20 Seungha Yangd3d11memory: Implement ID3D11VideoDecoderOutputView...
2020-10-19 Seungha Yangd3d11memory: Move to GArray to store texture-array...
2020-10-16 Víctor Manuel Jáqu... codecs: vp9decoder: Pass parser as new_sequence() param...
2020-10-16 Seungha Yangd3d11: Introduce d3d11compositor element
2020-10-16 Seungha Yangd3d11shader: Allow drawing without shader resource...
2020-10-16 Seungha Yangd3d11convert: Add new subclasses for only color convert...
2020-10-16 Seungha Yangd3d11colorconverter: Allow setting alpha value to use
2020-10-16 Seungha Yangd3d11colorconverter: Add support conversion with blending
2020-10-16 Seungha Yangd3d11colorconverter: Add method to support updating...
2020-10-16 Seungha Yangd3d11: Clarify target rect to be updated
2020-10-15 He Junyand3d11: vp8dec: No need to check show_frame flag when...
2020-10-15 Seungha Yangcodecs: vp9decoder: handle the show_frame check in...
2020-10-05 Seungha Yangd3d11upload: Allow passthrough for system memory
2020-10-04 Seungha Yangd3d11upload/d3d11download: Make use of staging buffer
2020-10-04 Seungha Yangd3d11: Don't hold staging texture
2020-10-04 Seungha Yangd3d11: Move to G_DECLARE_FINAL_TYPE
2020-09-18 Seungha Yangd3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-15 Seungha Yangd3d11vp9dec: Don't need to consider output_picture...
2020-09-15 Seungha Yangd3d11vp9dec: Specify profile and alignment on sink...
2020-09-15 Seungha Yangd3d11decoder: Cleanup code
2020-08-24 Seungha Yangd3d11videosink: Fix crash caused by missing null termin...
2020-08-12 Seungha Yangd3d11: Handle newly added GST_VIDEO_TRANSFER_BT601
2020-08-12 Seungha Yangd3d11: Store more device information in context structure
2020-08-12 Seungha Yangd3d11: Selected adapter index should be unsigned integer
2020-08-03 Seungha Yangd3d11download: Allow linking with downstream d3d11...
2020-07-24 Seungha Yangd3d11window: Remove timeout and wait a task if possible
2020-07-24 Seungha Yangd3d11window: Increase timeout to 10 sec for WinRT windo...
2020-07-23 Seungha Yangcodecs: vp8decoder: Sync up with h264decoder implementation
2020-07-23 Seungha Yangcodecs: vp9decoder: Sync up with h264decoder implementation
2020-07-22 Seungha Yangd3d11decoder: Disable array-of-texture
2020-07-21 Seungha Yangd3d11window: Disable d3d11 video processor for HDR10...
2020-07-21 Seungha Yangcodecs: h264decoder: Pass GstVideoCodecFrame to output_...
2020-07-21 Seungha Yangcodecs: h264decoder: Don't attach extra ref of GstH264P...
2020-07-18 Seungha Yangplugins: Use g_win32_error_message for HRESULT to strin...
2020-07-11 Seungha Yangd3d11decoder: Disable zero-copy for Qualcomm devices
2020-07-08 Seungha Yangd3d11: Disable D3D11Debug and DXGIDebug layer for UWP...
2020-07-02 Mathieu Duponchelledocs: remove gst prefix from plugin titles
2020-07-02 Seungha Yangplugins: Update for documentation of Windows plugins
2020-06-25 Seungha Yangd3d11h265dec: Fix possible invalid memory access
2020-06-25 Seungha Yangd3d11videosink: Disable d3d11videosink depending on...
2020-06-22 Seungha Yangd3d11window_win32: Chain up mouse event to parent window
2020-06-22 Seungha Yangd3d11device: Print supported DXGI format for debugging
2020-06-22 Seungha Yangd3d11: Load HLSL compiler library using g_module_open
2020-06-22 Seungha Yangd3d11shader: Add missing config.h include
2020-06-16 Seungha Yangd3d11: Don't assume response of context query has valid...
2020-06-16 Seungha Yangd3d11decoder: Disable zero-copy for blacklisted device
2020-06-16 Seungha Yangd3d11decoder: Adjust alignment constraint for Xbox...
2020-06-16 Seungha Yangd3d11window: Do not configure video processor for Xbox...
2020-06-16 Seungha Yangd3d11utils: Add a helper method for checking Xbox device
2020-06-16 Seungha Yangd3d11videosink: Use GPU memory copy if possible
next