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msdk: Avoid build failures on Windows until d3d allocator is implemented
[platform/upstream/gstreamer.git]
/
sys
/
msdk
/
meson.build
diff --git
a/sys/msdk/meson.build
b/sys/msdk/meson.build
index
2d49143
..
ece91aa
100644
(file)
--- a/
sys/msdk/meson.build
+++ b/
sys/msdk/meson.build
@@
-21,7
+21,7
@@
msdk_sources = [
]
if host_machine.system() == 'windows'
- msdk_sources +=
'msdk_d3d.c'
+ msdk_sources +=
['msdk_d3d.c', 'gstmsdkallocator_d3d.c' ]
else
msdk_sources += ['msdk_libva.c', 'gstmsdkallocator_libva.c']
endif