#include <string.h>
#include "vkviewconvert.h"
-#include "vkshader.h"
-#include "vkelementutils.h"
#include "shaders/identity.vert.h"
#include "shaders/view_convert.frag.h"
conv->quad = gst_vulkan_full_screen_quad_new (vfilter->queue);
if (!(vert =
- _vk_create_shader (vfilter->device, identity_vert, identity_vert_size,
- NULL))) {
+ gst_vulkan_create_shader (vfilter->device, identity_vert,
+ identity_vert_size, NULL))) {
return FALSE;
}
if (!(frag =
- _vk_create_shader (vfilter->device, view_convert_frag,
+ gst_vulkan_create_shader (vfilter->device, view_convert_frag,
view_convert_frag_size, NULL))) {
gst_vulkan_handle_unref (vert);
return FALSE;
goto error;
}
in_img_views[i] =
- get_or_create_image_view ((GstVulkanImageMemory *) img_mem);
+ gst_vulkan_get_or_create_image_view ((GstVulkanImageMemory *) img_mem);
gst_vulkan_trash_list_add (conv->quad->trash_list,
gst_vulkan_trash_list_acquire (conv->quad->trash_list, fence,
gst_vulkan_trash_mini_object_unref,
"Output memory must be a GstVulkanImageMemory");
goto error;
}
- out_img_views[i] = get_or_create_image_view ((GstVulkanImageMemory *) mem);
+ out_img_views[i] =
+ gst_vulkan_get_or_create_image_view ((GstVulkanImageMemory *) mem);
gst_vulkan_trash_list_add (conv->quad->trash_list,
gst_vulkan_trash_list_acquire (conv->quad->trash_list, fence,
gst_vulkan_trash_mini_object_unref,