Merge branch '295-fix-glsl-discard-missing-barriers' into 'vulkan-cts-1.0'
authorPyry Haulos <phaulos@google.com>
Thu, 11 Feb 2016 17:39:25 +0000 (12:39 -0500)
committerPyry Haulos <phaulos@google.com>
Thu, 11 Feb 2016 17:39:25 +0000 (12:39 -0500)
Fix for dEQP-VK.glsl.discard.* missing barriers

ShaderRender is missing the appropriate barriers before and after cmdCopyImageToBuffer

See merge request !434


Trivial merge