Check if number of textures match active samplers 01/97501/5
authorFerran Sole <ferran.sole@samsung.com>
Mon, 14 Nov 2016 09:58:11 +0000 (09:58 +0000)
committerFerran Sole <ferran.sole@samsung.com>
Mon, 14 Nov 2016 14:56:06 +0000 (06:56 -0800)
* Check was happening before the shader was loaded
* Removed shader lazy compilation.
  (Now, program gets compiled as soon as it is created)
* Check if number of textures match number of active samplers is done
  in Renderer::SetRenderDataProvider (Program should be already loaded
  at that point)

Change-Id: Ic110f9ee9af7cd16f8a791923fd71e391a4dd176

dali/internal/render/renderers/render-renderer.cpp
dali/internal/render/shaders/program.cpp
dali/internal/update/rendering/scene-graph-renderer.cpp

index 2a15906..42d748a 100644 (file)
@@ -176,6 +176,16 @@ void Renderer::SetRenderDataProvider( SceneGraph::RenderDataProvider* dataProvid
 {
   mRenderDataProvider = dataProvider;
   mUpdateAttributesLocation = true;
+
+  //Check that the number of textures match the number of samplers in the shader
+  size_t textureCount =  dataProvider->GetTextures().size() + dataProvider->GetNewTextures().size();
+  Program* program = dataProvider->GetShader().GetProgram();
+  if( program && program->GetActiveSamplerCount() != textureCount )
+  {
+    DALI_LOG_ERROR("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n",
+                   program->GetActiveSamplerCount(),
+                   textureCount );
+  }
 }
 
 void Renderer::SetGeometry( Render::Geometry* geometry )
index a41c694..e769a81 100644 (file)
@@ -111,8 +111,7 @@ Program* Program::New( ProgramCache& cache, Internal::ShaderDataPtr shaderData,
   {
     // program not found so create it
     program = new Program( cache, shaderData, modifiesGeometry );
-
-    // we want to lazy load programs so dont do a Load yet, it gets done in Use()
+    program->Load();
     cache.AddProgram( shaderHash, program );
   }
 
@@ -121,11 +120,6 @@ Program* Program::New( ProgramCache& cache, Internal::ShaderDataPtr shaderData,
 
 void Program::Use()
 {
-  if ( !mLinked )
-  {
-    Load();
-  }
-
   if ( mLinked )
   {
     if ( this != mCache.GetCurrentProgram() )
index 331a93d..f76b183 100644 (file)
@@ -586,16 +586,6 @@ RenderDataProvider* Renderer::NewRenderDataProvider()
   if( mTextureSet )
   {
     size_t textureCount = mTextureSet->GetTextureCount();
-    size_t newTextureCount = mTextureSet->GetNewTextureCount();
-
-    Program* program = mShader->GetProgram();
-    if( program && program->GetActiveSamplerCount() != textureCount + newTextureCount )
-    {
-      DALI_LOG_ERROR("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n",
-                       program->GetActiveSamplerCount(),
-                       textureCount + newTextureCount );
-    }
-
     dataProvider->mTextures.resize( textureCount );
     dataProvider->mSamplers.resize( textureCount );
     for( unsigned int i(0); i<textureCount; ++i )
@@ -604,9 +594,10 @@ RenderDataProvider* Renderer::NewRenderDataProvider()
       dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
     }
 
-    dataProvider->mNewTextures.resize( newTextureCount );
-    dataProvider->mSamplers.resize( newTextureCount );
-    for( unsigned int i(0); i<newTextureCount; ++i )
+    textureCount = mTextureSet->GetNewTextureCount();
+    dataProvider->mNewTextures.resize( textureCount );
+    dataProvider->mSamplers.resize( textureCount );
+    for( unsigned int i(0); i<textureCount; ++i )
     {
       dataProvider->mNewTextures[i] = mTextureSet->GetNewTexture(i);
       dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);