msdk: Avoid build failures on Windows until d3d allocator is implemented
[platform/upstream/gstreamer.git] / sys / msdk / gstmsdkallocator.h
index 64cd6a1..cbe03e6 100644 (file)
@@ -46,6 +46,12 @@ struct _GstMsdkMemoryID {
 #ifndef _WIN32
   VASurfaceID *surface;
   VAImage image;
+#else
+  /* TODO: This is just to avoid compile errors on Windows.
+   * Implement handling Windows-specific video-memory.
+   */
+  gint pitch;
+  guint offset;
 #endif
 };