GST_DEBUG_OBJECT (sink, "possibly waiting for clock to reach %"
GST_TIME_FORMAT, GST_TIME_ARGS (time));
- /* compensate for latency and ts_offset. We don't adjust for render delay
- * because we don't interact with the device on EOS normally. */
+ /* compensate for latency, ts_offset and render delay */
stime = gst_base_sink_adjust_time (sink, time);
/* wait for the clock, this can be interrupted because we got shut down or
/* adjust for latency */
stime = gst_base_sink_adjust_time (basesink, rstart);
- /* adjust for render-delay, avoid underflows */
- if (GST_CLOCK_TIME_IS_VALID (stime)) {
- if (stime > priv->render_delay)
- stime -= priv->render_delay;
- else
- stime = 0;
- }
-
/* preroll done, we can sync since we are in PLAYING now. */
GST_DEBUG_OBJECT (basesink, "possibly waiting for clock to reach %"
GST_TIME_FORMAT ", adjusted %" GST_TIME_FORMAT,