It's valid for the buffer to latch before rendering is completed, and
this is causing intermittent failures.
Bug: b/
69981429
Test: --deqp-case=dEQP-EGL*get_frame_timestamps*
Change-Id: Ia9f1d0e4ffa7f3e16a46fc4566157a651d1b0601
check_le(result, frameTimes.renderingComplete, frameTimes.readsDone, "Buffer rendering completed after reads completed.");
// Verify CPU/GPU dependencies
- check_lt(result, frameTimes.renderingComplete, frameTimes.latch, "Buffer latched before rendering completed.");
if (timestampValid(frameTimes.firstCompositionGpuFinished))
check_lt(result, frameTimes.firstCompositionStart, frameTimes.firstCompositionGpuFinished, "Composition CPU work started after GPU work finished.");