#include "dummy-control.h"
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
namespace Dali
{
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/bendy-effect.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/blind-effect.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
+
using namespace Dali;
using namespace Dali::Toolkit;
#include <dali-toolkit/dali-toolkit.h>
#include <dali/devel-api/actors/mesh-actor.h>
#include <dali/devel-api/modeling/material.h>
+#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
using namespace Dali;
using namespace Dali::Toolkit;
#include <iostream>
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
#include <dali/integration-api/events/touch-event-integ.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/carousel-effect.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
+
+
using namespace Dali;
using namespace Dali::Toolkit;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/displacement-effect.h>
using namespace Dali;
using namespace Dali::Toolkit;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/dissolve-effect.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
using namespace Dali;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/iris-effect.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/public-api/builder/json-parser.h>
+#include <dali-toolkit/devel-api/builder/json-parser.h>
using namespace Dali;
using namespace Dali::Toolkit;
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/key-event-integ.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+
using namespace Dali;
using namespace Dali::Toolkit;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/mask-effect.h>
using namespace Dali;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/nine-patch-mask-effect.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/overlay-effect.h>
+
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-
+#include <dali-toolkit/devel-api/shader-effects/page-turn-effect.h>
using namespace Dali;
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/pan-gesture-event.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-factory.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-landscape-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-portrait-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
+
+
using namespace Dali;
using namespace Dali::Toolkit;
#include <dali.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
using namespace Dali;
using namespace Toolkit;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/ripple2d-effect.h>
using namespace Dali;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/ripple-effect.h>
+
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
+
using namespace Dali;
using namespace Dali::Toolkit;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/shear-effect.h>
using namespace Dali;
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali-toolkit/devel-api/controls/slider/slider.h>
using namespace Dali;
using namespace Dali::Toolkit;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/soft-button-effect.h>
using namespace Dali;
using namespace Dali::Toolkit;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/spot-effect.h>
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/square-dissolve-effect.h>
using namespace Dali;
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
using namespace Dali;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
using namespace Dali;
using namespace Dali::Toolkit;
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/swirl-effect.h>
+
using namespace Dali;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
using namespace Dali;
using namespace Toolkit;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
using namespace Dali;
using namespace Toolkit;
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali-toolkit/devel-api/controls/tool-bar/tool-bar.h>
using namespace Dali;
using namespace Toolkit;
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/water-effect.h>
using namespace Dali;
toolkit_sounds_dir = ../../../dali-toolkit/sounds
toolkit_src_dir = ../../../dali-toolkit/internal
public_api_src_dir = ../../../dali-toolkit/public-api
+devel_api_src_dir = ../../../dali-toolkit/devel-api
if MOBILE_PROFILE
toolkit_styles_dir = ../../../dali-toolkit/styles/mobile
include ../../../dali-toolkit/styles/file.list
include ../../../dali-toolkit/internal/file.list
include ../../../dali-toolkit/public-api/file.list
+include ../../../dali-toolkit/devel-api/file.list
resources_dir = ../../../resources
daliimagedir = ${dataReadOnlyDir}/toolkit/images/
libdali_toolkit_la_SOURCES = \
$(toolkit_src_files) \
- $(public_api_src_files)
+ $(public_api_src_files) \
+ $(devel_api_src_files)
dalistyledir = ${dataReadOnlyDir}/toolkit/styles/
dalistyle_DATA = ${dali_toolkit_style_files}
topleveldir = $(devincludepath)/dali-toolkit
toplevel_HEADERS = ../../../dali-toolkit/dali-toolkit.h
-publicapidir = $(topleveldir)/public-api
-
-publicapicontrolsdir = $(publicapidir)/controls
-publicapialignmentdir = $(publicapicontrolsdir)/alignment
-publicapibloomviewdir = $(publicapicontrolsdir)/bloom-view
-publicapibubbleemitterdir = $(publicapicontrolsdir)/bubble-effect
-publicapibuttonsdir = $(publicapicontrolsdir)/buttons
-publicapiclusterdir = $(publicapicontrolsdir)/cluster
-publicapidefaultcontrolsdir = $(publicapicontrolsdir)/default-controls
-publicapieffectsviewdir = $(publicapicontrolsdir)/effects-view
-publicapigaussianblurviewdir = $(publicapicontrolsdir)/gaussian-blur-view
-publicapiimageviewdir = $(publicapicontrolsdir)/image-view
-publicapiitemviewdir = $(publicapicontrolsdir)/scrollable/item-view
-publicapimagnifierdir = $(publicapicontrolsdir)/magnifier
-publicapinavigationframedir = $(publicapicontrolsdir)/navigation-frame
-publicapipageturnviewdir = $(publicapicontrolsdir)/page-turn-view
-publicapipopupdir = $(publicapicontrolsdir)/popup
-publicapiscrollbardir = $(publicapicontrolsdir)/scroll-bar
-publicapiscrollcomponentdir = $(publicapicontrolsdir)/scroll-component
-publicapiscrollabledir = $(publicapicontrolsdir)/scrollable
-publicapiscrollviewdir = $(publicapicontrolsdir)/scrollable/scroll-view
-publicapiselectorsdir = $(publicapicontrolsdir)/selectors
-publicapishadowviewdir = $(publicapicontrolsdir)/shadow-view
-publicapisliderdir = $(publicapicontrolsdir)/slider
-publicapisuperblurviewdir = $(publicapicontrolsdir)/super-blur-view
-publicapitableviewdir = $(publicapicontrolsdir)/table-view
-publicapitextcontrolsdir = $(publicapidir)/controls/text-controls
-publicapitoolbardir = $(publicapicontrolsdir)/tool-bar
-publicapiviewdir = $(publicapicontrolsdir)/view
-publicapibuilderdir = $(publicapidir)/builder
-publicapifocusmanagerdir = $(publicapidir)/focus-manager
-publicapishadereffectsdir = $(publicapidir)/shader-effects
-publicapibubbleeffectdir = $(publicapidir)/shader-effects/bubble-effect
-publicapistylingdir = $(publicapidir)/styling
-publicapitransitioneffectsdir = $(publicapidir)/transition-effects
-publicapiscriptingdir = $(publicapidir)/scripting
-publicapirenderingbackenddir = $(publicapidir)/text
-
-publicapi_HEADERS = $(public_api_header_files)
-publicapicontrols_HEADERS = $(public_api_controls_header_files)
-publicapialignment_HEADERS = $(public_api_alignment_header_files)
-publicapibloomview_HEADERS = $(public_api_bloom_view_header_files)
-publicapibubbleemitter_HEADERS = $(public_api_bubble_emitter_header_files)
-publicapibuttons_HEADERS = $(public_api_buttons_header_files)
-publicapicluster_HEADERS = $(public_api_cluster_header_files)
-publicapidefaultcontrols_HEADERS = $(public_api_default_controls_header_files)
-publicapieffectsview_HEADERS = $(public_api_effects_view_header_files)
+# devel api
+develapidir = $(topleveldir)/devel-api
+develapibuilderdir = $(develapidir)/builder
+develapicontrolsdir = $(develapidir)/controls
+develapibloomviewdir = $(develapicontrolsdir)/bloom-view
+develapibubbleemitterdir = $(develapicontrolsdir)/bubble-effect
+develapieffectsviewdir = $(develapicontrolsdir)/effects-view
+develapimagnifierdir = $(develapicontrolsdir)/magnifier
+develapipopupdir = $(develapicontrolsdir)/popup
+develapipageturnviewdir = $(develapicontrolsdir)/page-turn-view
+develapisliderdir = $(develapicontrolsdir)/slider
+develapishadowviewdir = $(develapicontrolsdir)/shadow-view
+develapisuperblurviewdir = $(develapicontrolsdir)/super-blur-view
+develapitableviewdir = $(develapicontrolsdir)/table-view
+develapiscriptingdir = $(develapidir)/scripting
+develapibubbleeffectdir = $(develapidir)/shader-effects/bubble-effect
+develapishadereffectsdir = $(develapidir)/shader-effects
+develapitransitioneffectsdir = $(develapidir)/transition-effects
+develapistylingdir = $(develapidir)/styling
+develapitoolbardir = $(develapicontrolsdir)/tool-bar
+# devel headers
+
+develapibloomview_HEADERS = $(devel_api_bloom_view_header_files)
+develapibubbleemitter_HEADERS = $(devel_api_bubble_emitter_header_files)
+develapibubbleeffect_HEADERS = $(devel_api_bubble_effect_header_files)
+develapibuilder_HEADERS = $(devel_api_builder_header_files)
+develapieffectsview_HEADERS = $(devel_api_effects_view_header_files)
+develapimagnifier_HEADERS = $(devel_api_magnifier_header_files)
+develapipageturnview_HEADERS = $(devel_api_page_turn_view_header_files)
+develapipopup_HEADERS = $(devel_api_popup_header_files)
+develapiscripting_HEADERS = $(devel_api_scripting_header_files)
+develapishadowview_HEADERS = $(devel_api_shadow_view_header_files)
+develapishadereffects_HEADERS = $(devel_api_shader_effects_header_files)
+develapislider_HEADERS = $(devel_api_slider_header_files)
+develapistyling_HEADERS = $(devel_api_styling_header_files)
+develapisuperblurview_HEADERS = $(devel_api_super_blur_view_header_files)
+develapitableview_HEADERS = $(devel_api_table_view_header_files)
+develapitoolbar_HEADERS = $(devel_api_tool_bar_header_files)
+develapitransitioneffects_HEADERS = $(devel_api_transition_effects_header_files)
+
+# public api source
+
+publicapidir = $(topleveldir)/public-api
+publicapicontrolsdir = $(publicapidir)/controls
+publicapialignmentdir = $(publicapicontrolsdir)/alignment
+publicapibuttonsdir = $(publicapicontrolsdir)/buttons
+publicapidefaultcontrolsdir = $(publicapicontrolsdir)/default-controls
+publicapigaussianblurviewdir = $(publicapicontrolsdir)/gaussian-blur-view
+publicapiimageviewdir = $(publicapicontrolsdir)/image-view
+publicapiscrollbardir = $(publicapicontrolsdir)/scroll-bar
+publicapiscrollabledir = $(publicapicontrolsdir)/scrollable
+publicapiscrollviewdir = $(publicapicontrolsdir)/scrollable/scroll-view
+publicapiitemviewdir = $(publicapicontrolsdir)/scrollable/item-view
+publicapitextcontrolsdir = $(publicapicontrolsdir)/text-controls
+publicapifocusmanagerdir = $(publicapidir)/focus-manager
+publicapirenderingbackenddir = $(publicapidir)/text
+
+# public api headers
+publicapi_HEADERS = $(public_api_header_files)
+publicapicontrols_HEADERS = $(public_api_controls_header_files)
+publicapialignment_HEADERS = $(public_api_alignment_header_files)
+publicapibuttons_HEADERS = $(public_api_buttons_header_files)
+publicapidefaultcontrols_HEADERS = $(public_api_default_controls_header_files)
publicapigaussianblurview_HEADERS = $(public_api_gaussian_blur_view_header_files)
-publicapiimageview_HEADERS = $(public_api_image_view_header_files)
-publicapiitemview_HEADERS = $(public_api_item_view_header_files)
-publicapimagnifier_HEADERS = $(public_api_magnifier_header_files)
-publicapinavigationframe_HEADERS = $(public_api_navigation_frame_header_files)
-publicapipageturnview_HEADERS = $(public_api_page_turn_view_header_files)
-publicapipopup_HEADERS = $(public_api_popup_header_files)
-publicapiscrollbar_HEADERS = $(public_api_scroll_bar_header_files)
-
-publicapiscrollcomponent_HEADERS = $(public_api_scroll_component_header_files)
-publicapiscrollable_HEADERS = $(public_api_scrollable_header_files)
-publicapiscrollview_HEADERS = $(public_api_scroll_view_header_files)
-publicapiselectors_HEADERS = $(public_api_selectors_header_files)
-publicapishadowview_HEADERS = $(public_api_shadow_view_header_files)
-publicapislider_HEADERS = $(public_api_slider_header_files)
-publicapisuperblurview_HEADERS = $(public_api_super_blur_view_header_files)
-publicapitableview_HEADERS = $(public_api_table_view_header_files)
-publicapitextcontrols_HEADERS = $(public_api_text_controls_header_files)
-publicapitoolbar_HEADERS = $(public_api_tool_bar_header_files)
-publicapiview_HEADERS = $(public_api_view_header_files)
-publicapibuilder_HEADERS = $(public_api_builder_header_files)
-publicapifocusmanager_HEADERS = $(public_api_focus_manager_header_files)
-publicapishadereffects_HEADERS = $(public_api_shader_effects_header_files)
-publicapibubbleeffect_HEADERS = $(public_api_bubble_effect_header_files)
-publicapistyling_HEADERS = $(public_api_styling_header_files)
-publicapitransitioneffects_HEADERS = $(public_api_transition_effects_header_files)
-publicapiscripting_HEADERS = $(public_api_scripting_header_files)
+publicapiimageview_HEADERS = $(public_api_image_view_header_files)
+publicapiitemview_HEADERS = $(public_api_item_view_header_files)
+publicapiscrollbar_HEADERS = $(public_api_scroll_bar_header_files)
+publicapiscrollable_HEADERS = $(public_api_scrollable_header_files)
+publicapiscrollview_HEADERS = $(public_api_scroll_view_header_files)
+publicapitextcontrols_HEADERS = $(public_api_text_controls_header_files)
+publicapifocusmanager_HEADERS = $(public_api_focus_manager_header_files)
publicapirenderingbackend_HEADERS = $(public_api_rendering_backend_header_files)
#include <dali/dali.h>
// Toolkit
-#include <dali-toolkit/public-api/builder/builder.h>
-#include <dali-toolkit/public-api/builder/tree-node.h>
#include <dali-toolkit/public-api/controls/alignment/alignment.h>
-#include <dali-toolkit/public-api/controls/bloom-view/bloom-view.h>
-#include <dali-toolkit/public-api/controls/bubble-effect/bubble-emitter.h>
#include <dali-toolkit/public-api/controls/buttons/button.h>
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
#include <dali-toolkit/public-api/controls/default-controls/check-button-factory.h>
#include <dali-toolkit/public-api/controls/default-controls/push-button-factory.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
-#include <dali-toolkit/public-api/controls/effects-view/effects-view.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
#include <dali-toolkit/public-api/controls/image-view/masked-image-view.h>
-#include <dali-toolkit/public-api/controls/magnifier/magnifier.h>
-#include <dali-toolkit/public-api/controls/page-turn-view/page-factory.h>
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-landscape-view.h>
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-portrait-view.h>
-#include <dali-toolkit/public-api/controls/popup/popup.h>
#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
#include <dali-toolkit/public-api/controls/scrollable/item-view/default-item-layout.h>
#include <dali-toolkit/public-api/controls/scrollable/item-view/item-factory.h>
#include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-page-path-effect.h>
#include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
#include <dali-toolkit/public-api/controls/scrollable/scrollable.h>
-#include <dali-toolkit/public-api/controls/shadow-view/shadow-view.h>
-#include <dali-toolkit/public-api/controls/slider/slider.h>
-#include <dali-toolkit/public-api/controls/super-blur-view/super-blur-view.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
#include <dali-toolkit/public-api/controls/text-controls/text-field.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
-#include <dali-toolkit/public-api/controls/tool-bar/tool-bar.h>
-
#include <dali-toolkit/public-api/focus-manager/focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
-
-#include <dali-toolkit/public-api/scripting/script.h>
-#include <dali-toolkit/public-api/scripting/script-plugin.h>
-
#include <dali-toolkit/public-api/text/rendering-backend.h>
-
-#include <dali-toolkit/public-api/shader-effects/alpha-discard-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bendy-effect.h>
-#include <dali-toolkit/public-api/shader-effects/blind-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bouncing-effect.h>
-#include <dali-toolkit/public-api/shader-effects/carousel-effect.h>
-#include <dali-toolkit/public-api/shader-effects/displacement-effect.h>
-#include <dali-toolkit/public-api/shader-effects/dissolve-local-effect.h>
-#include <dali-toolkit/public-api/shader-effects/distance-field-effect.h>
-#include <dali-toolkit/public-api/shader-effects/mirror-effect.h>
-#include <dali-toolkit/public-api/shader-effects/motion-blur-effect.h>
-#include <dali-toolkit/public-api/shader-effects/motion-stretch-effect.h>
-#include <dali-toolkit/public-api/shader-effects/overlay-effect.h>
-#include <dali-toolkit/public-api/shader-effects/shear-effect.h>
-#include <dali-toolkit/public-api/shader-effects/soft-button-effect.h>
-#include <dali-toolkit/public-api/shader-effects/spot-effect.h>
-#include <dali-toolkit/public-api/shader-effects/square-dissolve-effect.h>
-#include <dali-toolkit/public-api/shader-effects/water-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bubble-effect/bubble-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bubble-effect/color-adjuster.h>
-#include <dali-toolkit/public-api/shader-effects/dissolve-effect.h>
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
-#include <dali-toolkit/public-api/shader-effects/iris-effect.h>
-#include <dali-toolkit/public-api/shader-effects/mask-effect.h>
-#include <dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.h>
-#include <dali-toolkit/public-api/shader-effects/page-turn-book-spine-effect.h>
-#include <dali-toolkit/public-api/shader-effects/page-turn-effect.h>
-#include <dali-toolkit/public-api/shader-effects/quadratic-bezier.h>
-#include <dali-toolkit/public-api/shader-effects/ripple-effect.h>
-#include <dali-toolkit/public-api/shader-effects/ripple2d-effect.h>
-#include <dali-toolkit/public-api/shader-effects/swirl-effect.h>
-
-#include <dali-toolkit/public-api/styling/style-manager.h>
-
-#include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
-#include <dali-toolkit/public-api/transition-effects/cube-transition-wave-effect.h>
-#include <dali-toolkit/public-api/transition-effects/cube-transition-cross-effect.h>
-#include <dali-toolkit/public-api/transition-effects/cube-transition-fold-effect.h>
-
#include <dali-toolkit/public-api/dali-toolkit-version.h>
#include <dali-toolkit/public-api/enums.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/builder/json-parser.h>
+#include <dali-toolkit/devel-api/builder/json-parser.h>
// EXTERNAL INCLUDES
#include <memory.h>
#include <dali/public-api/object/base-handle.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/tree-node.h>
+#include <dali-toolkit/devel-api/builder/tree-node.h>
namespace Dali
{
#include <cstring>
// INTERNAL INCLUDES
-#include "dali-toolkit/public-api/builder/tree-node.h"
+#include "dali-toolkit/devel-api/builder/tree-node.h"
#include "dali-toolkit/internal/builder/tree-node-manipulator.h"
namespace Dali
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/bloom-view/bloom-view.h>
+#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/bubble-effect/bubble-emitter.h>
+#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/effects-view/effects-view.h>
+#include <dali-toolkit/devel-api/controls/effects-view/effects-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/effects-view/effects-view-impl.h>
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/magnifier/magnifier.h>
+#include <dali-toolkit/devel-api/controls/magnifier/magnifier.h>
#include <dali-toolkit/internal/controls/magnifier/magnifier-impl.h>
using namespace Dali;
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/page-turn-view/page-factory.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-factory.h>
namespace Dali
{
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-landscape-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-landscape-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-landscape-view-impl.h>
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
namespace Dali
{
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-portrait-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-portrait-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.h>
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
namespace Dali
{
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/popup/popup.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/popup/popup-impl.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/shadow-view/shadow-view.h>
+#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h>
*
*/
-#include <dali-toolkit/public-api/controls/slider/slider.h>
+#include <dali-toolkit/devel-api/controls/slider/slider.h>
#include <dali-toolkit/internal/controls/slider/slider-impl.h>
using namespace Dali;
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/super-blur-view/super-blur-view.h>
+#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/table-view/table-view-impl.h>
--- /dev/null
+# Add local source files here
+
+devel_api_src_files = \
+ $(devel_api_src_dir)/builder/builder.cpp \
+ $(devel_api_src_dir)/builder/json-parser.cpp \
+ $(devel_api_src_dir)/builder/tree-node.cpp \
+ $(devel_api_src_dir)/controls/bloom-view/bloom-view.cpp \
+ $(devel_api_src_dir)/controls/bubble-effect/bubble-emitter.cpp \
+ $(devel_api_src_dir)/controls/effects-view/effects-view.cpp \
+ $(devel_api_src_dir)/controls/magnifier/magnifier.cpp \
+ $(devel_api_src_dir)/controls/page-turn-view/page-factory.cpp \
+ $(devel_api_src_dir)/controls/page-turn-view/page-turn-landscape-view.cpp \
+ $(devel_api_src_dir)/controls/page-turn-view/page-turn-portrait-view.cpp \
+ $(devel_api_src_dir)/controls/page-turn-view/page-turn-view.cpp \
+ $(devel_api_src_dir)/controls/popup/popup.cpp \
+ $(devel_api_src_dir)/controls/shadow-view/shadow-view.cpp \
+ $(devel_api_src_dir)/controls/slider/slider.cpp \
+ $(devel_api_src_dir)/controls/super-blur-view/super-blur-view.cpp \
+ $(devel_api_src_dir)/controls/table-view/table-view.cpp \
+ $(devel_api_src_dir)/controls/tool-bar/tool-bar.cpp \
+ $(devel_api_src_dir)/styling/style-manager.cpp \
+ $(devel_api_src_dir)/scripting/script.cpp \
+ $(devel_api_src_dir)/shader-effects/bubble-effect/bubble-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/bubble-effect/color-adjuster.cpp \
+ $(devel_api_src_dir)/shader-effects/alpha-discard-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/bendy-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/blind-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/bouncing-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/carousel-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/displacement-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/dissolve-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/dissolve-local-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/distance-field-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/image-region-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/iris-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/mask-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/mirror-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/motion-blur-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/motion-stretch-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/nine-patch-mask-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/overlay-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/page-turn-book-spine-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/page-turn-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/quadratic-bezier.cpp \
+ $(devel_api_src_dir)/shader-effects/ripple-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/ripple2d-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/shear-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/soft-button-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/spot-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/square-dissolve-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/swirl-effect.cpp \
+ $(devel_api_src_dir)/shader-effects/water-effect.cpp \
+ $(devel_api_src_dir)/transition-effects/cube-transition-cross-effect.cpp \
+ $(devel_api_src_dir)/transition-effects/cube-transition-effect.cpp \
+ $(devel_api_src_dir)/transition-effects/cube-transition-fold-effect.cpp \
+ $(devel_api_src_dir)/transition-effects/cube-transition-wave-effect.cpp
+
+# Add devel header files here
+
+devel_api_bloom_view_header_files = \
+ $(devel_api_src_dir)/controls/bloom-view/bloom-view.h
+
+devel_api_bubble_effect_header_files = \
+ $(devel_api_src_dir)/shader-effects/bubble-effect/bubble-effect.h \
+ $(devel_api_src_dir)/shader-effects/bubble-effect/color-adjuster.h
+
+devel_api_bubble_emitter_header_files = \
+ $(devel_api_src_dir)/controls/bubble-effect/bubble-emitter.h
+
+devel_api_builder_header_files = \
+ $(devel_api_src_dir)/builder/builder.h \
+ $(devel_api_src_dir)/builder/json-parser.h \
+ $(devel_api_src_dir)/builder/tree-node.h
+
+devel_api_effects_view_header_files = \
+ $(devel_api_src_dir)/controls/effects-view/effects-view.h
+
+devel_api_magnifier_header_files = \
+ $(devel_api_src_dir)/controls/magnifier/magnifier.h
+
+devel_api_page_turn_view_header_files = \
+ $(devel_api_src_dir)/controls/page-turn-view/page-factory.h \
+ $(devel_api_src_dir)/controls/page-turn-view/page-turn-landscape-view.h \
+ $(devel_api_src_dir)/controls/page-turn-view/page-turn-portrait-view.h \
+ $(devel_api_src_dir)/controls/page-turn-view/page-turn-view.h
+
+devel_api_popup_header_files = \
+ $(devel_api_src_dir)/controls/popup/popup.h
+
+devel_api_shadow_view_header_files = \
+ $(devel_api_src_dir)/controls/shadow-view/shadow-view.h
+
+devel_api_slider_header_files = \
+ $(devel_api_src_dir)/controls/slider/slider.h
+
+devel_api_styling_header_files = \
+ $(devel_api_src_dir)/styling/style-manager.h
+
+devel_api_scripting_header_files = \
+ $(devel_api_src_dir)/scripting/script.h \
+ $(devel_api_src_dir)/scripting/script-plugin.h
+
+devel_api_shader_effects_header_files = \
+ $(devel_api_src_dir)/shader-effects/alpha-discard-effect.h \
+ $(devel_api_src_dir)/shader-effects/bendy-effect.h \
+ $(devel_api_src_dir)/shader-effects/blind-effect.h \
+ $(devel_api_src_dir)/shader-effects/bouncing-effect.h \
+ $(devel_api_src_dir)/shader-effects/carousel-effect.h \
+ $(devel_api_src_dir)/shader-effects/displacement-effect.h \
+ $(devel_api_src_dir)/shader-effects/dissolve-effect.h \
+ $(devel_api_src_dir)/shader-effects/dissolve-local-effect.h \
+ $(devel_api_src_dir)/shader-effects/distance-field-effect.h \
+ $(devel_api_src_dir)/shader-effects/image-region-effect.h \
+ $(devel_api_src_dir)/shader-effects/iris-effect.h \
+ $(devel_api_src_dir)/shader-effects/mask-effect.h \
+ $(devel_api_src_dir)/shader-effects/mirror-effect.h \
+ $(devel_api_src_dir)/shader-effects/motion-blur-effect.h \
+ $(devel_api_src_dir)/shader-effects/motion-stretch-effect.h \
+ $(devel_api_src_dir)/shader-effects/nine-patch-mask-effect.h \
+ $(devel_api_src_dir)/shader-effects/overlay-effect.h \
+ $(devel_api_src_dir)/shader-effects/page-turn-book-spine-effect.h \
+ $(devel_api_src_dir)/shader-effects/page-turn-effect.h \
+ $(devel_api_src_dir)/shader-effects/quadratic-bezier.h \
+ $(devel_api_src_dir)/shader-effects/ripple-effect.h \
+ $(devel_api_src_dir)/shader-effects/ripple2d-effect.h \
+ $(devel_api_src_dir)/shader-effects/shear-effect.h \
+ $(devel_api_src_dir)/shader-effects/soft-button-effect.h \
+ $(devel_api_src_dir)/shader-effects/spot-effect.h \
+ $(devel_api_src_dir)/shader-effects/square-dissolve-effect.h \
+ $(devel_api_src_dir)/shader-effects/swirl-effect.h \
+ $(devel_api_src_dir)/shader-effects/water-effect.h
+
+devel_api_super_blur_view_header_files = \
+ $(devel_api_src_dir)/controls/super-blur-view/super-blur-view.h
+
+
+devel_api_table_view_header_files = \
+ $(devel_api_src_dir)/controls/table-view/table-view.h
+
+devel_api_tool_bar_header_files = \
+ $(devel_api_src_dir)/controls/tool-bar/tool-bar.h
+
+devel_api_transition_effects_header_files = \
+ $(devel_api_src_dir)/transition-effects/cube-transition-effect.h \
+ $(devel_api_src_dir)/transition-effects/cube-transition-cross-effect.h \
+ $(devel_api_src_dir)/transition-effects/cube-transition-fold-effect.h \
+ $(devel_api_src_dir)/transition-effects/cube-transition-wave-effect.h
+
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/alpha-discard-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/bendy-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/bendy-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/blind-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/blind-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/bouncing-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/bouncing-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/carousel-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/carousel-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/displacement-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/displacement-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/dissolve-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/dissolve-effect.h>
namespace Dali
{
#include <sstream>
-#include <dali-toolkit/public-api/shader-effects/dissolve-local-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h>
-#include <dali-toolkit/public-api/shader-effects/dissolve-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/dissolve-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/distance-field-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
#define STRINGIFY(...) #__VA_ARGS__
*
*/
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/iris-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/iris-effect.h>
namespace Dali
{
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/mask-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/mask-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/mirror-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/mirror-effect.h>
namespace Dali
{
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/motion-blur-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
// EXTERNAL INCLUDES
#include <dali/public-api/animation/constraint.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/motion-stretch-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
// EXTERNAL INCLUDES
#include <dali/public-api/animation/constraint.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/nine-patch-mask-effect.h>
// EXTERNAL INCLUDES
#include <dali/public-api/animation/constraint.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/overlay-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/overlay-effect.h>
namespace Dali
{
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/page-turn-book-spine-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/page-turn-book-spine-effect.h>
// EXTERNAL INCLUDES
#include <dali/public-api/common/stage.h>
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/page-turn-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/page-turn-effect.h>
// INTERNAL HEADERS
#include <dali-toolkit/internal/shader-effects/page-turn-effect-impl.h>
*/
//CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/quadratic-bezier.h>
+#include <dali-toolkit/devel-api/shader-effects/quadratic-bezier.h>
//EXTERNAL HEADERS
#include <sstream>
*
*/
-#include <dali-toolkit/public-api/shader-effects/ripple-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/ripple-effect.h>
namespace Dali
*
*/
-#include <dali-toolkit/public-api/shader-effects/ripple2d-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/ripple2d-effect.h>
namespace Dali
*
*/
-#include <dali-toolkit/public-api/shader-effects/shear-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/shear-effect.h>
namespace Dali
{
#include <dali/public-api/object/property-input.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/shader-effects/soft-button-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/soft-button-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/spot-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/spot-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/square-dissolve-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/square-dissolve-effect.h>
namespace Dali
{
*
*/
-#include <dali-toolkit/public-api/shader-effects/swirl-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/swirl-effect.h>
namespace Dali
{
*/
// CLASS HEADER
-#include <dali-toolkit/public-api/shader-effects/water-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/water-effect.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/shader-effects/water-effect-impl.h>
// CLASS HEADER
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
// EXTERNAL INCLUDES
*
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
namespace Dali
{
*
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
namespace Dali
{
*
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
namespace Dali
{
#include <dali/public-api/math/matrix3.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/tree-node.h>
+#include <dali-toolkit/devel-api/builder/tree-node.h>
#include <dali-toolkit/internal/builder/optional-value.h>
typedef Dali::Toolkit::TreeNode TreeNode;
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/builder/json-parser.h>
+#include <dali-toolkit/devel-api/builder/json-parser.h>
#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
#include <dali-toolkit/internal/builder/builder-filesystem.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/json-parser.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/json-parser.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
#include <dali-toolkit/internal/builder/builder-declarations.h>
// Warning messages usually displayed
#include <dali/public-api/object/base-object.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/json-parser.h>
-#include <dali-toolkit/public-api/builder/tree-node.h>
+#include <dali-toolkit/devel-api/builder/json-parser.h>
+#include <dali-toolkit/devel-api/builder/tree-node.h>
#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
#include <dali/public-api/common/dali-common.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/tree-node.h>
+#include <dali-toolkit/devel-api/builder/tree-node.h>
#include <dali-toolkit/internal/builder/tree-node-manipulator.h>
#include <dali/public-api/object/property-value.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/internal/builder/tree-node-manipulator.h>
-#include <dali-toolkit/public-api/builder/tree-node.h>
+#include <dali-toolkit/devel-api/builder/tree-node.h>
namespace Dali
{
#include <dali/public-api/common/vector-wrapper.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/builder/tree-node.h>
+#include <dali-toolkit/devel-api/builder/tree-node.h>
namespace Dali
{
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
-#include <dali-toolkit/public-api/controls/bloom-view/bloom-view.h>
+#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
#include "../gaussian-blur-view/gaussian-blur-view-impl.h"
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
-#include <dali-toolkit/public-api/controls/bloom-view/bloom-view.h>
+#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
namespace Dali
{
#include <dali/public-api/images/resource-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/shader-effects/bubble-effect/color-adjuster.h>
+#include <dali-toolkit/devel-api/shader-effects/bubble-effect/color-adjuster.h>
namespace Dali
{
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/bubble-effect/bubble-emitter.h>
-#include <dali-toolkit/public-api/shader-effects/bubble-effect/bubble-effect.h>
+#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
+#include <dali-toolkit/devel-api/shader-effects/bubble-effect/bubble-effect.h>
namespace Dali
{
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
#include "button-impl.h"
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/radio-button.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
#include "button-impl.h"
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/effects-view/effects-view.h>
+#include <dali-toolkit/devel-api/controls/effects-view/effects-view.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/magnifier/magnifier.h>
+#include <dali-toolkit/devel-api/controls/magnifier/magnifier.h>
namespace Dali
{
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-landscape-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-landscape-view.h>
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.h>
namespace Dali
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-portrait-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-portrait-view.h>
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.h>
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
#include <dali-toolkit/internal/shader-effects/page-turn-effect-impl.h>
-#include <dali-toolkit/public-api/shader-effects/page-turn-effect.h>
-#include <dali-toolkit/public-api/shader-effects/page-turn-book-spine-effect.h>
-#include <dali-toolkit/public-api/controls/page-turn-view/page-factory.h>
-#include <dali-toolkit/public-api/controls/shadow-view/shadow-view.h>
+#include <dali-toolkit/devel-api/shader-effects/page-turn-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/page-turn-book-spine-effect.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-factory.h>
+#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
namespace Dali
{
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/popup/popup.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
#include <dali-toolkit/internal/controls/popup/popup-style-impl.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
namespace Dali
#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/shadow-view/shadow-view.h>
+#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/slider/slider.h>
+#include <dali-toolkit/devel-api/controls/slider/slider.h>
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/super-blur-view/super-blur-view.h>
+#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
#include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
#include "array-2d.h"
namespace Dali
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
#include <dali-toolkit/public-api/controls/text-controls/text-selection-popup.h>
// EXTERNAL INCLUDES
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/alignment/alignment.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
namespace Dali
{
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/tool-bar/tool-bar.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
+#include <dali-toolkit/devel-api/controls/tool-bar/tool-bar.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
namespace Dali
{
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/controls/effects-view/effects-view.h>
+#include <dali-toolkit/devel-api/controls/effects-view/effects-view.h>
namespace Dali
{
#include <dali/public-api/object/base-object.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/scripting/script.h>
-#include <dali-toolkit/public-api/scripting/script-plugin.h>
+#include <dali-toolkit/devel-api/scripting/script.h>
+#include <dali-toolkit/devel-api/scripting/script-plugin.h>
namespace Dali
*
*/
-#include <dali-toolkit/public-api/scripting/script-plugin.h>
+#include <dali-toolkit/devel-api/scripting/script-plugin.h>
namespace Dali
{
#include <dali/public-api/animation/constraint.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/shader-effects/page-turn-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/page-turn-effect.h>
namespace Dali
{
#include <iomanip>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/shader-effects/water-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/water-effect.h>
namespace Dali
{
#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/shader-effects/water-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/water-effect.h>
namespace Dali
{
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
namespace
{
#include <dali/public-api/signals/connection-tracker.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/styling/style-manager.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
namespace Dali
{
// EXTERNAL INCLUDES
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-cross-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
#include <dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h>
namespace Dali
#include <dali/public-api/images/resource-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
namespace Dali
{
// EXTERNAL INCLUDES
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-fold-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
#include <dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h>
namespace Dali
// EXTERNAL INCLUDES
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/transition-effects/cube-transition-wave-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
#include <dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h>
namespace Dali
#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
namespace Dali
# Add local source files here
public_api_src_files = \
- $(public_api_src_dir)/builder/builder.cpp \
- $(public_api_src_dir)/builder/json-parser.cpp \
- $(public_api_src_dir)/builder/tree-node.cpp \
$(public_api_src_dir)/controls/control-impl.cpp \
$(public_api_src_dir)/controls/control.cpp \
$(public_api_src_dir)/controls/alignment/alignment.cpp \
- $(public_api_src_dir)/controls/bubble-effect/bubble-emitter.cpp \
$(public_api_src_dir)/controls/buttons/button.cpp \
$(public_api_src_dir)/controls/buttons/check-box-button.cpp \
$(public_api_src_dir)/controls/buttons/push-button.cpp \
$(public_api_src_dir)/controls/default-controls/check-button-factory.cpp \
$(public_api_src_dir)/controls/default-controls/push-button-factory.cpp \
$(public_api_src_dir)/controls/default-controls/solid-color-actor.cpp \
- $(public_api_src_dir)/controls/magnifier/magnifier.cpp \
- $(public_api_src_dir)/controls/page-turn-view/page-factory.cpp \
- $(public_api_src_dir)/controls/page-turn-view/page-turn-landscape-view.cpp \
- $(public_api_src_dir)/controls/page-turn-view/page-turn-portrait-view.cpp \
- $(public_api_src_dir)/controls/page-turn-view/page-turn-view.cpp \
- $(public_api_src_dir)/controls/popup/popup.cpp \
$(public_api_src_dir)/controls/scroll-bar/scroll-bar.cpp \
$(public_api_src_dir)/controls/scrollable/item-view/default-item-layout.cpp \
$(public_api_src_dir)/controls/scrollable/item-view/item-factory.cpp \
$(public_api_src_dir)/controls/scrollable/scroll-view/scroll-view-page-path-effect.cpp \
$(public_api_src_dir)/controls/scrollable/scroll-view/scroll-view.cpp \
$(public_api_src_dir)/controls/scrollable/scrollable.cpp \
- $(public_api_src_dir)/controls/shadow-view/shadow-view.cpp \
- $(public_api_src_dir)/controls/slider/slider.cpp \
- $(public_api_src_dir)/controls/super-blur-view/super-blur-view.cpp \
- $(public_api_src_dir)/controls/table-view/table-view.cpp \
$(public_api_src_dir)/controls/text-controls/text-label.cpp \
$(public_api_src_dir)/controls/text-controls/text-field.cpp \
$(public_api_src_dir)/controls/text-controls/text-selection-popup.cpp \
- $(public_api_src_dir)/controls/tool-bar/tool-bar.cpp \
- $(public_api_src_dir)/controls/bloom-view/bloom-view.cpp \
- $(public_api_src_dir)/controls/effects-view/effects-view.cpp \
$(public_api_src_dir)/controls/gaussian-blur-view/gaussian-blur-view.cpp \
$(public_api_src_dir)/controls/image-view/masked-image-view.cpp \
$(public_api_src_dir)/focus-manager/focus-manager.cpp \
$(public_api_src_dir)/focus-manager/keyboard-focus-manager.cpp \
$(public_api_src_dir)/focus-manager/keyinput-focus-manager.cpp \
- $(public_api_src_dir)/shader-effects/bubble-effect/bubble-effect.cpp \
- $(public_api_src_dir)/shader-effects/bubble-effect/color-adjuster.cpp \
- $(public_api_src_dir)/shader-effects/alpha-discard-effect.cpp \
- $(public_api_src_dir)/shader-effects/bendy-effect.cpp \
- $(public_api_src_dir)/shader-effects/blind-effect.cpp \
- $(public_api_src_dir)/shader-effects/bouncing-effect.cpp \
- $(public_api_src_dir)/shader-effects/carousel-effect.cpp \
- $(public_api_src_dir)/shader-effects/displacement-effect.cpp \
- $(public_api_src_dir)/shader-effects/dissolve-effect.cpp \
- $(public_api_src_dir)/shader-effects/dissolve-local-effect.cpp \
- $(public_api_src_dir)/shader-effects/distance-field-effect.cpp \
- $(public_api_src_dir)/shader-effects/image-region-effect.cpp \
- $(public_api_src_dir)/shader-effects/iris-effect.cpp \
- $(public_api_src_dir)/shader-effects/mask-effect.cpp \
- $(public_api_src_dir)/shader-effects/mirror-effect.cpp \
- $(public_api_src_dir)/shader-effects/motion-blur-effect.cpp \
- $(public_api_src_dir)/shader-effects/motion-stretch-effect.cpp \
- $(public_api_src_dir)/shader-effects/nine-patch-mask-effect.cpp \
- $(public_api_src_dir)/shader-effects/overlay-effect.cpp \
- $(public_api_src_dir)/shader-effects/page-turn-book-spine-effect.cpp \
- $(public_api_src_dir)/shader-effects/page-turn-effect.cpp \
- $(public_api_src_dir)/shader-effects/quadratic-bezier.cpp \
- $(public_api_src_dir)/shader-effects/ripple-effect.cpp \
- $(public_api_src_dir)/shader-effects/ripple2d-effect.cpp \
- $(public_api_src_dir)/shader-effects/shear-effect.cpp \
- $(public_api_src_dir)/shader-effects/soft-button-effect.cpp \
- $(public_api_src_dir)/shader-effects/spot-effect.cpp \
- $(public_api_src_dir)/shader-effects/square-dissolve-effect.cpp \
- $(public_api_src_dir)/shader-effects/swirl-effect.cpp \
- $(public_api_src_dir)/shader-effects/water-effect.cpp \
- $(public_api_src_dir)/styling/style-manager.cpp \
- $(public_api_src_dir)/transition-effects/cube-transition-cross-effect.cpp \
- $(public_api_src_dir)/transition-effects/cube-transition-effect.cpp \
- $(public_api_src_dir)/transition-effects/cube-transition-fold-effect.cpp \
- $(public_api_src_dir)/transition-effects/cube-transition-wave-effect.cpp \
- $(public_api_src_dir)/scripting/script.cpp \
$(public_api_src_dir)/dali-toolkit-version.cpp \
$(public_api_src_dir)/enums.cpp
$(public_api_src_dir)/dali-toolkit-version.h \
$(public_api_src_dir)/enums.h
-public_api_builder_header_files = \
- $(public_api_src_dir)/builder/builder.h \
- $(public_api_src_dir)/builder/json-parser.h \
- $(public_api_src_dir)/builder/tree-node.h
-
public_api_controls_header_files = \
$(public_api_src_dir)/controls/control-impl.h \
$(public_api_src_dir)/controls/control.h
$(public_api_src_dir)/controls/buttons/push-button.h \
$(public_api_src_dir)/controls/buttons/radio-button.h
-public_api_bloom_view_header_files = \
- $(public_api_src_dir)/controls/bloom-view/bloom-view.h
-
-public_api_bubble_emitter_header_files = \
- $(public_api_src_dir)/controls/bubble-effect/bubble-emitter.h
-
public_api_default_controls_header_files = \
$(public_api_src_dir)/controls/default-controls/check-button-factory.h \
$(public_api_src_dir)/controls/default-controls/push-button-factory.h \
$(public_api_src_dir)/controls/default-controls/solid-color-actor.h
-public_api_effects_view_header_files = \
- $(public_api_src_dir)/controls/effects-view/effects-view.h
-
public_api_gaussian_blur_view_header_files = \
$(public_api_src_dir)/controls/gaussian-blur-view/gaussian-blur-view.h
$(public_api_src_dir)/controls/scrollable/item-view/item-view-declarations.h \
$(public_api_src_dir)/controls/scrollable/item-view/item-view.h
-public_api_magnifier_header_files = \
- $(public_api_src_dir)/controls/magnifier/magnifier.h
-
-public_api_page_turn_view_header_files = \
- $(public_api_src_dir)/controls/page-turn-view/page-factory.h \
- $(public_api_src_dir)/controls/page-turn-view/page-turn-landscape-view.h \
- $(public_api_src_dir)/controls/page-turn-view/page-turn-portrait-view.h \
- $(public_api_src_dir)/controls/page-turn-view/page-turn-view.h
-
-public_api_popup_header_files = \
- $(public_api_src_dir)/controls/popup/popup.h
-
public_api_scrollable_header_files = \
$(public_api_src_dir)/controls/scrollable/scrollable.h
$(public_api_src_dir)/controls/scrollable/scroll-view/scroll-view-page-path-effect.h \
$(public_api_src_dir)/controls/scrollable/scroll-view/scroll-view.h
-public_api_slider_header_files = \
- $(public_api_src_dir)/controls/slider/slider.h
-
-public_api_shadow_view_header_files = \
- $(public_api_src_dir)/controls/shadow-view/shadow-view.h
-
-public_api_super_blur_view_header_files = \
- $(public_api_src_dir)/controls/super-blur-view/super-blur-view.h
-
-public_api_table_view_header_files = \
- $(public_api_src_dir)/controls/table-view/table-view.h
-
public_api_text_controls_header_files = \
$(public_api_src_dir)/controls/text-controls/text-label.h \
$(public_api_src_dir)/controls/text-controls/text-field.h \
$(public_api_src_dir)/controls/text-controls/text-selection-popup.h
-public_api_tool_bar_header_files = \
- $(public_api_src_dir)/controls/tool-bar/tool-bar.h
-
public_api_focus_manager_header_files = \
$(public_api_src_dir)/focus-manager/focus-manager.h \
$(public_api_src_dir)/focus-manager/keyboard-focus-manager.h \
$(public_api_src_dir)/focus-manager/keyinput-focus-manager.h
-public_api_shader_effects_header_files = \
- $(public_api_src_dir)/shader-effects/alpha-discard-effect.h \
- $(public_api_src_dir)/shader-effects/bendy-effect.h \
- $(public_api_src_dir)/shader-effects/blind-effect.h \
- $(public_api_src_dir)/shader-effects/bouncing-effect.h \
- $(public_api_src_dir)/shader-effects/carousel-effect.h \
- $(public_api_src_dir)/shader-effects/displacement-effect.h \
- $(public_api_src_dir)/shader-effects/dissolve-effect.h \
- $(public_api_src_dir)/shader-effects/dissolve-local-effect.h \
- $(public_api_src_dir)/shader-effects/distance-field-effect.h \
- $(public_api_src_dir)/shader-effects/image-region-effect.h \
- $(public_api_src_dir)/shader-effects/iris-effect.h \
- $(public_api_src_dir)/shader-effects/mask-effect.h \
- $(public_api_src_dir)/shader-effects/mirror-effect.h \
- $(public_api_src_dir)/shader-effects/motion-blur-effect.h \
- $(public_api_src_dir)/shader-effects/motion-stretch-effect.h \
- $(public_api_src_dir)/shader-effects/nine-patch-mask-effect.h \
- $(public_api_src_dir)/shader-effects/overlay-effect.h \
- $(public_api_src_dir)/shader-effects/page-turn-book-spine-effect.h \
- $(public_api_src_dir)/shader-effects/page-turn-effect.h \
- $(public_api_src_dir)/shader-effects/quadratic-bezier.h \
- $(public_api_src_dir)/shader-effects/ripple-effect.h \
- $(public_api_src_dir)/shader-effects/ripple2d-effect.h \
- $(public_api_src_dir)/shader-effects/shear-effect.h \
- $(public_api_src_dir)/shader-effects/soft-button-effect.h \
- $(public_api_src_dir)/shader-effects/spot-effect.h \
- $(public_api_src_dir)/shader-effects/square-dissolve-effect.h \
- $(public_api_src_dir)/shader-effects/swirl-effect.h \
- $(public_api_src_dir)/shader-effects/water-effect.h
-
-public_api_bubble_effect_header_files = \
- $(public_api_src_dir)/shader-effects/bubble-effect/bubble-effect.h \
- $(public_api_src_dir)/shader-effects/bubble-effect/color-adjuster.h
-
-public_api_styling_header_files = \
- $(public_api_src_dir)/styling/style-manager.h
-
-public_api_transition_effects_header_files = \
- $(public_api_src_dir)/transition-effects/cube-transition-effect.h \
- $(public_api_src_dir)/transition-effects/cube-transition-cross-effect.h \
- $(public_api_src_dir)/transition-effects/cube-transition-fold-effect.h \
- $(public_api_src_dir)/transition-effects/cube-transition-wave-effect.h
-
-public_api_scripting_header_files = \
- $(public_api_src_dir)/scripting/script.h \
- $(public_api_src_dir)/scripting/script-plugin.h
-
public_api_rendering_backend_header_files = \
$(public_api_src_dir)/text/rendering-backend.h
The shader effects allow the developer to apply visual deformations on the actors.
They can affect the geometry, the colors and textures of the actor.
-There are some built-in shader effects in Dali Toolkit:
-- \ref Dali::Toolkit::BendyEffect "Bendy", bends the geometry around a point, useful to do a page turn effect,
-- \ref Dali::Toolkit::DissolveEffect "Dissolve", does a dissolve effect on the actor texture,
-- \ref Dali::Toolkit::RippleEffect "Ripple", does a concentric wave effect on the actor texture.
-
-@image html shader-effect-ripple.png "Ripple Effect"
-
-<br>
-<br>
-<h2 class="pg">Example and Usage</h2>
-Here is an example on how to use a shader effect, using the RippleEffect.
-
-First create the shader effect.
-@code
-Dali::RippleEffect effect = Dali::RippleEffect::New();
-@endcode
-
-Then set the values of the uniforms.
-@code
-// Set the radius of the bending
-effect.SetAmplitude( 45.0f );
-// Set the point around which the geometry will bend
-effect.SetCenter( Vector2() );
-// Set the direction of the bending
-effect.SetDirection( Vector2( 1.0f, 0.0f ) );
-@endcode
-
-Finally apply the shader effect to an actor:
-@code
-actor.SetShaderEffect( effect );
-@endcode
-
<br>
<br>
*/
// EXTERNAL INCLUDES
-#include <dali-toolkit/public-api/scripting/script-plugin.h>
+#include <dali-toolkit/devel-api/scripting/script-plugin.h>
#include <dali/public-api/common/dali-common.h>
namespace Dali DALI_IMPORT_API
// EXTERNAL INCLUDES
#include <v8.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
namespace Dali
// EXTERNAL INCLUDES
#include <v8.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
// INTERNAL INCLUDES
#include <shared/base-wrapped-object.h>