gst: don't use volatile to mean atomic
[platform/upstream/gstreamer.git] / sys / d3d11 / gstd3d11window.cpp
2021-03-22 Matthew Watersgst: don't use volatile to mean atomic
2021-03-20 Seungha YangRevert "d3d11: Enable native multi-thread protection...
2021-03-18 Seungha Yangd3d11: Enable native multi-thread protection layer...
2021-03-15 Seungha Yangd3d11videosink: Avoid switching conversion tool during...
2021-03-14 Seungha Yangd3d11: Run gst-indent for all C++ code
2021-03-14 Seungha Yangd3d11: Port to C++
2021-03-02 Seungha Yangd3d11: Fix wrong preprocessing blocks
2021-01-26 Seungha Yangd3d11videosink: Add support for drawing on application...
2021-01-19 Seungha Yangd3d11: Allow building UWP features with Desktop feature...
2021-01-13 Seungha Yangd3d11: Move core methods to gst-libs
2020-12-20 Seungha Yangd3d11: Privatize d3d11memory implementation
2020-12-03 Seungha Yangd3d11videosink: Add a property to support rendering...
2020-12-03 Seungha Yangd3d11: Protect ID3D11VideoContext with lock
2020-11-16 Seungha Yangd3d11window: Prefer full color range for display target...
2020-11-02 Seungha Yangd3d11window: Use ID3D11VideoProcessor only if device...
2020-10-23 Seungha Yangd3d11window: Reuse ID3D11VideoProcessorInputView if...
2020-10-16 Seungha Yangd3d11colorconverter: Add support conversion with blending
2020-10-16 Seungha Yangd3d11: Clarify target rect to be updated
2020-07-21 Seungha Yangd3d11window: Disable d3d11 video processor for HDR10...
2020-07-11 Seungha Yangd3d11decoder: Disable zero-copy for Qualcomm devices
2020-06-16 Seungha Yangd3d11window: Do not configure video processor for Xbox...
2020-06-16 Seungha Yangd3d11window: Fix typo "configureed"
2020-05-26 Seungha Yangd3d11window: Add unprepare method to clear internal...
2020-05-05 Seungha Yangd3d11window: Fix processor output view resource leak
2020-04-21 Seungha Yangd3d11window: Fix videoprocessor leak
2020-03-28 Seungha Yangd3d11window: Always reuse swapchain
2020-03-28 Seungha Yangd3d11window: Reorganize display colorspace selection
2020-03-02 Seungha Yangd3d11videosink: Clarify the meaning of various width...
2020-02-26 Seungha Yangd3d11window: Set DXGI_PRESENT_ALLOW_TEARING only in...
2020-02-12 Seungha Yangd3d11window: Fix for dxva decoder output view rendering
2020-02-05 Seungha Yangd3d11window: Clear cached buffer per new caps
2020-02-05 Seungha Yangd3d11window: Don't create swapchain again per caps...
2020-02-05 Seungha Yangd3d11window: Invoke initial resize method from baseclass
2020-02-05 Seungha Yangd3d11videosink: Use ID3D11VideoProcessor interface
2020-02-05 Seungha Yangd3d11format: Add util methods for mapping DXGI color...
2020-01-26 Seungha Yangd3d11window_win32: Let DXGI choose client area
2020-01-13 Seungha Yangd3d11memory: Always use native DXGI format if device...
2020-01-06 Seungha Yangd3d11: Add support for Universal Windows Platform