* * Add more interpolation method and make it selectable,
* currently default bi-linear interpolation only
* * Add fast-path for conversion like videoconvert
- * * Full colorimetiry and chroma-siting support
+ * * Full colorimetry and chroma-siting support
* * cropping, and x, y position support
*/
/**
* read_chroma:
* @tex1: a CUDA texture object representing a chroma planar plane
- * @tex2: a CUDA texture object representing the orher planar plane
+ * @tex2: a CUDA texture object representing the other planar plane
* @x: the x coordinate to read data from @tex1 and @tex2
* @y: the y coordinate to read data from @tex1 and @tex2
*
* @dst2: dummy
* @u: a pixel value to write @dst1
* @v: a pixel value to write @dst1
- * @x: the x coordinate to wrtie data into @tex1
- * @x: the y coordinate to wrtie data into @tex1
+ * @x: the x coordinate to write data into @tex1
+ * @x: the y coordinate to write data into @tex1
* @pstride: the pixel stride of @dst1
* @mask: bitmask to be applied to high bitdepth plane
*
* @dst2: a CUDA global memory pointing to a the other planar chroma plane
* @u: a pixel value to write @dst1
* @v: a pixel value to write @dst1
- * @x: the x coordinate to wrtie data into @tex1
- * @x: the y coordinate to wrtie data into @tex1
+ * @x: the x coordinate to write data into @tex1
+ * @x: the y coordinate to write data into @tex1
* @pstride: the pixel stride of @dst1
* @mask: bitmask to be applied to high bitdepth plane
*