// EXTERNAL INCLUDES
#include <sstream>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/common/stage.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
const char* EMBOSS_FRAGMENT_SOURCE1 =
{
+ "precision highp float;\n"
"uniform vec2 uTexScale;\n"
"\n"
"void main()\n"
const char* EMBOSS_FRAGMENT_SOURCE2 =
{
+ "precision highp float;\n"
"uniform vec2 uTexScale;\n"
"\n"
"void main()\n"