break;
case VK_SHADER_STAGE_GEOMETRY_BIT:
- programCollection.glslSources.add("dummy_geo") << glu::GeometrySource(
+ programCollection.glslSources.add("unused_geo") << glu::GeometrySource(
"#version 450 \n"
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 3) out;\n"
}
else
{
- m_pipelineBuilder.bindShaderStage(VK_SHADER_STAGE_GEOMETRY_BIT, "dummy_geo", "main");
+ m_pipelineBuilder.bindShaderStage(VK_SHADER_STAGE_GEOMETRY_BIT, "unused_geo", "main");
}
break;
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: