GstClock *clock;
switch (transition) {
+ case GST_STATE_CHANGE_NULL_TO_NULL:
+ break;
+ case GST_STATE_CHANGE_READY_TO_READY:
+ break;
+ case GST_STATE_CHANGE_PAUSED_TO_PAUSED:
+ break;
+ case GST_STATE_CHANGE_PLAYING_TO_PLAYING:
+ break;
case GST_STATE_CHANGE_NULL_TO_READY:
GST_OBJECT_LOCK (element);
if (element->bus)
result = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
switch (transition) {
+ case GST_STATE_CHANGE_NULL_TO_NULL:
+ break;
+ case GST_STATE_CHANGE_READY_TO_READY:
+ break;
+ case GST_STATE_CHANGE_PAUSED_TO_PAUSED:
+ break;
+ case GST_STATE_CHANGE_PLAYING_TO_PLAYING:
+ break;
case GST_STATE_CHANGE_NULL_TO_READY:
break;
case GST_STATE_CHANGE_READY_TO_PAUSED: