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d3d11convert: Use ID3D11VideoProcessor only if device supports colorspace
[platform/upstream/gstreamer.git]
/
sys
/
d3d11
/
gstd3d11colorconvert.c
2020-10-27
Seungha Yang
d3d11convert: Use ID3D11VideoProcessor only if device...
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2020-10-24
Seungha Yang
d3d11convert: Add support for conversion using ID3D11Vi...
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2020-10-16
Seungha Yang
d3d11convert: Add new subclasses for only color convert...
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2020-10-16
Seungha Yang
d3d11colorconverter: Add support conversion with blending
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2020-10-04
Seungha Yang
d3d11: Move to G_DECLARE_FINAL_TYPE
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2020-09-18
Seungha Yang
d3d11: Add support for packed 8bits 4:2:2 YUV formats
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2020-05-19
Seungha Yang
d3d11convert: Fix fallback texture setup when resolutio...
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2020-05-19
Seungha Yang
d3d11convert: Fix fallback texture copy
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2020-05-19
Seungha Yang
d3d11: Add support for video rescale and rename element...
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2020-05-19
Seungha Yang
d3d11: Move scoring util method for colorspace conversi...
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2020-01-13
Seungha Yang
d3d11memory: Always use native DXGI format if device...
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2020-01-13
Seungha Yang
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
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2019-12-28
Seungha Yang
d3d11: Aggregate d3d11 memory usage query for dynamic...
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2019-12-28
Seungha Yang
d3d11colorconvert: Remove device type dependent behavior
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2019-12-24
Seungha Yang
d3d11videosink: Add support for overlay composition
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2019-12-24
Seungha Yang
d3d11: Enable dxgi debug layer and always try to pop...
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2019-12-20
Seungha Yang
d3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag...
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2019-12-20
Seungha Yang
d3d11colorconvert: Use shader resource and render targe...
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2019-12-20
Seungha Yang
d3d11: Use GRecMutex to protect immediate context and...
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2019-12-20
Seungha Yang
d3d11: Pass GstD3D11Memory object to ensure_{shader_res...
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2019-12-07
Aaron Boxer
d3d11: translate windows error codes to human readable...
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2019-12-05
Seungha Yang
d3d11converter: Skip setup converter if input and outpu...
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2019-12-05
Seungha Yang
d3d11colorconvert: Split color space converter to reuse...
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2019-12-05
Seungha Yang
d3d11: Split shader to reuse code
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2019-12-05
Seungha Yang
d3d11: Add support for D3D11_USAGE_DYNAMIC
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2019-12-05
Seungha Yang
d3d11colorconvert: Disable color conversion with softwa...
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2019-12-05
Seungha Yang
d3d11colorconvert: Avoid copy in/out texture if possible
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2019-12-05
Seungha Yang
d3d11: Add color space conversion element using shader
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