#include <windows.h>
#include <Wingdi.h>
#include <GL/gl.h>
-#elif defined (GST_GL_HAVE_PLATFORM_COCOA)
+#elif defined (GST_GL_HAVE_PLATFORM_CGL)
#include <OpenGL/OpenGL.h>
class NSOpenGLContext;
#else
HGLRC contextId;
HDC dc;
} GLContextID;
-#elif defined(GST_GL_HAVE_PLATFORM_COCOA)
+#elif defined(GST_GL_HAVE_PLATFORM_CGL)
typedef struct _tagGLContextID
{
NSOpenGLContext* contextId;