#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dummy-visual.h>
#include <../dali-toolkit/dali-toolkit-test-utils/dummy-control.h>
+#include <dali-toolkit/devel-api/visuals/arc-visual-properties-devel.h>
using namespace Dali;
using namespace Toolkit;
END_TEST;
}
+
+int UtcDaliArcVisualCreateInstancePropertyMap(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliArcVisualCreateInstancePropertyMap" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC )
+ .Add( DevelArcVisual::Property::THICKNESS, 20.0f );
+
+ // request ArcVisual with a property map
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ Toolkit::Internal::Visual::Base& visualImpl = GetImplementation( visual );
+
+ Property::Map resultMap;
+ visualImpl.CreateInstancePropertyMap( resultMap );
+
+ // check the property values from the returned map from a visual
+ DALI_TEST_CHECK( resultMap.Empty() ); // Now the map is empty
+
+ END_TEST;
+}
utc-Dali-Alignment.cpp
utc-Dali-AnimatedImageVisual.cpp
utc-Dali-AnimatedVectorImageVisual.cpp
+ utc-Dali-ArcVisual.cpp
utc-Dali-BloomView.cpp
utc-Dali-BubbleEmitter.cpp
utc-Dali-Builder.cpp
--- /dev/null
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <iostream>
+#include <stdlib.h>
+//#include <chrono>
+//#include <thread>
+#include <dali-toolkit-test-suite-utils.h>
+//#include <toolkit-timer.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/arc-visual-properties-devel.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include "dummy-control.h"
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+void dali_arc_visual_startup(void)
+{
+ test_return_value = TET_UNDEF;
+}
+
+void dali_arc_visual_cleanup(void)
+{
+ test_return_value = TET_PASS;
+}
+
+int UtcDaliVisualFactoryGetArcVisual01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetArcVisual01: Request arc visual with a Property::Map" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC )
+ .Add( Visual::Property::MIX_COLOR, Color::RED )
+ .Add( DevelArcVisual::Property::THICKNESS, 20.0f );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ actor.Unparent( );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetArcVisual02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetArcVisual02: Request arc visual with a Property::Map" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC )
+ .Add( Visual::Property::MIX_COLOR, Color::RED )
+ .Add( DevelArcVisual::Property::THICKNESS, 20.0f )
+ .Add( DevelArcVisual::Property::START_ANGLE, 0.0f )
+ .Add( DevelArcVisual::Property::SWEEP_ANGLE, 90.0f )
+ .Add( DevelArcVisual::Property::CAP, DevelArcVisual::Cap::ROUND );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ actor.Unparent( );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliArcVisualGetPropertyMap01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliArcVisualGetPropertyMap01" );
+
+ float thickness = 20.0f;
+ float startAngle = 0.0f, sweepAngle = 90.0f;
+
+ Property::Map propertyMap;
+ propertyMap.Add( "visualType", DevelVisual::ARC )
+ .Add( "mixColor", Color::RED )
+ .Add( "thickness", thickness )
+ .Add( "startAngle", startAngle )
+ .Add( "sweepAngle", sweepAngle )
+ .Add( "cap", DevelArcVisual::Cap::ROUND );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Map resultMap;
+ visual.CreatePropertyMap( resultMap );
+
+ // check the property values from the returned map from a visual
+ Property::Value* value = resultMap.Find( Visual::Property::MIX_COLOR, Property::VECTOR4 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< Vector4 >(), Color::RED, TEST_LOCATION );
+
+ value = resultMap.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION );
+
+ value = resultMap.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION );
+
+ value = resultMap.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION );
+
+ value = resultMap.Find( DevelArcVisual::Property::CAP, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get< int >() == DevelArcVisual::Cap::ROUND );
+
+ // Test wrong values
+ propertyMap[DevelArcVisual::Property::THICKNESS] = "3.0f";
+ propertyMap[DevelArcVisual::Property::START_ANGLE] = "0.0f";
+ propertyMap[DevelArcVisual::Property::SWEEP_ANGLE] = "90.0f";
+ propertyMap[DevelArcVisual::Property::CAP] = "1";
+
+ visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ visual.CreatePropertyMap( resultMap );
+
+ value = resultMap.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), 0.0f, TEST_LOCATION );
+
+ value = resultMap.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), 0.0f, TEST_LOCATION );
+
+ value = resultMap.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), 360.0f, TEST_LOCATION );
+
+ value = resultMap.Find( DevelArcVisual::Property::CAP, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get< int >() == DevelArcVisual::Cap::BUTT );
+
+ actor.Unparent( );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
${devel_api_src_dir}/visuals/animated-image-visual-actions-devel.h
${devel_api_src_dir}/visuals/animated-vector-image-visual-actions-devel.h
${devel_api_src_dir}/visuals/animated-vector-image-visual-signals-devel.h
+ ${devel_api_src_dir}/visuals/arc-visual-properties-devel.h
${devel_api_src_dir}/visuals/color-visual-properties-devel.h
${devel_api_src_dir}/visuals/image-visual-properties-devel.h
${devel_api_src_dir}/visuals/image-visual-actions-devel.h
--- /dev/null
+#ifndef DALI_TOOLKIT_ARC_VISUAL_PROPERTIES_DEVEL_H
+#define DALI_TOOLKIT_ARC_VISUAL_PROPERTIES_DEVEL_H
+
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/toolkit-property-index-ranges.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace DevelArcVisual
+{
+
+/**
+ * @brief ArcVisual Properties.
+ */
+namespace Property
+{
+
+/**
+ * @brief Enumeration for the instance of properties belonging to the ArcVisual.
+ */
+enum
+{
+ /**
+ * @brief The thickness of the arc.
+ * @details Name "thickness", type Property::FLOAT.
+ * @note Mandatory.
+ */
+ THICKNESS = VISUAL_PROPERTY_START_INDEX,
+
+ /**
+ * @brief The start angle where the arc begins in degrees.
+ * @details Name "startAngle", type Property::FLOAT.
+ * @note Optional. If not specified, the default is 0.
+ */
+ START_ANGLE,
+
+ /**
+ * @brief The sweep angle of the arc in degrees.
+ * @details Name "sweepAngle", type Property::FLOAT.
+ * The arc starts at a specified start angle and sweeps clockwise, drawing slices of pie.
+ * @note Optional. If not specified, the default is 360.
+ */
+ SWEEP_ANGLE,
+
+ /**
+ * @brief The cap of the arc.
+ * @details Name "cap", Type Cap::Type (Property::INTEGER)
+ * It specifies the shape of the endpoints.
+ * @note Optional. If not specified, the default is Cap::BUTT.
+ */
+ CAP,
+};
+
+} // namespace Property
+
+/**
+ * @brief Enumeration for the cap style.
+ */
+namespace Cap
+{
+
+enum Type
+{
+ BUTT, ///< The arc does not extend beyond its two endpoints.
+ ROUND ///< The arc will be extended by a half circle with the center at the end.
+};
+
+} // namespace Cap
+
+} // namespace DevelArcVisual
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_ARC_VISUAL_PROPERTIES_DEVEL_H
ANIMATED_GRADIENT = ANIMATED_IMAGE + 1, ///< Renders an animated gradient.
ANIMATED_VECTOR_IMAGE = ANIMATED_IMAGE + 2, ///< Renders an animated vector image.
+ ARC = ANIMATED_IMAGE + 3, ///< Renders an arc.
};
/**
${toolkit_src_dir}/visuals/animated-vector-image/vector-animation-task.cpp
${toolkit_src_dir}/visuals/animated-vector-image/vector-animation-thread.cpp
${toolkit_src_dir}/visuals/animated-vector-image/vector-rasterize-thread.cpp
+ ${toolkit_src_dir}/visuals/arc/arc-visual.cpp
${toolkit_src_dir}/visuals/border/border-visual.cpp
${toolkit_src_dir}/visuals/color/color-visual.cpp
${toolkit_src_dir}/visuals/gradient/gradient-visual.cpp
--- /dev/null
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/visuals/arc/arc-visual.h>
+
+// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
+
+//INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+namespace
+{
+
+// cap
+DALI_ENUM_TO_STRING_TABLE_BEGIN( CAP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelArcVisual::Cap, BUTT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelArcVisual::Cap, ROUND )
+DALI_ENUM_TO_STRING_TABLE_END( CAP )
+
+const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
+ attribute mediump vec2 aPosition;\n
+ uniform highp mat4 uMvpMatrix;\n
+ uniform mediump vec3 uSize;\n
+ \n
+ varying mediump vec2 vPosition;\n
+ \n
+ //Visual size and offset
+ uniform mediump vec2 offset;\n
+ uniform mediump vec2 size;\n
+ uniform mediump vec4 offsetSizeMode;\n
+ uniform mediump vec2 origin;\n
+ uniform mediump vec2 anchorPoint;\n
+
+ vec4 ComputeVertexPosition()\n
+ {\n
+ vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
+ vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
+ vPosition = aPosition* visualSize;\n
+ return vec4( vPosition + anchorPoint*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
+ }\n
+
+ void main()\n
+ {\n
+ gl_Position = uMvpMatrix * ComputeVertexPosition();\n
+ }\n
+);
+
+const char* FRAGMENT_SHADER_BUTT_CAP = DALI_COMPOSE_SHADER(
+ varying mediump vec2 vPosition;\n
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform mediump float thickness;\n
+ uniform mediump float radius;\n
+ uniform mediump float startAngle;\n
+ uniform mediump float sweepAngle;\n
+ \n
+ const mediump float M_PI_OVER_2 = 1.57079632679;\n
+ const mediump float M_PI = 3.14159265359;\n
+ const mediump float M_PI_2 = 6.28318530718;\n
+ \n
+ mediump float GetOpacity()\n
+ {\n
+ mediump float start = radians( mod( startAngle, 360.0 ) );\n
+ mediump float angle = mod( atan( vPosition.y, vPosition.x ) + M_PI_OVER_2 - start, M_PI_2 );\n
+ mediump float dist = length( vPosition );\n
+ if( angle <= radians( sweepAngle ) )\n
+ {\n
+ return smoothstep( -1.0, 1.0, thickness / 2.0 - ( abs( dist - radius ) ) );\n
+ }\n
+ mediump float end = radians( mod( startAngle + sweepAngle, 360.0 ) );\n
+ mediump vec2 q0 = vec2( dist * cos( start - M_PI_OVER_2 ), dist * sin( start - M_PI_OVER_2 ) );\n
+ mediump vec2 q1 = vec2( dist * cos( end - M_PI_OVER_2 ), dist * sin( end - M_PI_OVER_2 ) );\n
+ mediump float opacity = 1.0 - smoothstep( 0.0, 2.0, min( length( vPosition - q0 ), length( vPosition - q1 ) ) );\n
+ opacity *= step( 0.0, thickness / 2.0 - abs( dist - radius ) );\n
+ return opacity;\n
+ }\n
+ void main()\n
+ {\n
+ gl_FragColor = vec4( mixColor, 1.0 ) * uColor;\n
+ gl_FragColor.a *= GetOpacity();\n
+ }\n
+);
+
+const char* FRAGMENT_SHADER_ROUND_CAP = DALI_COMPOSE_SHADER(
+ varying mediump vec2 vPosition;\n
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform mediump float thickness;\n
+ uniform mediump float radius;\n
+ uniform mediump float startAngle;\n
+ uniform mediump float sweepAngle;\n
+ \n
+ const mediump float M_PI_OVER_2 = 1.57079632679;\n
+ const mediump float M_PI_2 = 6.28318530718;\n
+ \n
+ mediump float GetOpacity()\n
+ {\n
+ mediump float start = radians( mod( startAngle, 360.0 ) );\n
+ mediump float angle = mod( atan( vPosition.y, vPosition.x ) + M_PI_OVER_2 - start, M_PI_2 );\n
+ mediump float dist = length( vPosition );\n
+ if( angle <= radians( sweepAngle ) )\n
+ {\n
+ return smoothstep( -1.0, 1.0, thickness / 2.0 - ( abs( dist - radius ) ) );\n
+ }\n
+ mediump float end = radians( mod( startAngle + sweepAngle, 360.0 ) );\n
+ mediump vec2 q0 = vec2( radius * cos( start - M_PI_OVER_2 ), radius * sin( start - M_PI_OVER_2 ) );\n
+ mediump vec2 q1 = vec2( radius * cos( end - M_PI_OVER_2 ), radius * sin( end - M_PI_OVER_2 ) );\n
+ return smoothstep( -1.0, 1.0, thickness / 2.0 - min( length( vPosition - q0 ), length( vPosition - q1 ) ) );\n
+ }\n
+ void main()\n
+ {\n
+ gl_FragColor = vec4( mixColor, 1.0 ) * uColor;\n
+ gl_FragColor.a *= GetOpacity();\n
+ }\n
+);
+
+}
+
+ArcVisualPtr ArcVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
+{
+ ArcVisualPtr arcVisualPtr( new ArcVisual( factoryCache ) );
+ arcVisualPtr->SetProperties( properties );
+ return arcVisualPtr;
+}
+
+ArcVisual::ArcVisual( VisualFactoryCache& factoryCache )
+: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
+ mThickness( 0.0f ),
+ mRadius( 0.0f ),
+ mStartAngle( 0.0f ),
+ mSweepAngle( 360.0f ),
+ mRadiusIndex( Property::INVALID_INDEX ),
+ mCapType( DevelArcVisual::Cap::BUTT )
+{
+}
+
+ArcVisual::~ArcVisual()
+{
+}
+
+void ArcVisual::DoSetProperties( const Property::Map& propertyMap )
+{
+ Property::Value* thicknessValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::THICKNESS, THICKNESS_NAME );
+ if( thicknessValue )
+ {
+ if( !thicknessValue->Get( mThickness ) )
+ {
+ DALI_LOG_ERROR( "ArcVisual:DoSetProperties:: THICKNESS property has incorrect type: %d\n", thicknessValue->GetType() );
+ }
+ }
+
+ Property::Value* startAngleValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::START_ANGLE, START_ANGLE_NAME );
+ if( startAngleValue )
+ {
+ if( !startAngleValue->Get( mStartAngle ) )
+ {
+ DALI_LOG_ERROR( "ArcVisual:DoSetProperties:: START_ANGLE property has incorrect type: %d\n", startAngleValue->GetType() );
+ }
+ }
+
+ Property::Value* sweepAngleValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::SWEEP_ANGLE, SWEEP_ANGLE_NAME );
+ if( sweepAngleValue )
+ {
+ if( !sweepAngleValue->Get( mSweepAngle ) )
+ {
+ DALI_LOG_ERROR( "ArcVisual:DoSetProperties:: SWEEP_ANGLE property has incorrect type: %d\n", sweepAngleValue->GetType() );
+ }
+ }
+
+ Property::Value* capValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::CAP, CAP_NAME );
+ if( capValue )
+ {
+ int capType = 0;
+ Scripting::GetEnumerationProperty( *capValue, CAP_TABLE, CAP_TABLE_COUNT, capType );
+ mCapType = Toolkit::DevelArcVisual::Cap::Type( capType );
+ }
+}
+
+void ArcVisual::DoSetOnStage( Actor& actor )
+{
+ InitializeRenderer();
+
+ actor.AddRenderer( mImpl->mRenderer );
+
+ // Arc Visual generated and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+}
+
+void ArcVisual::DoCreatePropertyMap( Property::Map& map ) const
+{
+ map.Clear();
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ARC );
+ map.Insert( Toolkit::DevelArcVisual::Property::THICKNESS, mThickness );
+ map.Insert( Toolkit::DevelArcVisual::Property::START_ANGLE, mStartAngle );
+ map.Insert( Toolkit::DevelArcVisual::Property::SWEEP_ANGLE, mSweepAngle );
+ map.Insert( Toolkit::DevelArcVisual::Property::CAP, mCapType );
+}
+
+void ArcVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
+void ArcVisual::OnSetTransform()
+{
+ Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize );
+ mRadius = ( std::min( visualSize.width, visualSize.height ) - mThickness ) / 2.0f;
+
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( mRadiusIndex, mRadius );
+ }
+}
+
+void ArcVisual::InitializeRenderer()
+{
+ Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+
+ Shader shader;
+ if( mCapType == DevelArcVisual::Cap::BUTT )
+ {
+ shader = mFactoryCache.GetShader( VisualFactoryCache::ARC_BUTT_CAP_SHADER );
+ if( !shader )
+ {
+ shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_BUTT_CAP );
+ mFactoryCache.SaveShader( VisualFactoryCache::ARC_BUTT_CAP_SHADER, shader );
+ }
+ }
+ else
+ {
+ shader = mFactoryCache.GetShader( VisualFactoryCache::ARC_ROUND_CAP_SHADER );
+ if( !shader )
+ {
+ shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ROUND_CAP );
+ mFactoryCache.SaveShader( VisualFactoryCache::ARC_ROUND_CAP_SHADER, shader );
+ }
+ }
+
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+
+ mImpl->mRenderer.RegisterProperty( THICKNESS_NAME, mThickness );
+ mImpl->mRenderer.RegisterProperty( START_ANGLE_NAME, mStartAngle );
+ mImpl->mRenderer.RegisterProperty( SWEEP_ANGLE_NAME, mSweepAngle );
+ mImpl->mRenderer.RegisterProperty( CAP_NAME, 0.0f );
+
+ mRadiusIndex = mImpl->mRenderer.RegisterProperty( RADIUS_NAME, mRadius );
+
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+
+ // Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
+#ifndef DALI_TOOLKIT_INTERNAL_ARC_VISUAL_H
+#define DALI_TOOLKIT_INTERNAL_ARC_VISUAL_H
+
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/devel-api/visuals/arc-visual-properties-devel.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+class ArcVisual;
+typedef IntrusivePtr< ArcVisual > ArcVisualPtr;
+
+/**
+ * The visual which renders an arc to the control's quad
+ *
+ * The following properties are required for create an ArcVisual
+ *
+ * | %Property Name | Type |
+ * |-----------------|-------------|
+ * | THICKNESS | FLOAT |
+ * | START_ANGLE | FLOAT |
+ * | SWEEP_ANGLE | FLOAT |
+ * | CAP | INTEGER |
+ */
+class ArcVisual: public Visual::Base
+{
+public:
+
+ /**
+ * @brief Create a new arc visual.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
+ */
+ static ArcVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
+
+public: // from Visual
+
+ /**
+ * @copydoc Visual::Base::CreatePropertyMap
+ */
+ void DoCreatePropertyMap( Property::Map& map ) const override;
+
+ /**
+ * @copydoc Visual::Base::CreateInstancePropertyMap
+ */
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+
+protected:
+
+ /**
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ */
+ ArcVisual( VisualFactoryCache& factoryCache );
+
+ /**
+ * @brief A reference counted object may only be deleted by calling Unreference().
+ */
+ virtual ~ArcVisual();
+
+ /**
+ * @copydoc Visual::Base::DoSetProperties
+ */
+ void DoSetProperties( const Property::Map& propertyMap ) override;
+
+ /**
+ * @copydoc Visual::Base::DoSetOnStage
+ */
+ void DoSetOnStage( Actor& actor ) override;
+
+ /**
+ * @copydoc Visual::Base::OnSetTransform
+ */
+ void OnSetTransform() override;
+
+private:
+
+ /**
+ * @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
+ */
+ void InitializeRenderer();
+
+private:
+
+ // Undefined
+ ArcVisual( const ArcVisual& arcVisual ) = delete;
+
+ // Undefined
+ ArcVisual& operator=( const ArcVisual& arcVisual ) = delete;
+
+private:
+
+ float mThickness; ///< The thickness of the arc.
+ float mRadius; ///< The radius of the arc.
+ float mStartAngle; ///< The start angle of the arc.
+ float mSweepAngle; ///< The sweep angle of the arc.
+ Property::Index mRadiusIndex; ///< The index of the radius property.
+ DevelArcVisual::Cap::Type mCapType; ///< The cap type.
+};
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif /* DALI_TOOLKIT_INTERNAL_ARC_VISUAL_H */
ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
WIREFRAME_SHADER,
- SHADER_TYPE_MAX = WIREFRAME_SHADER
+ ARC_BUTT_CAP_SHADER,
+ ARC_ROUND_CAP_SHADER,
+ SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
};
/**
#include <dali-toolkit/internal/visuals/text/text-visual.h>
#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
+#include <dali-toolkit/internal/visuals/arc/arc-visual.h>
#include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
}
break;
}
+
+ case Toolkit::DevelVisual::ARC:
+ {
+ visualPtr = ArcVisual::New( GetFactoryCache(), propertyMap );
+ break;
+ }
}
DALI_LOG_INFO( gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n",
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, WIREFRAME )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, ANIMATED_GRADIENT )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, ANIMATED_VECTOR_IMAGE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelVisual, ARC )
DALI_ENUM_TO_STRING_TABLE_END( VISUAL_TYPE )
// Visual Type
const char * const BEVEL_SMOOTHNESS( "bevelSmoothness" );
const char * const LIGHT_POSITION_UNIFORM_NAME( "lightPosition" );
+// Arc visual
+const char * const THICKNESS_NAME( "thickness" );
+const char * const START_ANGLE_NAME( "startAngle" );
+const char * const SWEEP_ANGLE_NAME( "sweepAngle" );
+const char * const CAP_NAME( "cap" );
} // namespace Internal
extern const char * const BEVEL_SMOOTHNESS;
extern const char * const LIGHT_POSITION_UNIFORM_NAME;
+// Arc visual
+extern const char * const THICKNESS_NAME;
+extern const char * const START_ANGLE_NAME;
+extern const char * const SWEEP_ANGLE_NAME;
+extern const char * const CAP_NAME;
+
} // namespace Internal
} // namespace Toolkit