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msdk: Avoid build failures on Windows until d3d allocator is implemented
[platform/upstream/gstreamer.git]
/
sys
/
msdk
/
gstmsdkallocator.h
diff --git
a/sys/msdk/gstmsdkallocator.h
b/sys/msdk/gstmsdkallocator.h
index
64cd6a1
..
cbe03e6
100644
(file)
--- a/
sys/msdk/gstmsdkallocator.h
+++ b/
sys/msdk/gstmsdkallocator.h
@@
-46,6
+46,12
@@
struct _GstMsdkMemoryID {
#ifndef _WIN32
VASurfaceID *surface;
VAImage image;
+#else
+ /* TODO: This is just to avoid compile errors on Windows.
+ * Implement handling Windows-specific video-memory.
+ */
+ gint pitch;
+ guint offset;
#endif
};