Merge branch '295-fix-glsl-discard-missing-barriers' into 'vulkan-cts-1.0'
authorPyry Haulos <phaulos@google.com>
Thu, 11 Feb 2016 17:39:25 +0000 (12:39 -0500)
committerPyry Haulos <phaulos@google.com>
Thu, 11 Feb 2016 17:39:25 +0000 (12:39 -0500)
commit8d539ebacad156b2ef8e2e68029c2df143f27fc7
tree25fd67d74551fb43e30e29069a2a33c366769ee8
parentbd501a18333ccca67aff5e8562acebff9f93f023
parentf8922e6b5eeea5be513b8682197c78295c5108a4
Merge branch '295-fix-glsl-discard-missing-barriers' into 'vulkan-cts-1.0'

Fix for dEQP-VK.glsl.discard.* missing barriers

ShaderRender is missing the appropriate barriers before and after cmdCopyImageToBuffer

See merge request !434