int preferred_rot; // v1: app specified rotation
int *available_rots; // v1: app specified available rotations
unsigned int count; // v1: number of elements of available rotations
- int changes; // added for precessing rotation in main eval after fetch in eval0.
+ int changes; // added for precessing rotation in main eval after fetch in eval0.
+ int wait_done_ang; // the angle that wm wait for done.
+ // when wait_for_done is set to 1, it's meaningful.
} rot;
#endif
} state;