Support multi pass shading with different shaders
[platform/core/uifw/dali-core.git] / automated-tests /
2023-06-15 seungho baekSupport multi pass shading with different shaders 11/294011/10
2023-06-14 joogab yunMerge "Modify so that unnecessary hover events do not...
2023-06-12 Heeyong SongAdd DevelActor::Property::USE_TEXTURE_UPDATE_AREA 60/293460/5
2023-06-07 Eunki HongReduce overhead of notification (like AnimationFinished... 44/290144/44
2023-06-05 Heeyong SongMerge "Check whether the scene-graph RenderTask object...
2023-06-02 David SteeleMerge changes I8d35c74c,I4785021d into devel/master
2023-05-31 David SteeleTest sync with adaptor 01/293201/6
2023-05-31 David SteeleAdding instance count and vertex range to Renderer 52/292052/8
2023-05-30 Heeyong SongAdd KeepRendering method to Scene 81/293381/3
2023-05-30 Heeyong SongMerge "(Partial Update) Set updated when rendering...
2023-05-25 Heeyong Song(Partial Update) Set updated when rendering behavior... 83/293283/2
2023-05-24 Eunki, HongAppendix log for ttrace + Print keycode and timestamp 82/293282/5
2023-05-22 Heeyong SongMerge "Fix a clipping mode bug" into devel/master
2023-05-22 Eunki HongMerge "Fix error when RenderTask is not matched with...
2023-05-22 Heeyong SongFix a clipping mode bug 88/293088/3
2023-05-22 Heeyong SongRemove forceProcess and forceUpdate flag 31/293031/2
2023-05-22 Heeyong SongMerge "Add more description to VisibilityChangedSignal...
2023-05-19 Adeel KazmiMerge "DALi Version 2.2.27" into devel/master
2023-05-19 Eunki HongDecrease Render::Renderer index map if detached 48/293048/6
2023-05-18 Eunki HongMerge "Add extra padding for decorated visual renderer...
2023-05-18 Eunki, HongAdd extra padding for decorated visual renderer 98/292998/1
2023-05-13 Eunki HongMerge "Fix pipeline hash" into devel/master
2023-05-12 Adam BialogonskiAdded VertexBufferUpdateCallback 61/290561/8
2023-05-12 Adam BialogonskiAdded GpuBuffer::WritePolicy 81/290281/10
2023-05-12 Eunki HongMerge "Fix invalidated PipelineCacheL2 pointer problem...
2023-05-12 Heeyong SongFix pipeline hash 81/292481/3
2023-05-12 Eunki, HongFix invalidated PipelineCacheL2 pointer problem 32/292732/6
2023-05-11 Seungho BAEKMerge "Fix culling issue with scale" into devel/master
2023-05-10 seungho baekSupport Animation Blend for AnimateBetween 46/292046/14
2023-05-10 Eunki HongMerge "Reduce Bezier Curve AlphaFunction's tolerance...
2023-05-10 Heeyong SongMerge "Remove old pipeline caches" into devel/master
2023-05-09 joogab.yunAdd Touch source type for gesture 03/292503/1
2023-05-08 Heeyong SongRemove old pipeline caches 55/292455/1
2023-05-02 Eunki HongMerge "Set KeyFrame's frame value" into devel/master
2023-04-27 Eunki, HongSet KeyFrame's frame value 66/292066/2
2023-04-25 joogab.yunAdd SetTapRecognizerTime 71/291871/9
2023-04-19 David SteeleMerge "Add Post Constraint that works after transform...
2023-04-19 seungho baekAdd Post Constraint that works after transform 74/291574/6
2023-04-18 David SteeleVertexBuffer instancing 55/291355/5
2023-04-17 David SteeleVertexBuffer can now be created from Property::Map... 53/290953/4
2023-04-05 Eunki HongMerge "LookAt API for actor" into devel/master
2023-04-05 Eunki, HongLookAt API for actor 32/290532/7
2023-03-31 Eunki HongMinor code cleans for render task 83/290683/3
2023-03-31 Adeel KazmiMerge "DALi Version 2.2.20" into devel/master
2023-03-31 joogab yunMerge "The hover event now starts in the STARTED state...
2023-03-31 joogab.yunThe hover event now starts in the STARTED state when... 86/290486/16
2023-03-27 David SteeleMerge "Add initialize resetter to reduce AnimatableProp...
2023-03-27 Eunki HongMark as do not skip rendering if SceneGraphRenderer... 57/290457/3
2023-03-22 David SteeleMerge "Make sure that global variables are initialized...
2023-03-20 Eunki, HongSend PixelData instead of raw buffer 76/290076/7
2023-03-17 Adeel KazmiMerge "DALi Version 2.2.18" into devel/master
2023-03-17 dongsug songMerge "Fix a heap-buffer-overflow issue." into devel...
2023-03-16 David SteeleMerge "Add BuildPickingRay to devel api" into devel...
2023-03-15 Heeyong SongMerge "Remove uniform hash" into devel/master
2023-03-14 Eunki HongMerge "Reuse latest pipeline if possible" into devel...
2023-03-14 Eunki HongReuse latest pipeline if possible 71/289371/9
2023-03-14 huayong.xuFix a heap-buffer-overflow issue. 26/289326/5
2023-03-13 Eunki HongMerge "Ensure BaseHandle class move noexcept (core...
2023-03-09 Eunki HongEnsure BaseHandle class move noexcept (core public... 62/289562/1
2023-03-09 Eunki, HongGet world scale more faster 38/289438/2
2023-03-06 David SteeleAdd BuildPickingRay to devel api 70/289370/1
2023-02-27 Seungho BAEKMerge "Make mTargetSizeDirtyFlag true when Animation...
2023-02-27 seungho baekMake mTargetSizeDirtyFlag true when Animation changes... 22/289022/3
2023-02-27 Eunki HongAllow to load uint32_t indices for geometry 39/288539/12
2023-02-24 David SteeleMerge "Use OrderedSet so remove useless iteration for...
2023-02-24 Eunki, HongUse OrderedSet so remove useless iteration for some... 76/285976/30
2023-02-20 Eunki HongMultiply only for Transform Matrix + NEON comment clean up 36/288536/8
2023-02-19 Eunki, HongMake new CameraActor creation API for 3D apps 91/288491/4
2023-02-17 Adeel KazmiMerge changes I8783ad29,I2c860a84 into devel/master
2023-02-15 David SteeleAnimatableProperty Set/Bake now resets properly. 76/287876/6
2023-02-13 David SteeleMerge "Make sure that global variables are initialized...
2023-02-13 Eunki HongMerge "Optimize some matrix multiply for projection...
2023-02-13 Heeyong SongMerge "Use Vector4 for the update area" into devel...
2023-02-10 David SteeleMerge "Added rotation support to frame-callback" into...
2023-02-10 Eunki HongOptimize some matrix multiply for projection matrix... 66/287766/8
2023-02-07 Eunki, HongFix svace issue (uint32_t to long) 21/287821/2
2023-02-06 Heeyong SongUse Vector4 for the update area 61/287661/2
2023-02-03 David SteeleAdded rotation support to frame-callback 92/287692/3
2023-02-02 Eunki HongMerge "Make dirtyrect use map container instead of...
2023-01-31 Eunki, HongMake dirtyrect use map container instead of vector 80/286080/11
2023-01-30 David SteeleMerge "Reorder node's children only required case....
2023-01-30 Eunki HongMerge "Fix minor coverity issue" into devel/master
2023-01-30 Adeel Kazmi(Automated Tests) Ensure we kill off any sleeping dbus... 88/287188/2
2023-01-23 David SteeleMerge changes Ibfc625f5,I26bd5ff5,I255b92f4,I0eff1efe...
2023-01-20 David SteeleChanged RenderItem* to RenderItemKey 72/286472/8
2023-01-20 David SteeleChanged keys from raw int to templated class 05/284605/15
2023-01-19 David SteeleMerge "Updating Test Harness to show wait channel"...
2023-01-18 David SteeleUpdating Test Harness to show wait channel 24/287024/3
2023-01-16 seungho baekAdd Overlay Layer in scene 75/286475/11
2023-01-06 Heeyong SongMerge "Reduce Render::Renderer size" into devel/master
2023-01-06 Heeyong SongMerge "Remove object pointer from SceneGraph::PropertyN...
2023-01-05 Wonsik JungMerge "Fix the screen rotation issue" into devel/master
2023-01-04 Wonsik JungFix the screen rotation issue 63/286263/2
2023-01-04 Seungho BAEKMerge "Fix to do not use GetCurrentSize in actor-sizer...
2022-12-23 seungho baekFix to do not use GetCurrentSize in actor-sizer 66/285966/4
2022-12-21 seungho baekAdd Renderer::BlendMode::USE_ACTOR_OPACITY 03/285403/10
2022-12-19 Eunki HongMerge "Reduce GetCurrentSize call time" into devel...
2022-12-19 David SteeleMerge "Sync UTC harness" into devel/master
2022-12-19 seungho baekFix transform matrix in case child actor didn't inherit... 74/285174/7
2022-12-19 Heeyong SongChange DebugPriority name and Debug priority 11/285611/4
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