/*
-* Copyright (c) 2022 Samsung Electronics Co., Ltd.
+* Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
16,
static_cast<uint32_t>(-1)};
-const std::map<std::string_view, AccessorType::Type> ACCESSOR_TYPES{
- ENUM_STRING_MAPPING(AccessorType, SCALAR),
- ENUM_STRING_MAPPING(AccessorType, VEC2),
- ENUM_STRING_MAPPING(AccessorType, VEC3),
- ENUM_STRING_MAPPING(AccessorType, VEC4),
- ENUM_STRING_MAPPING(AccessorType, MAT2),
- ENUM_STRING_MAPPING(AccessorType, MAT3),
- ENUM_STRING_MAPPING(AccessorType, MAT4),
-};
-
-const std::map<std::string_view, AlphaMode::Type> ALPHA_MODE_TYPES{
- ENUM_STRING_MAPPING(AlphaMode::Type, OPAQUE),
- ENUM_STRING_MAPPING(AlphaMode::Type, MASK),
- ENUM_STRING_MAPPING(AlphaMode::Type, BLEND),
-};
-
-const std::map<std::string_view, Attribute::Type> ATTRIBUTE_TYPES{
- ENUM_STRING_MAPPING(Attribute::Type, POSITION),
- ENUM_STRING_MAPPING(Attribute::Type, NORMAL),
- ENUM_STRING_MAPPING(Attribute::Type, TANGENT),
- ENUM_STRING_MAPPING(Attribute::Type, TEXCOORD_0),
- ENUM_STRING_MAPPING(Attribute::Type, TEXCOORD_1),
- ENUM_STRING_MAPPING(Attribute::Type, COLOR_0),
- ENUM_STRING_MAPPING(Attribute::Type, JOINTS_0),
- ENUM_STRING_MAPPING(Attribute::Type, WEIGHTS_0),
-};
-
-const std::map<std::string_view, Animation::Sampler::Interpolation::Type> ANIMATION_SAMPLER_INTERPOLATION{
- ENUM_STRING_MAPPING(Animation::Sampler::Interpolation::Type, STEP),
- ENUM_STRING_MAPPING(Animation::Sampler::Interpolation::Type, LINEAR),
- ENUM_STRING_MAPPING(Animation::Sampler::Interpolation::Type, CUBICSPLINE),
-};
-
-const std::map<std::string_view, Animation::Channel::Target::Type> ANIMATION_CHANNEL_TARGET_PATH_TYPES{
- ENUM_STRING_MAPPING(Animation::Channel::Target::Type, TRANSLATION),
- ENUM_STRING_MAPPING(Animation::Channel::Target::Type, ROTATION),
- ENUM_STRING_MAPPING(Animation::Channel::Target::Type, SCALE),
- ENUM_STRING_MAPPING(Animation::Channel::Target::Type, WEIGHTS),
-};
+const std::map<std::string_view, AccessorType::Type>& GetAccessorTypes()
+{
+ static const std::map<std::string_view, AccessorType::Type> ACCESSOR_TYPES{
+ ENUM_STRING_MAPPING(AccessorType, SCALAR),
+ ENUM_STRING_MAPPING(AccessorType, VEC2),
+ ENUM_STRING_MAPPING(AccessorType, VEC3),
+ ENUM_STRING_MAPPING(AccessorType, VEC4),
+ ENUM_STRING_MAPPING(AccessorType, MAT2),
+ ENUM_STRING_MAPPING(AccessorType, MAT3),
+ ENUM_STRING_MAPPING(AccessorType, MAT4),
+ };
+ return ACCESSOR_TYPES;
+}
+
+const std::map<std::string_view, AlphaMode::Type>& GetAlphaModeTypes()
+{
+ static const std::map<std::string_view, AlphaMode::Type> ALPHA_MODE_TYPES{
+ ENUM_STRING_MAPPING(AlphaMode::Type, OPAQUE),
+ ENUM_STRING_MAPPING(AlphaMode::Type, MASK),
+ ENUM_STRING_MAPPING(AlphaMode::Type, BLEND),
+ };
+ return ALPHA_MODE_TYPES;
+}
+
+const std::map<std::string_view, Attribute::Type>& GetAttributeTypes()
+{
+ static const std::map<std::string_view, Attribute::Type> ATTRIBUTE_TYPES{
+ ENUM_STRING_MAPPING(Attribute::Type, POSITION),
+ ENUM_STRING_MAPPING(Attribute::Type, NORMAL),
+ ENUM_STRING_MAPPING(Attribute::Type, TANGENT),
+ ENUM_STRING_MAPPING(Attribute::Type, TEXCOORD_0),
+ ENUM_STRING_MAPPING(Attribute::Type, TEXCOORD_1),
+ ENUM_STRING_MAPPING(Attribute::Type, COLOR_0),
+ ENUM_STRING_MAPPING(Attribute::Type, JOINTS_0),
+ ENUM_STRING_MAPPING(Attribute::Type, WEIGHTS_0),
+ };
+ return ATTRIBUTE_TYPES;
+}
+
+const std::map<std::string_view, Animation::Sampler::Interpolation::Type>& GetAnimationSamplerInterpolation()
+{
+ static const std::map<std::string_view, Animation::Sampler::Interpolation::Type> ANIMATION_SAMPLER_INTERPOLATION{
+ ENUM_STRING_MAPPING(Animation::Sampler::Interpolation::Type, STEP),
+ ENUM_STRING_MAPPING(Animation::Sampler::Interpolation::Type, LINEAR),
+ ENUM_STRING_MAPPING(Animation::Sampler::Interpolation::Type, CUBICSPLINE),
+ };
+ return ANIMATION_SAMPLER_INTERPOLATION;
+}
+
+const std::map<std::string_view, Animation::Channel::Target::Type>& GetAnimationChannelTargetPathTypes()
+{
+ static const std::map<std::string_view, Animation::Channel::Target::Type> ANIMATION_CHANNEL_TARGET_PATH_TYPES{
+ ENUM_STRING_MAPPING(Animation::Channel::Target::Type, TRANSLATION),
+ ENUM_STRING_MAPPING(Animation::Channel::Target::Type, ROTATION),
+ ENUM_STRING_MAPPING(Animation::Channel::Target::Type, SCALE),
+ ENUM_STRING_MAPPING(Animation::Channel::Target::Type, WEIGHTS),
+ };
+ return ANIMATION_CHANNEL_TARGET_PATH_TYPES;
+}
} // namespace
-ENUM_TYPE_FROM_STRING(AccessorType, ACCESSOR_TYPES)
-ENUM_TYPE_FROM_STRING(AlphaMode, ALPHA_MODE_TYPES)
-ENUM_TYPE_FROM_STRING(Attribute, ATTRIBUTE_TYPES)
-ENUM_TYPE_FROM_STRING(Animation::Sampler::Interpolation, ANIMATION_SAMPLER_INTERPOLATION)
-ENUM_TYPE_FROM_STRING(Animation::Channel::Target, ANIMATION_CHANNEL_TARGET_PATH_TYPES)
+ENUM_TYPE_FROM_STRING(AccessorType, GetAccessorTypes())
+ENUM_TYPE_FROM_STRING(AlphaMode, GetAlphaModeTypes())
+ENUM_TYPE_FROM_STRING(Attribute, GetAttributeTypes())
+ENUM_TYPE_FROM_STRING(Animation::Sampler::Interpolation, GetAnimationSamplerInterpolation())
+ENUM_TYPE_FROM_STRING(Animation::Channel::Target, GetAnimationChannelTargetPathTypes())
bool Component::IsUnsigned(Type t)
{
MeshDefinition::Blob::ApplyMinMax(accessor.mMin, accessor.mMax, accessor.mCount, values);
}
-const auto BUFFER_READER = std::move(json::Reader<gltf2::Buffer>()
+const json::Reader<gltf2::Buffer>& GetBufferReader()
+{
+ static const auto BUFFER_READER = std::move(json::Reader<gltf2::Buffer>()
.Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::Buffer::mByteLength))
.Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Buffer::mUri)));
+ return BUFFER_READER;
+}
-const auto BUFFER_VIEW_READER = std::move(json::Reader<gltf2::BufferView>()
+const json::Reader<gltf2::BufferView>& GetBufferViewReader()
+{
+ static const auto BUFFER_VIEW_READER = std::move(json::Reader<gltf2::BufferView>()
.Register(*json::MakeProperty("buffer", gltf2::RefReader<gltf2::Document>::Read<gltf2::Buffer, &gltf2::Document::mBuffers>, &gltf2::BufferView::mBuffer))
.Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteOffset))
.Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteLength))
.Register(*json::MakeProperty("byteStride", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteStride))
.Register(*json::MakeProperty("target", json::Read::Number<uint32_t>, &gltf2::BufferView::mTarget)));
+ return BUFFER_VIEW_READER;
+}
-const auto BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::BufferViewClient>()
+const json::Reader<gltf2::BufferViewClient>& GetBufferViewClientReader()
+{
+ static const auto BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::BufferViewClient>()
.Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::BufferViewClient::mBufferView))
.Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferViewClient::mByteOffset)));
+ return BUFFER_VIEW_CLIENT_READER;
+}
-const auto COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::ComponentTypedBufferViewClient>()
+const json::Reader<gltf2::ComponentTypedBufferViewClient>& GetComponentTypedBufferViewClientReader()
+{
+ static const auto COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::ComponentTypedBufferViewClient>()
.Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, gltf2::Ref<gltf2::BufferView>>("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::ComponentTypedBufferViewClient::mBufferView))
.Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, uint32_t>("byteOffset", json::Read::Number<uint32_t>, &gltf2::ComponentTypedBufferViewClient::mByteOffset))
.Register(*json::MakeProperty("componentType", json::Read::Enum<gltf2::Component::Type>, &gltf2::ComponentTypedBufferViewClient::mComponentType)));
+ return COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER;
+}
-const auto ACCESSOR_SPARSE_READER = std::move(json::Reader<gltf2::Accessor::Sparse>()
+const json::Reader<gltf2::Accessor::Sparse>& GetAccessorSparseReader()
+{
+ static const auto ACCESSOR_SPARSE_READER = std::move(json::Reader<gltf2::Accessor::Sparse>()
.Register(*json::MakeProperty("count", json::Read::Number<uint32_t>, &gltf2::Accessor::Sparse::mCount))
.Register(*json::MakeProperty("indices", json::ObjectReader<gltf2::ComponentTypedBufferViewClient>::Read, &gltf2::Accessor::Sparse::mIndices))
.Register(*json::MakeProperty("values", json::ObjectReader<gltf2::BufferViewClient>::Read, &gltf2::Accessor::Sparse::mValues)));
+ return ACCESSOR_SPARSE_READER;
+}
-const auto ACCESSOR_READER = std::move(json::Reader<gltf2::Accessor>()
+const json::Reader<gltf2::Accessor>& GetAccessorReader()
+{
+ static const auto ACCESSOR_READER = std::move(json::Reader<gltf2::Accessor>()
.Register(*new json::Property<gltf2::Accessor, gltf2::Ref<gltf2::BufferView>>("bufferView",
gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>,
&gltf2::Accessor::mBufferView))
.Register(*json::MakeProperty("min", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMin))
.Register(*json::MakeProperty("max", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMax))
.Register(*new json::Property<gltf2::Accessor, gltf2::Accessor::Sparse>("sparse", json::ObjectReader<gltf2::Accessor::Sparse>::Read, &gltf2::Accessor::SetSparse)));
+ return ACCESSOR_READER;
+}
-const auto IMAGE_READER = std::move(json::Reader<gltf2::Image>()
+const json::Reader<gltf2::Image>& GetImageReader()
+{
+ static const auto IMAGE_READER = std::move(json::Reader<gltf2::Image>()
.Register(*new json::Property<gltf2::Image, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
.Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Image::mUri))
.Register(*json::MakeProperty("mimeType", json::Read::StringView, &gltf2::Image::mMimeType))
.Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::Image::mBufferView)));
+ return IMAGE_READER;
+}
-const auto SAMPLER_READER = std::move(json::Reader<gltf2::Sampler>()
+const json::Reader<gltf2::Sampler>& GetSamplerReader()
+{
+ static const auto SAMPLER_READER = std::move(json::Reader<gltf2::Sampler>()
.Register(*json::MakeProperty("minFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMinFilter))
.Register(*json::MakeProperty("magFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMagFilter))
.Register(*json::MakeProperty("wrapS", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapS))
.Register(*json::MakeProperty("wrapT", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapT)));
+ return SAMPLER_READER;
+}
-const auto TEXURE_READER = std::move(json::Reader<gltf2::Texture>()
+const json::Reader<gltf2::Texture>& GetTextureReader()
+{
+ static const auto TEXURE_READER = std::move(json::Reader<gltf2::Texture>()
.Register(*json::MakeProperty("source", gltf2::RefReader<gltf2::Document>::Read<gltf2::Image, &gltf2::Document::mImages>, &gltf2::Texture::mSource))
.Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Document>::Read<gltf2::Sampler, &gltf2::Document::mSamplers>, &gltf2::Texture::mSampler)));
+ return TEXURE_READER;
+}
-const auto TEXURE_INFO_READER = std::move(json::Reader<gltf2::TextureInfo>()
+const json::Reader<gltf2::TextureInfo>& GetTextureInfoReader()
+{
+ static const auto TEXURE_INFO_READER = std::move(json::Reader<gltf2::TextureInfo>()
.Register(*json::MakeProperty("index", gltf2::RefReader<gltf2::Document>::Read<gltf2::Texture, &gltf2::Document::mTextures>, &gltf2::TextureInfo::mTexture))
.Register(*json::MakeProperty("texCoord", json::Read::Number<uint32_t>, &gltf2::TextureInfo::mTexCoord))
.Register(*json::MakeProperty("scale", json::Read::Number<float>, &gltf2::TextureInfo::mScale))
.Register(*json::MakeProperty("strength", json::Read::Number<float>, &gltf2::TextureInfo::mStrength)));
+ return TEXURE_INFO_READER;
+}
-const auto MATERIAL_PBR_READER = std::move(json::Reader<gltf2::Material::Pbr>()
+const json::Reader<gltf2::Material::Pbr>& GetMaterialPbrReader()
+{
+ static const auto MATERIAL_PBR_READER = std::move(json::Reader<gltf2::Material::Pbr>()
.Register(*json::MakeProperty("baseColorFactor", gltf2::ReadDaliVector<Vector4>, &gltf2::Material::Pbr::mBaseColorFactor))
.Register(*json::MakeProperty("baseColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mBaseColorTexture))
.Register(*json::MakeProperty("metallicFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mMetallicFactor))
.Register(*json::MakeProperty("roughnessFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mRoughnessFactor))
.Register(*json::MakeProperty("metallicRoughnessTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mMetallicRoughnessTexture)));
+ return MATERIAL_PBR_READER;
+}
-const auto MATERIAL_SPECULAR_READER = std::move(json::Reader<gltf2::MaterialSpecular>()
+const json::Reader<gltf2::MaterialSpecular>& GetMaterialSpecularReader()
+{
+ static const auto MATERIAL_SPECULAR_READER = std::move(json::Reader<gltf2::MaterialSpecular>()
.Register(*json::MakeProperty("specularFactor", json::Read::Number<float>, &gltf2::MaterialSpecular::mSpecularFactor))
.Register(*json::MakeProperty("specularTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularTexture))
.Register(*json::MakeProperty("specularColorFactor", gltf2::ReadDaliVector<Vector3>, &gltf2::MaterialSpecular::mSpecularColorFactor))
.Register(*json::MakeProperty("specularColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularColorTexture)));
+ return MATERIAL_SPECULAR_READER;
+}
-const auto MATERIAL_IOR_READER = std::move(json::Reader<gltf2::MaterialIor>()
+const json::Reader<gltf2::MaterialIor>& GetMaterialIorReader()
+{
+ static const auto MATERIAL_IOR_READER = std::move(json::Reader<gltf2::MaterialIor>()
.Register(*json::MakeProperty("ior", json::Read::Number<float>, &gltf2::MaterialIor::mIor)));
+ return MATERIAL_IOR_READER;
+}
-const auto MATERIAL_EXTENSION_READER = std::move(json::Reader<gltf2::MaterialExtensions>()
+const json::Reader<gltf2::MaterialExtensions>& GetMaterialExtensionsReader()
+{
+ static const auto MATERIAL_EXTENSION_READER = std::move(json::Reader<gltf2::MaterialExtensions>()
.Register(*json::MakeProperty("KHR_materials_ior", json::ObjectReader<gltf2::MaterialIor>::Read, &gltf2::MaterialExtensions::mMaterialIor))
.Register(*json::MakeProperty("KHR_materials_specular", json::ObjectReader<gltf2::MaterialSpecular>::Read, &gltf2::MaterialExtensions::mMaterialSpecular)));
+ return MATERIAL_EXTENSION_READER;
+}
-const auto MATERIAL_READER = std::move(json::Reader<gltf2::Material>()
+const json::Reader<gltf2::Material>& GetMaterialReader()
+{
+ static const auto MATERIAL_READER = std::move(json::Reader<gltf2::Material>()
.Register(*new json::Property<gltf2::Material, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
.Register(*json::MakeProperty("pbrMetallicRoughness", json::ObjectReader<gltf2::Material::Pbr>::Read, &gltf2::Material::mPbrMetallicRoughness))
.Register(*json::MakeProperty("normalTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mNormalTexture))
.Register(*json::MakeProperty("alphaCutoff", json::Read::Number<float>, &gltf2::Material::mAlphaCutoff))
.Register(*json::MakeProperty("doubleSided", json::Read::Boolean, &gltf2::Material::mDoubleSided))
.Register(*json::MakeProperty("extensions", json::ObjectReader<gltf2::MaterialExtensions>::Read, &gltf2::Material::mMaterialExtensions)));
+ return MATERIAL_READER;
+}
std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>> ReadMeshPrimitiveAttributes(const json_value_s& j)
{
return result;
}
-const auto MESH_PRIMITIVE_READER = std::move(json::Reader<gltf2::Mesh::Primitive>()
+const json::Reader<gltf2::Mesh::Primitive>& GetMeshPrimitiveReader()
+{
+ static const auto MESH_PRIMITIVE_READER = std::move(json::Reader<gltf2::Mesh::Primitive>()
.Register(*json::MakeProperty("attributes", ReadMeshPrimitiveAttributes, &gltf2::Mesh::Primitive::mAttributes))
.Register(*json::MakeProperty("indices", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Mesh::Primitive::mIndices))
.Register(*json::MakeProperty("material", gltf2::RefReader<gltf2::Document>::Read<gltf2::Material, &gltf2::Document::mMaterials>, &gltf2::Mesh::Primitive::mMaterial))
.Register(*json::MakeProperty("mode", json::Read::Enum<gltf2::Mesh::Primitive::Mode>, &gltf2::Mesh::Primitive::mMode))
.Register(*json::MakeProperty("targets", ReadMeshPrimitiveTargets, &gltf2::Mesh::Primitive::mTargets)));
+ return MESH_PRIMITIVE_READER;
+}
-const auto MESH_READER = std::move(json::Reader<gltf2::Mesh>()
+const json::Reader<gltf2::Mesh>& GetMeshReader()
+{
+ static const auto MESH_READER = std::move(json::Reader<gltf2::Mesh>()
.Register(*new json::Property<gltf2::Mesh, std::string_view>("name", json::Read::StringView, &gltf2::Mesh::mName))
.Register(*json::MakeProperty("primitives",
json::Read::Array<gltf2::Mesh::Primitive, json::ObjectReader<gltf2::Mesh::Primitive>::Read>,
&gltf2::Mesh::mPrimitives))
.Register(*json::MakeProperty("weights", json::Read::Array<float, json::Read::Number>, &gltf2::Mesh::mWeights)));
+ return MESH_READER;
+}
-const auto SKIN_READER = std::move(json::Reader<gltf2::Skin>()
+const json::Reader<gltf2::Skin>& GetSkinReader()
+{
+ static const auto SKIN_READER = std::move(json::Reader<gltf2::Skin>()
.Register(*new json::Property<gltf2::Skin, std::string_view>("name", json::Read::StringView, &gltf2::Skin::mName))
.Register(*json::MakeProperty("inverseBindMatrices",
gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>,
.Register(*json::MakeProperty("joints",
json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
&gltf2::Skin::mJoints)));
+ return SKIN_READER;
+}
-const auto CAMERA_PERSPECTIVE_READER = std::move(json::Reader<gltf2::Camera::Perspective>()
+const json::Reader<gltf2::Camera::Perspective>& GetCameraPerspectiveReader()
+{
+ static const auto CAMERA_PERSPECTIVE_READER = std::move(json::Reader<gltf2::Camera::Perspective>()
.Register(*json::MakeProperty("aspectRatio", json::Read::Number<float>, &gltf2::Camera::Perspective::mAspectRatio))
.Register(*json::MakeProperty("yfov", json::Read::Number<float>, &gltf2::Camera::Perspective::mYFov))
.Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Perspective::mZFar))
.Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
+ return CAMERA_PERSPECTIVE_READER;
+}
-const auto CAMERA_ORTHOGRAPHIC_READER = std::move(json::Reader<gltf2::Camera::Orthographic>()
+const json::Reader<gltf2::Camera::Orthographic>& GetCameraOrthographicReader()
+{
+ static const auto CAMERA_ORTHOGRAPHIC_READER = std::move(json::Reader<gltf2::Camera::Orthographic>()
.Register(*json::MakeProperty("xmag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mXMag))
.Register(*json::MakeProperty("ymag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mYMag))
.Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZFar))
.Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZNear)));
+ return CAMERA_ORTHOGRAPHIC_READER;
+}
-const auto CAMERA_READER = std::move(json::Reader<gltf2::Camera>()
+const json::Reader<gltf2::Camera>& GetCameraReader()
+{
+ static const auto CAMERA_READER = std::move(json::Reader<gltf2::Camera>()
.Register(*new json::Property<gltf2::Camera, std::string_view>("name", json::Read::StringView, &gltf2::Camera::mName))
.Register(*json::MakeProperty("type", json::Read::StringView, &gltf2::Camera::mType))
.Register(*json::MakeProperty("perspective", json::ObjectReader<gltf2::Camera::Perspective>::Read, &gltf2::Camera::mPerspective))
.Register(*json::MakeProperty("orthographic", json::ObjectReader<gltf2::Camera::Orthographic>::Read, &gltf2::Camera::mOrthographic)));
+ return CAMERA_READER;
+}
-const auto NODE_READER = std::move(json::Reader<gltf2::Node>()
+const json::Reader<gltf2::Node>& GetNodeReader()
+{
+ static const auto NODE_READER = std::move(json::Reader<gltf2::Node>()
.Register(*new json::Property<gltf2::Node, std::string_view>("name", json::Read::StringView, &gltf2::Node::mName))
.Register(*json::MakeProperty("translation", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mTranslation))
.Register(*json::MakeProperty("rotation", gltf2::ReadQuaternion, &gltf2::Node::mRotation))
.Register(*json::MakeProperty("children", json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>, &gltf2::Node::mChildren))
.Register(*json::MakeProperty("mesh", gltf2::RefReader<gltf2::Document>::Read<gltf2::Mesh, &gltf2::Document::mMeshes>, &gltf2::Node::mMesh))
.Register(*json::MakeProperty("skin", gltf2::RefReader<gltf2::Document>::Read<gltf2::Skin, &gltf2::Document::mSkins>, &gltf2::Node::mSkin)));
+ return NODE_READER;
+}
-const auto ANIMATION_SAMPLER_READER = std::move(json::Reader<gltf2::Animation::Sampler>()
+const json::Reader<gltf2::Animation::Sampler>& GetAnimationSamplerReader()
+{
+ static const auto ANIMATION_SAMPLER_READER = std::move(json::Reader<gltf2::Animation::Sampler>()
.Register(*json::MakeProperty("input", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mInput))
.Register(*json::MakeProperty("output", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mOutput))
.Register(*json::MakeProperty("interpolation", gltf2::ReadStringEnum<gltf2::Animation::Sampler::Interpolation>, &gltf2::Animation::Sampler::mInterpolation)));
+ return ANIMATION_SAMPLER_READER;
+}
-const auto ANIMATION_TARGET_READER = std::move(json::Reader<gltf2::Animation::Channel::Target>()
+const json::Reader<gltf2::Animation::Channel::Target>& GetAnimationChannelTargetReader()
+{
+ static const auto ANIMATION_TARGET_READER = std::move(json::Reader<gltf2::Animation::Channel::Target>()
.Register(*json::MakeProperty("node", gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>, &gltf2::Animation::Channel::Target::mNode))
.Register(*json::MakeProperty("path", gltf2::ReadStringEnum<gltf2::Animation::Channel::Target>, &gltf2::Animation::Channel::Target::mPath)));
+ return ANIMATION_TARGET_READER;
+}
-const auto ANIMATION_CHANNEL_READER = std::move(json::Reader<gltf2::Animation::Channel>()
+const json::Reader<gltf2::Animation::Channel>& GetAnimationChannelReader()
+{
+ static const auto ANIMATION_CHANNEL_READER = std::move(json::Reader<gltf2::Animation::Channel>()
.Register(*json::MakeProperty("target", json::ObjectReader<gltf2::Animation::Channel::Target>::Read, &gltf2::Animation::Channel::mTarget))
.Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Animation>::Read<gltf2::Animation::Sampler, &gltf2::Animation::mSamplers>, &gltf2::Animation::Channel::mSampler)));
+ return ANIMATION_CHANNEL_READER;
+}
-const auto ANIMATION_READER = std::move(json::Reader<gltf2::Animation>()
+const json::Reader<gltf2::Animation>& GetAnimationReader()
+{
+ static const auto ANIMATION_READER = std::move(json::Reader<gltf2::Animation>()
.Register(*new json::Property<gltf2::Animation, std::string_view>("name", json::Read::StringView, &gltf2::Animation::mName))
.Register(*json::MakeProperty("samplers",
json::Read::Array<gltf2::Animation::Sampler, json::ObjectReader<gltf2::Animation::Sampler>::Read>,
.Register(*json::MakeProperty("channels",
json::Read::Array<gltf2::Animation::Channel, json::ObjectReader<gltf2::Animation::Channel>::Read>,
&gltf2::Animation::mChannels)));
+ return ANIMATION_READER;
+}
-const auto SCENE_READER = std::move(json::Reader<gltf2::Scene>()
+const json::Reader<gltf2::Scene>& GetSceneReader()
+{
+ static const auto SCENE_READER = std::move(json::Reader<gltf2::Scene>()
.Register(*new json::Property<gltf2::Scene, std::string_view>("name", json::Read::StringView, &gltf2::Scene::mName))
.Register(*json::MakeProperty("nodes",
json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
&gltf2::Scene::mNodes)));
+ return SCENE_READER;
+}
-const auto DOCUMENT_READER = std::move(json::Reader<gltf2::Document>()
+const json::Reader<gltf2::Document>& GetDocumentReader()
+{
+ static const auto DOCUMENT_READER = std::move(json::Reader<gltf2::Document>()
.Register(*json::MakeProperty("buffers",
json::Read::Array<gltf2::Buffer, json::ObjectReader<gltf2::Buffer>::Read>,
&gltf2::Document::mBuffers))
json::Read::Array<gltf2::Scene, json::ObjectReader<gltf2::Scene>::Read>,
&gltf2::Document::mScenes))
.Register(*json::MakeProperty("scene", gltf2::RefReader<gltf2::Document>::Read<gltf2::Scene, &gltf2::Document::mScenes>, &gltf2::Document::mScene)));
+ return DOCUMENT_READER;
+}
void ConvertBuffer(const gltf2::Buffer& buffer, decltype(ResourceBundle::mBuffers)& outBuffers, const std::string& resourcePath)
{
void SetObjectReaders()
{
- json::SetObjectReader(BUFFER_READER);
- json::SetObjectReader(BUFFER_VIEW_READER);
- json::SetObjectReader(BUFFER_VIEW_CLIENT_READER);
- json::SetObjectReader(COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER);
- json::SetObjectReader(ACCESSOR_SPARSE_READER);
- json::SetObjectReader(ACCESSOR_READER);
- json::SetObjectReader(IMAGE_READER);
- json::SetObjectReader(SAMPLER_READER);
- json::SetObjectReader(TEXURE_READER);
- json::SetObjectReader(TEXURE_INFO_READER);
- json::SetObjectReader(MATERIAL_PBR_READER);
- json::SetObjectReader(MATERIAL_SPECULAR_READER);
- json::SetObjectReader(MATERIAL_IOR_READER);
- json::SetObjectReader(MATERIAL_EXTENSION_READER);
- json::SetObjectReader(MATERIAL_READER);
- json::SetObjectReader(MESH_PRIMITIVE_READER);
- json::SetObjectReader(MESH_READER);
- json::SetObjectReader(SKIN_READER);
- json::SetObjectReader(CAMERA_PERSPECTIVE_READER);
- json::SetObjectReader(CAMERA_ORTHOGRAPHIC_READER);
- json::SetObjectReader(CAMERA_READER);
- json::SetObjectReader(NODE_READER);
- json::SetObjectReader(ANIMATION_SAMPLER_READER);
- json::SetObjectReader(ANIMATION_TARGET_READER);
- json::SetObjectReader(ANIMATION_CHANNEL_READER);
- json::SetObjectReader(ANIMATION_READER);
- json::SetObjectReader(SCENE_READER);
+ json::SetObjectReader(GetBufferReader());
+ json::SetObjectReader(GetBufferViewReader());
+ json::SetObjectReader(GetBufferViewClientReader());
+ json::SetObjectReader(GetComponentTypedBufferViewClientReader());
+ json::SetObjectReader(GetAccessorSparseReader());
+ json::SetObjectReader(GetAccessorReader());
+ json::SetObjectReader(GetImageReader());
+ json::SetObjectReader(GetSamplerReader());
+ json::SetObjectReader(GetTextureReader());
+ json::SetObjectReader(GetTextureInfoReader());
+ json::SetObjectReader(GetMaterialPbrReader());
+ json::SetObjectReader(GetMaterialSpecularReader());
+ json::SetObjectReader(GetMaterialIorReader());
+ json::SetObjectReader(GetMaterialExtensionsReader());
+ json::SetObjectReader(GetMaterialReader());
+ json::SetObjectReader(GetMeshPrimitiveReader());
+ json::SetObjectReader(GetMeshReader());
+ json::SetObjectReader(GetSkinReader());
+ json::SetObjectReader(GetCameraPerspectiveReader());
+ json::SetObjectReader(GetCameraOrthographicReader());
+ json::SetObjectReader(GetCameraReader());
+ json::SetObjectReader(GetNodeReader());
+ json::SetObjectReader(GetAnimationSamplerReader());
+ json::SetObjectReader(GetAnimationChannelTargetReader());
+ json::SetObjectReader(GetAnimationChannelReader());
+ json::SetObjectReader(GetAnimationReader());
+ json::SetObjectReader(GetSceneReader());
}
void SetDefaultEnvironmentMap(const gltf2::Document& document, ConversionContext& context)
void ReadDocument(const json_object_s& jsonObject, gltf2::Document& document)
{
- DOCUMENT_READER.Read(jsonObject, document);
+ GetDocumentReader().Read(jsonObject, document);
}
void ReadDocumentFromParsedData(const json_object_s& jsonObject, gltf2::Document& document)
return true;
}
-const std::map<std::string, Property::Value (*)(const TreeNode*)> kTypeIds{
- // NONE
- {"boolean", [](const TreeNode* tn) {
- return ReadPrimitiveHelper<bool>(tn, ReadBool);
- }},
- {"float", [](const TreeNode* tn) {
- return ReadPrimitiveHelper<float>(tn, ReadFloat);
- }},
- {"integer", [](const TreeNode* tn) {
- return ReadPrimitiveHelper<int>(tn, ReadInt);
- }},
- {"vector2", ReadVectorHelper<Vector2>},
- {"vector3", ReadVectorHelper<Vector3>},
- {"vector4", ReadVectorHelper<Vector4>},
- {"matrix3", ReadVectorHelper<Matrix3>},
- {"matrix", ReadVectorHelper<Matrix>},
- {"rectangle", [](const TreeNode* tn) {
- Rect<int> value;
- if(ReadQuadHelper<int>(tn, {&value.x, &value.y, &value.width, &value.height}))
- {
- return Property::Value(value);
- }
- return Property::Value();
- }},
- {"rotation", ReadRotationHelper},
- // STRING - not particularly animatable
- // ARRAY - not particularly animatable
- // MAP - not particularly animatable
- {"extents", [](const TreeNode* tn) {
- Extents value;
- if(ReadQuadHelper<uint16_t>(tn, {&value.start, &value.end, &value.top, &value.bottom}))
- {
- return Property::Value(value);
- }
- return Property::Value();
- }},
-};
+const std::map<std::string_view, Property::Value (*)(const TreeNode*)>& GetTypeIds()
+{
+ static const std::map<std::string_view, Property::Value (*)(const TreeNode*)> kTypeIds{
+ // NONE
+ {"boolean", [](const TreeNode* tn) {
+ return ReadPrimitiveHelper<bool>(tn, ReadBool);
+ }},
+ {"float", [](const TreeNode* tn) {
+ return ReadPrimitiveHelper<float>(tn, ReadFloat);
+ }},
+ {"integer", [](const TreeNode* tn) {
+ return ReadPrimitiveHelper<int>(tn, ReadInt);
+ }},
+ {"vector2", ReadVectorHelper<Vector2>},
+ {"vector3", ReadVectorHelper<Vector3>},
+ {"vector4", ReadVectorHelper<Vector4>},
+ {"matrix3", ReadVectorHelper<Matrix3>},
+ {"matrix", ReadVectorHelper<Matrix>},
+ {"rectangle", [](const TreeNode* tn) {
+ Rect<int> value;
+ if(ReadQuadHelper<int>(tn, {&value.x, &value.y, &value.width, &value.height}))
+ {
+ return Property::Value(value);
+ }
+ return Property::Value();
+ }},
+ {"rotation", ReadRotationHelper},
+ // STRING - not particularly animatable
+ // ARRAY - not particularly animatable
+ // MAP - not particularly animatable
+ {"extents", [](const TreeNode* tn) {
+ Extents value;
+ if(ReadQuadHelper<uint16_t>(tn, {&value.start, &value.end, &value.top, &value.bottom}))
+ {
+ return Property::Value(value);
+ }
+ return Property::Value();
+ }},
+ };
+ return kTypeIds;
+}
Property::Value (*const kArrayPropertyProcessors[])(const TreeNode*){
ReadVectorHelper<Matrix>,
auto jsonType = tn.GetChild("type");
if(jsonType && jsonType->GetType() == TreeNode::STRING)
{
- auto iFind = kTypeIds.find(jsonType->GetString());
- if(iFind != kTypeIds.end())
+ auto iFind = GetTypeIds().find(jsonType->GetString());
+ if(iFind != GetTypeIds().end())
{
propValue = iFind->second(tn.GetChild("value"));
}
#define DALI_ALPHA_FUNCTION_ENTRY(x) { #x, AlphaFunction::x }
// clang-format on
-std::unordered_map<std::string, AlphaFunction> sFunctions{
- DALI_ALPHA_FUNCTION_ENTRY(DEFAULT),
- DALI_ALPHA_FUNCTION_ENTRY(LINEAR),
- DALI_ALPHA_FUNCTION_ENTRY(REVERSE),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_SQUARE),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT_SQUARE),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_IN),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_OUT),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_SINE),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT_SINE),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_OUT_SINE),
- DALI_ALPHA_FUNCTION_ENTRY(BOUNCE),
- DALI_ALPHA_FUNCTION_ENTRY(SIN),
- DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT_BACK),
-};
+std::unordered_map<std::string, AlphaFunction>& GetFunctions()
+{
+ static std::unordered_map<std::string, AlphaFunction> sFunctions{
+ DALI_ALPHA_FUNCTION_ENTRY(DEFAULT),
+ DALI_ALPHA_FUNCTION_ENTRY(LINEAR),
+ DALI_ALPHA_FUNCTION_ENTRY(REVERSE),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_SQUARE),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT_SQUARE),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_IN),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_OUT),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_SINE),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT_SINE),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_IN_OUT_SINE),
+ DALI_ALPHA_FUNCTION_ENTRY(BOUNCE),
+ DALI_ALPHA_FUNCTION_ENTRY(SIN),
+ DALI_ALPHA_FUNCTION_ENTRY(EASE_OUT_BACK),
+ };
+ return sFunctions;
+}
#undef DALI_ALPHA_FUNCTION_ENTRY
AlphaFunction GetAlphaFunction(const std::string& name, bool* found)
{
- auto iFind = sFunctions.find(name);
- bool success = iFind != sFunctions.end();
+ auto iFind = GetFunctions().find(name);
+ bool success = iFind != GetFunctions().end();
if(found)
{
*found = success;
void RegisterAlphaFunction(const std::string& name, AlphaFunction alphaFn)
{
- DALI_ASSERT_ALWAYS(sFunctions.insert({name, alphaFn}).second &&
+ DALI_ASSERT_ALWAYS(GetFunctions().insert({name, alphaFn}).second &&
"Function with given key already exists.");
}
WrapMode::CLAMP_TO_EDGE,
WrapMode::MIRRORED_REPEAT};
-const SamplerFlags::Type SINGLE_VALUE_SAMPLER = SamplerFlags::Encode(FilterMode::NEAREST, FilterMode::NEAREST, WrapMode::CLAMP_TO_EDGE, WrapMode::CLAMP_TO_EDGE);
+const SamplerFlags::Type GetSingleValueSampler()
+{
+ static const SamplerFlags::Type SINGLE_VALUE_SAMPLER = SamplerFlags::Encode(FilterMode::NEAREST, FilterMode::NEAREST, WrapMode::CLAMP_TO_EDGE, WrapMode::CLAMP_TO_EDGE);
+ return SINGLE_VALUE_SAMPLER;
+}
static constexpr std::string_view EMBEDDED_DATA_PREFIX = "data:";
static constexpr std::string_view EMBEDDED_DATA_IMAGE_MEDIA_TYPE = "image/";
{
const auto bufferSize = 4;
uint8_t* buffer = new uint8_t[bufferSize]{0x7f, 0x7f, 0xff, 0xff}; // normal of (0, 0, 1), roughness of 1
- raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), GetSingleValueSampler()});
}
}
else
buffer[0] = static_cast<uint8_t>(mColor.r * 255.f);
buffer[1] = static_cast<uint8_t>(mColor.g * 255.f);
buffer[2] = static_cast<uint8_t>(mColor.b * 255.f);
- raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, format, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, format, PixelData::DELETE_ARRAY), GetSingleValueSampler()});
}
// If we have transparency, or an image based albedo map, we will have to continue with separate metallicRoughness + normal.
// glTF2 uses B & G, so we might as well just set all components to 1.0.
const auto bufferSize = 4;
uint8_t* buffer = new uint8_t[bufferSize]{0xff, 0xff, 0xff, 0xff};
- raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), GetSingleValueSampler()});
}
if(checkStage(NORMAL))
{
const auto bufferSize = 3;
uint8_t* buffer = new uint8_t[bufferSize]{0x7f, 0x7f, 0xff}; // normal of (0, 0, 1)
- raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY), GetSingleValueSampler()});
}
else // single-value normal-roughness
{
const auto bufferSize = 4;
uint8_t* buffer = new uint8_t[bufferSize]{0x7f, 0x7f, 0xff, 0xff}; // normal of (0, 0, 1), roughness of 1.0
- raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), GetSingleValueSampler()});
}
}
}
{
namespace
{
-std::map<std::string_view, Type> COMPARISONS{
-#define DECL_COMPARISON(x) {#x, Comparison::x}
- DECL_COMPARISON(NEVER),
- DECL_COMPARISON(ALWAYS),
- DECL_COMPARISON(LESS),
- DECL_COMPARISON(GREATER),
- DECL_COMPARISON(EQUAL),
- DECL_COMPARISON(NOT_EQUAL),
- DECL_COMPARISON(LESS_EQUAL),
- DECL_COMPARISON(GREATER_EQUAL),
-#undef DECL_COMPARISON
-};
+const std::map<std::string_view, Type>& GetComparisons()
+{
+ static const std::map<std::string_view, Type> COMPARISONS{
+ #define DECL_COMPARISON(x) {#x, Comparison::x}
+ DECL_COMPARISON(NEVER),
+ DECL_COMPARISON(ALWAYS),
+ DECL_COMPARISON(LESS),
+ DECL_COMPARISON(GREATER),
+ DECL_COMPARISON(EQUAL),
+ DECL_COMPARISON(NOT_EQUAL),
+ DECL_COMPARISON(LESS_EQUAL),
+ DECL_COMPARISON(GREATER_EQUAL),
+ #undef DECL_COMPARISON
+ };
+ return COMPARISONS;
+}
Type InterpretComparison(const std::string_view& str)
{
Type value = 0x0;
- auto iFind = COMPARISONS.find(str);
- if(iFind != COMPARISONS.end())
+ auto iFind = GetComparisons().find(str);
+ if(iFind != GetComparisons().end())
{
value = iFind->second;
}
return value;
}
-std::map<std::string_view, Type> BLEND_FACTORS{
-#define DECL_BLEND_FACTOR(x) {#x, Dali::Scene3D::Loader::BlendFactor::x}
- DECL_BLEND_FACTOR(ZERO),
- DECL_BLEND_FACTOR(ONE),
- DECL_BLEND_FACTOR(SRC_COLOR),
- DECL_BLEND_FACTOR(ONE_MINUS_SRC_COLOR),
- DECL_BLEND_FACTOR(SRC_ALPHA),
- DECL_BLEND_FACTOR(ONE_MINUS_SRC_ALPHA),
- DECL_BLEND_FACTOR(DST_ALPHA),
- DECL_BLEND_FACTOR(ONE_MINUS_DST_ALPHA),
- DECL_BLEND_FACTOR(DST_COLOR),
- DECL_BLEND_FACTOR(ONE_MINUS_DST_COLOR),
- DECL_BLEND_FACTOR(SRC_ALPHA_SATURATE),
- DECL_BLEND_FACTOR(CONSTANT_COLOR),
- DECL_BLEND_FACTOR(ONE_MINUS_CONSTANT_COLOR),
- DECL_BLEND_FACTOR(CONSTANT_ALPHA),
- DECL_BLEND_FACTOR(ONE_MINUS_CONSTANT_ALPHA),
-#undef DECL_BLEND_FACTOR
-};
+const std::map<std::string_view, Type>& GetBlendFactors()
+{
+ static const std::map<std::string_view, Type> BLEND_FACTORS{
+ #define DECL_BLEND_FACTOR(x) {#x, Dali::Scene3D::Loader::BlendFactor::x}
+ DECL_BLEND_FACTOR(ZERO),
+ DECL_BLEND_FACTOR(ONE),
+ DECL_BLEND_FACTOR(SRC_COLOR),
+ DECL_BLEND_FACTOR(ONE_MINUS_SRC_COLOR),
+ DECL_BLEND_FACTOR(SRC_ALPHA),
+ DECL_BLEND_FACTOR(ONE_MINUS_SRC_ALPHA),
+ DECL_BLEND_FACTOR(DST_ALPHA),
+ DECL_BLEND_FACTOR(ONE_MINUS_DST_ALPHA),
+ DECL_BLEND_FACTOR(DST_COLOR),
+ DECL_BLEND_FACTOR(ONE_MINUS_DST_COLOR),
+ DECL_BLEND_FACTOR(SRC_ALPHA_SATURATE),
+ DECL_BLEND_FACTOR(CONSTANT_COLOR),
+ DECL_BLEND_FACTOR(ONE_MINUS_CONSTANT_COLOR),
+ DECL_BLEND_FACTOR(CONSTANT_ALPHA),
+ DECL_BLEND_FACTOR(ONE_MINUS_CONSTANT_ALPHA),
+ #undef DECL_BLEND_FACTOR
+ };
+ return BLEND_FACTORS;
+}
Type InterpretBlendFactor(const std::string_view& str, uint8_t item)
{
Type value = 0x0;
- auto iFind = BLEND_FACTORS.find(str);
- if(iFind != BLEND_FACTORS.end())
+ auto iFind = GetBlendFactors().find(str);
+ if(iFind != GetBlendFactors().end())
{
value = iFind->second << (BLEND_FACTOR_BASE_SHIFT + BLEND_FACTOR_ITEM_BITS * item);
}
return value;
}
-std::map<std::string_view, Type> BUFFER_MODES{
-#define DECL_BUFFER_MODE(x) {#x, BufferMode::x}
- DECL_BUFFER_MODE(NONE),
- DECL_BUFFER_MODE(AUTO),
- DECL_BUFFER_MODE(COLOR),
- DECL_BUFFER_MODE(STENCIL),
- DECL_BUFFER_MODE(COLOR_STENCIL),
-};
+const std::map<std::string_view, Type>& GetBufferModes()
+{
+ static const std::map<std::string_view, Type> BUFFER_MODES{
+ #define DECL_BUFFER_MODE(x) {#x, BufferMode::x}
+ DECL_BUFFER_MODE(NONE),
+ DECL_BUFFER_MODE(AUTO),
+ DECL_BUFFER_MODE(COLOR),
+ DECL_BUFFER_MODE(STENCIL),
+ DECL_BUFFER_MODE(COLOR_STENCIL),
+ #undef DECL_BUFFER_MODE
+ };
+ return BUFFER_MODES;
+}
Type InterpretBufferMode(const std::string_view& str)
{
Type value = 0x0;
- auto iFind = BUFFER_MODES.find(str);
- if(iFind != BUFFER_MODES.end())
+ auto iFind = GetBufferModes().find(str);
+ if(iFind != GetBufferModes().end())
{
value = iFind->second << BUFFER_MODE_SHIFT;
}
return value;
}
-std::map<std::string_view, Type (*)(const std::string_view&)> RENDERER_STATE_PROCESSORS{
- {"DEPTH_WRITE", [](const std::string_view&) -> Type { return DEPTH_WRITE; }},
- {"DEPTH_TEST", [](const std::string_view&) -> Type { return DEPTH_TEST; }},
- {"CULL_FRONT", [](const std::string_view&) -> Type { return CULL_FRONT; }},
- {"CULL_BACK", [](const std::string_view&) -> Type { return CULL_BACK; }},
- {"ALPHA_BLEND", [](const std::string_view&) -> Type { return ALPHA_BLEND; }},
- {"DEPTH_FUNC", [](const std::string_view& arg) -> Type {
- Type value = (arg[0] == ':') ? (InterpretComparison(std::string_view(arg.data() + 1, arg.size() - 1)) << DEPTH_FUNCTION_SHIFT) : 0x0;
- return value;
- }},
- {"BLEND_SRC_RGB", [](const std::string_view& arg) -> Type {
- Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 0) : 0x0;
- return value;
- }},
- {"BLEND_DST_RGB", [](const std::string_view& arg) -> Type {
- Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 1) : 0x0;
- return value;
- }},
- {"BLEND_SRC_ALPHA", [](const std::string_view& arg) -> Type {
- Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 2) : 0x0;
- return value;
- }},
- {"BLEND_DST_ALPHA", [](const std::string_view& arg) -> Type {
- Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 3) : 0x0;
- return value;
- }},
- {"BUFFER_MODE", [](const std::string_view& arg) -> Type {
- Type value = (arg[0] == ':') ? InterpretBufferMode(std::string_view(arg.data() + 1, arg.size() - 1)) : 0x0;
- return value;
- }},
-};
+const std::map<std::string_view, Type (*)(const std::string_view&)>& GetRendererStateProcessors()
+{
+ static const std::map<std::string_view, Type (*)(const std::string_view&)> RENDERER_STATE_PROCESSORS{
+ {"DEPTH_WRITE", [](const std::string_view&) -> Type { return DEPTH_WRITE; }},
+ {"DEPTH_TEST", [](const std::string_view&) -> Type { return DEPTH_TEST; }},
+ {"CULL_FRONT", [](const std::string_view&) -> Type { return CULL_FRONT; }},
+ {"CULL_BACK", [](const std::string_view&) -> Type { return CULL_BACK; }},
+ {"ALPHA_BLEND", [](const std::string_view&) -> Type { return ALPHA_BLEND; }},
+ {"DEPTH_FUNC", [](const std::string_view& arg) -> Type {
+ Type value = (arg[0] == ':') ? (InterpretComparison(std::string_view(arg.data() + 1, arg.size() - 1)) << DEPTH_FUNCTION_SHIFT) : 0x0;
+ return value;
+ }},
+ {"BLEND_SRC_RGB", [](const std::string_view& arg) -> Type {
+ Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 0) : 0x0;
+ return value;
+ }},
+ {"BLEND_DST_RGB", [](const std::string_view& arg) -> Type {
+ Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 1) : 0x0;
+ return value;
+ }},
+ {"BLEND_SRC_ALPHA", [](const std::string_view& arg) -> Type {
+ Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 2) : 0x0;
+ return value;
+ }},
+ {"BLEND_DST_ALPHA", [](const std::string_view& arg) -> Type {
+ Type value = (arg[0] == ':') ? InterpretBlendFactor(std::string_view(arg.data() + 1, arg.size() - 1), 3) : 0x0;
+ return value;
+ }},
+ {"BUFFER_MODE", [](const std::string_view& arg) -> Type {
+ Type value = (arg[0] == ':') ? InterpretBufferMode(std::string_view(arg.data() + 1, arg.size() - 1)) : 0x0;
+ return value;
+ }},
+ };
+ return RENDERER_STATE_PROCESSORS;
+}
} // namespace
{
auto iNextToken = std::find(string, iEnd, '|');
auto iColon = std::find(string, iNextToken, ':');
- auto i = RENDERER_STATE_PROCESSORS.find(std::string_view(string, iColon - string));
- if(i != RENDERER_STATE_PROCESSORS.end() && size_t(std::distance(string, iNextToken)) >= i->first.size())
+ auto i = GetRendererStateProcessors().find(std::string_view(string, iColon - string));
+ if(i != GetRendererStateProcessors().end() && size_t(std::distance(string, iNextToken)) >= i->first.size())
{
value |= i->second(std::string_view(string + i->first.size(), iNextToken - iColon));
}
{
const char* JOINT_MATRIX{"jointMatrix"};
-const std::map<Property::Type, Constraint (*)(Actor&, Property::Index)> sConstraintFactory = {
- {Property::Type::BOOLEAN,
- [](Actor& a, Property::Index i) {
- return Constraint::New<bool>(a, i, [](bool& current, const PropertyInputContainer& inputs) {
- current = inputs[0]->GetBoolean();
- });
- }},
- {Property::Type::INTEGER,
- [](Actor& a, Property::Index i) {
- return Constraint::New<int>(a, i, [](int& current, const PropertyInputContainer& inputs) {
- current = inputs[0]->GetInteger();
- });
- }},
- {Property::Type::FLOAT,
- [](Actor& a, Property::Index i) {
- return Constraint::New<float>(a, i, EqualToConstraint());
- }},
- {Property::Type::VECTOR2,
- [](Actor& a, Property::Index i) {
- return Constraint::New<Vector2>(a, i, EqualToConstraint());
- }},
- {Property::Type::VECTOR3,
- [](Actor& a, Property::Index i) {
- return Constraint::New<Vector3>(a, i, EqualToConstraint());
- }},
- {Property::Type::VECTOR4,
- [](Actor& a, Property::Index i) {
- return Constraint::New<Vector4>(a, i, EqualToConstraint());
- }},
- {Property::Type::MATRIX,
- [](Actor& a, Property::Index i) {
- return Constraint::New<Matrix>(a, i, EqualToConstraint());
- }},
- {Property::Type::MATRIX3,
- [](Actor& a, Property::Index i) {
- return Constraint::New<Matrix3>(a, i, EqualToConstraint());
- }},
- {Property::Type::ROTATION,
- [](Actor& a, Property::Index i) {
- return Constraint::New<Quaternion>(a, i, EqualToConstraint());
- }},
-};
+const std::map<Property::Type, Constraint (*)(Actor&, Property::Index)>& GetConstraintFactory()
+{
+ static const std::map<Property::Type, Constraint (*)(Actor&, Property::Index)> sConstraintFactory = {
+ {Property::Type::BOOLEAN,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<bool>(a, i, [](bool& current, const PropertyInputContainer& inputs) {
+ current = inputs[0]->GetBoolean();
+ });
+ }},
+ {Property::Type::INTEGER,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<int>(a, i, [](int& current, const PropertyInputContainer& inputs) {
+ current = inputs[0]->GetInteger();
+ });
+ }},
+ {Property::Type::FLOAT,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<float>(a, i, EqualToConstraint());
+ }},
+ {Property::Type::VECTOR2,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<Vector2>(a, i, EqualToConstraint());
+ }},
+ {Property::Type::VECTOR3,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<Vector3>(a, i, EqualToConstraint());
+ }},
+ {Property::Type::VECTOR4,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<Vector4>(a, i, EqualToConstraint());
+ }},
+ {Property::Type::MATRIX,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<Matrix>(a, i, EqualToConstraint());
+ }},
+ {Property::Type::MATRIX3,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<Matrix3>(a, i, EqualToConstraint());
+ }},
+ {Property::Type::ROTATION,
+ [](Actor& a, Property::Index i) {
+ return Constraint::New<Quaternion>(a, i, EqualToConstraint());
+ }},
+ };
+ return sConstraintFactory;
+}
struct ResourceReflector : IResourceReflector
{
if(iTarget != Property::INVALID_INDEX)
{
auto propertyType = cr.mTarget.GetPropertyType(iTarget);
- auto iFind = sConstraintFactory.find(propertyType);
- if(iFind == sConstraintFactory.end())
+ auto iFind = GetConstraintFactory().find(propertyType);
+ if(iFind == GetConstraintFactory().end())
{
onError(FormatString("node '%s': Property '%s' has unsupported type '%s'; ignored.",
sourceName,