Rename various things for more inclusive language
[platform/upstream/VK-GL-CTS.git] / external / openglcts / modules / glesext / geometry_shader / esextcGeometryShaderAPI.cpp
index c4bc8d8..aa679ef 100644 (file)
@@ -31,7 +31,8 @@
 namespace glcts
 {
 
-static const char* dummy_fs_code = "${VERSION}\n"
+static const char* minimal_fs_code =
+                                                                  "${VERSION}\n"
                                                                   "\n"
                                                                   "precision highp float;\n"
                                                                   "\n"
@@ -42,7 +43,8 @@ static const char* dummy_fs_code = "${VERSION}\n"
                                                                   "    result = vec4(1.0);\n"
                                                                   "}\n";
 
-static const char* dummy_gs_code = "${VERSION}\n"
+static const char* minimal_gs_code =
+                                                                  "${VERSION}\n"
                                                                   "${GEOMETRY_SHADER_REQUIRE}\n"
                                                                   "\n"
                                                                   "layout (points)                   in;\n"
@@ -56,7 +58,8 @@ static const char* dummy_gs_code = "${VERSION}\n"
                                                                   "    EmitVertex();\n"
                                                                   "}\n";
 
-static const char* dummy_vs_code = "${VERSION}\n"
+static const char* minimal_vs_code =
+                                                                  "${VERSION}\n"
                                                                   "\n"
                                                                   "${OUT_PER_VERTEX_DECL}"
                                                                   "\n"
@@ -637,12 +640,12 @@ tcu::TestNode::IterateResult GeometryShaderGetProgramiv2Test::iterate()
        }
 
        /* Initialize the program object */
-       std::string specialized_dummy_fs = specializeShader(1,
-                                                                                                               /* parts */ &dummy_fs_code);
-       const char* specialized_dummy_fs_raw = specialized_dummy_fs.c_str();
-       std::string specialized_dummy_vs         = specializeShader(1,
-                                                                                                               /* parts */ &dummy_vs_code);
-       const char* specialized_dummy_vs_raw = specialized_dummy_vs.c_str();
+       std::string specialized_minimal_fs              = specializeShader(1,
+                                                                                                               /* parts */ &minimal_fs_code);
+       const char* specialized_minimal_fs_raw  = specialized_minimal_fs.c_str();
+       std::string specialized_minimal_vs              = specializeShader(1,
+                                                                                                               /* parts */ &minimal_vs_code);
+       const char* specialized_minimal_vs_raw  = specialized_minimal_vs.c_str();
 
        m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
        m_vs_id = gl.createShader(GL_VERTEX_SHADER);
@@ -653,10 +656,10 @@ tcu::TestNode::IterateResult GeometryShaderGetProgramiv2Test::iterate()
 
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed.");
 
-       if (!TestCaseBase::buildProgram(m_po_id, m_fs_id, 1, &specialized_dummy_fs_raw, m_vs_id, 1,
-                                                                       &specialized_dummy_vs_raw))
+       if (!TestCaseBase::buildProgram(m_po_id, m_fs_id, 1, &specialized_minimal_fs_raw, m_vs_id, 1,
+                                                                       &specialized_minimal_vs_raw))
        {
-               m_testCtx.getLog() << tcu::TestLog::Message << "Failed to build a dummy test program object"
+               m_testCtx.getLog() << tcu::TestLog::Message << "Failed to build a minimal test program object"
                                                   << tcu::TestLog::EndMessage;
 
                result = false;
@@ -974,12 +977,12 @@ tcu::TestNode::IterateResult GeometryShaderGetProgramiv3Test::iterate()
                throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
        }
 
-       /* Prepare specialized versions of dummy fragment & vertex shaders */
-       std::string dummy_fs_specialized = specializeShader(1,
-                                                                                                               /* parts */ &dummy_fs_code);
-       const char* dummy_fs_specialized_raw = dummy_fs_specialized.c_str();
-       std::string dummy_vs_specialized         = specializeShader(1, &dummy_vs_code);
-       const char* dummy_vs_specialized_raw = dummy_vs_specialized.c_str();
+       /* Prepare specialized versions of minimal fragment & vertex shaders */
+       std::string minimal_fs_specialized              = specializeShader(1,
+                                                                                                               /* parts */ &minimal_fs_code);
+       const char* minimal_fs_specialized_raw  = minimal_fs_specialized.c_str();
+       std::string minimal_vs_specialized              = specializeShader(1, &minimal_vs_code);
+       const char* minimal_vs_specialized_raw  = minimal_vs_specialized.c_str();
 
        /* Set up the fragment & the vertex shaders */
        m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
@@ -988,7 +991,7 @@ tcu::TestNode::IterateResult GeometryShaderGetProgramiv3Test::iterate()
 
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
 
-       if (!buildShader(m_fs_id, dummy_fs_specialized_raw) || !buildShader(m_vs_id, dummy_vs_specialized_raw))
+       if (!buildShader(m_fs_id, minimal_fs_specialized_raw) || !buildShader(m_vs_id, minimal_vs_specialized_raw))
        {
                m_testCtx.getLog() << tcu::TestLog::Message << "Either FS or VS failed to build." << tcu::TestLog::EndMessage;
 
@@ -1007,8 +1010,8 @@ tcu::TestNode::IterateResult GeometryShaderGetProgramiv3Test::iterate()
        GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call(s) failed.");
 
        /* Set up the fragment & the vertex shader programs */
-       if (!buildShaderProgram(&m_fs_po_id, GL_FRAGMENT_SHADER, dummy_fs_specialized_raw) ||
-               !buildShaderProgram(&m_vs_po_id, GL_VERTEX_SHADER, dummy_vs_specialized_raw))
+       if (!buildShaderProgram(&m_fs_po_id, GL_FRAGMENT_SHADER, minimal_fs_specialized_raw) ||
+               !buildShaderProgram(&m_vs_po_id, GL_VERTEX_SHADER, minimal_vs_specialized_raw))
        {
                m_testCtx.getLog() << tcu::TestLog::Message << "Either FS or VS SPOs failed to build."
                                                   << tcu::TestLog::EndMessage;
@@ -1276,11 +1279,11 @@ tcu::TestNode::IterateResult GeometryShaderDrawCallWithFSAndGS::iterate()
        GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed.");
 
        /* Create shader program objects */
-       std::string code_fs_specialized = specializeShader(1, /* parts */
-                                                                                                          &dummy_fs_code);
+       std::string code_fs_specialized         = specializeShader(1, /* parts */
+                                                                                                          &minimal_fs_code);
        const char* code_fs_specialized_raw = code_fs_specialized.c_str();
        std::string code_gs_specialized         = specializeShader(1, /* parts */
-                                                                                                          &dummy_gs_code);
+                                                                                                          &minimal_gs_code);
        const char* code_gs_specialized_raw = code_gs_specialized.c_str();
        glw::GLint  link_status                         = GL_FALSE;
 
@@ -1295,7 +1298,7 @@ tcu::TestNode::IterateResult GeometryShaderDrawCallWithFSAndGS::iterate()
 
        if (link_status != GL_TRUE)
        {
-               m_testCtx.getLog() << tcu::TestLog::Message << "Dummy fragment shader program failed to link."
+               m_testCtx.getLog() << tcu::TestLog::Message << "Minimal fragment shader program failed to link."
                                                   << tcu::TestLog::EndMessage;
 
                result = false;
@@ -1306,7 +1309,7 @@ tcu::TestNode::IterateResult GeometryShaderDrawCallWithFSAndGS::iterate()
 
        if (link_status != GL_TRUE)
        {
-               m_testCtx.getLog() << tcu::TestLog::Message << "Dummy geometry shader program failed to link."
+               m_testCtx.getLog() << tcu::TestLog::Message << "Minimal geometry shader program failed to link."
                                                   << tcu::TestLog::EndMessage;
 
                result = false;
@@ -1611,13 +1614,13 @@ tcu::TestNode::IterateResult GeometryShaderMaxImageUniformsTest::iterate()
        GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed.");
 
        /* Try to link the test program object */
-       fs_code_specialized             = specializeShader(1, &dummy_fs_code);
+       fs_code_specialized             = specializeShader(1, &minimal_fs_code);
        fs_code_specialized_raw = fs_code_specialized.c_str();
 
        gs_code_specialized             = getGSCode();
        gs_code_specialized_raw = gs_code_specialized.c_str();
 
-       vs_code_specialized             = specializeShader(1, &dummy_vs_code);
+       vs_code_specialized             = specializeShader(1, &minimal_vs_code);
        vs_code_specialized_raw = vs_code_specialized.c_str();
 
        if (!TestCaseBase::buildProgram(m_po_id, m_gs_id, 1,                              /* n_sh1_body_parts */
@@ -1963,13 +1966,13 @@ tcu::TestNode::IterateResult GeometryShaderMaxShaderStorageBlocksTest::iterate()
        GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed.");
 
        /* Try to link the test program object */
-       fs_code_specialized             = specializeShader(1, &dummy_fs_code);
+       fs_code_specialized             = specializeShader(1, &minimal_fs_code);
        fs_code_specialized_raw = fs_code_specialized.c_str();
 
        gs_code_specialized             = getGSCode();
        gs_code_specialized_raw = gs_code_specialized.c_str();
 
-       vs_code_specialized             = specializeShader(1, &dummy_vs_code);
+       vs_code_specialized             = specializeShader(1, &minimal_vs_code);
        vs_code_specialized_raw = vs_code_specialized.c_str();
 
        if (!TestCaseBase::buildProgram(m_po_id, m_gs_id, 1,                              /* n_sh1_body_parts */
@@ -2328,7 +2331,7 @@ tcu::TestNode::IterateResult GeometryShaderMaxAtomicCountersTest::iterate()
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
 
        /* Try to link the test program object */
-       fs_code_specialized             = specializeShader(1, &dummy_fs_code);
+       fs_code_specialized             = specializeShader(1, &minimal_fs_code);
        fs_code_specialized_raw = fs_code_specialized.c_str();
 
        gs_code_specialized             = getGSCode();
@@ -2664,7 +2667,7 @@ tcu::TestNode::IterateResult GeometryShaderMaxAtomicCounterBuffersTest::iterate(
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
 
        /* Try to link the test program object */
-       fs_code_specialized             = specializeShader(1, &dummy_fs_code);
+       fs_code_specialized             = specializeShader(1, &minimal_fs_code);
        fs_code_specialized_raw = fs_code_specialized.c_str();
 
        gs_code_specialized             = getGSCode();
@@ -2873,9 +2876,9 @@ tcu::TestNode::IterateResult GeometryShaderPiplineProgramObjectWithoutActiveVSPr
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
 
        /* Try to link the test program object */
-       std::string fs_code_specialized         = specializeShader(1, &dummy_fs_code);
+       std::string fs_code_specialized         = specializeShader(1, &minimal_fs_code);
        const char* fs_code_specialized_raw = fs_code_specialized.c_str();
-       std::string gs_code_specialized         = specializeShader(1, &dummy_gs_code);
+       std::string gs_code_specialized         = specializeShader(1, &minimal_gs_code);
        const char* gs_code_specialized_raw = gs_code_specialized.c_str();
 
        if (!TestCaseBase::buildProgram(m_fs_po_id, m_fs_id, 1,                 /* n_sh1_body_parts */
@@ -3130,7 +3133,7 @@ tcu::TestNode::IterateResult GeometryShaderIncompatibleDrawCallModeTest::iterate
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
 
        /* Try to link the test program object */
-       std::string fs_code_specialized         = specializeShader(1, &dummy_fs_code);
+       std::string fs_code_specialized         = specializeShader(1, &minimal_fs_code);
        const char* fs_code_specialized_raw = fs_code_specialized.c_str();
 
        std::string gs_codes_specialized[] = { specializeShader(1, &gs_code_points), specializeShader(1, &gs_code_lines),
@@ -3141,7 +3144,7 @@ tcu::TestNode::IterateResult GeometryShaderIncompatibleDrawCallModeTest::iterate
        const char* gs_codes_specialized_raw[] = { gs_codes_specialized[0].c_str(), gs_codes_specialized[1].c_str(),
                                                                                           gs_codes_specialized[2].c_str(), gs_codes_specialized[3].c_str(),
                                                                                           gs_codes_specialized[4].c_str() };
-       std::string vs_code_specialized         = specializeShader(1, &dummy_vs_code);
+       std::string vs_code_specialized         = specializeShader(1, &minimal_vs_code);
        const char* vs_code_specialized_raw = vs_code_specialized.c_str();
 
        for (glw::GLuint i = 0; i < m_number_of_gs; ++i)
@@ -3537,7 +3540,7 @@ tcu::TestNode::IterateResult GeometryShaderInsufficientEmittedVerticesTest::iter
 
        const char* gs_codes_specialized_raw[] = { gs_codes_specialized[0].c_str(), gs_codes_specialized[1].c_str() };
 
-       std::string vs_code_specialized         = specializeShader(1, &dummy_vs_code);
+       std::string vs_code_specialized         = specializeShader(1, &minimal_vs_code);
        const char* vs_code_specialized_raw = vs_code_specialized.c_str();
 
        for (glw::GLuint i = 0; i < m_number_of_gs; ++i)
@@ -4074,13 +4077,13 @@ tcu::TestNode::IterateResult GeometryShaderDrawPrimitivesDoNotMatchOutputPrimiti
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
 
        /* Try to link the test program object */
-       std::string fs_code_specialized         = specializeShader(1, &dummy_fs_code);
+       std::string fs_code_specialized         = specializeShader(1, &minimal_fs_code);
        const char* fs_code_specialized_raw = fs_code_specialized.c_str();
 
        std::string gs_code_specialized         = specializeShader(1, &gs_code);
        const char* gs_code_specialized_raw = gs_code_specialized.c_str();
 
-       std::string vs_code_specialized         = specializeShader(1, &dummy_vs_code);
+       std::string vs_code_specialized         = specializeShader(1, &minimal_vs_code);
        const char* vs_code_specialized_raw = vs_code_specialized.c_str();
 
        if (!TestCaseBase::buildProgram(m_po_id, m_fs_id, 1,                              /* n_sh1_body_parts */
@@ -4308,10 +4311,10 @@ tcu::TestNode::IterateResult GeometryShaderDrawCallsWhileTFPaused::iterate()
        GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
 
        /* Try to link the test program object */
-       std::string fs_code_specialized         = specializeShader(1, &dummy_fs_code);
+       std::string fs_code_specialized         = specializeShader(1, &minimal_fs_code);
        const char* fs_code_specialized_raw = fs_code_specialized.c_str();
 
-       std::string vs_code_specialized         = specializeShader(1, &dummy_vs_code);
+       std::string vs_code_specialized         = specializeShader(1, &minimal_vs_code);
        const char* vs_code_specialized_raw = vs_code_specialized.c_str();
 
        for (int i = 0; i < number_of_combinations; ++i)