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gst: don't use volatile to mean atomic
[platform/upstream/gstreamer.git]
/
sys
/
d3d11
/
gstd3d11window.cpp
2021-03-22
Matthew Waters
gst: don't use volatile to mean atomic
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commitdiff
2021-03-20
Seungha Yang
Revert "d3d11: Enable native multi-thread protection...
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2021-03-18
Seungha Yang
d3d11: Enable native multi-thread protection layer...
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2021-03-15
Seungha Yang
d3d11videosink: Avoid switching conversion tool during...
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2021-03-14
Seungha Yang
d3d11: Run gst-indent for all C++ code
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2021-03-14
Seungha Yang
d3d11: Port to C++
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2021-03-02
Seungha Yang
d3d11: Fix wrong preprocessing blocks
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2021-01-26
Seungha Yang
d3d11videosink: Add support for drawing on application...
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2021-01-19
Seungha Yang
d3d11: Allow building UWP features with Desktop feature...
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2021-01-13
Seungha Yang
d3d11: Move core methods to gst-libs
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2020-12-20
Seungha Yang
d3d11: Privatize d3d11memory implementation
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2020-12-03
Seungha Yang
d3d11videosink: Add a property to support rendering...
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2020-12-03
Seungha Yang
d3d11: Protect ID3D11VideoContext with lock
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2020-11-16
Seungha Yang
d3d11window: Prefer full color range for display target...
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2020-11-02
Seungha Yang
d3d11window: Use ID3D11VideoProcessor only if device...
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2020-10-23
Seungha Yang
d3d11window: Reuse ID3D11VideoProcessorInputView if...
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2020-10-16
Seungha Yang
d3d11colorconverter: Add support conversion with blending
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2020-10-16
Seungha Yang
d3d11: Clarify target rect to be updated
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2020-07-21
Seungha Yang
d3d11window: Disable d3d11 video processor for HDR10...
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2020-07-11
Seungha Yang
d3d11decoder: Disable zero-copy for Qualcomm devices
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2020-06-16
Seungha Yang
d3d11window: Do not configure video processor for Xbox...
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2020-06-16
Seungha Yang
d3d11window: Fix typo "configureed"
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2020-05-26
Seungha Yang
d3d11window: Add unprepare method to clear internal...
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2020-05-05
Seungha Yang
d3d11window: Fix processor output view resource leak
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2020-04-21
Seungha Yang
d3d11window: Fix videoprocessor leak
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2020-03-28
Seungha Yang
d3d11window: Always reuse swapchain
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2020-03-28
Seungha Yang
d3d11window: Reorganize display colorspace selection
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2020-03-02
Seungha Yang
d3d11videosink: Clarify the meaning of various width...
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2020-02-26
Seungha Yang
d3d11window: Set DXGI_PRESENT_ALLOW_TEARING only in...
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2020-02-12
Seungha Yang
d3d11window: Fix for dxva decoder output view rendering
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2020-02-05
Seungha Yang
d3d11window: Clear cached buffer per new caps
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2020-02-05
Seungha Yang
d3d11window: Don't create swapchain again per caps...
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2020-02-05
Seungha Yang
d3d11window: Invoke initial resize method from baseclass
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2020-02-05
Seungha Yang
d3d11videosink: Use ID3D11VideoProcessor interface
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2020-02-05
Seungha Yang
d3d11format: Add util methods for mapping DXGI color...
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2020-01-26
Seungha Yang
d3d11window_win32: Let DXGI choose client area
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2020-01-13
Seungha Yang
d3d11memory: Always use native DXGI format if device...
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2020-01-06
Seungha Yang
d3d11: Add support for Universal Windows Platform
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