#include "gstd3d11convert.h"
#include "gstd3d11shader.h"
#include "gstd3d11compositor.h"
-#include "gstd3d11compositorbin.h"
#include "gstd3d11h264dec.h"
#include "gstd3d11h265dec.h"
#include "gstd3d11vp9dec.h"
GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
-GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug);
GST_DEBUG_CATEGORY (gst_d3d11_decoder_debug);
GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
"d3d11window", 0, "d3d11window");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
"d3d11videoprocessor", 0, "d3d11videoprocessor");
- GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug,
- "d3d11compositor", 0, "d3d11compositor element");
if (!gst_d3d11_shader_init ()) {
GST_WARNING ("Cannot initialize d3d11 shader");
"d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK);
gst_element_register (plugin,
- "d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR);
- gst_element_register (plugin,
- "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN);
+ "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR);
gst_element_register (plugin,
"d3d11testsrc", GST_RANK_NONE, GST_TYPE_D3D11_TEST_SRC);