gst: don't use volatile to mean atomic
[platform/upstream/gstreamer.git] / sys / d3d11 / gstd3d11window_win32.cpp
2021-03-22 Matthew Watersgst: don't use volatile to mean atomic
2021-03-20 Seungha YangRevert "d3d11: Enable native multi-thread protection...
2021-03-18 Seungha Yangd3d11: Enable native multi-thread protection layer...
2021-03-14 Seungha Yangd3d11: Run gst-indent for all C++ code
2021-03-02 Seungha Yangd3d11: Fix wrong preprocessing blocks
2021-01-19 Seungha Yangd3d11videosink: Fix ugly thread name for Win32 window...
2021-01-13 Seungha Yangd3d11: Move core methods to gst-libs
2020-12-20 Seungha Yangd3d11device: Remove optional helper methods
2020-06-22 Seungha Yangd3d11window_win32: Chain up mouse event to parent window
2020-05-26 Seungha Yangd3d11window_win32: Create internal window on parent...
2020-05-26 Seungha Yangd3d11window: Add unprepare method to clear internal...
2020-03-02 Seungha Yangd3d11videosink: Clarify the meaning of various width...
2020-02-12 Seungha Yangd3d11window: Fix for broken dirty rect drawing on Windows 7
2020-02-05 Seungha Yangd3d11window: Invoke initial resize method from baseclass
2020-01-26 Seungha Yangd3d11window_win32: Let DXGI choose client area
2020-01-06 Seungha Yangd3d11: Add support for Universal Windows Platform