d3d11convert: Use ID3D11VideoProcessor only if device supports colorspace
[platform/upstream/gstreamer.git] / sys / d3d11 / gstd3d11colorconvert.c
2020-10-27 Seungha Yangd3d11convert: Use ID3D11VideoProcessor only if device...
2020-10-24 Seungha Yangd3d11convert: Add support for conversion using ID3D11Vi...
2020-10-16 Seungha Yangd3d11convert: Add new subclasses for only color convert...
2020-10-16 Seungha Yangd3d11colorconverter: Add support conversion with blending
2020-10-04 Seungha Yangd3d11: Move to G_DECLARE_FINAL_TYPE
2020-09-18 Seungha Yangd3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-05-19 Seungha Yangd3d11convert: Fix fallback texture setup when resolutio...
2020-05-19 Seungha Yangd3d11convert: Fix fallback texture copy
2020-05-19 Seungha Yangd3d11: Add support for video rescale and rename element...
2020-05-19 Seungha Yangd3d11: Move scoring util method for colorspace conversi...
2020-01-13 Seungha Yangd3d11memory: Always use native DXGI format if device...
2020-01-13 Seungha YangRevert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
2019-12-28 Seungha Yangd3d11: Aggregate d3d11 memory usage query for dynamic...
2019-12-28 Seungha Yangd3d11colorconvert: Remove device type dependent behavior
2019-12-24 Seungha Yangd3d11videosink: Add support for overlay composition
2019-12-24 Seungha Yangd3d11: Enable dxgi debug layer and always try to pop...
2019-12-20 Seungha Yangd3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag...
2019-12-20 Seungha Yangd3d11colorconvert: Use shader resource and render targe...
2019-12-20 Seungha Yangd3d11: Use GRecMutex to protect immediate context and...
2019-12-20 Seungha Yangd3d11: Pass GstD3D11Memory object to ensure_{shader_res...
2019-12-07 Aaron Boxerd3d11: translate windows error codes to human readable...
2019-12-05 Seungha Yangd3d11converter: Skip setup converter if input and outpu...
2019-12-05 Seungha Yangd3d11colorconvert: Split color space converter to reuse...
2019-12-05 Seungha Yangd3d11: Split shader to reuse code
2019-12-05 Seungha Yangd3d11: Add support for D3D11_USAGE_DYNAMIC
2019-12-05 Seungha Yangd3d11colorconvert: Disable color conversion with softwa...
2019-12-05 Seungha Yangd3d11colorconvert: Avoid copy in/out texture if possible
2019-12-05 Seungha Yangd3d11: Add color space conversion element using shader