#include "gstd3d11device.h"
#include "gstd3d11utils.h"
#include "gstd3d11format.h"
-#include "gstd3d11_private.h"
+#include "gstd3d11-private.h"
#include "gstd3d11memory.h"
#include <gmodule.h>
#include <wrl.h>
/**
* SECTION:gstd3d11device
- * @short_description: Direct3D11 device abstraction
* @title: GstD3D11Device
+ * @short_description: Direct3D11 device abstraction
*
* #GstD3D11Device wraps ID3D11Device and ID3D11DeviceContext for GPU resources
* to be able to be shared among various elements. Caller can get native